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* ContrastingSequelAntagonist: In the new Remix [=1P=] mode, in place of the boss fight against Metal Mario is one against Super Sonic; the other end of the classic rivalry.
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* ContrastingSequelAntagonist: In the new Remix [=1P=] mode, in place of the boss fight against Metal Mario is one against Super Sonic; the other end of the classic rivalry.rivalry... sometimes. The player might fight Mad Piano instead, who is markedly unrelated.
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* MythologyGag: Sonic's reveal trailer is a big one, combining elements from his entrance in the Subspace Emissary and his ''Brawl'' reveal trailer.
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* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games. Multiple stages and songs fall into this category too. Most curiously is that, despite being the theme song used for the associated character's reveal trailer, [[VideoGame/SonicAdventure2 Live and Learn]] is anachronistic, as ''Sonic Adventure 2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of Open Your Heart, from the actually contemporary ''VideoGame/SonicAdventure'' in the game, which begs the question of why that wasn't used instead).
to:
* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games. Multiple stages and songs fall into this category too. Most curiously is that, despite being the theme song used for the associated character's reveal trailer, [[VideoGame/SonicAdventure2 Live and Learn]] is anachronistic, as ''Sonic Adventure 2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of Open Your Heart, from the actually contemporary ''VideoGame/SonicAdventure'' in the game, which begs the question of why that wasn't used instead).game).
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Changed line(s) 34 (click to see context) from:
* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games. Multiple stages and songs fall into this category too (most notably [[VideoGame/Persona5 Mementos]] on the stage front). Most curiously is that, despite being the theme song used for the associated character's reveal trailer, [[VideoGame/SonicAdventure2 Live and Learn]] is anachronistic, as ''Sonic Adventure 2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of Open Your Heart, from the actually contemporary ''VideoGame/SonicAdventure'' in the game).
to:
* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games. Multiple stages and songs fall into this category too (most notably [[VideoGame/Persona5 Mementos]] on the stage front). too. Most curiously is that, despite being the theme song used for the associated character's reveal trailer, [[VideoGame/SonicAdventure2 Live and Learn]] is anachronistic, as ''Sonic Adventure 2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of Open Your Heart, from the actually contemporary ''VideoGame/SonicAdventure'' in the game).game, which begs the question of why that wasn't used instead).
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* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games.
to:
* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games. Multiple stages and songs fall into this category too (most notably [[VideoGame/Persona5 Mementos]] on the stage front). Most curiously is that, despite being the theme song used for the associated character's reveal trailer, [[VideoGame/SonicAdventure2 Live and Learn]] is anachronistic, as ''Sonic Adventure 2'' was released two years after ''Smash 64'' (even more curiously is that there is also a remix of Open Your Heart, from the actually contemporary ''VideoGame/SonicAdventure'' in the game).
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* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring increased stats across the board (Including having an excellent recovery inherited from his base form, unlike the similar minibosses Metal Mario and Mad Piano) and the unique ability to damage enemies just by running into them.
to:
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring increased stats across the board (Including having an excellent recovery inherited from his base form, unlike the similar his counterpart minibosses Metal Mario and Mad Piano) and the unique ability to damage enemies just by running into them.
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* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring massively increased speed and jump height and the ability to damage enemies just by running into them.
to:
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring massively increased speed stats across the board (Including having an excellent recovery inherited from his base form, unlike the similar minibosses Metal Mario and jump height Mad Piano) and the unique ability to damage enemies just by running into them.
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* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''.
to:
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''. Amongst all the Minibosses, Super Sonic also stands out, featuring massively increased speed and jump height and the ability to damage enemies just by running into them.
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* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more visual variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage.
to:
* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more visual variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage. In addition, a setting exists to hard-restrict the stage select to only stages legal in official "Remix Tour" tournaments.
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* AnimateInanimateObject: Mad Piano is exactly what it sounds like: a piano which is mad.
* BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and All-Star Mode, along with the fighters and stages from later titles in the series.
* BonusBoss: [[VideoGame/SuperMario64 Mad Piano]], who's fought instead of Metal Mario in the alternate [=Remix 1P=] mode, and Giga Bowser, who's fought instead of Master Hand.
* BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and All-Star Mode, along with the fighters and stages from later titles in the series.
