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* InvadedStatesOfAmerica: The EU's presence in America gives this vibe to the populace. And again with Russia when it invades and occupies Alaska.
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* ThirteenIsUnlucky: The year Washington was nuked is 2013, and the news that featured it was News Channel 13.
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* NightmareFuel: The Californian faction's unique unit is a heavy tank (FSC Jackson) that uses some type of fire weapon on vehicles and infantry. Ponder this, what kind of fire is hot enough that it can melt metal and ceramic heavy armor plating of other tanks and what would that same fire do to a human body? Or a house or housing complex filled with people? An in game stat for units is collateral damage, and the Jackson has the highest collateral damage of all heavy tanks, often being 2 to even 3 times higher than any other heavy tank.
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* FailedFutureForecasting: Nobody named David Jefferson Adams ran in 2008, Washington D.C wasn't nuked in 2013, and the European Union didn't deploy troops to the United States in response and inadvertently kickstart a Second American Civil War.

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* FailedFutureForecasting: FailedFutureForecast: Nobody named David Jefferson Adams ran in 2008, Washington D.C wasn't nuked in 2013, and the European Union didn't deploy troops to the United States in response and inadvertently kickstart a Second American Civil War.
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* CivilWar: The 2nd American Civil War.

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* CivilWar: The 2nd Second American Civil War.



* FailedFutureForecastn: For starters, nobody named David Jefferson Adams ran in 2008...

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* FailedFutureForecastn: For starters, nobody FailedFutureForecasting: Nobody named David Jefferson Adams ran in 2008...2008, Washington D.C wasn't nuked in 2013, and the European Union didn't deploy troops to the United States in response and inadvertently kickstart a Second American Civil War.

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* DeweyDefeatsTruman: For starters, nobody named David Jefferson Adams ran in 2008...


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* FailedFutureForecastn: For starters, nobody named David Jefferson Adams ran in 2008...
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In fact, they are so unpopular that, soon after their arrival, UsefulNotes/{{California}} and [[EverythingIsBigInTexas Texas]] declare home rule and [[DividedStatesOfAmerica secede from the Union]]. Many other states soon follow; within months, the only states still pledging loyalty to the original government are the ones under European Union control. Sooner or later someone's nerves get the better of them and a shot is fired, and the Second American Civil War is officially underway, with [[MeleeATrois every single faction fighting every single other faction for control of the nation]]. Meanwhile, Russia, under an ultranationalist government, invades and [[RussiaCalledTheyWantAlaskaBack annexes Alaska]], claiming that it was rightfully theirs to begin with.

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In fact, they are so unpopular that, soon after their arrival, UsefulNotes/{{California}} and [[EverythingIsBigInTexas Texas]] UsefulNotes/{{Texas}} declare home rule and [[DividedStatesOfAmerica secede from the Union]]. Many other states soon follow; within months, the only states still pledging loyalty to the original government are the ones under European Union control. Sooner or later someone's nerves get the better of them and a shot is fired, and the Second American Civil War is officially underway, with [[MeleeATrois every single faction fighting every single other faction for control of the nation]]. Meanwhile, Russia, under an ultranationalist government, invades and [[RussiaCalledTheyWantAlaskaBack annexes Alaska]], claiming that it was rightfully theirs to begin with.
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* SecondAmericanCivilWar: The entire game is set during a six-way Second Civil War following the nuclear annihilation of President David Jefferson Adams (along with Washington D.C.) during his inauguration for his second term and subsequent dissolution of the Union. Further complicating matters are the Russian Federation and European Union intervening and offering "aid" to the various factions to produce an outcome that favors them.
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* FractionalWinningCondition: When a region is attacked the battles take place on a geographic map with several cities designated as having worth a certain number of points, with the attacker needing to control enough cities to reach some preset goal within fourteen turns. In most cases the goal the attacker needs to reach is less than the total sum of all the points available on the board, meaning the attacker doesn't need to take every city to win. The big exceptions are North Texas (because Dallas/Fort Worth is the only city on that map) and [[spoiler:Alaska (because you can't go halfsies when it comes to kicking the Russians out there for the FinalBoss).]]
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** David J. Adams, who is described as the most unpopular president in United States history.
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* RiskStyleMap

