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(minor edit)


The game can be gotten [[http://store.steampowered.com/app/321870/ here]].

to:

The game can be gotten [[http://store.steampowered.com/app/321870/ here]].
here.]]
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* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteBunny white bunny called 'Mrs. Chanelle.']]
* HouseFire: [[spoiler: It's revealed that the initial source of Jacob's torment is the death of his son, who perished in a house fire on his birthday because one of the candles they lit for him fell down.]]

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* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteBunny white bunny called 'Mrs. Chanelle.']]
Chanelle']].
* HouseFire: [[spoiler: It's revealed that the initial source of Jacob's torment is the [[spoiler:the death of his son, who perished in a house fire perished]] on his birthday because when one of the candles they lit for him fell down.]]down and set fire to the house.



* InfiniteFlashlight: Played straight throughout the game, which is helpful, as sometimes it's the only light source to see by.

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* InfiniteFlashlight: Played straight Jacob has a flashlight that can stay on throughout the game, which is helpful, as sometimes entire game with no problems like the battery running out. Sometimes it's the only light source to see by.
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This is the same kind of problem that led to Needs Wiki Magic Love being PRLC'd and moved to Pages Needing Wiki Magic; you're not supposed to pothole these in descriptions.


Administrivia/NeedsABetterDescription.

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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove.

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NeedsWikiMagicLove.
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* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteRabbit white rabbit called 'Mrs. Chanelle.']]

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* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteRabbit [[WhiteBunny white rabbit bunny called 'Mrs. Chanelle.']]
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fixed a small mistake I made


* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteRabbit]] called 'Mrs. Chanelle.'

to:

* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteRabbit]] [[WhiteRabbit white rabbit called 'Mrs. Chanelle.'']]
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Finished the game and wanted to help out by adding more examples.

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* AnArmAndALeg: [[spoiler: After chapter 1, Jacob angers the Bartender by doubting whether or not he really exists. The Bartender takes control of Jacob and makes him chop off his own hand before rewinding time.]]


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* EveryoneCallsHimBarkeep: The cleaning lady in Clifford's mental facility is only ever called cleaning lady. Even the nurse, Jenni, has her own name.
* GentleGiant: Lorenzo, one of the patients at Clifford's mental facility. He's polite, speaks in the third person and dearly loves his [[WhiteRabbit]] called 'Mrs. Chanelle.'
* HouseFire: [[spoiler: It's revealed that the initial source of Jacob's torment is the death of his son, who perished in a house fire on his birthday because one of the candles they lit for him fell down.]]


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* TheAlcoholic: [[spoiler: After losing his son to the fire, Jacob tried to find comfort in whiskey. On a particularly drunk night, he got behind the wheel and crashed straight into Gerald's car.]]
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* AbsurdlySpaciousSewer: One appears near the end of the game.

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* %%* AbsurdlySpaciousSewer: One appears near the end of the game.game. (ZCE)



* BedlamHouse: Wonderfully averted. The staff at the mental facility take great care to help their patients and the building has a great many amenities to help with the healing process. Of course this is a horror game, so the place has some dark secrets [[spoiler:as in, it isn't real. It is located in a DreamLand or a sort of purgatory or limbo.]]

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* BedlamHouse: Wonderfully averted. The staff at the mental facility take great care to help their patients and the building has a great many amenities to help with the healing process. Of course this is a horror game, so the place has some dark secrets [[spoiler:as in, it isn't real. It is located in a DreamLand or a sort of purgatory or limbo.]]limbo]].



* DarknessEqualsDeath: {{Inverted|Trope}} in a late game section. When lightning strikes and lights up the area, you have to stand perfectly still so you're not seen and caught; when it's dark, you're free to move.

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* DarknessEqualsDeath: {{Inverted|Trope}} in a late game section. When lightning strikes and lights up the area, you have to stand perfectly still so you're not seen caught and caught; killed; when it's dark, you can't be seen, so you're free to move.



* InfiniteFlashlight: Played straight throughout the game.
* MoonLogicPuzzle: Generally averted, with logical puzzles like matching the rotating segments of a skeleton key to a painting of a city skyline (the arrangement of buildings and their reflections is identical to the required arrangement of grooves on a key). Some puzzles still require rather illogical thinking, though.
* NonActionGuy: When the monsters are twice your size and made up of intangible shadows, you really have no other choice than to be this type of hero.
* OminousFog: The mental facility is located high up and is constantly covered in rain and fog, making it impossible to leave.
* OneHitpointWonder: Jacob dies in one hit from any of the game’s enemies.

