Follow TV Tropes

Following

History VideoGame / SmashRemix

Go To

OR

Is there an issue? Send a MessageReason:
NES Tetris had Samus play a cello, but a violin in the Remix trailer. I don't know if Yoshi's drum set or Mario's saxophone mean anything.

Added DiffLines:

** Banjo and Kazooie's reveal has some of the other fighters join in to play the ''Banjo-Kazooie'' theme song. Young Link and Donkey Kong use instruments they've used in their canon games. Bowser and Samus reference their cameos in the NES version of ''VideoGame/{{Tetris}}'' by playing the accordion and a bow string instrument respectively.
Is there an issue? Send a MessageReason:
None


** Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin ''VideoGame/Persona5'' was first released on the Platform/PlayStation3 in ''2016'', long after the Nintendo 64 had entered RetroGaming territory.[[note]]For reference, ''VideoGame/Persona1'' was released in 1996 while the development of ''VideoGame/Persona2InnocentSin'' would've been concurrent with ''Smash 64'', and was released five months later.[[/note]]

to:

** Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin ''VideoGame/Persona5'' was first released on the Platform/PlayStation3 in ''2016'', long after the Nintendo 64 had entered RetroGaming territory.[[note]]For reference, ''VideoGame/Persona1'' was released in 1996 while the development of ''VideoGame/Persona2InnocentSin'' would've been concurrent with ''Smash 64'', and was released five months later.[[/note]][[/note]] Though its slot was given to Grim Reaper's Cavern from ''Jack Bros.'' of [[Franchise/ShinMegamiTensei the same parent franchise]] in 1.5.0, Mementos is still available as its Remix variant.
Is there an issue? Send a MessageReason:
Big Boo's Haunt is there now.


* AssetActor: The need for this is removed by giving {{Home Stage}}s for Ness and Captain Falcon, as well as the new characters, so they're fought there in [=Remix 1P=] and All-Star Mode. The only exception is Mad Piano, who's not given [[VideoGame/SuperMario64 Big Boo's Haunt]] and instead is fought on [[VideoGame/BanjoKazooie Mad Monster Mansion]].
Is there an issue? Send a MessageReason:
Luigi's boss slot is now occupied by Metal Luigi.


** [[VideoGame/SuperMario64 Mad Piano]] -- Newcomer to the series [[note]]Shares a slot with Luigi[[/note]]

to:

** [[VideoGame/SuperMario64 Mad Piano]] -- Newcomer to the series [[note]]Shares a slot with Luigi[[/note]]Kirby[[/note]]
Is there an issue? Send a MessageReason:
Those aren't stock sounds; Dragon King's voice clips are extracted from the footage in Masahiro Sakurai On Creating Games.


* StockSoundEffect: Dragon King's limited voice clips seem to be stock vocal sounds.

Added: 808

Changed: 224

Is there an issue? Send a MessageReason:
None


** The 1.5.0 update has a remix of "Happy Together" by Music/TheTurtles, the same song used in the original game's American commercial.

to:

** The 1.5.0 update update's trailer has a remix of "Happy Together" by Music/TheTurtles, the same song used in the original game's American commercial. The background in the redesigned Battlefield is based on the sunflower field in the same commercial.



** Mad Piano was moved to Kirby's boss slot because of Mad Piano's cameo in ''VideoGame/KirbyTripleDeluxe''.
** Everything about Dragon King was determined from the ''WebVideo/MasahiroSakuraiOnCreatingGames'' episode detailing the original ''Super Smash Bros.[='=]''s development and showing the prototype for the first time. Several animations, including his special moves, were taken from the design document on special move possibilities shared in the same video. His reveal trailer also has a FreezeFrameBonus message calling him "FIGHTER 0" in the font that ''Super Smash Bros. Ultimate'' uses to number its 86 fighters.



* ShoutOut: Peppy's Classic Mode pose mimics the album art for Music/MartyRobbins' ''Music/GunfighterBalladsAndTrailSongs''.

to:

* ShoutOut: ShoutOut:
**
Peppy's Classic Mode pose mimics the album art for Music/MartyRobbins' ''Music/GunfighterBalladsAndTrailSongs''.''Music/GunfighterBalladsAndTrailSongs''.
** One of Dragon King's alternate costumes is VideoGame/{{Pepsiman}}.

Added: 438

Changed: 75

Is there an issue? Send a MessageReason:
None


** Sharing a slot with his best friend Goemon, Ebisumaru has some shared animations, but uses different weapons. He also shares Wario's back aerial where he [[AssKicksYou uses his butt]].