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* RiskStyleMapRiskStyleMap: The campaign map has the continental US divided into 24 territories, with most of the American factions holding four at the start (the N.E.A. starts with only 3, as the EU moved into the Chesapeake). Each turn, each faction may choose to attack a territory neighboring the ones they control, with victory meaning that territory and its cash income (plus any local modifiers like a bank boosting your total income or an auto shop giving discounts for vehicle purchases) come under the control of the attacker.
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* SlaveToPR: Inverted with evil factions, who must work to maintain their ''negative'' reputation in order to retain their high-powered evil abilities. Players need to constantly destroy random targets, even if the enemy consists of a single partisan unit, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks.

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* SlaveToPR: Inverted with evil factions, who must work to maintain their ''negative'' reputation in order to retain their high-powered evil abilities. Players need to constantly destroy random targets, even if the enemy consists of a single partisan unit, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks. Or they need to mass artillery.
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correction


* HeadScratcher: Why does Russia in the campaign get any late game powers when they only fight 2 battle? And [[spoiler: why do they get good powers when they nuked DC.]]

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* HeadScratcher: Headscratchers: Why does Russia in the campaign get any late game powers when they only fight 2 battle? And [[spoiler: why do they get good powers when they nuked DC.]]
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Adding another trope

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* HeadScratcher: Why does Russia in the campaign get any late game powers when they only fight 2 battle? And [[spoiler: why do they get good powers when they nuked DC.]]
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** This is mainly at the beginning of the game. Not only that, but bombers can destroy most AA if they are caught in the open, since they do attack first, and AA is quite squishy.

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** This is mainly at the beginning of the game. Not only that, but bombers can destroy most AA if they are caught in the open, since they do attack first, and AA is quite squishy. Plus, they are great when paired with helicopters or Pacifica's All Seeing Eye ability.



* FogOfWar: You can see entire battlefield, but you can only see enemy units if your own units see them.

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* FogOfWar: Played straight and subverted. You can see entire battlefield, but you can only see enemy units if your own units see them.them. However, if you use helicopters, the game will show you every square you can move to, even ones outside of the current fog of war. This trick will also show you squares you can't move to because they are occupied by unseen enemies. And yes, you can bomb squares you can't see and if an enemy or a bridge occupies said square, it will take full damage, but be careful of AA. This trick can also be used with land units but its less effective.

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Adding another trope and adding more material


* ZeroPercentApprovalRating: The EU, according to loading screens. It never shows in gameplay - the EU can even have partisan units fighting alongside them if they maintain a positive reputation.

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* ZeroPercentApprovalRating: The EU, according to loading screens. Of all the heavy tanks, EU's best tank, EU Goliath, has the second highest collateral damage score of all heavy tanks. Goes a long way explaining that approval rating and could count as FridgeBrilliance. It never shows in gameplay - the EU can even have partisan units fighting alongside them if they maintain a positive reputation.


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* NightmareFuel: The Californian faction's unique unit is a heavy tank (FSC Jackson) that uses some type of fire weapon on vehicles and infantry. Ponder this, what kind of fire is hot enough that it can melt metal and ceramic heavy armor plating of other tanks and what would that same fire do to a human body? Or a house or housing complex filled with people? An in game stat for units is collateral damage, and the Jackson has the highest collateral damage of all heavy tanks, often being 2 to even 3 times higher than any other heavy tank.

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* AwesomeButImpractical: Bombers, though incredibly effective against nearly any target, are ludicrously expensive, difficult to replace, and easy to shoot down with even inexpensive, obsolete anti-air units.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Bombers, though incredibly effective against nearly any target, are ludicrously expensive, difficult to replace, and easy to shoot down with even inexpensive, obsolete anti-air units.



* EvilVersusEvil: If both factions have not-so-good reputations.



** EvilVersusEvil: Similarly possible if both factions have not-so-good reputations.



* KarmaMeter: Referred to as 'political reputation'. Based on collateral damage caused, civilian casualties, number of enemy units killed, [[ArsonMurderAndJaywalking and aid accepted from the Russians]]. Wanton destruction lowers your reputation, clean, precise surgical strikes raise it. Lower reputation causes you to earn fewer partisan units (and may result in your own people actively fighting against you as partisans), but is balanced out by unlocking powerful special abilities. A positive reputation results in ''far'' more partisans joining the cause, but the abilities unlocked are slightly less potent.