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* InfiniteFlashlight: Played straight throughout the game.
game, which is helpful, as sometimes it's the only light source to see by.
* MoonLogicPuzzle: Generally averted, with Zig-zagged. Mostly you have logical puzzles like matching the rotating segments of a skeleton key to a painting of a city skyline (the arrangement of buildings and their reflections is identical to the required arrangement of grooves on a key). Some puzzles still require rather illogical thinking, though.
* NonActionGuy: When the monsters are twice your size and made up of intangible shadows, you really have no other choice than to be this type of hero.
run away or hide.
* OminousFog: The mental facility is located high up and is constantly covered in rain and fog, making it impossible to leave.
leave or even see much of the outside through the windows.
* OneHitpointWonder: OneHitPointWonder: Jacob dies in one hit by a single touch from any of the game’s game's enemies.



* SequelHook: The ending contains a rather big one.

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* %%* SequelHook: The ending contains a rather big one.one. (ZCE)



* SpinningClockHands: This appear on the wall in certain areas. It's there to show that the world you are in isn't real.
* SprintMeter: Jacob is capable of running, but he’s get exhausted after a while and need to rest for a long time. Thus, this ability is mainly used to escape from enemies.

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* SpinningClockHands: This appear on the wall in certain areas. It's there to show that [[RealityIsOutToLunch the world you are in isn't real.
real]].
* SprintMeter: It's invisible, but it's there. Jacob is capable of running, but he’s get he gets exhausted after a while and need needs to rest for a long time. Thus, this ability is mainly used time to escape from enemies.get up to regular speed again.
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* DarknessEqualsDeath: {{Inverted|Trope}} in a late game section. When lightning strikes and lights up the area, you have to stand perfectly still so you're not seen and caught; when it's dark, you're free to move.

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The game can be gotten [[http://store.steampowered.com/app/321870/ here]]. Administrivia/NeedsABetterDescription. NeedsWikiMagicLove.

to:

The game can be gotten [[http://store.steampowered.com/app/321870/ here]]. Administrivia/NeedsABetterDescription.

Administrivia/NeedsABetterDescription.

NeedsWikiMagicLove.



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None

Added DiffLines:

* AndTheAdventureContinues: [[spoiler: The story ends with Jacob getting a vision from Lisa, who says she was murdered and that Jacob's car crash was not what killed her. She tells him how to find the evidence for it. Then he suddenly ''jolts'' out of a coma in the same hospital room as the unconscious murderer...]]
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* NonActionGuy: When the monsters are twice your size and made up of intangible shadows, you really have no other choice then to be this type of hero.

to:

* NonActionGuy: When the monsters are twice your size and made up of intangible shadows, you really have no other choice then than to be this type of hero.
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Work titles should be italicized, but not boldfaced


'''Silence of the Sleep''' is a 2014 SurvivalHorror PointAndClickGame, developed by Jesse Makkonen. It begins with the protagonist, Jacob Reeves, jumping off the cliff to commit suicide … no, it begins, with you, the player, pushing the button to fall backwards after Jacob has made up his mind.

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'''Silence ''Silence of the Sleep''' Sleep'' is a 2014 SurvivalHorror PointAndClickGame, developed by Jesse Makkonen. It begins with the protagonist, Jacob Reeves, jumping off the cliff to commit suicide … no, it begins, with you, the player, pushing the button to fall backwards after Jacob has made up his mind.
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The game can be gotten [[http://store.steampowered.com/app/321870/ here]]. NeedsABetterDescription. NeedsWikiMagicLove.

to:

The game can be gotten [[http://store.steampowered.com/app/321870/ here]]. NeedsABetterDescription.Administrivia/NeedsABetterDescription. NeedsWikiMagicLove.
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* AlwaysNight: Averted in Chapter 3. However, the constant fog outside makes it appear as if it is always night time. You are specifically told this as well as the fact that the rain occasionally knocks out the lights.



* BedlamHouse: Wonderfully averted. The staff at the mental facility take great care to help their patients and the building has a great many amenities to help with the healing process. Of course this is a horror game, so the place has some dark secrets [[spoiler:as in, it isn't real. It is located in a DreamLand or a sort of purgatory or limbo.]]



* HumanoidAbomination: The monsters seem to made of shadows and look vaguely human. The first monster you encounter screeches like a bird and has a beak embedded in its chest. The second monster has many human heads on slug-like stalks and has an appendage shaped like a scythe.



* NonActionGuy: When the monsters are twice your size and made up of intangible shadows, you really have no other choice then to be this type of hero.
* OminousFog: The mental facility is located high up and is constantly covered in rain and fog, making it impossible to leave.



* SinisterScythe: The monster in the abandoned house has one of these as an appendage.
* SpinningClockHands: This appear on the wall in certain areas. It's there to show that the world you are in isn't real.



