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** Two more out-of-place non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium, and the game the former stage is from has never been released for Nintendo consoles.

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** Two more out-of-place non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium, and the TurnOfTheMillennium. The game the former stage is from has never been released for Nintendo consoles.consoles, and the latter released on the Platform/GameBoyColor, but at a point where the Nintendo 64 has been discontinued to pave way for the Platform/GameCube.



* FightingClown: Ebisumaru, much like his [[VideoGame/GanbareGoemon home franchise]], is meant to be a comedy character. His BattleIntro has him pathetically fall down belly first, whatever animations he doesn't share with Goemon are much sillier, and his weapons include comedy props such as a squeaky hammer or a fan.

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* FightingClown: Ebisumaru, much like in his [[VideoGame/GanbareGoemon home franchise]], is meant to be a comedy character. His BattleIntro has him pathetically fall down belly first, first compared to Goemon's more graceful landing, whatever animations he doesn't share with Goemon are much sillier, and his weapons include comedy props such as a squeaky hammer or a fan.
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* {{Portmanteau}}: Final Destination has a "Tent" variation that was renamed "Final Tentination" in version 1.5.0, and Meta Crystal got the same treatment with Meta Crystent.
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* MiniBoss: Mad Piano or Super Sonic, who are fought in place of Metal Mario in the mod's exclusive Remix 1P mode.

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* MiniBoss: Mad Piano or Super Sonic, who are fought in place of Metal Mario in the mod's exclusive Remix 1P mode. As of version 1.5.0, Metal Mario can be fought in the mode...[[DualBoss with Metal Luigi]].

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* MythologyGag:
** Sonic's reveal trailer is a big one, combining elements from his entrance in the Subspace Emissary and his ''Brawl'' reveal trailer. Also, when Classic Sonic is introduced, he strikes the same pose he did during the first trailer for ''VideoGame/SonicForces''.
** The trailers in general. After introducing the new character, the trailers would show off some more features added, but each one gone through much like menus from their home series. For example, Mewtwo's trailer is set up like Professor Oak's lab and level select from ''VideoGame/PokemonSnap''.
** When Kirby copies Marina's ability, the throws he can perform resemble his Suplex copy ability from ''VideoGame/KirbySuperStar''.
** Peppy and Slippy's shared congratulations screen has the two posed in reference to the box art of ''VideoGame/StarFoxGuard'', but with Slippy playing the N64 and Peppy in place of Uncle Grippy.
** Banjo and Kazooie's reveal has some of the other fighters join in to play the ''Banjo-Kazooie'' theme song. Young Link and Donkey Kong use instruments they've used in their canon games. Bowser and Samus reference their cameos in the NES version of ''VideoGame/{{Tetris}}'' by playing the accordion and a bow string instrument respectively.
** The 1.5.0 update's trailer has a remix of "Happy Together" by Music/TheTurtles, the same song used in the original game's American commercial. The background in the redesigned Battlefield is based on the sunflower field in the same commercial.
** Banjo and Kazooie's character bio is written in [[RhymesOnADime rhymes]], much like how their arch-nemesis Gruntilda talks.
** Should the stage 4 team be against the [[Creator/{{Rare}} Rare Pair]] of Conker and Banjo & Kazooie, they reference their ''VideoGame/DiddyKongRacing'' debut by playing Wizpig's theme and occasionally being fought on Frosty Village.
** Mad Piano was moved to Kirby's boss slot because of Mad Piano's cameo in ''VideoGame/KirbyTripleDeluxe''.
** Everything about Dragon King was determined from the ''WebVideo/MasahiroSakuraiOnCreatingGames'' episode detailing the original ''Super Smash Bros.[='=]''s development and showing the prototype for the first time. Several animations, including his special moves, were taken from the design document on special move possibilities shared in the same video. His reveal trailer also has a FreezeFrameBonus message calling him "FIGHTER 0" in the font that ''Super Smash Bros. Ultimate'' uses to number its 86 fighters.
** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an EarlyBirdCameo, listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/{{Cubivore}}'' trophies.
** One of Kirby's hat options in the CSS panel is "???". This turns out to be the Magic ability from ''VideoGame/KirbyAndTheAmazingMirror'', which [[RandomEffectSpell randomly]] uses any other Kirby hat attack.