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* KarmaMeter: KarmaMeter:
**
Referred to as 'political reputation'. Based on collateral damage caused, civilian casualties, number of enemy units killed, [[ArsonMurderAndJaywalking and aid accepted from the Russians]]. Wanton destruction lowers your reputation, clean, precise surgical strikes raise it. Lower reputation causes you to earn fewer partisan units (and may result in your own people actively fighting against you as partisans), but is balanced out by unlocking powerful special abilities. A positive reputation results in ''far'' more partisans joining the cause, but the abilities unlocked are slightly less potent.



* MonumentalDamage: Nearly every map has one or two monuments on it, such as the [[BigApplesauce Statue of Liberty]], the [[UsefulNotes/{{Seattle}} Space Needle]] or the [[UsefulNotes/{{Atlanta}} CNN Center]]. Blowing them up causes a much greater hit to your [[KarmaMeter political reputation]] than normal destruction.

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* MonumentalDamage: MonumentalDamage:
**
Nearly every map has one or two monuments on it, such as the [[BigApplesauce Statue of Liberty]], the [[UsefulNotes/{{Seattle}} Space Needle]] or the [[UsefulNotes/{{Atlanta}} CNN Center]]. Blowing them up causes a much greater hit to your [[KarmaMeter political reputation]] than normal destruction.



* SlapOnTheWristNuke: Can be tossed around willy-nilly without worry of nuclear winter, although they cause so much collateral damage that it's not generally a good idea.
** Unless you're going for the evil super-abilities. [[VideoGameCrueltyPotential Or just really hate Disneyland for some reason.]]

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* SlapOnTheWristNuke: Can be tossed around willy-nilly without worry of nuclear winter, although they cause so much collateral damage that it's not generally a good idea.
**
idea. Unless you're going for the evil super-abilities. [[VideoGameCrueltyPotential Or just really hate Disneyland for some reason.]]
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* SlaveToPR: Evil factions. Players need to constantly destroy random targets, even if the enemy consists of a single partisan unit, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks.

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* SlaveToPR: Evil factions.Inverted with evil factions, who must work to maintain their ''negative'' reputation in order to retain their high-powered evil abilities. Players need to constantly destroy random targets, even if the enemy consists of a single partisan unit, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]][[caption-width-right:249:"A house divided against itself cannot stand." -UsefulNotes/AbrahamLincoln ]]

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]][[caption-width-right:249:"A jpg]]
[[caption-width-right:320:"A
house divided against itself cannot stand." -UsefulNotes/AbrahamLincoln ]]-UsefulNotes/AbrahamLincoln]]
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* DecapitationStrike: In the backstory of ''Shattered Union'', the entire US government is wiped out by an atomic bomb during a highly unpopular president-elect's inauguration speech, triggering the [[DividedStatesOfAmerica Second American Civil War]].
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* WhatHappenedToTheMouse: [[spoiler: Nicholai Vladekov, the Russian president who nuked Washington and [[RussiaCalledTheyWantAlaskaBack invaded Alaska]]. Player never personally fight against him, and after the final battle the game only tells you that he is wanted by Interpol. His fate is never elaborated upon, although the news report before the battle implies that the Russian people were orchestrating massive protests against him, and his political reputation depended on whether or not the Russian invasion of Alaska was repelled - if the Americans kick him out, it's possible he eventually loses power in Russia, whereas if the Russians hold Alaska, he may consolidate the military victory to bolster his political status.]]