* PracticalTaunt: All characters can be set to summon a specific or random item by taunting.

to:

* PracticalTaunt: PracticalTaunt:
** Ebisumaru has him take a picture of himself, stunning anyone behind him with the flash of his camera. Making him the only character alongside Luigi to have a taunt attack.
**
All characters can be set to summon a specific or random item by taunting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Banjo and Kazooie's character bio is written in [[RhymesOnADime rhymes]], much like how their arch-nemesis Gruntilda talks.
Is there an issue? Send a MessageReason:
None


** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, the friendly Clancers]], [[VideoGame/Mother3 Lucas' family]] (sans Hinawa), [[VideoGame/GanbareGoemon Impact]], and [[VideoGame/StarFox1 Polygon Andross]] appear as cameos.

to:

** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, the friendly Clancers]], [[VideoGame/Mother3 Lucas' family]] (sans Hinawa), [[VideoGame/GanbareGoemon Impact]], and [[VideoGame/StarFox1 General Pepper, and Polygon Andross]] appear as cameos.
Is there an issue? Send a MessageReason:
None


** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, the friendly Clancers]], [[VideoGame/Mother3 Lucas' family]] (sans Hinawa), and [[VideoGame/StarFox1 Polygon Andross]] appear as cameos.

to:

** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, the friendly Clancers]], [[VideoGame/Mother3 Lucas' family]] (sans Hinawa), [[VideoGame/GanbareGoemon Impact]], and [[VideoGame/StarFox1 Polygon Andross]] appear as cameos.

Added: 84

Changed: 46

Is there an issue? Send a MessageReason:
His KO sound sounds like the Howie Scream. His regular grunting was used, but doesn't originate from, in Team Fabulous 2 after Engineer on the banana phone says "Alrighty then!" and then stands up.


* EvilKnockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. The 1.5.0 update gave everyone Polygons.

to:

* EvilKnockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. The 1.5.0 update gave everyone Polygons.Polygons to every fighter with their own slot.


Added DiffLines:

* StockSoundEffect: Dragon King's limited voice clips seem to be stock vocal sounds.

Added: 517

Changed: 601

Is there an issue? Send a MessageReason:
None


* CallForward: There are a few allusions to the Subspace Emmisary, such as Samus and Pikachu trying to jump Mewtwo in Marth's reveal trailer. Likewise, King Dedede's trailer featured Kirby, Luigi, and Ness who Dedede would equip with certain protections during Subspace Emissary. In yet another Subspace allusion, Goemon's trailer shows the villains (Wario, Bowser, and Ganondorf) sharing a table.

to:

* ButtMonkey: Back in 1.4.0, no one was impressed with Goemon's kabuki performance to the point where Wario and the others started ProducePelting him. For 1.5.0's trailer, everyone ends up loving Ebisumaru's performance... except a devastated Goemon.
* CallForward: There are a few allusions to the Subspace Emmisary, such as Samus and Pikachu trying to jump Mewtwo in Marth's reveal trailer. Likewise, King Dedede's trailer featured Kirby, Luigi, and Ness who Dedede would equip with certain protections during Subspace Emissary. In yet another Subspace allusion, Goemon's trailer shows Finally, the villains (Wario, Bowser, and Ganondorf) are seen sharing a table.table in both 1.4.0 and 1.5.0.



* EvilKnockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. Specifically, Falco, Ganondorf, Dr. Mario, Wario, Lucas, Bowser, Wolf, Sonic, Sheik, and Marina.

to:

* EvilKnockoff: In addition to the twelve variants of Fighting Polygons already in the game, updates starting from 1.3.0 add Fighting Polygons for some of the newcomers. Specifically, Falco, Ganondorf, Dr. Mario, Wario, Lucas, Bowser, Wolf, Sonic, Sheik, and Marina.The 1.5.0 update gave everyone Polygons.


Added DiffLines:

** The 1.5.0 update has a remix of "Happy Together" by Music/TheTurtles, the same song used in the original game's American commercial.
Is there an issue? Send a MessageReason:
None


''Smash Remix'' is a GameMod of the original ''VideoGame/{{Super Smash Bros|64}}'' for the UsefulNotes/Nintendo64 which serves to add enough content to put it on par with its newer, more cram-packed installments.

to:

''Smash Remix'' is a GameMod of the original ''VideoGame/{{Super Smash Bros|64}}'' for the UsefulNotes/Nintendo64 Platform/Nintendo64 which serves to add enough content to put it on par with its newer, more cram-packed installments.



