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* MoneyForNothing: After a certain point, money is completely useless. If you're playing a Street Samurai, your money goal is to get all kinds of cyberware, the best armor and the best weapon you can get. Cyberware isn't terribly expensive, the second-best armor is available for the price of a medium level run, and the Predator pistol is better than most guns until the endgame, meaning you're going to be fully tooled up after an hour or two. A Shaman has to buy better spells and focuses, but they cost a ''fraction'' of the cost of cyberware, meaning a Shaman tools up even faster. The exception is the Decker character, who has an incentive to invest in their cyberdeck, and programs have to be replaced constantly due to the annoyance of Tar Pit IC erasing them. However, hacking is ''completely optional'', only useful for runs and making money, meaning that a Decker character will invest hundreds of thousands of nuyen that they can easily gain by hacking, in order to become better hackers, to get more money to increase their ability at hacking!

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The 1993 ''[[http://en.wikipedia.org/wiki/Shadowrun_%281993_video_game%29 Shadowrun]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, was developed by Beam Software and released by Creator/DataEast. It is loosely based on the tie-in novel ''Never Deal with a Dragon'': Jake Armitage, a Seattle-based Runner, awakens one night [[WakingUpAtTheMorgue in the city morgue]] with no memory of anything -- save his name, conveniently written on the slab. Following an encounter with [[VisionQuest his animal spirit guide]] ([[HeroesLoveDogs a mutt]], if you're wondering), Jake embarks on a quest to [[QuestForIdentity reclaim his identity]] and, more urgently, escape the long reach of his old employer. The game, obviously raunchy for the [=mid-90s=], suffered from a TroubledProduction and was a financial failure, but quickly became a CultClassic.

A year later in 1994, another game was released under the ''[[http://en.wikipedia.org/wiki/Shadowrun_%281994_video_game%29 Shadowrun]]'' name for the UsefulNotes/SegaGenesis; this version was developed by Blue Sky Software. This game had a much more WideOpenSandbox type gameplay with more granular character customization and a less-linear story: A new hero, Joshua, is investigating the death of his brother during a botched run. To gather evidence, Joshua will have to get acquainted with Running and the various players in Seattle's underworld. Notably, this game inspired Greg Zeschuk and Ray Muzyka to leave the field of medicine to co-found Creator/BioWare; this version is also noteworthy for being extremely faithful to the tabletop game's mechanics.

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The 1993 ''[[http://en.wikipedia.org/wiki/Shadowrun_%281993_video_game%29 Shadowrun]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, was developed by Beam Software and released by Creator/DataEast. It is loosely based on the tie-in novel ''Never Deal with a Dragon'': Jake Armitage, a Seattle-based Runner, awakens one night [[WakingUpAtTheMorgue in the city morgue]] with no memory of anything -- save his name, conveniently written on the slab. Following an encounter with [[VisionQuest his animal spirit guide]] ([[HeroesLoveDogs a mutt]], if you're wondering), Jake embarks on a quest to [[QuestForIdentity reclaim his identity]] and, more urgently, escape the long reach of his old employer. The game, obviously raunchy for the [=mid-90s=], suffered from a TroubledProduction and was a financial failure, but quickly became a CultClassic.

A year later in 1994, another game was released under the ''[[http://en.wikipedia.org/wiki/Shadowrun_%281994_video_game%29 Shadowrun]]'' name for the UsefulNotes/SegaGenesis; Platform/SegaGenesis; this version was developed by Blue Sky Software. This game had a much more WideOpenSandbox type gameplay with more granular character customization and a less-linear story: A new hero, Joshua, is investigating the death of his brother during a botched run. To gather evidence, Joshua will have to get acquainted with Running and the various players in Seattle's underworld. Notably, this game inspired Greg Zeschuk and Ray Muzyka to leave the field of medicine to co-found Creator/BioWare; this version is also noteworthy for being extremely faithful to the tabletop game's mechanics.