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* WhatHappenedToTheMouse: [[spoiler: Nicholai Vladekov, the Russian president who nuked Washington and [[RussiaCalledTheyWantAlaskaBack invaded Alaska]]. Player never personally fight against him, and after the final battle the game only tells you that he is wanted by Interpol. His fate is never elaborated upon, although the news report before the battle implies that the Russian people were orchestrating massive protests against him, and his political reputation depended on whether or not the Russian invasion of Alaska was repelled - if the Americans kick him out, it's possible he eventually loses power in Russia, whereas if the Russians hold Alaska, he may consolidate the military victory to bolster his political status.status ([[FridgeHorror and considering the "Minor Victory" video has US soldiers shooting at offscreen targets]], [[InvadedStatesOfAmerica it's possible he used the Russian army to invade America after keeping Alaska]]).]]
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* WhatHappenedToTheMouse: [[spoiler: Nicholai Vladekov, the Russian president who nuked Washington and [[RussiaCalledTheyWantAlaskaBack invaded Alaska]]. Player never personally fight against him, and after the final battle the game only tells you that he is wanted by Interpol. His fate is never elaborated upon.]]
* WeAreExperiencingTechnicalDifficulties: The intro has a news reporter giving a live report from Washington during the nuclear attack. Cue to trope.

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* WhatHappenedToTheMouse: [[spoiler: Nicholai Vladekov, the Russian president who nuked Washington and [[RussiaCalledTheyWantAlaskaBack invaded Alaska]]. Player never personally fight against him, and after the final battle the game only tells you that he is wanted by Interpol. His fate is never elaborated upon.upon, although the news report before the battle implies that the Russian people were orchestrating massive protests against him, and his political reputation depended on whether or not the Russian invasion of Alaska was repelled - if the Americans kick him out, it's possible he eventually loses power in Russia, whereas if the Russians hold Alaska, he may consolidate the military victory to bolster his political status.]]
* WeAreExperiencingTechnicalDifficulties: The intro has [[DeadlineNews a news reporter giving a live report from Washington during the nuclear attack.attack]]. Cue to trope.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]][[caption-width-right:249:"A house divided against itself cannot stand." -[[AbrahamLincoln Abraham Lincoln]] ]]

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]][[caption-width-right:249:"A house divided against itself cannot stand." -[[AbrahamLincoln Abraham Lincoln]] -UsefulNotes/AbrahamLincoln ]]
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YMMV


* HarsherInHindsight: With the political situation as of 2017 with Trump, the strength of the opposition to him, and Putin, this scenario is starting to look a little too realistic...
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* HarsherInHindsight: With the political situation as of 2017 with Trump, the strength of the opposition to him, and Putin, this scenario is starting to look a little too realistic...
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* MultipleEndings: Has 6 in total. Generally has Total Victory, when the player succeeded in uniting the union again; and Minor Victory which you failed to do so. It is split into 3; Good, Evil or Neutral.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]]

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Shattered_Union_3455.jpg]]jpg]][[caption-width-right:249:"A house divided against itself cannot stand." -[[AbrahamLincoln Abraham Lincoln]] ]]
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* SlaveToPR: Evil factions. Players need to constantly destroy random targets, even if the enemy consists of single partisan units, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks.

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* SlaveToPR: Evil factions. Players need to constantly destroy random targets, even if the enemy consists of a single partisan units, unit, to keep up their evil reputation. Even dropping a nuke is forgiven in few weeks.
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Grammar correction


* SlaveToPR: Evil factions. Player needs to destroy random targets, even if enemy consist single partisan unit, to keep up his evil reputation. Even dropping a nuke is forgiven in few weeks.

to:

* SlaveToPR: Evil factions. Player needs Players need to constantly destroy random targets, even if the enemy consist consists of single partisan unit, units, to keep up his their evil reputation. Even dropping a nuke is forgiven in few weeks.
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* MonumentalDamage: Nearly every map has one or two monuments on it, such as the [[BigApplesauce Statue of Liberty]], the [[UsefulNotes/{{Seattle}} Space Needle]] or the [[{{Atlanta}} CNN Center]]. Blowing them up causes a much greater hit to your [[KarmaMeter political reputation]] than normal destruction.

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* MonumentalDamage: Nearly every map has one or two monuments on it, such as the [[BigApplesauce Statue of Liberty]], the [[UsefulNotes/{{Seattle}} Space Needle]] or the [[{{Atlanta}} [[UsefulNotes/{{Atlanta}} CNN Center]]. Blowing them up causes a much greater hit to your [[KarmaMeter political reputation]] than normal destruction.

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