** [[UsefulNotes/GameAndWatch Flat Zone and Flat Zone 2]] return from the original games. UsefulNotes/GameBoy Land is a similar stage inside a handheld console, which morphs into scenes of several Game Boy games.

to:

** [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Flat Zone and Flat Zone 2]] return from the original games. UsefulNotes/GameBoy Platform/GameBoy Land is a similar stage inside a handheld console, which morphs into scenes of several Game Boy games.



** The [[UsefulNotes/Nintendo64 N64]] stage is a void with the Nintendo 64 logo and a few small platforms, a nod to the 64DD boot-up screen.

to:

** The [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] stage is a void with the Nintendo 64 logo and a few small platforms, a nod to the 64DD boot-up screen.



** Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin ''VideoGame/Persona5'' was first released on the UsefulNotes/PlayStation3 in ''2016'', long after the Nintendo 64 had entered RetroGaming territory.[[note]]For reference, ''VideoGame/Persona1'' was released in 1996 while the development of ''VideoGame/Persona2InnocentSin'' would've been concurrent with ''Smash 64'', and was released five months later.[[/note]]

to:

** Multiple stages and songs fall into this category too, most blatantly the Mementos stage. Its game of origin ''VideoGame/Persona5'' was first released on the UsefulNotes/PlayStation3 Platform/PlayStation3 in ''2016'', long after the Nintendo 64 had entered RetroGaming territory.[[note]]For reference, ''VideoGame/Persona1'' was released in 1996 while the development of ''VideoGame/Persona2InnocentSin'' would've been concurrent with ''Smash 64'', and was released five months later.[[/note]]



** Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from ''VideoGame/SonicAdventure'' are replaced by sound effects from the UsefulNotes/SegaGenesis games and Sonic reverts to a HeroicMime. His Spring Jump also changes models.

to:

** Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from ''VideoGame/SonicAdventure'' are replaced by sound effects from the UsefulNotes/SegaGenesis Platform/SegaGenesis games and Sonic reverts to a HeroicMime. His Spring Jump also changes models.

Added: 249

Changed: 88

Is there an issue? Send a MessageReason:
Update 1.5.0 added new characters



to:

* 30: [[VideoGame/BanjoKazooie Banjo & Kazooie]] -- ''VideoGame/SuperSmashBrosUltimate''


Added DiffLines:

** [[VideoGame/GanbareGoemon Ebisumaru]] -- Newcomer to the series [[note]]Shares a slot with Goemon[[/note]]
** Dragon King -- ''[[WhatCouldHaveBeen/SuperSmashBros Dragon King: The Fighting Game]]'' [[note]]Shares a slot with Captain Falcon[[/note]]
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: In the Gym Leader Castle stage, as well as the Pokémon Stadium and Pokémon Stadium 2 stages, the announcer from ''VideoGame/PokemonStadium'' will give battle commentary. He will also specifically call out Poké Ball summons as well as special moves used by Pikachu, Jigglypuff, and Mewtwo.

to:

* DevelopersForesight: In the Gym Leader Castle stage, as well as the Pokémon Stadium and Pokémon Stadium 2 stages, the announcer from ''VideoGame/PokemonStadium'' will give battle commentary. He will also specifically call out Poké Ball summons as well as special moves used by Pikachu, Jigglypuff, and Mewtwo.Mewtwo, as well as a few non-Pokémon characters such as Captain Falcon.



* [[invoked]]DummiedOut: {{Averted|Trope}} with the debug stages from the original game, which have now been made into normal stages. The unused victory fanfare has now been repurposed as the victory theme for the Fighting Polygons.

to:

* [[invoked]]DummiedOut: {{Averted|Trope}} with the debug stages from the original game, which have now been made into normal stages. The unused victory fanfare has also now been repurposed as the victory theme for the Fighting Polygons.

Added: 852

Changed: 891

Is there an issue? Send a MessageReason:
None


* MovesetClone: A number of characters are this, especially in the mod's early days. Peppy and Slippy are new clones that share slots with Fox and Falco respectively.
** Peppy's blaster is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other ''Star Fox'' characters, he lacks a reflector down special, instead using a flashbang grenade. Being older than Fox, some of his animations aren't as agile, such as a shoulder tackle for a dash attack instead of a jumping kick.
** Slippy can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature. His reflector also slows down reflected projectiles.

to:

* MovesetClone: MovesetClone:
**
A number of characters are this, especially in the mod's early days. days; Falco, Young Link, Ganondorf, Dr. Mario, and Dark Samus were all added [[SerendipityWritesThePlot before N64 modding advanced enough to allow more unique characters]]. Wario was the first ''non'' clone to be added.
**
Peppy and Slippy are new clones that share slots with Fox and Falco respectively.
** *** Peppy's blaster is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other ''Star Fox'' characters, he lacks a reflector down special, instead using a flashbang grenade. Being older than Fox, some of his animations aren't as agile, such as a shoulder tackle for a dash attack instead of a jumping kick.
** *** Slippy can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature. His reflector also slows down reflected projectiles.


