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* WaveMotionGun: Sufficiently upgraded Wand/Staff of Disintegration becomes this, capable of firing its laser beam across the dungeon floor, and piercing through anything in its path. Mind not to hit the Shopkeeper though.

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The information on the development can be found on Evan's blog [[https://shatteredpixel.com/ here]].

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The game is available on Android, iOS and PC, via Steam, itch.io and GOG. The information on the development can be found on Evan's blog [[https://shatteredpixel.com/ here]].
here]].


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* SwissArmyWeapon:
** Wand of Transfusion, depending on who gets targeted by it, can heal an ally, damage a demonic/undead enemy and charm all the other enemies, while either shielding the user or transferring some of their life force to the target.
** Wand of Prismatic Light lights up darkened levels, reveals traps and hidden doors, including Tengu's traps, and can blind targeted enemies on top of dealing damage to them.

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The [[ExcusePlot story]] remains familiar: You are a random adventurer, seeking out the [[VideoGame/NetHack Amulet of Yendor]] at the bottom of 25 randomly generated levels [[DungeonCrawling in a dungeon.]] However, there's more mooks to defeat, more items to use and abuse, and new artifacts to try out...

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The [[ExcusePlot story]] story remains familiar: You are a random adventurer, seeking out the [[VideoGame/NetHack Amulet of Yendor]] at the bottom of 25 randomly generated levels [[DungeonCrawling in a dungeon.]] However, there's more mooks to defeat, more items to use and abuse, and new artifacts to try out...


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* SimultaneousArcs: The Dwarven City and Demon Halls logs occur at roughly the same time, and their authors interact with one another.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Scroll of Polymorph (replaced by Scroll of Metamorphosis in 1.1) was capable of turning all the enemies in sight into harmless indestructible sheep that disappear after a moment.


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* ForcedTransformation: Scroll of Polymorph (replaced by Scroll of Metamorphosis in 1.1) was capable of turning all the enemies in sight into harmless indestructible sheep that disappear after a moment.
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* AdaptationExpansion: The additions over the years fleshed out what was an ExcusePlot of the original PD.

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* ContractualBossImmunity: The bosses and demon spawners can't be one-hit-killed with Grim weapons (which deal bonus damage instead) or [[HeelFaceBrainwashing corrupted]] (they get a debuff doubling all damage taken instead).

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* ContractualBossImmunity: The bosses and demon spawners can't be one-hit-killed with Grim weapons (which deal bonus damage instead) or [[HeelFaceBrainwashing [[SetAMookToKillAMook corrupted]] (they get a debuff doubling all damage taken instead).



* HeelFaceBrainwashing: The "corruption" effect forces the enemies to fight alongside you, but slowly damages them in turn. Similarly, Wraiths summoned by a Warlock with the "Necromancer's Minions" skill will fight for you.



* SetAMookToKillAMook: The "corruption" effect forces the enemies to fight alongside you, but slowly damages them in turn. Similarly, Wraiths summoned by a Warlock with the "Necromancer's Minions" skill will fight for you.



** ''Doomed'' doubles damage taken from all sources, and can be only inflicted in lieu of [[HeelFaceBrainwashing corruption]] to enemies with ContractualBossImmunity.

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** ''Doomed'' doubles damage taken from all sources, and can be only inflicted in lieu of [[HeelFaceBrainwashing [[SetAMookToKillAMook corruption]] to enemies with ContractualBossImmunity.
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* DifficultySpike: Prison is where the game stops playing around. ''Every'' enemy is either annoying, dangerous, or both. Thieves who [[BanditMook steal your items]], DM-100s which [[LightningGun shoot lightning at you]], Guards who [[YouWillNotEvadeMe drag you to them]] and make it harder to deal with the former two, Skeletons which [[ActionBomb explode on death]], and Necromancers who summon the aforementioned Skeletons. And as cherry on top, [[WakeUpCallBoss Tengu]] awaits you at the end of it all.
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* DifficultySpike: Prison is where the game stops playing around. ''Every'' enemy is either annoying, dangerous, or both. Thieves who [[BanditMook steal your items]], DM-100s which [[LightningGun shoot lightning at you]], Guards who [[YouWillNotEvadeMe drag you to them]] and make it harder to deal with the former two, Skeletons which [[ActionBomb explode on death]], and Necromancers who summon the aforementioned Skeletons. And as cherry on top, [[WakeUpCallBoss Tengu]] awaits you at the end of it all.
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*DifficultButAwesome: Wand of Fireblast and Corrosion are tricky to use due to their sheer potential for collateral damage. Starting forest fires, burning scrolls the enemy drop, or dealing damage to yourself are just a few ways of how it can backfire on you. That being said, the damage potential of these wands can wipe an entire trap-room full of enemies in just as few as 3 casts.

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* InvincibleMinorMinion: 1.2.0 added treasure rooms with Red Sentries, similar to the ones the player can spawn with a Wand of Warding. They're immune to all damage, target only the player, and can SeeTheInvisible. The default/recommended option of getting past them is drinking a potion of haste and taking advantage of the fact that they take time to charge up their attacks.



* LethalJokeItem: Upon obtaining the Dwarven King's crown, if you backtrack all the way to the Rat King's room, he'll offer to trade you his crown for the Dwarven King's. The skills all involve transforming your enemies into rats or summoning friendly rats for battle. These skills can prove surprisingly useful, especially against the brutal enemies of the lower floors.

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* LethalJokeItem: Upon obtaining the Dwarven King's crown, [[spoiler: if you backtrack all the way to the Rat King's room, he'll offer to trade you his crown for the Dwarven King's. The skills all involve transforming your enemies into rats or summoning friendly rats for battle. These skills can prove surprisingly useful, especially against the brutal enemies of the lower floors.]]

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