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''Sluggish Morss'' is a pentalogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently four games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', ''Sluggish Morss: Ad Infinitum'', and ''Sluggish Morss: Days of the Purple Sun''. The fifth game, ''Sluggish Morss: Pattern Circus'', is currently being worked on after [[https://www.kickstarter.com/projects/676519884/sluggish-morss-pattern-circus a successful Kickstarter campaign]].

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''Sluggish Morss'' is a pentalogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] Creator/JakeClover and Jack King-Spooner. There are currently four games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', ''Sluggish Morss: Ad Infinitum'', and ''Sluggish Morss: Days of the Purple Sun''. The fifth game, ''Sluggish Morss: Pattern Circus'', is currently being worked on after [[https://www.kickstarter.com/projects/676519884/sluggish-morss-pattern-circus a successful Kickstarter campaign]].




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* ArtShift: ''Sluggish Morss: Ad Infinitum'' seems to feature claymation, cartoonish hand-drawings, Flash-like animation, possible [=3D=] [=CGI=] or physical models, a greater quality of UncannyValley in some of its visuals, and a greater usage of fonts that are not Courier New; in general, it has a more organic feel to the visual aesthetic. There's also a more three-dimensional component to the motion in the game.

to:

* ArtShift: ''Sluggish Morss: Ad Infinitum'' seems to feature claymation, cartoonish hand-drawings, Flash-like animation, possible [=3D=] [=CGI=] 3D CGI or physical models, a greater quality of UncannyValley in some of its visuals, and a greater usage of fonts that are not Courier New; in general, it has a more organic feel to the visual aesthetic. There's also a more three-dimensional component to the motion in the game.



* CasualInterstellarTravel: Seems to be [[AvertedTrope averted]], if some dialogue from the first game is any indication—one [=NPC=] states that they will not reach their destination for over five years. Possibly played straight in the sequel, though.

to:

* CasualInterstellarTravel: Seems to be [[AvertedTrope averted]], {{averted|Trope}}, if some dialogue from the first game is any indication—one [=NPC=] NPC states that they will not reach their destination for over five years. Possibly played straight in the sequel, though.



* FetchQuest: [[SubvertedTrope Subverted]].

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* FetchQuest: [[SubvertedTrope Subverted]].{{Subverted|Trope}}.



* NoCartoonFish: [[AvertedTrope Averted]]—if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.

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* NoCartoonFish: [[AvertedTrope Averted]]—if {{Averted|Trope}}—if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.



** The StarfishAliens from the first game (though this is seemingly [[AvertedTrope averted]] in the second) sound like Microsoft Sam.

to:

** The StarfishAliens from the first game (though this is seemingly [[AvertedTrope averted]] {{averted|Trope}} in the second) sound like Microsoft Sam.
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No potholes in page quotes! (also True Art Is Incomprehensible is now an in-universe trope as per TRS.


->''"Okay, I'm going to stop acting like I'm surprised at what I'm about to see, because, obviously, [[TrueArtIsIncomprehensible I'm not meant to understand]] '''[[TrueArtIsIncomprehensible any]]''' [[TrueArtIsIncomprehensible of this]]."''

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->''"Okay, I'm going to stop acting like I'm surprised at what I'm about to see, because, obviously, [[TrueArtIsIncomprehensible I'm not meant to understand]] '''[[TrueArtIsIncomprehensible any]]''' [[TrueArtIsIncomprehensible understand '''any''' of this]].this."''
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-->-- '''[[LetsPlay/{{Markiplier}} Markiplier]]'''

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-->-- '''[[LetsPlay/{{Markiplier}} Markiplier]]'''
'''WebVideo/{{Markiplier}}'''



* TheVoiceless:
** The protagonists from the first and third games do not speak.

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* TheVoiceless:
**
TheVoiceless: The protagonists from the first and third games do not speak.speak.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sluggish_morss.jpg]]
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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: The introduction and ending of ''Sluggish Morss'' feature pot leaves and reggae music.