* BonusBoss: [[VideoGame/SuperMario64 Mad Piano]], who's fought instead of Metal Mario in the alternate [=Remix 1P=] mode, and Giga Bowser, who's fought instead of Master Hand.
to:
* AnimateInanimateObject: [[VideoGame/SuperMario64 Mad Piano Piano]] is exactly what it sounds like: a piano which is mad.
* BackportedDevelopment: Provides a few modes from future installments such as''[[MultiMookMelee [[MultiMookMelee Multi-Man Smash]]'' Smash]] and All-Star Mode, along with the fighters and stages from later titles in the series.
* BonusBoss: [[VideoGame/SuperMario64 MadPiano]], who's Piano]] or Super Sonic, who are fought instead of Metal Mario in the alternate [=Remix 1P=] mode, and Giga Bowser, who's fought instead of Master Hand.
* BackportedDevelopment: Provides a few modes from future installments such as
* BonusBoss: [[VideoGame/SuperMario64 Mad
* ContrastingSequelAntagonist: In the new Remix [=1P=] mode, in place of the boss fight against Metal Mario is one against Super Sonic; the other end of the classic rivalry.
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* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''. And that's not getting into the elements from later ''Smash'' games.
to:
* EarlyBirdCameo: If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.''VideoGame/MetroidPrime''. And that's not getting into the elements from later ''Smash'' games.
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* MegamixGame: Includes elements from all incarnations of the ''Smash'' series.
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* MegamixGame: Includes elements from all incarnations of the ''Smash'' series.series, including ''[[VideoGame/SuperSmashBros4 For 3DS]]''[[note]]The Mute City stage[[/note]] and ''VideoGame/ProjectM''[[note]]The Green Hill Zone stage, and aspects of newcomers' movesets[[/note]].
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* PromotedToPlayable: Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], every [=1P-only=] opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.
to:
* PromotedToPlayable: PromotedToPlayable:
** Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], every [=1P-only=] opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheatdevice.device.
** Super Sonic's appearances in the main series were limited to Sonic's [[LimitBreak Final Smash]]. Here, he's been made a fully-playable MiniBoss version of Sonic, [[ContrastingSequelAntagonist parallel to Metal Mario]].
** Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], every [=1P-only=] opponent from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat
** Super Sonic's appearances in the main series were limited to Sonic's [[LimitBreak Final Smash]]. Here, he's been made a fully-playable MiniBoss version of Sonic, [[ContrastingSequelAntagonist parallel to Metal Mario]].
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* UnwinnableByDesign: {{Downplayed|Trope}}. 1.1.0 introduces the ability for characters to play on other characters' bonus stages, after users on the official Website/{{Discord}} server experimented with doing so via cheat codes as a SelfImposedChallenge[[invoked]]. However, except for Kirby and Japanese Kirby, all characters have at least one stage that's impossible for them to complete. In those cases, the game doesn't record your time, but does still keep track of how far you were able to get.
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* 25: Franchise/SonicTheHedgehog -- ''VideoGame/SuperSmashBrosBrawl''
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[[caption-width-right:350:[[VideoGame/SuperSmashBrosUltimate Not EVERYONE Is Here]], but a whole lot of them.]]
to:
[[caption-width-right:350:[[VideoGame/SuperSmashBrosUltimate Not EVERYONE Is Here]], but a whole lot of them.them are.]]
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* 16: VideoGame/DrMario - ''VideoGame/SuperSmashBrosMelee''
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* 16: VideoGame/DrMario - -- ''VideoGame/SuperSmashBrosMelee''
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* 24: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] - ''VideoGame/SuperSmashBrosMelee''
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* 24: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] - -- ''VideoGame/SuperSmashBrosMelee''
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* ChainsawGood: One of Conker's main weapons, which he brandishes with a huge smile in his Classic Mode pose.
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* ChainsawGood: One of Conker's main weapons, which he gleefully brandishes with a huge smile in his Classic Mode pose.
