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The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/GameBoyCamera'' (in the intro to the credits) and in ''VideoGame/SuperSmashBros'' series (as a trophy in ''VideoGame/SuperSmashBrosMelee'', and as an Assist Trophy in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'').

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The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/GameBoyCamera'' (in the intro to the credits) and in the ''VideoGame/SuperSmashBros'' series (as a trophy in ''VideoGame/SuperSmashBrosMelee'', and as an Assist Trophy in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'').
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The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/SuperSmashBros'' series (as a trophy in ''Super Smash Bros Melee'', and as an Assist Trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'').

to:

The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/GameBoyCamera'' (in the intro to the credits) and in ''VideoGame/SuperSmashBros'' series (as a trophy in ''Super Smash Bros Melee'', ''VideoGame/SuperSmashBrosMelee'', and as an Assist Trophy in ''Super Smash Bros. for Nintendo 3DS ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and Wii U'').''VideoGame/SuperSmashBrosUltimate'').
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The so-called ''Sheriff 2'' was released later the same year as the original, since the only thing it did was to [[MissionPackSequel add color and changed the bonus scoring.]]

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The so-called ''Sheriff 2'' was released later the same year as the original, since as the only thing it did was real points of change to the game were the [[MissionPackSequel add color addition of color, and changed the changes to bonus scoring.]]
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''Sheriff'' (AKA ''Bandito'') is a 1979 UsefulNotes/ArcadeGame by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.

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''Sheriff'' (AKA ''Bandito'') is a 1979 UsefulNotes/ArcadeGame by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork for the game's cabinets provided by a young the company's then-recent hire, Creator/ShigeruMiyamoto.

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''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.

to:

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game UsefulNotes/ArcadeGame by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.



A remake of the original, ''Sheriff 2'', was released in 1979, [[MissionPackSequel but only added color and changed the bonus scoring.]]

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A remake of the original, The so-called ''Sheriff 2'', 2'' was released in 1979, later the same year as the original, since the only thing it did was to [[MissionPackSequel but only added add color and changed the bonus scoring.]]



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!Tropes:

!!Tropes present in this game:



* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game. The intermissions play Music/FelixMendelssohn's "Wedding March" from ''Music/AMidsummerNightsDream''.

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* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game. The intermissions play Music/FelixMendelssohn's "Wedding March" from ''Music/AMidsummerNightsDream''.''Theatre/AMidsummerNightsDream''.

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* TurnsRed: Inverted; the bandits turn ''yellow'' when they enter your ring.

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* TurnsRed: Inverted; the bandits turn ''yellow'' when they enter your ring.ring.
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Added DiffLines:

* {{Cephalothorax}}: The bandits appear to be heads with arms and legs, in contrast to the sheriff and the lady who have an actual body.
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* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game. The intermissions play Creator/FelixMendelssohn's "Wedding March" from ''Music/AMidsummerNightsDream''.

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* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game. The intermissions play Creator/FelixMendelssohn's Music/FelixMendelssohn's "Wedding March" from ''Music/AMidsummerNightsDream''.
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[[quoteright:243:http://static.tvtropes.org/pmwiki/pub/images/sheriffarcade.jpg]]
[[caption-width-right:243:Screenshot from the arcade version of the game]]

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[[quoteright:243:http://static.[[quoteright:338:http://static.tvtropes.org/pmwiki/pub/images/sheriffarcade.jpg]]
[[caption-width-right:243:Screenshot
org/pmwiki/pub/images/dasheriff.png]]
[[caption-width-right:338:Screenshot
from the arcade version of the game]]
game.]]
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* SongsInTheKeyOfPanic: The musical beat gets more urgent with every few bandits killed.
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* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage. Also, you can't shoot through the big barriers, but the little ones are fine.

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* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage. Also, you can't shoot through the big barriers, but the little ones are fine.fine.
* TurnsRed: Inverted; the bandits turn ''yellow'' when they enter your ring.
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Added DiffLines:

* AwesomeButImpractical: Like with ''VideoGame/SpaceInvaders'' you can shoot through the little barriers (but not the big ones) to make it easier to hit the bandits, but it's a poor strategy.
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* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage. Also, you can't shoot through the barriers either.

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* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage. Also, you can't shoot through the barriers either.big barriers, but the little ones are fine.
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Added DiffLines:

* AttractMode: Leave the game alone for a bit in the arcade version, and you'll get a little snippet of gameplay.
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* BloodlessCarnage: When the Sheriff gets shot, he just falls on his butt and sighs.
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* BossArenaUrgency: You can't just take your sweet time to pick off all the bandits--four will enter the inner area every few seconds, and you can't enter the area where the bandits came from, so it's do or die.

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* BossArenaUrgency: You can't just take your sweet time to pick off all the bandits--four will enter the inner area every few seconds, and you can't enter the area where the bandits came from, and the bandits are too fast to outmaneuver, so it's do or die.

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* AntiFrustrationFeatures: The ''VideoGame/WarioWare'' port increases the speed of the Sheriff's movement and gun fire, which makes the game easier to a fault.
* BossArenaUrgency: You can't just take your sweet time to pick off all the bandits--four will enter the inner area every few seconds, and you can't enter the area where the bandits came from, so it's do or die.