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''Sluggish Morss'' is a tetralogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently four games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', ''Sluggish Morss: Ad Infinitum'', and ''Sluggish Morss: Days of the Purple Sun''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes. The fourth game, unlike the previous games, is a split-screen two-player versus game.

to:

''Sluggish Morss'' is a tetralogy pentalogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently four games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', ''Sluggish Morss: Ad Infinitum'', and ''Sluggish Morss: Days of the Purple Sun''. The fifth game, ''Sluggish Morss: Pattern Circus'', is currently being worked on after [[https://www.kickstarter.com/projects/676519884/sluggish-morss-pattern-circus a successful Kickstarter campaign]].

As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes. The fourth game, unlike the previous or following games, is a split-screen two-player versus game.

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''Sluggish Morss'' is a tetralogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', and ''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes.

The fourth game, ''Sluggish Morss: Days of the Purple Sun'', unlike the previous games, is a split-screen two-player versus game.

to:

''Sluggish Morss'' is a tetralogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three four games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', ''Sluggish Morss: Ad Infinitum'', and ''Sluggish Morss: Ad Infinitum''.Days of the Purple Sun''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes.

minutes. The fourth game, ''Sluggish Morss: Days of the Purple Sun'', unlike the previous games, is a split-screen two-player versus game.

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''Sluggish Morss'' is a trilogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', and ''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes.

to:

''Sluggish Morss'' is a trilogy tetralogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', and ''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker and can be downloaded for free and finished within 15 minutes.
minutes.

The fourth game, ''Sluggish Morss: Days of the Purple Sun'', unlike the previous games, is a split-screen two-player versus game.


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* LampshadeHanging: The trailer for the fourth game has a few seconds dedicated to a comment section, particularly comments that mention how [[MindScrew "WTF"]] the ''Sluggish Morss'' games are.
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-->''Okay, I'm going to stop acting like I'm surprised at what I'm about to see, because, obviously, [[TrueArtIsIncomprehensible I'm not meant to understand]] '''[[TrueArtIsIncomprehensible any]]''' [[TrueArtIsIncomprehensible of this]].''
-->— '''[[LetsPlay/{{Markiplier}} Markiplier]]'''

to:

-->''Okay, ->''"Okay, I'm going to stop acting like I'm surprised at what I'm about to see, because, obviously, [[TrueArtIsIncomprehensible I'm not meant to understand]] '''[[TrueArtIsIncomprehensible any]]''' [[TrueArtIsIncomprehensible of this]].''
-->—
"''
-->--
'''[[LetsPlay/{{Markiplier}} Markiplier]]'''
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None


''Sluggish Morss'' is a trilogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', and ''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker, can be downloaded for free and finished within 15 minutes.

to:

''Sluggish Morss'' is a trilogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'', and ''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. The first two are made in GameMaker, GameMaker and can be downloaded for free and finished within 15 minutes.

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** The third game features [[spoiler:a monologue about mankind's failure to colonize much of space]].



** The Superbabies, especially the ones with speaking roles.
** The low-res baby face from the first two games; it's unknown if it's supposed to be a Superbaby or not.
* {{Cyborg}}: At least some of the Superbabies may qualify, Gnik in particular.

to:

** The Superbabies, especially the ones with speaking roles.
roles, are just the heads of babies that speak either in creepy machine-like speech or in a foreign language. Gnik in particular looks like someone cut off the lower half of his face and welded a bunch of scrap metal and dentures to it.
** The low-res baby face from the first two games; it's games has closed eyes and often flips back and forth rapidly. It's unknown if it's supposed to be a Superbaby or not.
* {{Cyborg}}: At least some of the Superbabies may qualify, Gnik in particular.particular due to how his face looks like something [[Videogame/FiveNightsAtFreddys Scott Cawthon]] might have made up.



* GratuitousForeignLanguage: Mandarin Chinese and, in the case of the name "Sedno Kier", Polish.
* FetchQuest: [[SubvertedTrope Subverted]] in both games.

to:

* GratuitousForeignLanguage: Mandarin Chinese and, in the case of the name "Sedno Kier", Polish.
Polish appear in the game.
* FetchQuest: [[SubvertedTrope Subverted]] in both games.Subverted]].



** The third game in the series features the coins but doesn't even really mention them in the narrative.



* MacGuffin: The coins. Maybe.
* MachineMonotone: Comes with the territory of the [[SyntheticVoiceActor Synthetic Voice Actors]] used.

to:

* MacGuffin: The coins. Maybe.
Maybe. They seem to have no other purpose than to speed the plot along (and in the third game, aren't so much as paid lip service!).
* MachineMonotone: Comes with the territory of the [[SyntheticVoiceActor Synthetic Voice Actors]] used. The aliens from the first game sound like Microsoft Sam was used to voice them.



