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* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as ''Vs''.

to:

* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as ''Vs''.''VideoGame/{{Vs}}''.
Tabs MOD

Removed: 282

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dewicking disambiguated trope


* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man out into the fray, where he has practically no way of defending himself. Too bad most moves will miss the wolf entirely, so this will probably never happen against a human player.
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I'll just comment this ZCE out for now


* AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash.

to:

%% * AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash.

Added: 193

Changed: 476

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Adding context.


''SlapHappyRhythmBusters'' is a little known ridiculously named fighting game released on the PSX in 2000. Notable for its vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and its unique gimmick in which super moves are performed in a Beatmania-esque mini game.

to:

''SlapHappyRhythmBusters'' ''Slap Happy Rhythm Busters'' is a little known ridiculously named fighting game released on the PSX in 2000. Notable for its vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and its unique gimmick in which super moves are performed in a Beatmania-esque mini game.



* AerithAndBob: From Chad and April to Zekoo and Mercantile.
* AlmightyJanitor: Trash, quite literally.

to:

* AerithAndBob: From The names of the characters go from Chad and April to Zekoo and Mercantile.
* AlmightyJanitor: Trash, quite literally.literally, is a trash man who fights people.



* {{BFG}}: Nitro and Frosty have them, and also April to a lesser extent.

to:

* {{BFG}}: Nitro and Frosty have them, and big guns they can use as special moves. April's revolver, used in her normals, is also April to a lesser extent.rather large.



* KamehameHadoken: Ramos has this as one of his supers.
%%* MightyGlacier: Nitro

to:

* KamehameHadoken: Ramos has this as one One of his supers.
%%*
Ramos' supers is a huge Kamehameha-esque beam.
*
MightyGlacier: NitroNitro is a very slow but huge purple man who can turn his fists into heavy objects.



* OneHandedZweihander: Rude Boy [and Jakoo] use one, although he mostly fights hand to hand.

to:

* OneHandedZweihander: Rude Boy [and Jakoo] and Jakoo use one, big swords, although he the former mostly fights hand to hand.



* {{Shotoclone}}: Ramos, and by extension Dark Ramos.

to:

* {{Shotoclone}}: Ramos, and by extension Dark Ramos.Ramos, have the usual fireball and dragon punch moves.



* SuperpoweredEvilSide: Jakoo and Dark Ramos. Rude Boy can also do this mid-fight with a super move, although it doesn't do much besides make him bigger.
* TagTeam: Chad&Gram, Vivian&Roxy, Mercantile's wolves.

to:

* SuperpoweredEvilSide: Jakoo and Dark Ramos.Ramos are evil versions of Zekoo and Ramos, respectively. Rude Boy can also do this mid-fight with a super move, although it doesn't do much besides make him bigger.
* TagTeam: Chad&Gram, Vivian&Roxy, Mercantile's wolves.TagTeam:
** Both Chad-Gram and Vivian-Roxy are two characters that fight in a piggyback formation.
** Merchantile has his wolf fight first, only participating in the fight when the wolf gets knocked out.



* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen.

to:

* VomitIndiscretionShot: Chad/Gram Chad-Gram appears to have this as a move, where he hacks a green bubble across the screen.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Holeman can turn his unfortunate victims into chickens with his birdcage helmet.


Added DiffLines:

* ForcedTransformation: Holeman can turn his unfortunate victims into chickens with his birdcage helmet.
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None


%%* KnifeNut: April
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%% * BadassGrandpa: Zekoo
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Punctuation is actually important, so I added the missing periods onto the complete examples. Some of these are Zero Context Examples, so I marked them out.


''SlapHappyRhythmBusters'' is a little known ridiculously named fighting game released on the PSX in 2000. Notable for it's vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and it's unique gimmick in which super moves are performed in a Beatmania-esque mini game.

to:

''SlapHappyRhythmBusters'' is a little known ridiculously named fighting game released on the PSX in 2000. Notable for it's its vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and it's its unique gimmick in which super moves are performed in a Beatmania-esque mini game.



* {{Acrofatic}}: Holemon is surprising mobile for someone his weight
* AerithAndBob: From Chad and April to Zekoo and Mercantile
* AlmightyJanitor: Trash, quite literally
* ArtificialStupidity: Despite the button reading, the AI still manages to usually not be much of a challenge

to:

* {{Acrofatic}}: Holemon is surprising mobile for someone his weight
weight.
* AerithAndBob: From Chad and April to Zekoo and Mercantile
Mercantile.
* AlmightyJanitor: Trash, quite literally
literally.
* ArtificialStupidity: Despite the button reading, the AI still manages to usually not be much of a challengechallenge.



* AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash
* BadassGrandpa: Zekoo

to:

* AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash
Trash.
%%
* BadassGrandpa: Zekoo



* {{Expy}}: Mia clearly emulates Chun-Li in appearance. Stealth also looks very much like Predator
* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man out into the fray, where he has practically no way of defending his self. Too bad most moves will miss the wolf entirely, so this will probably never happen against a human player.
* FatBastard: Holemon
* {{Gasshole}}: Euri utilizes the exhaust from her jetpack in some of her attacks
* GlassCannon: If someone can manage to grab the upper hand, Mercantile will go down very quickly

to:

* {{Expy}}: Mia clearly emulates Chun-Li [[Franchise/StreetFighter Chun-Li]] in appearance. Stealth also looks very much like Predator
a Franchise/{{Predator}}.
* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man out into the fray, where he has practically no way of defending his self.himself. Too bad most moves will miss the wolf entirely, so this will probably never happen against a human player.
%% * FatBastard: Holemon
* {{Gasshole}}: Euri utilizes the exhaust from her jetpack in some of her attacks
attacks.
* GlassCannon: If someone can manage to grab the upper hand, Mercantile will go down very quicklyquickly.



* {{Hammerspace}}: Trash's vacuum is capable of sucking up entire vehicles

to:

* {{Hammerspace}}: Trash's vacuum is capable of sucking up entire vehiclesvehicles.



* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than a brief glimpse into a character's personality.
* OneHandedZweihander: Rude Boy [and Jakoo] use one, although he mostly fights hand to hand
* RyuAndKen: Oreg and Sledge
* {{Shotoclone}}: Ramos, and by extension Dark Ramos

to:

* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than a brief glimpse into a character's personality.
personality as opposed to why everyone is fighting each other.
* OneHandedZweihander: Rude Boy [and Jakoo] use one, although he mostly fights hand to hand
hand.
%%
* RyuAndKen: Oreg and Sledge
* {{Shotoclone}}: Ramos, and by extension Dark RamosRamos.



* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as Vs.

to:

* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as Vs.''Vs''.



* TagTeamTwins: Vivian and Roxy
* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen

to:

%% * TagTeamTwins: Vivian and Roxy
* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screenscreen.
Is there an issue? Send a MessageReason:
moved to YMMV subpage as it's a subjective, Just For Fun wick


* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen
* XMeetsY: ''[[VideoGame/StreetFighter Street Fighter]]'' meets ''[[VideoGame/JetSetRadio Jet Set Radio]]''.

to:

* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen
* XMeetsY: ''[[VideoGame/StreetFighter Street Fighter]]'' meets ''[[VideoGame/JetSetRadio Jet Set Radio]]''.
screen
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None


* Shotoclone: Ramos, and by extension Dark Ramos

to:

* Shotoclone: {{Shotoclone}}: Ramos, and by extension Dark Ramos
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None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/slaphappy.jpg]]




* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his movelist is his beam spam super move, which has such a long start up that it's almost impossible to safely use in any given situation, and even then it can be simply blocked.

to:

* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his movelist move list is his beam spam super move, which has such a long start up that it's almost impossible to safely use in any given situation, and even then it can be simply blocked.



* DamnYouMuscleMemory: Players might get a little frustrated at first when shoryuken types moves use a down-down input instead of the more commonly used DP motion

to:

* DamnYouMuscleMemory: Players might get a little frustrated at first when shoryuken types Shoryuken-type moves use a down-down input instead of the more commonly used DP motion



* GratuitousEnglish: A given, due to the lack of export. Exteremely apparent in some loading screen comics.

to:

* GratuitousEnglish: A given, due to the lack of export. Exteremely Extremely apparent in some loading screen comics.



* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks dont hit unless his target makes contact with the actual gun.

to:

* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks dont don't hit unless his target makes contact with the actual gun.
Is there an issue? Send a MessageReason:


* KnifeNut: April
* MightyGlacier: Nitro

to:

* %%* KnifeNut: April
* %%* MightyGlacier: Nitro
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NeedsMoreLove.
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None


* Acrofatic: Holemon is surprising mobile for someone his weight

to:

* Acrofatic: {{Acrofatic}}: Holemon is surprising mobile for someone his weight



* BFG: Nitro and Frosty have them, and also April to a lesser extent.

to:

* BFG: {{BFG}}: Nitro and Frosty have them, and also April to a lesser extent.