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* MythologyGag:
** Sonic's reveal trailer is a big one, combining elements from his entrance in the Subspace Emissary and his ''Brawl'' reveal trailer. Also, when Classic Sonic is introduced, he strikes the same pose he did during the first trailer for ''VideoGame/SonicForces''.
** The trailers in general. After introducing the new character, the trailers would show off some more features added, but each one gone through much like menus from their home series. For example, Mewtwo's trailer is set up like Professor Oak's lab and level select from ''VideoGame/PokemonSnap''.
** When Kirby copies Marina's ability, the throws he can perform resemble his Suplex copy ability from ''VideoGame/KirbySuperStar''.
** Peppy and Slippy's shared congratulations screen has the two posed in reference
MythologyGag: [[MythologyGag/SmashRemix Enough to the box art of ''VideoGame/StarFoxGuard'', but with Slippy playing the N64 and Peppy in place of Uncle Grippy.
** Banjo and Kazooie's reveal has some of the other fighters join in to play the ''Banjo-Kazooie'' theme song. Young Link and Donkey Kong use instruments they've used in their canon games. Bowser and Samus reference their cameos in the NES version of ''VideoGame/{{Tetris}}'' by playing the accordion and a bow string instrument respectively.
** The 1.5.0 update's trailer has a remix of "Happy Together" by Music/TheTurtles, the same song used in the original game's American commercial. The background in the redesigned Battlefield is based on the sunflower field in the same commercial.
** Banjo and Kazooie's character bio is written in [[RhymesOnADime rhymes]], much like how their arch-nemesis Gruntilda talks.
** Should the stage 4 team be against the [[Creator/{{Rare}} Rare Pair]] of Conker and Banjo & Kazooie, they reference their ''VideoGame/DiddyKongRacing'' debut by playing Wizpig's theme and occasionally being fought on Frosty Village.
** Mad Piano was moved to Kirby's boss slot because of Mad Piano's cameo in ''VideoGame/KirbyTripleDeluxe''.
** Everything about Dragon King was determined from the ''WebVideo/MasahiroSakuraiOnCreatingGames'' episode detailing the original ''Super Smash Bros.[='=]''s development and showing the prototype for the first time. Several animations, including his special moves, were taken from the design document on special move possibilities shared in the same video. His reveal trailer also has a FreezeFrameBonus message calling him "FIGHTER 0" in the font that ''Super Smash Bros. Ultimate'' uses to number
have its 86 fighters.
** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an EarlyBirdCameo, listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/{{Cubivore}}'' trophies.
** One of Kirby's hat options in the CSS panel is "???". This turns out to be the Magic ability from ''VideoGame/KirbyAndTheAmazingMirror'', which [[RandomEffectSpell randomly]] uses any other Kirby hat attack.
own page]].



** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his Wind-Up Camera. Making him the only character alongside Luigi to have a taunt attack.

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** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his Wind-Up Camera. Making him the only character alongside Luigi to have a taunt attack. [[spoiler:It's required to beat his Break the Targets stage.]]

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* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0. Model-wise, he is based on Luigi's proportions from the Japanese version of the game.

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* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0. Model-wise, he is based on Luigi's proportions from the Japanese version of the game.game, just like Metal Mario is based on Mario's Japanese variant.



* MegamixGame: Includes elements from all incarnations of the ''Smash'' series, including ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU For 3DS]]''[[note]]The Mute City stage [[/note]], ''VideoGame/ProjectM''[[note]]The Green Hill Zone stage, and aspects of newcomers' movesets[[/note]], and even ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]''[[note]]The Mementos stage and some remixes[[/note]].