* NightmareFace: Gnik, the first Superbaby from ''A Delicate Time in History'', with its cyborg collage of a countenance.

to:

* NightmareFace: Gnik, the first Superbaby from ''A Delicate Time in History'', qualifies with its cyborg collage of a countenance.



* NoNameGiven: The protagonist of the first game.

to:

* NoNameGiven: The protagonist of the first game.game is never named.



* ShoutOut: To ''[[Film/ANewHope Star Wars: Episode IV]]'', in ''A Delicate Time in History''.

to:

* ShoutOut: To ''[[Film/ANewHope Star Wars: Episode IV]]'', when Widok finds the robots that are malfunctioning in ''A Delicate Time in History''.



** The StarfishAliens from the first game (though this is seemingly [[AvertedTrope averted]] in the second).
** Several voices from ''A Delicate Time in History''.

to:

** The StarfishAliens from the first game (though this is seemingly [[AvertedTrope averted]] in the second).
second) sound like Microsoft Sam.
** Several voices from ''A Delicate Time in History''.History'', particularly the pilots of the flying cars.



* TheVoiceless: The protagonist from the first game.

to:

* TheVoiceless: TheVoiceless:
**
The protagonist protagonists from the first game.and third games do not speak.

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''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games made by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. Both of them are made in GameMaker, can be downloaded for free and finished within 15 minutes.

to:

''Sluggish Morss'' is a trilogy of somewhat-interconnected sci-fi video games by [[Creator/JakeClover Jake Clover]] and Jack King-Spooner. There are currently three games in the series: ''Sluggish Morss'', ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games made by [[Creator/JakeClover Jake Clover]] History'', and Jack King-Spooner.''Sluggish Morss: Ad Infinitum''. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. Both of them The first two are made in GameMaker, can be downloaded for free and finished within 15 minutes.



* ArtShift: ''Sluggish Morss: Ad Infinitum'' seems to feature claymation, cartoonish hand-drawings, Flash-like animation, possible [=3D=] [=CGI=] or physical models, a greater quality of UncannyValley in some of its visuals, and a greater usage of fonts that are not Courier New; in general, it has a more organic feel to the visual aesthetic. There's also a more three-dimensional component to the motion in the game.



* ButThouMust: A minor example, wherein one cannot "bound" to the ''Morss'' unless they complete a different area of the game, even though they must pass the bounding place before getting to the place they need to do something in.
* CallBack: In the third game, a scene on a rail-transport-type-thing recalls a similar scene from the second, including similar dialogue for the player character.



** The low-res baby face from both games; it's unknown if it's supposed to be a Superbaby or not.

to:

** The low-res baby face from both the first two games; it's unknown if it's supposed to be a Superbaby or not.



* [[spoiler:DyingDream]]: [[spoiler:Very possibly the entire first game, the protagonist seemingly having been killed by his brother in a dispute over money.]]

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* [[spoiler:DyingDream]]: [[spoiler:Very possibly the entire first game, the protagonist seemingly having been killed by his brother in a dispute over money. In ''Sluggish Morss: Ad Infinitum'', some character dialogue implies that a murder did occur in the first game.]]

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* [[spoiler:DyingDream]]: [[spoiler:Very possibly the entire first game, the protagonist seemingly having been killed by his brother in a dispute over money.]]



* MushroomSamba: '''''The entire first game is one.''''' The protagonist is seen smoking some sort of cigarette-like thing throughout the game, the visuals in general are trippy, many of the [=NPC=]s (and even the player character) are seen lying around doing nothing (perhaps as if stoned), and the beginning and end of the game have pot leaves blatantly represented on flags.

to:

* MushroomSamba: '''''The entire first game is might be one.''''' The protagonist is seen smoking some sort of cigarette-like thing throughout the game, the visuals in general are trippy, many of the [=NPC=]s (and even the player character) are seen lying around doing nothing (perhaps as if stoned), and the beginning and end of the game have pot leaves blatantly represented on flags.



* NoCartoonFish: Averted: if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.

to:

* NoCartoonFish: Averted: if [[AvertedTrope Averted]]—if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.