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* 13: Ganondorf - ''VideoGame/SuperSmashBrosMelee''
* 14: Young Link - ''VideoGame/SuperSmashBrosMelee''
* 15: Falco - ''VideoGame/SuperSmashBrosMelee''
* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee''
* 17: Dark Samus - ''VideoGame/SuperSmashBrosUltimate''
* 18: Wario - ''VideoGame/SuperSmashBrosBrawl''
* 19: Lucas - ''VideoGame/SuperSmashBrosBrawl''
* 20: Bowser - ''VideoGame/SuperSmashBrosMelee''
* 21: Wolf - ''VideoGame/SuperSmashBrosBrawl''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - Newcomer to the series
* 23: Mewtwo - ''VideoGame/SuperSmashBrosMelee''
* 24: Marth - ''VideoGame/SuperSmashBrosMelee''
* 14: Young Link - ''VideoGame/SuperSmashBrosMelee''
* 15: Falco - ''VideoGame/SuperSmashBrosMelee''
* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee''
* 17: Dark Samus - ''VideoGame/SuperSmashBrosUltimate''
* 18: Wario - ''VideoGame/SuperSmashBrosBrawl''
* 19: Lucas - ''VideoGame/SuperSmashBrosBrawl''
* 20: Bowser - ''VideoGame/SuperSmashBrosMelee''
* 21: Wolf - ''VideoGame/SuperSmashBrosBrawl''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - Newcomer to the series
* 23: Mewtwo - ''VideoGame/SuperSmashBrosMelee''
* 24: Marth - ''VideoGame/SuperSmashBrosMelee''
to:
* 13: Ganondorf - [[Franchise/TheLegendOfZelda Ganondorf]] -- ''VideoGame/SuperSmashBrosMelee''
* 14: [[VideoGame/TheLegendOfZeldaOcarinaOfTime YoungLink - Link]] -- ''VideoGame/SuperSmashBrosMelee''
* 15:Falco - [[VideoGame/StarFox Falco]] -- ''VideoGame/SuperSmashBrosMelee''
* 16:Dr. Mario VideoGame/DrMario - ''VideoGame/SuperSmashBrosMelee''
* 17: [[VideoGame/MetroidPrimeTrilogy DarkSamus - Samus]] -- ''VideoGame/SuperSmashBrosUltimate''
* 18:Wario - [[VideoGame/WarioLand Wario]] -- ''VideoGame/SuperSmashBrosBrawl''
* 19:Lucas - [[VideoGame/Mother3 Lucas]] -- ''VideoGame/SuperSmashBrosBrawl''
* 20:Bowser - [[Franchise/SuperMarioBros Bowser]] -- ''VideoGame/SuperSmashBrosMelee''
* 21:Wolf - [[VideoGame/StarFox64 Wolf]] -- ''VideoGame/SuperSmashBrosBrawl''
* 22: [[VideoGame/ConkersBadFurDay Conker]]- -- Newcomer to the series
* 23:Mewtwo - [[VideoGame/PokemonRedAndBlue Mewtwo]] -- ''VideoGame/SuperSmashBrosMelee''
* 24:Marth [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] - ''VideoGame/SuperSmashBrosMelee''
* 14: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Young
* 15:
* 16:
* 17: [[VideoGame/MetroidPrimeTrilogy Dark
* 18:
* 19:
* 20:
* 21:
* 22: [[VideoGame/ConkersBadFurDay Conker]]
* 23:
* 24:
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* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage.
to:
* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more visual variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage.
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* ChainsawGood: One of Conker's main weapons, which he brandishes with a huge smile in his Classic Mode pose.
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* DevelopmentGag: Dragon King, the stage in the few existing screenshots from before ''Super Smash Bros.'' was ''Super Smash Bros.'' at all.
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For tropes that were in the original game, go to [[VideoGame/SuperSmashBros64 its page]].
to:
For tropes that were in the original game, go to [[VideoGame/SuperSmashBros64 its page]].
the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
* AnimateInanimateObject: Mad Piano is exactly what it sounds like: a piano which is mad.
* DevelopmentGag: Dragon King, the stage in the few existing screenshots from before ''Super Smash Bros.'' was ''Super Smash Bros.'' at all.
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* [[invoked]]DummiedOut: {{Averted|Trope}}. The debug stages from the original game have now been made into normal stages.
* EarlyBirdCameo: Besides the elements from later ''Smash'' games, if going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.