** A number of characters are this, especially in the mod's early days; Falco, Young Link, Ganondorf, Dr. Mario, and Dark Samus were all added [[SerendipityWritesThePlot before N64 modding advanced enough to allow more unique characters]]. Wario was the first ''non'' clone to be added.

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** A number of characters are this, especially in the mod's early days; Falco, Young Link, Ganondorf, Dr. Mario, and Dark Samus were all added [[SerendipityWritesThePlot before N64 modding advanced enough to allow more unique characters]].characters. Wario was the first ''non'' clone to be added.
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I stand corrected.

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* StockSoundEffect: Dragon King's voice clips come from the stock sound track "[[https://www.youtube.com/watch?v=dCLxb6BQzbc Two Men Fight in Alley Way with Heavy Punches and Grunts]]", with part of the [[StockScream Howie Scream]] for his KO cry. The same clips were used in the original prototype.
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** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an [[Early Bird Cameo]], listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/{{Cubivore}}'' trophies.

to:

** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an [[Early Bird Cameo]], EarlyBirdCameo, listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/{{Cubivore}}'' trophies.
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** One of Kirby's hat options in the CSS panel is "???". This turns out to be Magic from ''KirbyAndTheAmazingMirror'', which [[RandomEffectSpell randomly]] uses any other Kirby hat ability.

to:

** One of Kirby's hat options in the CSS panel is "???". This turns out to be the Magic ability from ''KirbyAndTheAmazingMirror'', ''VideoGame/KirbyAndTheAmazingMirror'', which [[RandomEffectSpell randomly]] uses any other Kirby hat ability.attack.

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** A stage based on ''VideoGame/TowerOfHeaven'' appears in this mod, even though that game wasn't made until 2009. Though its inclusion is more likely a reference to how fan and indie games like ''VideoGame/SuperSmashLand'' and ''VideoGame/RivalsOfAether'' had stages based on the Tower.

to:

** A stage based on ''VideoGame/TowerOfHeaven'' appears in this mod, even though that game wasn't made until 2009. Though its inclusion is more likely a reference to how fan and indie games like ''VideoGame/SuperSmashLand'' and ''VideoGame/RivalsOfAether'' had stages based on the Tower. In fact, the ''Remix'' stage is the "Basic" version of the ''Rivals'' stage.



** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an [[Early Bird Cameo]], listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/CubivoreSurvivalOfTheFittest'' trophies.

to:

** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an [[Early Bird Cameo]], listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/CubivoreSurvivalOfTheFittest'' trophies.''VideoGame/{{Cubivore}}'' trophies.
** One of Kirby's hat options in the CSS panel is "???". This turns out to be Magic from ''KirbyAndTheAmazingMirror'', which [[RandomEffectSpell randomly]] uses any other Kirby hat ability.

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* AdaptationNameChange: Ganondorf's specials Wizard's Foot and Dark Dive are seen in the training mode display as Warlock Kick and Warlock Dive, respectively.

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** Kazooie, being the DeadpanSnarker she is, {{Lampshade|Hanging}}s this in the 1.5.0 trailer, dismissing the new stages being added and saying she's just going to keep playing on Dream Land.
* AdaptationNameChange: AdaptationNameChange:
**
Ganondorf's specials Wizard's Foot and Dark Dive are seen in the training mode display as Warlock Kick and Warlock Dive, respectively.respectively.
** Dragon King's Neutral Special was named "Projectile" in Sakurai's proposal document, but [[NonIndicativeName since it isn't actually a projectile]], the Training Mode display gives it a ShoutOut name, "Manga/DragonBall". His Up and Down special moves retain their proposal document names (Health Absorption and Earthquake), however.
** The game tries to avert having stages share names. Yoshi's Island (Brawl) is called "Yoshi's Island II", Yoshi's Island (Melee) is called "Dinosaur Land", and Peach's Castle (Melee) is called "Peach's Castle II". Mushroom Kingdom II also has its name changed to "Subcon" to more accurately reflect its location, and Mushroomy Kingdom has its name changed to "World 1-1" as the {{Parodied|Trope}} RealIsBrown look it had in ''Brawl'' was not relevant at the time.