Added DiffLines:

* SinglePlayerGauntlet: Along with the original [=1P Game=] still being intact, an additional [=Remix 1P=] has also been added, shuffling the new fighters in a way similar to ''Melee[='=]''s Classic Mode. All-Star mode is also present, directly modeled after the one in ''Melee.''

Added: 1024

Changed: 433

Is there an issue? Send a MessageReason:
None


* UnwinnableByDesign: {{Downplayed|Trope}}. 1.1.0 introduces the ability for characters to play on other characters' bonus stages, after users on the official Discord server experimented with doing so via cheat codes as a SelfImposedChallenge[[invoked]]. However, except for King Dedede, all characters have at least one stage that's impossible for them to complete. In those cases, the game doesn't record your time, but does still keep track of how far you were able to get.

to:

* UnwinnableByDesign: {{Downplayed|Trope}}. {{Downplayed|Trope}}.
**
1.1.0 introduces the ability for characters to play on other characters' bonus stages, after users on the official Discord server experimented with doing so via cheat codes as a SelfImposedChallenge[[invoked]]. However, except for King Dedede, all characters have at least one stage that's impossible for them to complete. In those cases, the game doesn't record your time, but does still keep track of how far you were able to get.get.
** 1.4.0 makes it possible to select [[spoiler:final boss Master Hand]] via an EasterEgg rather than making him available normally because there are a myriad of {{Game Breaking Bug}}s inherent to the character, but people wanted a way to experiment with him anyway. By activating the Easter Egg, you're saying you understand the risks and acknowledge that the game is very likely to run into problems by doing so. Clearing [=1P Game=] is not possible as him due to missing data and specific quirks with his being a MechanicallyUnusualFighter, and other modes have varying rates of success.
Is there an issue? Send a MessageReason:
None


* SecretCharacter:. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start. However, there is ''one'' hidden away as an EasterEgg. [[spoiler:If anything is entered in the final Player Tag slot, Master Hand [[PromotedToPlayable becomes selectable]] with no fanfare indicating it from the game. He's in Link's D-Pad Up variant slot. There's no real way to fix the [[GameBreakingBug instabilities]] he comes with, but the easter egg's there for those who understand the risks and want to use him anyway.]]

to:

* SecretCharacter:. The SecretCharacter: Mostly averted, as the four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start. However, there is ''one'' hidden away as an EasterEgg. [[spoiler:If anything is entered in the final Player Tag slot, Master Hand [[PromotedToPlayable becomes selectable]] with no fanfare indicating it from the game. He's in via Link's D-Pad Up variant slot. There's He's normally not available because he's [[GameBreakingBug extremely unstable with no real way to fix the [[GameBreakingBug instabilities]] he comes with, that]], but the easter egg's there for those who understand the risks and yet want to use him anyway.]]
Is there an issue? Send a MessageReason:
None


** Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in the 1P Game[[/note]], every 1P-only opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.

to:

** Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in the 1P Game[[/note]], every Every 1P-only opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.



* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.

to:

* SecretCharacter: {{Averted|Trope}}.SecretCharacter:. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start. However, there is ''one'' hidden away as an EasterEgg. [[spoiler:If anything is entered in the final Player Tag slot, Master Hand [[PromotedToPlayable becomes selectable]] with no fanfare indicating it from the game. He's in Link's D-Pad Up variant slot. There's no real way to fix the [[GameBreakingBug instabilities]] he comes with, but the easter egg's there for those who understand the risks and want to use him anyway.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Many of the clones end up having different moves from their base characters through both a combination of ''64'' having less moves and mechanics compared to later games (Falco no longer uses his Blaster and Wolf lacks the Fire Wolf) and their inspired animations compared to the more archaic animations of earlier games (Dr. Mario getting the overhand punch forward aerial introduced in ''Melee'' compared to Mario in ''64'' having a forward dropkick).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JetPack: Slippy wears one which helps explain how he's using his up special.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Kirby still only has one Stone transformation, but his "8-ton weight" form from ''VideoGame/KirbySuperStar'' appears on the Remix 1P map should the opponents be Double Trouble (Donkey Kong and Bowser).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItIsDehumanizing: Dark Samus' character bio doesn't use female pronouns, in contrast with official games using them.