* Expy: Mia clearly emulates Chun-Li in appearance. Stealth also looks very much like Predator

to:

* Expy: {{Expy}}: Mia clearly emulates Chun-Li in appearance. Stealth also looks very much like Predator



* Gasshole: Euri utilizes the exhaust from her jetpack in some of her attacks

to:

* Gasshole: {{Gasshole}}: Euri utilizes the exhaust from her jetpack in some of her attacks



* Hammerspace: Trash's vacuum is capable of sucking up entire vehicles

to:

* Hammerspace: {{Hammerspace}}: Trash's vacuum is capable of sucking up entire vehicles
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None


* XMeetsY: Street Fighter meets Jet Set Radio. Gameplay wise it's more like Marvel vs. Capcom meets The King of Fighters with a hint of Beatmania

to:

* XMeetsY: ''[[VideoGame/StreetFighter Street Fighter Fighter]]'' meets ''[[VideoGame/JetSetRadio Jet Set Radio. Gameplay wise it's more like Marvel vs. Capcom meets The King of Fighters with a hint of BeatmaniaRadio]]''.
Is there an issue? Send a MessageReason:
None


* XMeetsY: Street Fighter meets Jet Set Radio

to:

* XMeetsY: Street Fighter meets Jet Set RadioRadio. Gameplay wise it's more like Marvel vs. Capcom meets The King of Fighters with a hint of Beatmania
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClothingDamage: April can and will have her hat knocked straight off of her head.

Added: 14

Changed: 247

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None


''SlapHappyRhythmBusters'' is a little known fighting game for the PSX, released in 2000.

to:

''SlapHappyRhythmBusters'' is a little known ridiculously named fighting game for the PSX, released on the PSX in 2000.
2000. Notable for it's vibrant and weird design, its cell shaded 3D graphics during a time when such a thing was rare, and it's unique gimmick in which super moves are performed in a Beatmania-esque mini game.

NeedsMoreLove.
Is there an issue? Send a MessageReason:
None


[[AC:General]]

Added: 127

Removed: 74

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None


* GameBreaker: Mercantile



* NoExportForYou: Never released outside of Japan


Added DiffLines:

* SpellMyNameWithAnS: Oreg was spelled "Oleg" in his previous appearance in another fighting game by Polygon Magic known as Vs.
Is there an issue? Send a MessageReason:
None


* FightingGame:

Changed: 1722

Removed: 1397

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None












* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his movelist is his
beam spam super move, which has such a long start up that it's almost impossible to safely use in any given
situation, and even then it can be simply blocked.

to:

\n* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his movelist is his
his beam spam super move, which has such a long start up that it's almost impossible to safely use in any given
given situation, and even then it can be simply blocked.
blocked.













* TheComputerIsACheatingBastard: There's some blatant button reading going on the AI end, which is more evident
with characters that have Shoryuken-type attacks.

* DamnYouMuscleMemory: Players might get a little frustrated at first when shoryuken types moves
use a down-down input instead of the more commonly used DP motion

to:

\n* TheComputerIsACheatingBastard: There's some blatant button reading going on the AI end, which is more evident
evident with characters that have Shoryuken-type attacks.

attacks.
* DamnYouMuscleMemory: Players might get a little frustrated at first when shoryuken types moves
moves use a down-down input instead of the more commonly used DP motion
motion




* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man
out into the fray, where he has practically no way of defending his self. Too bad most moves will miss the
wolf entirely, so this will probably never happen against a human player.

to:

\n* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man
man out into the fray, where he has practically no way of defending his self. Too bad most moves will miss the
the wolf entirely, so this will probably never happen against a human player.
player.




* FightingGame

to:

\n* FightingGame
FightingGame:










* GratuitusEnglish: A given, due to the lack of export. Exteremely apparent in some loading screen comics.

to:

\n* GratuitusEnglish: GratuitousEnglish: A given, due to the lack of export. Exteremely apparent in some loading screen comics.
comics.




* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks dont hit unless his target
makes contact with the actual gun.

to:

\n* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks dont hit unless his target
target makes contact with the actual gun.
gun.
















* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than
a brief glimpse into a character's personality.

to:

\n* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than
than a brief glimpse into a character's personality.
personality.










* SomeDexterityRequired: Largely averted; the specials and super moves are very easy to pull off in comparison
to other fighters, never getting more complex than a simple quarter circle motion.

* SuperpoweredEvilSide: Jakoo and Dark Ramos. Rude Boy can also do this mid-fight with a super move,
although it doesn't do much besides make him bigger.

to:

\n* SomeDexterityRequired: Largely averted; the specials and super moves are very easy to pull off in comparison
comparison to other fighters, never getting more complex than a simple quarter circle motion.

motion.
* SuperpoweredEvilSide: Jakoo and Dark Ramos. Rude Boy can also do this mid-fight with a super move,
move, although it doesn't do much besides make him bigger.
bigger.









Is there an issue? Send a MessageReason:
None

Added DiffLines:

->'''''[-New Challenger Shows Up-]'''''

''SlapHappyRhythmBusters'' is a little known fighting game for the PSX, released in 2000.

----
!! This video game contains examples of:

[[AC:General]]
* Acrofatic: Holemon is surprising mobile for someone his weight

* AerithAndBob: From Chad and April to Zekoo and Mercantile

* AlmightyJanitor: Trash, quite literally

* ArtificialStupidity: Despite the button reading, the AI still manages to usually not be much of a challenge

* AwesomeButImpractical: This is Nitro in a nutshell, although the biggest standout in his movelist is his
beam spam super move, which has such a long start up that it's almost impossible to safely use in any given
situation, and even then it can be simply blocked.

* AxCrazy: Holemon, Nitro, Frosty, Mercantile, and possibly Oreg and Trash

* BadassGrandpa: Zekoo

* BalefulPolymorph: Holeman can turn his unfortunate victims into chickens with his birdcage helmet.

* BFG: Nitro and Frosty have them, and also April to a lesser extent.

* TheComputerIsACheatingBastard: There's some blatant button reading going on the AI end, which is more evident
with characters that have Shoryuken-type attacks.

* DamnYouMuscleMemory: Players might get a little frustrated at first when shoryuken types moves
use a down-down input instead of the more commonly used DP motion

* Expy: Mia clearly emulates Chun-Li in appearance. Stealth also looks very much like Predator

* FakeBalance: Mercantile's wolf will lay down after taking too much combo damage, forcing the old man
out into the fray, where he has practically no way of defending his self. Too bad most moves will miss the
wolf entirely, so this will probably never happen against a human player.

* FatBastard: Holemon

* FightingGame

* GameBreaker: Mercantile

* Gasshole: Euri utilizes the exhaust from her jetpack in some of her attacks

* GlassCannon: If someone can manage to grab the upper hand, Mercantile will go down very quickly

* GratuitusEnglish: A given, due to the lack of export. Exteremely apparent in some loading screen comics.

* Hammerspace: Trash's vacuum is capable of sucking up entire vehicles

* HitboxDissonance: Nitro clearly has terrible aim, as his machine gun attacks dont hit unless his target
makes contact with the actual gun.

* JokeCharacter: As vibrant and strange the cast is, Frosty manages to stick out as this.

* KamehameHadoken: Ramos has this as one of his supers.

* KnifeNut: April

* MightyGlacier: Nitro

* NoExportForYou: Never released outside of Japan

* NoPlotNoProblem: There's a little backstory in the loading comics, but it's usually nothing more than
a brief glimpse into a character's personality.

* OneHandedZweihander: Rude Boy [and Jakoo] use one, although he mostly fights hand to hand

* RyuAndKen: Oreg and Sledge

* Shotoclone: Ramos, and by extension Dark Ramos

* SomeDexterityRequired: Largely averted; the specials and super moves are very easy to pull off in comparison
to other fighters, never getting more complex than a simple quarter circle motion.

* SuperpoweredEvilSide: Jakoo and Dark Ramos. Rude Boy can also do this mid-fight with a super move,
although it doesn't do much besides make him bigger.

* TagTeam: Chad&Gram, Vivian&Roxy, Mercantile's wolves.

* TagTeamTwins: Vivian and Roxy

* VomitIndiscretionShot: Chad/Gram appears to have this as a move, where he hacks a green bubble across the screen

* XMeetsY: Street Fighter meets Jet Set Radio

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