* EarlyBirdCameo: Besides the elements from later ''Smash'' games, if going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.
to:
* [[invoked]]DummiedOut: {{Averted|Trope}}. The {{Averted|Trope}} with the debug stages from the original game game, which have now been made into normal stages.
* EarlyBirdCameo:Besides the elements from later ''Smash'' games, if If going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only appeared in ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.''VideoGame/MetroidPrime2Echoes''. And that's not getting into the elements from later ''Smash'' games.
* EarlyBirdCameo:
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* LighterAndSofter: Conker still has shades of his ''Bad Fur Day'' characterization, like his greed and preference for realistic weapons, but overall he's closer to his more cheerful persona from ''VideoGame/DiddyKongRacing'' and ''Pocket Tales''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0ba122f7_b6bc_49fc_ade1_fd4f7ea0ef41.png]]
[[caption-width-right:350:[[VideoGame/SuperSmashBrosUltimate Not EVERYONE Is Here]], but a whole lot of them.]]
[[caption-width-right:350:[[VideoGame/SuperSmashBrosUltimate Not EVERYONE Is Here]], but a whole lot of them.]]
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* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee'' (Notice a pattern here?)
to:
* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee'' (Notice a pattern here?)''VideoGame/SuperSmashBrosMelee''
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* DivergentCharacterEvolution: Dark Samus, who unlike in ''Ultimate'' has been given new properties and attacks.
to:
* DivergentCharacterEvolution: Dark Samus, who unlike in ''Ultimate'' has been given new properties and attacks.attacks compared to Samus.
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Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is [[DoingItForTheArt an educational project]] designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of [[MegaCrossover the most ambitious crossover in gaming history.]]
to:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' ''VideoGame/{{Super Smash Bros|64}}'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is [[DoingItForTheArt an educational project]] designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of [[MegaCrossover the most ambitious crossover in gaming history.]]
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* 20.?: [[VideoGame/SuperMario64 Mad Piano]] - The first of Hopefully many fully-original fighters
* 21: Wolf - ''VideoGame/SuperSmashBrosMelee''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fighters to get a slot on the roster
* 21: Wolf - ''VideoGame/SuperSmashBrosMelee''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fighters to get a slot on the roster
to:
* 22: [[VideoGame/ConkersBadFurDay Conker]] -
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For tropes that were in the original ''VideoGame/SuperSmashBros64'', go to its page.
to:
For tropes that were in the original ''VideoGame/SuperSmashBros64'', game, go to [[VideoGame/SuperSmashBros64 its page.
page]].
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* [[Invoked]]DummiedOut: The debug stages from the original game have now been made into normal stages.
to:
* [[Invoked]]DummiedOut: [[invoked]]DummiedOut: {{Averted|Trope}}. The debug stages from the original game have now been made into normal stages.
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* DivergentCharacterEvolution: Dark Samus, who unlike in ''Ultimate'' has been given new properties and attacks.
* [[Invoked]]DummiedOut: The debug stages from the original game have now been made into normal stages.
* [[Invoked]]DummiedOut: The debug stages from the original game have now been made into normal stages.
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* SecretCharacter: {{Averted|Trope}}. The four secret characters in the original -- Luigi, Captain Falcon, Ness, and Jigglypuff -- have been made available from the start.
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* BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode, along with the fighters and stages from later titles in the series.
to:
* AmazingTechnicolorBattlefield: The non-selectable ones from the original game, Duel Zone and Final Destination, have been made into ordinary stages. Others have also been added, including Fountain of Dreams from ''Melee.''
* BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' andeven All Star All-Star Mode, along with the fighters and stages from later titles in the series.
* BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and
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* EarlyBirdCameo: Besides the elements from later ''Smash'' games, if going by the original release date, Conker and Dark Samus are anachronistic, with the former only appearing in ''VideoGame/DiddyKongRacing'' up to that point, and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.
* MegaCrossover: Wouldn't be a Smash Game without it.
* MegaCrossover: Wouldn't be a Smash Game without it.
to:
* BossRush: Adds in All-Star Mode from the later entries, in the randomized format it takes in ''Melee''.
* EarlyBirdCameo: Besides the elements from later ''Smash'' games, if going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having onlyappearing appeared in ''VideoGame/DiddyKongRacing'' ''VideoGame/DiddyKongRacing''[[note]]itself an Early Bird Cameo[[/note]] up to that point, point and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.