* DamselInDistress: In the intermissions, you can see a nameless lady being chased by a bandit. Every few rounds, and you get a cutscene of the Sheriff and her eloping.

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* DamselInDistress: In the title screen and intermissions, you can see a nameless lady being chased by a bandit. Every few rounds, and you get a cutscene of the Sheriff and her eloping.
* DenialOfDiagonalAttack: Averted; the Sheriff can shoot in 8 directions.
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The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/SuperSmashBros'' series (as a trophy in ''Super Smash Bros Melee'', and as an Assist Trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U''.

to:

The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/SuperSmashBros'' series (as a trophy in ''Super Smash Bros Melee'', and as an Assist Trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U''.U'').
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* EveryoneCallsHimBarkeep: The Sheriff isn't given in the name. Even his Smash Bros. cameos just call him Sheriff.

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* EveryoneCallsHimBarkeep: The Sheriff isn't given in the a name. Even his Smash Bros. cameos just call him Sheriff.

Added: 237

Changed: 155

Removed: 162

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* AwesomeButImpractical: Like with ''VideoGame/SpaceInvaders'' you can shoot through the barriers to make it easier to hit the bandits, but it's a poor strategy.



* DamselInDistress: In the intermissions, you can see a nameless lady being chased by a bandit. Every few rounds, and you get a cutscene of the Sheriff and her eloping.



* OneBulletAtATime: The Sheriff can only shoot one bullet at a time.



* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game.
* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage.

to:

* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game.
game. The intermissions play Creator/FelixMendelssohn's "Wedding March" from ''Music/AMidsummerNightsDream''.
* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage. Also, you can't shoot through the barriers either.
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* CollisionDamage: The bandits can kill the Sheriff just by touching him.
* EndlessGame: As with many early arcade games, there's no ending. The whole point is just to play for the highest score.
* EveryoneCallsHimBarkeep: The Sheriff isn't given in the name. Even his Smash Bros. cameos just call him Sheriff.



* OlderThanTheNES: By a few years, to be exact.



* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game.

to:

* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game.game.
* TakeCover: You have a few barriers between you and the bandits to protect you, but if you take your sweet time, the bandits will make their way past them, leaving you no protection from their bullets or collision damage.
Is there an issue? Send a MessageReason:
None


''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Creator/GenyoTakeda, with artwork by a young Creator/ShigeruMiyamoto.

to:

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Creator/GenyoTakeda, Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.
Is there an issue? Send a MessageReason:
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''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.

to:

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, Creator/GenyoTakeda, with artwork by a young Creator/ShigeruMiyamoto.
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* ShootEmUp: The game is a shooting game, typical of arcade games of the day.

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* ShootEmUp: The game is a shooting game, typical of arcade games of the day.day.
* StandardSnippet: A snippet of Music/GioachinoRossini's famous ''William Tell Overture'' plays when you start the game.
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None

Added DiffLines:

* AwesomeButImpractical: Like with ''VideoGame/SpaceInvaders'' you can shoot through the barriers to make it easier to hit the bandits, but it's a poor strategy.
Is there an issue? Send a MessageReason:
None


* MissingPackSequel: ''Sheriff 2'' is completely identical in gameplay to the original, with the only differences being color graphics and a tweaked bonus scoring system.

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* MissingPackSequel: MissionPackSequel: ''Sheriff 2'' is completely identical in gameplay to the original, with the only differences being color graphics and a tweaked bonus scoring system.
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Added DiffLines:

* MissingPackSequel: ''Sheriff 2'' is completely identical in gameplay to the original, with the only differences being color graphics and a tweaked bonus scoring system.
* NintendoHard: Due to both the very slow rate of movement and fire for the Sheriff, this is a game that requires patience. Clearing even one wave of the bandits is not a cakewalk.
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*

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** ShootEmUp: The game is a shooting game, typical of arcade games of the day.

Added: 831

Changed: 155

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[[caption-width-right:243:some caption text]]

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}.

to:

[[caption-width-right:243:some caption text]]

[[caption-width-right:243:Screenshot from the arcade version of the game]]

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}.
Creator/{{Nintendo}}. It was developed by Nintendo R&D1, and was designed by Genyo Takeda, with artwork by a young Creator/ShigeruMiyamoto.

The gameplay is a typical arcade shoot-em-up with a western setting. The player controls the eponymous Sheriff, who is armed solely with a slow firing pistol against a ring of bandits circling around him.

A remake of the original, ''Sheriff 2'', was released in 1979, [[MissionPackSequel but only added color and changed the bonus scoring.]]

The game never took off in popularity and has languished in obscurity for decades, but Nintendo themselves haven't forgotten the old timer. His game returned in playable form as both a microgame and as a fully playable game in ''[[VideoGame/WarioWare WarioWare Inc.: Mega Microgame$]]!''. The Sheriff has made cameo appearances in the ''VideoGame/SuperSmashBros'' series (as a trophy in ''Super Smash Bros Melee'', and as an Assist Trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U''.
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Added DiffLines:

[[quoteright:243:http://static.tvtropes.org/pmwiki/pub/images/sheriffarcade.jpg]]
[[caption-width-right:243:some caption text]]

''Sheriff'' (AKA ''Bandito'') is a 1979 arcade game by Creator/{{Nintendo}}.

!Tropes:

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