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* ShoutOut: To ''[[Film/ANewHope Star Wars: Episode IV]]'', in ''A Delicate Time in History''.
-->'''Widok:''' ''This is the droid I was looking for.''
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Added DiffLines:

* PaletteSwap: In ''A Delicate Time in History'', one has the option of consulting a database on several planets in the universe. One of the planets appears to be a PaletteSwap of Neptune.
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* TheVoicless: The protagonist from the first game.

to:

* TheVoicless: TheVoiceless: The protagonist from the first game.
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* BookEnds: The first game has a NonSequitur area with reggae music, a trippy background, and reggae music that appears towards the start and finish of the game.


Added DiffLines:

* MushroomSamba: '''''The entire first game is one.''''' The protagonist is seen smoking some sort of cigarette-like thing throughout the game, the visuals in general are trippy, many of the [=NPC=]s (and even the player character) are seen lying around doing nothing (perhaps as if stoned), and the beginning and end of the game have pot leaves blatantly represented on flags.

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* AllThereInTheManual: The names of some of the [=NPC=]s unnamed in the game proper are revealed in the end credits of ''A Delicate Time in History''.



** The end of ''A Delicate Time in History'' has [[spoiler:one of the aliens tell the main character that humankind is a disappointment. That's the end of the game]].

to:

** The end of ''A Delicate Time in History'' has [[spoiler:one of the aliens tell the main character tells Widok that humankind is a disappointment. That's the end of the game]].



* CreepyChild:
** The Superbabies, especially the ones with speaking roles.
** The low-res baby face from both games; it's unknown if it's supposed to be a Superbaby or not.
* {{Cyborg}}: At least some of the Superbabies may qualify, Gnik in particular.



** In ''A Delicate Time in History'', one person won't let the main character pass without gathering four of a certain item. The character is later told that said items don't actually exist.

to:

** In ''A Delicate Time in History'', one person won't let the main character Widok pass without gathering four of a certain item. The character is later told that said items don't actually exist.exist.
* FunWithSubtitles: Two examples from ''A Delicate Time in History'', though they're not strictly subtitles:
** Gnik's opening speech is transcribed in the opening crawl, but there's at least one sentence in there that is not only unspoken, but has zero contextual relevance.
** In the end credits, when Jack King-Spooner's name comes up, the credits degenerate into "bla bla bla".



* NightmareFace: The cyborg (?) Superbaby from ''A Delicate Time in History''.

to:

* NightmareFace: The cyborg (?) Gnik, the first Superbaby from ''A Delicate Time in History''.History'', with its cyborg collage of a countenance.



* NoNameGiven: The protagonist of the first game.



** Several voices from ''A Delicate Time in History''.

to:

** Several voices from ''A Delicate Time in History''.History''.
* VocalDissonance:
** Gnik's supposed to be a Superbaby, but that voice doesn't sound anything like a baby's…
** Some of the characters seem to have a SyntheticVoiceActor of the opposite gender. For bonus points, one might expect something more human-sounding, instead often getting speech synthesis.
* TheVoicless: The protagonist from the first game.
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* CasualInterstellarTravel: Seems to be [[AvertedTrope averted]], if some dialogue from the first game is any indication—one [=NPC=] states that they will not reach their destination for over five years.

to:

* CasualInterstellarTravel: Seems to be [[AvertedTrope averted]], if some dialogue from the first game is any indication—one [=NPC=] states that they will not reach their destination for over five years. Possibly played straight in the sequel, though.

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* AntiClimax:
** In the first game, [[spoiler:the end is a meeting of some of the characters in the game, with trippy visuals and reggae music]].
** The end of ''A Delicate Time in History'' has [[spoiler:one of the aliens tell the main character that humankind is a disappointment. That's the end of the game]].



** Several voices from ''A Delicate Time in History''.
* UncannyValley: The giant rat from the first game is the embodiment of this trope. It would've looked just like the real thing if it wasn't for its purple hide and light-bulb-like eyes.

to:

** Several voices from ''A Delicate Time in History''.
* UncannyValley: The giant rat from the first game is the embodiment of this trope. It would've looked just like the real thing if it wasn't for its purple hide and light-bulb-like eyes.
History''.
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-->—[[LetsPlay/{{Markiplier}} Markiplier]]

to:

-->—[[LetsPlay/{{Markiplier}} Markiplier]]
-->— '''[[LetsPlay/{{Markiplier}} Markiplier]]'''
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None


''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games made by [[Creator/JakeClover Jake Clover]]. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. Both of them are made in GameMaker, can be downloaded for free and finished within 15 minutes.

to:

''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games made by [[Creator/JakeClover Jake Clover]].Clover]] and Jack King-Spooner. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings. Both of them are made in GameMaker, can be downloaded for free and finished within 15 minutes.