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** The character bios for anachronistic characters play with their debut game listing. Lucas is treated as if ''Remix'' was developed in a [[invoked]]WhatCouldHaveBeen timeline by listing his debut game as "''Earthbound 64'' [=(64DD)=]", while Dark Samus is treated as an [[Early Bird Cameo]], listing her debut as "Future Release" -- the same origin that ''Melee'' gave to ''VideoGame/AnimalCrossing2001'' and ''VideoGame/CubivoreSurvivalOfTheFittest'' trophies.

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** [[Franchise/SuperMarioBros Metal Luigi]] -- ''VideoGame/SuperSmashBrosMelee'' [[note]]Shares a slot with Luigi[[/note]]



* AprilFoolsDay: On April 1, 2020, version 1.0.0 was "revealed" with the Mad Piano as a newcomer. Mad Piano would eventually become playable in version 0.9.5, sharing a slot with Luigi.

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* AprilFoolsDay: On April 1, 2020, version 1.0.0 was "revealed" with the Mad Piano as a newcomer. Mad Piano would eventually become playable in version 0.9.5, sharing a slot with Luigi.Luigi prior to 1.5.0, where it would instead be moved to sharing a slot with Kirby.

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* OneHitKill: The [[VideoGame/GoldenEye1997 Golden Gun]] was added in the 1.4.0 update. It has a single bullet that does 99% damage and enough knockback for an instant KO.

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* OneHitKill: OneHitKill:
** The [[VideoGame/MarioKart64 Spiny Shell]] works differently here than it does in later games. It'll slide around the ground trying to reach the closest target. Once it hits, it'll do 30% damage and enough vertical knockback for either a star or screen KO.
**
The [[VideoGame/GoldenEye1997 Golden Gun]] was added in the 1.4.0 update. It has a single bullet that does 99% damage and enough horizontal knockback for an instant KO.
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* LifeDrain: Dragon King's up special has him reach out to grab an opponent. Should it connect, he'll slam the opponent to the ground while healing some of his damage.

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** Some stages continue the trend of feature characters in the background. For example, Dr. Eggman can be seen flying around [[Franchise/SonicTheHedgehog Green Hill Zone]] or Caeda riding her pegasus on [[Franchise/FireEmblem Castle Siege]].

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** Some stages continue the trend of feature featuring characters flying in the background. For example, Dr. Eggman can be seen flying around [[Franchise/SonicTheHedgehog Green Hill Zone]] or Caeda riding her pegasus on [[Franchise/FireEmblem Castle Siege]].



* DualBoss: If the Metal Box appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. will appear as the bosses on the Dream Land variant of Meta Crystal.

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* DualBoss: If the [[VideoGame/SuperMario64 Metal Box Box]] appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. will appear as the bosses on the Dream Land variant of Meta Crystal.



** Some stages, like Great Deku Tree and Crateria, were originally simply Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after ''Smash 64'' before being reskinned to more period-accurate stages.

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** Some stages, like Great Deku Tree and Crateria, were originally simply hazardless Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after ''Smash 64'' before being reskinned to more period-accurate stages.



** Played straight with Conker. His bio mentions his status as king since the plot of ''VideoGame/ConkersBadFurDay'' starts with a HowWeGotHere, but it also reveals that he lost Berri at the end.

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** Played straight with Conker. His bio and congratulations screen mentions his status as king since the plot of ''VideoGame/ConkersBadFurDay'' starts with a HowWeGotHere, but it also reveals that he lost Berri at the end.


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* LaughTrack: One will play if Ebisumaru manages to land his neutral special on an opponent.