In 2007, ''[[http://en.wikipedia.org/wiki/Shadowrun_%282007_video_game%29 Shadowrun]]'' was again made as an online only (or single player with AI players) first-person shooter VideoGame, developed by FASA Interactive for the UsefulNotes/Xbox360 and Windows (intended to work only with the then-new Vista operating system, though later easily cracked to work on Windows XP). The game features a buying system which is greatly inspired by the game ''VideoGame/CounterStrike''. It is not set in the official ''Shadowrun'' timeline, but an alternate continuity invented by FASA Interactive. The PC version was the first game to use Microsoft's ''Games for Windows - Live'' UsefulNotes/DigitalRightsManagement system, and it was also the second game on the 360 to allow cross-play between it and PC (after the 360's 2006 port of ''VideoGame/FinalFantasyXI'') as part of a heavily-advertised but very short-lived attempt to make cross-play between 360 and PC games standard.

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In 2007, ''[[http://en.wikipedia.org/wiki/Shadowrun_%282007_video_game%29 Shadowrun]]'' was again made as an online only (or single player with AI players) first-person shooter VideoGame, developed by FASA Interactive for the UsefulNotes/Xbox360 Platform/Xbox360 and Windows (intended to work only with the then-new Vista operating system, though later easily cracked to work on Windows XP). The game features a buying system which is greatly inspired by the game ''VideoGame/CounterStrike''. It is not set in the official ''Shadowrun'' timeline, but an alternate continuity invented by FASA Interactive. The PC version was the first game to use Microsoft's ''Games for Windows - Live'' UsefulNotes/DigitalRightsManagement system, and it was also the second game on the 360 to allow cross-play between it and PC (after the 360's 2006 port of ''VideoGame/FinalFantasyXI'') as part of a heavily-advertised but very short-lived attempt to make cross-play between 360 and PC games standard.



* {{Cyberspace}}: The game represents the matrix by a third-person over-the-shoulder view of their avatar. You move across a digital landscape, confronting various nodes. By executing various attack, defense, and support programs, you breach the [=ICE=] and get access to the nodes they guard. This includes just as many RPGElements as the rest of the game, with the Decker's cyberdeck and its installed programs, along with the Decker's own skills, being a factor. Notably, at least one game review magazine noted how the matrix dives in this game include [[SugarWiki/VisualEffectsOfAwesome some of the best graphics]] that the UsefulNotes/SegaGenesis can put out. The reviewer noted that this was in contrast with the rest of the game which, while not bad, was rather bland by the standards of its contemporaries.

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* {{Cyberspace}}: The game represents the matrix by a third-person over-the-shoulder view of their avatar. You move across a digital landscape, confronting various nodes. By executing various attack, defense, and support programs, you breach the [=ICE=] and get access to the nodes they guard. This includes just as many RPGElements as the rest of the game, with the Decker's cyberdeck and its installed programs, along with the Decker's own skills, being a factor. Notably, at least one game review magazine noted how the matrix dives in this game include [[SugarWiki/VisualEffectsOfAwesome some of the best graphics]] that the UsefulNotes/SegaGenesis Platform/SegaGenesis can put out. The reviewer noted that this was in contrast with the rest of the game which, while not bad, was rather bland by the standards of its contemporaries.



!!Tropes specific to the UsefulNotes/Xbox360 / Windows ''Shadowrun'' game:

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!!Tropes specific to the UsefulNotes/Xbox360 Platform/Xbox360 / Windows ''Shadowrun'' game:



* MagicKnight: All the {{Player Character}}s. However, they have to choose what magic they want to use, and different races will have different relationships with magic.

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* MagicKnight: All the {{Player Character}}s. However, they have to choose what magic they want to use, and different races will have different relationships with magic.magic.
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Spelling/grammar fix(es), corrections


* AdamSmithHatesYourGuts: Played with. The inns are more expensive past the Redmond Barrons, but the prices vary and are based on how ritzy the places are. Likewise, basic supplies (clips, medkits, etc.) tend to vary in price, again based on how easy it would be for the shops to gouge you.

