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Better quality and no Limited Edition banner. The constant internet connection wasn't actually intended primarily as DRM.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/878a30c7246236b90c6a0f27cf370555.png]]
[[caption-width-right:250:The fifth ''[=SimCity=]'' game for PC.]]
''[=SimCity=]'' is a 2013 city-building simulator and the fifth PC release of the ''VideoGame/SimCity'' series, designed by Maxis, who indicated that this game would be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload (made worse by always-on DRM) and bugs wrecked its release. ''Seven'' major updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still going unsquished.
[[caption-width-right:250:The fifth ''[=SimCity=]'' game for PC.]]
''[=SimCity=]'' is a 2013 city-building simulator and the fifth PC release of the ''VideoGame/SimCity'' series, designed by Maxis, who indicated that this game would be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload (made worse by always-on DRM) and bugs wrecked its release. ''Seven'' major updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still going unsquished.
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''[=SimCity=]'' is a 2013 city-building simulator and the fifth PC release of the ''VideoGame/SimCity'' series, designed by Maxis, who indicated that this game would be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network
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** The Great Works were supposed to be large-investment-large-reward projects, but in practice the small city sizes made the "investment" consist of sitting for 5 hours idle at your monitor because you ran out of space to build. The reward is also subpar: players worked out that with the solar farm for example, which is supposed to give you a lot of energy, output far less MW than if you simply [[https://imgur.com/a/0xYgJ spammed solar plants in a city plot]].
to:
** The Great Works were supposed to be large-investment-large-reward projects, but in practice the small city sizes made the "investment" consist of sitting for 5 hours idle at your monitor because you ran out of space to build. The reward is also subpar: players worked out that with the solar farm for example, which is supposed to give you a lot of energy, output far less MW than if you simply [[https://imgur.com/a/0xYgJ spammed solar plants in a city plot]].plot that was just filled to the brim with normal solar plants]].