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** Two of Dragon King's victory animations are based on [[VideoGame/VirtuaFighter Akira Yuki]] and [[Franchise/{{Tekken}} Kazuya Mishima]].
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** Should the stage 4 team be against the [[Creator/{{Rare}} Rare Pair]] of Conker and Banjo & Kazooie, they reference their ''VideoGame/DiddyKongRacing'' debut by playing Wizpig's theme and occasionally being fought on Frosty Village.
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None


* Two more out-of-place non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium, and the game the former stage is from has never been released for Nintendo consoles.

to:

* ** Two more out-of-place non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium, and the game the former stage is from has never been released for Nintendo consoles.
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* DemographicDissonantCrossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his ''Bad Fur Day'' incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from ''VideoGame/PerfectDark'' (the {=dataDyne=} Central stage), ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (the Golden Gun), and VideoGame/Doom64 (the Spawned Fear stage), all three being gritty FPS games.

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* DemographicDissonantCrossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his ''Bad Fur Day'' incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from ''VideoGame/PerfectDark'' (the {=dataDyne=} dataDyne Central stage), ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'' (the Golden Gun), and VideoGame/Doom64 (the Spawned Fear stage), all three being gritty FPS games.

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* DemographicDissonantCrossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his ''Bad Fur Day'' incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from ''VideoGame/PerfectDark'' and ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', both being gritty FPS games.

to:

* DemographicDissonantCrossover: While characters mostly range from E to T ratings, Conker is playable, and based primarily off of his ''Bad Fur Day'' incarnation, a game that is known for being very vulgar and inappropriate for children, though the content included isn't particularly vulgar. Also included is content from ''VideoGame/PerfectDark'' and (the {=dataDyne=} Central stage), ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', both 007]]'' (the Golden Gun), and VideoGame/Doom64 (the Spawned Fear stage), all three being gritty FPS games.


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* Two more out-of-place non-Nintendo stages are [[VideoGame/MarvelVsCapcom2 Glacial River]] and [[VideoGame/{{Shantae}} Scuttle Town]]. Both stages have their source game released after the TurnOfTheMillennium, and the game the former stage is from has never been released for Nintendo consoles.


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* StatusEffects: New effects include getting buried by [[Franchise/AnimalCrossing Pitfall Seeds]], a different blue stun effect from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Deku Nuts]], and getting poisoned by the radioactive waste in [[VideoGame/Doom64 Spawned Fear]].
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* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0.

to:

* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0. Model-wise, he is based on Luigi's proportions from the Japanese version of the game.



* DualBoss: If the Metal Box appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. appear as the bosses on a modified Meta Crystal.

to:

* DualBoss: If the Metal Box appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. will appear as the bosses on a modified the Dream Land variant of Meta Crystal.



** Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Slippy, Peppy, and Ebisumaru are not fought in All-Star Mode.

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** Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Slippy, Peppy, Ebisumaru, and Ebisumaru Dragon King are not fought in All-Star Mode.

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And now the trailers have been taken down.


* ChromeChampion: Metal Luigi was added as a boss variant in 1.5.0.



** The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kokiri Sword and Deku Shield]] were also swapped out for the [[VideoGame/TheLegendOfZeldaMajorasMask Razor Sword and Mirror Shield]]. He also no longer uses the Hookshot in his grabs.

to:

** The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kokiri Sword and Deku Shield]] were also swapped out for the [[VideoGame/TheLegendOfZeldaMajorasMask Razor Sword and Mirror Shield]]. He also Finally, he no longer uses the Hookshot in his grabs.hookshot.



* FinalBoss: Giga Bowser is this for the Remix 1P mode, complete with the Ultimate Koopa theme from ''Super Mario 64''.

to:

* FinalBoss: Giga Bowser is this for the Remix 1P mode, complete with the Ultimate Koopa theme from ''Super Mario 64''. In previous versions, he uses damage percentage much like his appearance in ''Melee''. For 1.5.0, he instead has 300 HP much like Master Hand.