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Changed: 138

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''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings.

to:

''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games. games made by [[Creator/JakeClover Jake Clover]]. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings.
beings. Both of them are made in GameMaker, can be downloaded for free and finished within 15 minutes.



* GlowingEyesOfDoom: A large, creepy, purple rat has these, and same applies to a similar-sized tabby cat in the first game.



* NoCartoonFish: Averted: if anything, the large, man-sized fish is the most cartoony sentient animal in the first game, especially when compared to the perfectly life-like tabby cat of similar size.



** Several voices from ''A Delicate Time in History''.

to:

** Several voices from ''A Delicate Time in History''.History''.
* UncannyValley: The giant rat from the first game is the embodiment of this trope. It would've looked just like the real thing if it wasn't for its purple hide and light-bulb-like eyes.
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None


* MachineMonotone: Comes with the territory of the [[SyntheticVoiceActor]]s used.

to:

* MachineMonotone: Comes with the territory of the [[SyntheticVoiceActor]]s [[SyntheticVoiceActor Synthetic Voice Actors]] used.
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* MachineMonotone: Comes with the territory of the [[SyntheticVoiceActor]]s used.



* StockScream: There's a Wilhelm Scream in the first game.

to:

* StockScream: There's a Wilhelm Scream in the first game.game.
* SyntheticVoiceActor:
** The StarfishAliens from the first game (though this is seemingly [[AvertedTrope averted]] in the second).
** Several voices from ''A Delicate Time in History''.
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* StockScreams: The Wilhelm Scream makes an appearance in the first game.

to:

* StockScreams: The StockScream: There's a Wilhelm Scream makes an appearance in the first game.
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-->—''[[LetsPlay/{{Markiplier}}]]

to:

-->—''[[LetsPlay/{{Markiplier}}]]
-->—[[LetsPlay/{{Markiplier}} Markiplier]]
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None

Added DiffLines:

-->''Okay, I'm going to stop acting like I'm surprised at what I'm about to see, because, obviously, [[TrueArtIsIncomprehensible I'm not meant to understand]] '''[[TrueArtIsIncomprehensible any]]''' [[TrueArtIsIncomprehensible of this]].''
-->—''[[LetsPlay/{{Markiplier}}]]

''Sluggish Morss'' and ''Sluggish Morss: A Delicate Time in History'' are two somewhat-interconnected sci-fi video games. As far as a story goes, it seems to involve space travel, the future of mankind, prediction of the future, and contact with alien beings.

!!These games contain examples of the following tropes:
* AndNowForSomethingCompletelyDifferent: The introduction and ending of ''Sluggish Morss'' feature pot leaves and reggae music.
* CasualInterstellarTravel: Seems to be [[AvertedTrope averted]], if some dialogue from the first game is any indication—one [=NPC=] states that they will not reach their destination for over five years.
* GratuitousForeignLanguage: Mandarin Chinese and, in the case of the name "Sedno Kier", Polish.
* FetchQuest: [[SubvertedTrope Subverted]] in both games.
** In the first one, the goal seems to be to get all the coins…but there's seemingly no real reason to do so other than [[ButThouMust the plot]] [[{{Railroading}} demands it]].
** In ''A Delicate Time in History'', one person won't let the main character pass without gathering four of a certain item. The character is later told that said items don't actually exist.
* MacGuffin: The coins. Maybe.
* NightmareFace: The cyborg (?) Superbaby from ''A Delicate Time in History''.
* RandomEventsPlot: Both games, especially the first one, come off as this.
* SmokingIsCool: The protagonist of the first game seems to like to puff on something.
* StarfishAliens: The headbanging elephant/puffin-thing aliens have a different approach to the perception of space-time than we do…apparently…
* StockScreams: The Wilhelm Scream makes an appearance in the first game.

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