* JokeCharacter: The Fighting Polygon Team have not been adjusted from their original roles as weak Mooks despite having been PromotedToPlayable, and are sitting ducks in serious matches due to lacking recovery options and throws. They're playable because they were there anyway.
* MegaCrossover: Wouldn't be aSmash Game ''Smash'' game without it.
* EarlyBirdCameo: Besides the elements from later ''Smash'' games, if going by the original ''Smash 64'' release date, Conker and Dark Samus are anachronistic, with the former having only
* JokeCharacter: The Fighting Polygon Team have not been adjusted from their original roles as weak Mooks despite having been PromotedToPlayable, and are sitting ducks in serious matches due to lacking recovery options and throws. They're playable because they were there anyway.
* MegaCrossover: Wouldn't be a
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* PromotedToPlayable: Except for Master Hand[[note]]who at the moment is too prone to {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], very [=1P-only=] opponent in the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of.
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''.
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''.
to:
* PromotedToPlayable: Except for Master Hand[[note]]who at the moment is too prone to a myriad of {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], very every [=1P-only=] opponent in from the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of.
of. Their gameplay has not been altered, but they have been given the missing assets that lacking made them crash if using them in the original via cheat device.
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in''Melee''.''Melee''.
* [[invoked]]TournamentPlay: Was programmed with this in mind, and has preconfigured settings encouraging it.
----
[[TheStinger Game Set!]]
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in
* [[invoked]]TournamentPlay: Was programmed with this in mind, and has preconfigured settings encouraging it.
----
[[TheStinger Game Set!]]
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None
For tropes that were in the original ''VideoGame/SuperSmashBros64'', go to its page.
* [[invoked]]AbridgedArenaArray: Given a nod to, as several stages are reskins of Dream Land -- the only stage legal in TournamentPlay for the original game -- to give tournaments that want to adhere to the original's rules more variety. Stages from the original game are also given alternate Dream Land and Final Destination forms for this reason, though unlike Battlefield and Omega forms the main series, the players have the option of still having the hazards from the main stage.
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* EarlyBirdCameo: a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee.''
to:
* BonusBoss: [[VideoGame/SuperMario64 Mad Piano]], who's fought instead of Metal Mario in the alternate [=Remix 1P=] mode, and Giga Bowser, who's fought instead of Master Hand.
* EarlyBirdCameo:a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even Besides the elements from later ''Smash'' games, if going by the original release of ''Melee.''date, Conker and Dark Samus are anachronistic, with the former only appearing in ''VideoGame/DiddyKongRacing'' up to that point, and the latter not debuting until three years later in ''VideoGame/MetroidPrime2Echoes''.
* EarlyBirdCameo:
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* MultiMookMelee: Version 0.9.4 provided this mode, giving it Perfect Attendance with alongside the Original 12.
to:
* MultiMookMelee: Version 0.9.4 provided this mode, giving bringing it Perfect Attendance with alongside to the Original 12.only ''Smash'' title to have not had it.
* PromotedToPlayable: Except for Master Hand[[note]]who at the moment is too prone to {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], very [=1P-only=] opponent in the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of.
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''.
* PromotedToPlayable: Except for Master Hand[[note]]who at the moment is too prone to {{Game Breaking Bug}}s if appearing outside of his intended fight in [=1P mode=][[/note]], very [=1P-only=] opponent in the original game -- Metal Mario, Giant Donkey Kong, and the Fighting Polygon Team -- can now be selected using the D-pad when choosing the character they're a variant of.
* PurposelyOverpowered: Giga Bowser, who's every bit as beefed up as he is in ''Melee''.
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* ArtEvolution - though they start off with echoes at first due to its educational nature, more unique Veterans have shown their faces later on including those that were initially planned for Smash 64. But 0.9.7 managed to include a completely new fighter in Conker.
* BackportedDevelopment - Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode!
* DoingItForTheArt - A given due it its nature, but what adds to its magic is how the game is developed as a means to self-educate its developers.
* EarlyBirdCameo - a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee!''
* MegaCrossover - Wouldn't be a Smash Game without it.
* MultiMookMelee - Version 0.9.4 provided this mode, giving it Perfect Attendance with alongside the Original 12.