* FreezeFrameBonus: During Mewtwo's trailer, Meowth ambuses Red and Pikachu, only for the latter to zap the Scratch Cat unconscious. Briefly, Meowth gets a character splash reading "Meowth Gets rejected!!!"



* MassiveMultiplayerCrossover: Wouldn't be a ''Smash'' game without it.

to:

* MassiveMultiplayerCrossover: Wouldn't be a ''Smash'' game without it. This time, trying to encompass more of Nintendo's console generation at the time.



** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his camera. Making him the only character alongside Luigi to have a taunt attack.

to:

** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his camera.Wind-Up Camera. Making him the only character alongside Luigi to have a taunt attack.



* SlippySlideyIceWorld: Even though the game also features the stages [[VideoGame/DiddyKongRacing Frosty Village]], [[VideoGame/MarvelVsCapcom2NewAgeOfHeroes Glacial River]] and [[Franchise/{{Kirby}} Winter Dream Land]] ([[ShapedLikeItself as Dream Land form of Dream Land]]), only [[VideoGame/SuperMario64 Cool Cool Mountain]] is actually slippery.

to:

* SlippySlideyIceWorld: Even though the game also features the stages [[VideoGame/DiddyKongRacing Frosty Village]], [[VideoGame/MarvelVsCapcom2NewAgeOfHeroes Glacial River]] and River]], [[Franchise/{{Kirby}} Winter Dream Land]] ([[ShapedLikeItself as Dream Land form of Dream Land]]), and [[VideoGame/SnowboardKids Big Snowman]], only [[VideoGame/SuperMario64 Cool Cool Mountain]] is actually slippery.
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* ConfusionFu: Should the player set Kirby's hat to "???", then he'll wear a top hat where he will use a different copy ability everytime he uses his neutral special.


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* HyperactiveMetabolism: In addition to the Maxim Tomatoes found in the base game, 1.5.0 adds dango as a recovery item, healing only 10% of damage. Should Ebisumaru's neutral special connect with an opponent, some dango will spawn.
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** A Boo represents Mad Piano's spot on the Remix 1P map.

to:

** A Boo represents Mad Piano's spot on the Remix 1P map. They also fly around the skies of the Big Boo's Haunt stage.



** The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kokiri Sword and Deku Shield]] were also swapped out for the [[VideoGame/TheLegendOfZeldaMajorasMask Razor Sword and Mirror Shield]].

to:

** The 1.3.0 update replaced Young Link's regular bombs with Bombchus, diverging further from his adult self. His previous [[VideoGame/TheLegendOfZeldaOcarinaOfTime Kokiri Sword and Deku Shield]] were also swapped out for the [[VideoGame/TheLegendOfZeldaMajorasMask Razor Sword and Mirror Shield]]. He also no longer uses the Hookshot in his grabs.



** A stage based on ''VideoGame/TowerOfHeaven'' appears in this mod, even though that game wasn't made until 2009. Though it's more likely a reference to how fan and indie games like ''VideoGame/SuperSmashLand'' and ''VideoGame/RivalsOfAether'' had stages referencing the Tower.

to:

** A stage based on ''VideoGame/TowerOfHeaven'' appears in this mod, even though that game wasn't made until 2009. Though it's its inclusion is more likely a reference to how fan and indie games like ''VideoGame/SuperSmashLand'' and ''VideoGame/RivalsOfAether'' had stages referencing based on the Tower.
Is there an issue? Send a MessageReason:
None


* ButtMonkey: Back in 1.4.0, no one was impressed with Goemon's kabuki performance to the point where Wario and the others started ProducePelting him. For 1.5.0's trailer, everyone ends up loving Ebisumaru's performance... except a devastated Goemon.