Added DiffLines:

** Lucas' bio mentions the Pig King, but mercifully doesn't mention his true identity. Nor does it mention Hinawa's death.
Is there an issue? Send a MessageReason:
None


** Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from ''VideoGame/SonicAdventure'' are replaced by sound effects from the UsefulNotes/SegaGenesis games and Sonic reverts to a HeroicMime.

to:

** Sonic goes the extra mile by including model swaps of Classic Sonic. With this, the sound effects from ''VideoGame/SonicAdventure'' are replaced by sound effects from the UsefulNotes/SegaGenesis games and Sonic reverts to a HeroicMime. His Spring Jump also changes models.

Added: 428

Changed: 405

Is there an issue? Send a MessageReason:
None


* LateArrivalSpoiler: {{Defied}} regarding ''Ocarina of Time'''s "Sheik is Zelda" reveal that ''Melee'' and ''Brawl'' spoiled. Princess Zelda is not playable in this mod, and Sheik's character bio keep's her identity secret by using they/them pronouns.

to:

* LateArrivalSpoiler: {{Zigzagged}} in some of the character bios in the 1.4.0 update.
**
{{Defied}} regarding ''Ocarina of Time'''s "Sheik is Zelda" reveal that ''Melee'' and ''Brawl'' spoiled. Princess Zelda is not playable in this mod, and Sheik's character bio keep's her identity secret by using they/them pronouns.pronouns.
** Played straight with Conker. His bio mentions his status as king since the plot of ''VideoGame/ConkersBadFurDay'' starts with a HowWeGotHere, but it also reveals that he lost Berri at the end.



** Peppy's blaster is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other ''Star Fox'' characters, he lacks a reflector down special, instead using a stun grenade.
** Slippy can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature.

to:

** Peppy's blaster is a charge special that can fire multiple shots depending on how long he charges it. Unlike the other ''Star Fox'' characters, he lacks a reflector down special, instead using a stun grenade.
flashbang grenade. Being older than Fox, some of his animations aren't as agile, such as a shoulder tackle for a dash attack instead of a jumping kick.
** Slippy can curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature. His reflector also slows down reflected projectiles.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in the Remix 1P mode compared to the original 1P Game having Friendly Fire turned off.
Is there an issue? Send a MessageReason:
He's on the far left of Peppy and Slippy's congratulations screen.


** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, some Clancers]], and [[VideoGame/Mother3 Lucas' family]] (sans Hinawa) appear as cameos.

to:

** With the Sheik update adding unique congratulations screens for the newcomers (except for the bosses and Fighting Polygons sharing a generic "You are Proud" screen), [[VideoGame/TheLegendOfZeldaOcarinaOfTime Beast Ganon, Navi]], [[VideoGame/DrMario the viruses]], [[VideoGame/MischiefMakers Professor Theo, some the friendly Clancers]], and [[VideoGame/Mother3 Lucas' family]] (sans Hinawa) Hinawa), and [[VideoGame/StarFox1 Polygon Andross]] appear as cameos.



** Slippy can turn a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature.

to:

** Slippy can turn curve a bit while flying with his up special, and borrows some of Wario's regular attacks and Luigi's animations to emphasize his silly and clumsy nature.



%%* SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in the Remix 1P mode compared to the original 1P Game having Friendly Fire turned off.

to:

%%* * SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in the Remix 1P mode compared to the original 1P Game having Friendly Fire turned off.

Added: 160

Changed: 155

Is there an issue? Send a MessageReason:
None


* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.%%* SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in the Remix 1P compared to the original 1P Game having Friendly Fire turned off.

to:

* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.start.
%%* SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in the Remix 1P mode compared to the original 1P Game having Friendly Fire turned off.
Is there an issue? Send a MessageReason:
None


* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.%%* SequelDifficultySpike: Friendly Fire is turned on in both Classic and Remix modes when it wasn't on in the original.

to:

* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.%%* SequelDifficultySpike: {{Downplayed}}, but Friendly Fire is turned on in both Classic and the Remix modes when it wasn't on in 1P compared to the original.original 1P Game having Friendly Fire turned off.
Is there an issue? Send a MessageReason:
None


* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.&&* SequelDifficultySpike: Friendly Fire is turned on in both Classic and Remix modes when it wasn't on in the original.

to:

* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.&&* %%* SequelDifficultySpike: Friendly Fire is turned on in both Classic and Remix modes when it wasn't on in the original.

Top