* TruerToTheText - Ganondorf was initially a costume swap for Captain Falcon bug gradually got new attacks that reference Ocarina of Time and earlier, complete with a Trident as a nod to Link to the Past.
* UnexpectedCharacter - People expected Lucas and Dark Samus would make the jump due to their templates, but Conker was a completely new fighter, This cements how well these devs know how to mod the game.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.
* BackportedDevelopment - Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode!
* DoingItForTheArt - A given due it its nature, but what adds to its magic is how the game is developed as a means to self-educate its developers.
* EarlyBirdCameo - a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee!''
* MegaCrossover - Wouldn't be a Smash Game without it.
* MultiMookMelee - Version 0.9.4 provided this mode, giving it Perfect Attendance with alongside the Original 12.
* TruerToTheText - Ganondorf was initially a costume swap for Captain Falcon bug gradually got new attacks that reference Ocarina of Time and earlier, complete with a Trident as a nod to Link to the Past.
* UnexpectedCharacter - People expected Lucas and Dark Samus would make the jump due to their templates, but Conker was a completely new fighter, This cements how well these devs know how to mod the game.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.
to:
* ArtEvolution - though they start off BackportedDevelopment: Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode, along with echoes at first due the fighters and stages from later titles in the series.
* EarlyBirdCameo: a steady provider of this toits educational nature, more unique all but a handful of Melee Veterans have shown their faces later on including and even those that were initially planned for who hadn't been invented until after even the original release of ''Melee.''
* MegaCrossover: Wouldn't be a Smash64. But Game without it.
* MegamixGame: Includes elements from all incarnations of the ''Smash'' series.
* MultiMookMelee: Version 0.9.7 managed to include a completely new fighter in Conker.
* BackportedDevelopment - Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode!
* DoingItForTheArt - A given due it its nature, but what adds to its magic is how the game is developed as a means to self-educate its developers.
* EarlyBirdCameo - a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee!''
* MegaCrossover - Wouldn't be a Smash Game without it.
* MultiMookMelee - Version 0.9.4 provided this mode, giving it Perfect Attendance with alongside the Original 12.
* TruerToTheText - Ganondorf was initially a costume swap for Captain Falcon bug gradually got new attacks that reference Ocarina of Time and earlier, complete with a Trident as a nod to Link to the Past.
* UnexpectedCharacter - People expected Lucas and Dark Samus would make the jump due to their templates, but Conker was a completely new fighter, This cements how well these devs know how to mod the game.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.12.
* EarlyBirdCameo: a steady provider of this to
* MegaCrossover: Wouldn't be a Smash
* MegamixGame: Includes elements from all incarnations of the ''Smash'' series.
* MultiMookMelee: Version 0.9.
* BackportedDevelopment - Provides a few modes from future installments such as ''[[MultiMookMelee Multi-Man Smash]]'' and even All Star Mode!
* DoingItForTheArt - A given due it its nature, but what adds to its magic is how the game is developed as a means to self-educate its developers.
* EarlyBirdCameo - a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee!''
* MegaCrossover - Wouldn't be a Smash Game without it.
* MultiMookMelee - Version 0.9.
* TruerToTheText - Ganondorf was initially a costume swap for Captain Falcon bug gradually got new attacks that reference Ocarina of Time and earlier, complete with a Trident as a nod to Link to the Past.
* UnexpectedCharacter - People expected Lucas and Dark Samus would make the jump due to their templates, but Conker was a completely new fighter, This cements how well these devs know how to mod the game.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is [[DoingItForTheArt an educational project]] designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of the most ambitious crossover in gaming history.
to:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is [[DoingItForTheArt an educational project]] designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of [[MegaCrossover the most ambitious crossover in gaming history.
history.]]
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* BackportedDevelopment - Provides a few modes from future installments such as ''MultiMookMelee Multi-Man Smash'' and even All Star Mode!
to:
* BackportedDevelopment - Provides a few modes from future installments such as ''MultiMookMelee ''[[MultiMookMelee Multi-Man Smash'' Smash]]'' and even All Star Mode!
Added DiffLines:
* MegaCrossover - Wouldn't be a Smash Game without it.
Added DiffLines:
* TruerToTheText - Ganondorf was initially a costume swap for Captain Falcon bug gradually got new attacks that reference Ocarina of Time and earlier, complete with a Trident as a nod to Link to the Past.