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* ButtMonkey: Back in 1.4.0, no one was impressed with Goemon's kabuki performance to the point where Wario and the others started ProducePelting him. For 1.5.0's trailer, everyone ends up loving Ebisumaru's performance... except a devastated Goemon. Should the player face up against the two Mystical Ninjas in stage 4 of the Remix ladder, it almost looks as if Goemon is struggling to carry a joyous Ebisumaru.
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** Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Slippy, and Peppy are not fought in All-Star Mode.

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** Because they don't have their own slots on the roster, the Fighting Polygons, the bosses, Slippy, Peppy, and Peppy Ebisumaru are not fought in All-Star Mode.
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* PermanentPlaceholder: {{Enforced|Trope}}. In the original game, Dragon King was a proof-of-concept mannequin with very basic visuals, attacks, and animations, and many of the basic concepts he used were polished and given to other characters. He didn't even have a name, "Dragon King" just being the literal translation of the town the prototype was programmed in. Here, though, he's been lovingly reconstructed to be as faithful to the prototype as possible.

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* PermanentPlaceholder: [[invoked]]PermanentPlaceholder: {{Enforced|Trope}}. In the original game, Dragon King was a proof-of-concept mannequin with very basic visuals, attacks, and animations, and many of animations to demonstrate the basic concepts he used were polished and given to other characters.fledgeling game engine. He didn't even have a name, "Dragon King" just being the literal translation of the town the prototype was programmed in. Here, though, he's been lovingly reconstructed to be as faithful to the prototype as possible.
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* PermanentPlaceholder: {{Enforced|Trope}}. In the original game, Dragon King was a proof-of-concept mannequin with very basic visuals, attacks, and animations, and many of the basic concepts he used were polished and given to other characters. He didn't even have a name, "Dragon King" just being the literal translation of the town the prototype was programmed in. Here, though, he's been lovingly reconstructed to be as faithful to the prototype as possible.
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* [[invoked]]DubNameChange:* Selecting one of Jigglypuff's regional variants will change her name to "Purin" or "Pummeluff", Jigglypuff's name in Japanese and German respectively. All of [[PokemonSpeak her voice clips]] will change to match.

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* [[invoked]]DubNameChange:* [[invoked]]DubNameChange: Selecting one of Jigglypuff's regional variants will change her name to "Purin" or "Pummeluff", Jigglypuff's name in Japanese and German respectively. All of [[PokemonSpeak her voice clips]] will change to match.
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* [[invoked]]DubNameChange:* Selecting one of Jigglypuff's regional variants will change her name to "Purin" or "Pummeluff", Jigglypuff's name in Japanese and German respectively. All of [[PokemonSpeak her voice clips]] will change to match.

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* DualBoss: If the Metal Box appears as the icon of Remix mode's stage 9, then the Metal Mario Bros. appear as the bosses on a modified Meta Crystal.



** Some stages, like Great Deku Tree and  Crateria, were originally simply Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after ''Smash 64'' before being reskinned to more period-accurate stages.

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** Some stages, like Great Deku Tree and  Crateria, and Crateria, were originally simply Dream Land reskins before getting new layouts. Other stages, like Tal Tal Heights and Gym Leader Castle, were originally stages from games that came out over a decade after ''Smash 64'' before being reskinned to more period-accurate stages.



* FightingClown: Ebisumaru, much like his [[VideoGame/GanbareGoemon home franchise]], is meant to be a comedy character. His BattleIntro has him pathetically fall down belly first, whatever animations he doesn't share with Goemon are much sillier, and his weapons include comedy props such as a squeaky hammer or a fan.



** Sharing a slot with his best friend Goemon, Ebisumaru has some shared animations, but uses different weapons. He also shares Wario's back aerial where he [[AssKicksYou uses his butt]].

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** Sharing a slot with his best friend Goemon, Ebisumaru has some shared animations, animations and controls, but uses different weapons.weapons. Ebisumaru uses a squeaky mallet instead of throwing medals and flaps paddles to fly instead of using a cloud. He also shares Wario's back aerial where he [[AssKicksYou uses his butt]].

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