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Changed: 648

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* ColorCodedCharacters: Every character is drawn in a single primary colour, plus a small highlight of different color, like a tie. This is in contrast to the richly detailed areas you explore, even if most of them are [[SceneryGorn severely dilapidated]].



* MoonLogicPuzzle: Generally averted, although some puzzles still aren’t very logical.

to:

* MoonLogicPuzzle: Generally averted, although some with logical puzzles like matching the rotating segments of a skeleton key to a painting of a city skyline (the arrangement of buildings and their reflections is identical to the required arrangement of grooves on a key). Some puzzles still aren’t very logical.require rather illogical thinking, though.



* PressXToNotDie: There’s a version of that when Jacob is trying to avoid one of the monster types. You’ll need to keep a mouse pointer within a colored square that appears and begins dancing on the screen, which represents Jacob’s success at hiding until the creature loses interest.

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* PressXToNotDie: There’s There's a version of that variation on the theme when Jacob is trying to avoid you're hiding from one of the monster enemy types. You’ll Instead of pressing a button, you need to keep a mouse pointer within a colored square cursor at the centre of the slider that appears in the corner of the screen for several seconds. If you succeed, the monster will fail to notice you and begins dancing on walk away. If you fail, the screen, which represents Jacob’s success at hiding until the creature loses interest.monster is rewarded with a good meal.



* UncannyValley: Intentionally evoked for the creature designs.

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* UncannyValley: Intentionally evoked for the creature designs.
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'''Silence of the Sleep''' is a 2014 SurvivalHorror PointAndClickGame, developed by Jesse Makkonen. It begins with the protagonist, Jacob Reeves, jumping off the cliff to commit suicide … no, it begins, with you, the player, pushing the button to fall backwards after Jacob has made up his mind.

That fall wasn’t the end of him, however, and it seems as if he’s not allowed to die by his own hand. However, there are now plenty of demons around, who are more than willing to finish the job. Since Jacob lost the memories of his past after the fall, he no longer remembers what caused him to jump, and he’s adamant to live, at least until he discovers the truth of the matter.

to:

'''Silence of the Sleep''' is a 2014 SurvivalHorror PointAndClickGame, developed by Jesse Makkonen. It begins with the protagonist, Jacob Reeves, jumping off the cliff to commit suicide … no, it begins, with you, the player, pushing the button to fall backwards after Jacob has made up his mind.

mind.

That fall wasn’t the end of him, however, and it seems as if he’s not allowed to die by his own hand. However, there are now plenty of demons around, who are more than willing to finish the job. Since Jacob lost the memories of his past after the fall, he no longer remembers what caused him to jump, and he’s adamant to live, at least until he discovers the truth of the matter.
matter.




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Added DiffLines:

[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/dbf02db5a1431184d5100ed39f3c75b7.jpg]]
'''Silence of the Sleep''' is a 2014 SurvivalHorror PointAndClickGame, developed by Jesse Makkonen. It begins with the protagonist, Jacob Reeves, jumping off the cliff to commit suicide … no, it begins, with you, the player, pushing the button to fall backwards after Jacob has made up his mind.

That fall wasn’t the end of him, however, and it seems as if he’s not allowed to die by his own hand. However, there are now plenty of demons around, who are more than willing to finish the job. Since Jacob lost the memories of his past after the fall, he no longer remembers what caused him to jump, and he’s adamant to live, at least until he discovers the truth of the matter.

The game can be gotten [[http://store.steampowered.com/app/321870/ here]]. NeedsABetterDescription. NeedsWikiMagicLove.

!! The game provides examples of the following tropes:

* AbsurdlySpaciousSewer: One appears near the end of the game.
* AmnesiacHero: Jacob Reeves loses his memories after his suicide attempt.
* BlackoutBasement: There are a few areas in the game that are practically pitch-black, with only your flashlight able to penetrate the darkness.
* InfiniteFlashlight: Played straight throughout the game.
* MoonLogicPuzzle: Generally averted, although some puzzles still aren’t very logical.
* OneHitpointWonder: Jacob dies in one hit from any of the game’s enemies.
* PressXToNotDie: There’s a version of that when Jacob is trying to avoid one of the monster types. You’ll need to keep a mouse pointer within a colored square that appears and begins dancing on the screen, which represents Jacob’s success at hiding until the creature loses interest.
* SequelHook: The ending contains a rather big one.
* SprintMeter: Jacob is capable of running, but he’s get exhausted after a while and need to rest for a long time. Thus, this ability is mainly used to escape from enemies.
* UncannyValley: Intentionally evoked for the creature designs.

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