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Added DiffLines:
* BackportedDevelopment - Provides a few modes from future installments such as ''MultiMookMelee Multi-Man Smash'' and even All Star Mode!
Added DiffLines:
* MultiMookMelee - Version 0.9.4 provided this mode, giving it Perfect Attendance with alongside the Original 12.
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Added DiffLines:
* UnexpectedCharacter - People expected Lucas and Dark Samus would make the jump due to their templates, but Conker was a completely new fighter, This cements how well these devs know how to mod the game.
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Added DiffLines:
* DoingItForTheArt - A given due it its nature, but what adds to its magic is how the game is developed as a means to self-educate its developers.
Is there an issue? Send a MessageReason:
New Trope
Changed line(s) 1,2 (click to see context) from:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is an educational project designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of the most ambitious crossover in gaming history.
to:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is [[DoingItForTheArt an educational project project]] designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of the most ambitious crossover in gaming history.
Added DiffLines:
* EarlyBirdCameo - a steady provider of this to all but a handful of Melee Veterans and even those who hadn't been invented until after even the original release of ''Melee!''
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Mad Piano
* 20.?: [[VideoGame/SuperMario64 Mad Piano]] - The first of Hopefully many fully-original fighters
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* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fighters
to:
* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fightersfighters to get a slot on the roster
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Added DiffLines:
Smash Remix is a mod of the Original ''VideoGame/SuperSmashBros'' for N64 which serves to add enough content to put it on par with its newer, more cram-packed installments. The main focus however is an educational project designed to teach its participating programmers the ins and outs of game design using the emptiest iteration of the most ambitious crossover in gaming history.
'''Newcomers Include'''
* 13: Ganondorf - ''VideoGame/SuperSmashBrosMelee''
* 14: Young Link - ''VideoGame/SuperSmashBrosMelee''
* 15: Falco - ''VideoGame/SuperSmashBrosMelee''
* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee'' (Notice a pattern here?)
* 17: Dark Samus - ''VideoGame/SuperSmashBrosUltimate''
* 18: Wario - ''VideoGame/SuperSmashBrosBrawl''
* 19: Lucas - ''VideoGame/SuperSmashBrosBrawl''
* 20: Bowser - ''VideoGame/SuperSmashBrosMelee''
* 21: Wolf - ''VideoGame/SuperSmashBrosMelee''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fighters
* 23: Mewtwo - ''VideoGame/SuperSmashBrosMelee''
* 24: Marth - ''VideoGame/SuperSmashBrosMelee''
! 3...2...1... Go!
* ArtEvolution - though they start off with echoes at first due to its educational nature, more unique Veterans have shown their faces later on including those that were initially planned for Smash 64. But 0.9.7 managed to include a completely new fighter in Conker.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.
'''Newcomers Include'''
* 13: Ganondorf - ''VideoGame/SuperSmashBrosMelee''
* 14: Young Link - ''VideoGame/SuperSmashBrosMelee''
* 15: Falco - ''VideoGame/SuperSmashBrosMelee''
* 16: Dr. Mario - ''VideoGame/SuperSmashBrosMelee'' (Notice a pattern here?)
* 17: Dark Samus - ''VideoGame/SuperSmashBrosUltimate''
* 18: Wario - ''VideoGame/SuperSmashBrosBrawl''
* 19: Lucas - ''VideoGame/SuperSmashBrosBrawl''
* 20: Bowser - ''VideoGame/SuperSmashBrosMelee''
* 21: Wolf - ''VideoGame/SuperSmashBrosMelee''
* 22: [[VideoGame/ConkersBadFurDay Conker]] - The first of Hopefully many fully-original fighters
* 23: Mewtwo - ''VideoGame/SuperSmashBrosMelee''
* 24: Marth - ''VideoGame/SuperSmashBrosMelee''
! 3...2...1... Go!
* ArtEvolution - though they start off with echoes at first due to its educational nature, more unique Veterans have shown their faces later on including those that were initially planned for Smash 64. But 0.9.7 managed to include a completely new fighter in Conker.
* WhatCouldHaveBeen - nearly every fighter that had been considered for the original Smash has been gradually modded in.