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* AdamSmithHatesYourGuts: Played with. The inns are more expensive past the Redmond Barrons, Barrens, but the prices vary and are based on how ritzy the places are. Likewise, basic supplies (clips, medkits, etc.) tend to vary in price, again based on how easy it would be for the shops to gouge you.



* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganTheft, although it may also be exactly what it looks like. An [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.
* BrokenBridge: The cab service is (in)conveniently unavailable to take you out of the Warrens until you manage to pick up Michael's belongings from the local motel.

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* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganTheft, although it may also be exactly what it looks like. An [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.
* BrokenBridge: The cab service is (in)conveniently unavailable to take you out of the Warrens Barrens until you manage to pick up Michael's belongings from the local motel.



* DudeWheresMyRespect: Averted in a somewhat odd manner. You have a reputation value, but this is treated as a skill like any other. This means you can pump points into your reputation even though you've just been doing ratty package delivery jobs in the Warrens, and somehow people all over the city will know your name.

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* DudeWheresMyRespect: Averted in a somewhat odd manner. You have a reputation value, but this is treated as a skill like any other. This means you can pump points into your reputation even though you've just been doing ratty package delivery jobs in the Warrens, Barrens, and somehow people all over the city will know your name.



* ManaMeter: The blue horizontal meter on the bottom their ManaMeter if playing a magic-using character, otherwise it's your "mental health" which takes hits from punches/melee blows.

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* ManaMeter: The blue horizontal meter on the bottom their ManaMeter if playing a magic-using character, otherwise it's just your "mental health" which takes hits from punches/melee blows.
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* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganLegging, although it may also be exactly what it looks like. An [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.

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* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganLegging, OrganTheft, although it may also be exactly what it looks like. An [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.
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* BlindfoldedTrip: Jake is blindfolded by Glutman's employees while they escort him to the caryards.

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* BlindfoldedTrip: Jake is blindfolded by Glutman's employees while they escort him to the caryards.Caryards.



* LuringInPrey: One encounter at the docks consists of Jake finding his ex-girlfriend Sandy, telling him she's sorry she broke up with him and asking him to come closer. As Jake approaches, "Sandy" transforms into a giant octopus and attacks him.

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* LuringInPrey: One encounter at the docks consists of Jake finding his ex-girlfriend Sandy, Sassie, telling him she's sorry she broke up with him and asking him to come closer. As Jake approaches, "Sandy" "Sassie" transforms into a giant octopus and attacks him.



* PrisonEpisode: When you find Glutman, he promises to get you to a safe location, assuring you that he owes you for something. When the blindfold comes off, you're in the Caryards, a junk-town populated by outcasts and debtors run by the King. You can't leave unless the King says you can, and that costs a lot of nuyen. Most people in the Caryards give up and stay there for the rest of their lives. [[PrisonBreak You don't have that kind of time.]]

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* PrisonEpisode: When you find Glutman, he promises to get you to a safe location, assuring you that he owes you for something. When the blindfold comes off, you're in the Caryards, a junk-town populated by outcasts and debtors run by the King. You can't leave unless the King says you can, and that costs a lot of nuyen. Most people in the Caryards give up and stay there for the rest of their lives. [[PrisonBreak [[GreatEscape You don't have that kind of time.]]



* VideogameCrueltyPunishment: Shooting InvulnerableCivilians will dock you Karma. Shooting possible recruits before you've hired them will make them shoot back.

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* VideogameCrueltyPunishment: VideoGameCrueltyPunishment: Shooting InvulnerableCivilians will dock you Karma. Shooting possible recruits before you've hired them will make them shoot back.



* MagicKnight: All the {{Player Character}}s. However, they have to choose what magic they want to use, and different races will have different relationships with magic.

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* MagicKnight: All the {{Player Character}}s. However, they have to choose what magic they want to use, and different races will have different relationships with magic.

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magic.

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* AntiGrinding: An unusual example: Ghouls give a lot of Karma when you kill them, especially at the beginning of the game, but the more of them you kill, the more powerful they become. This prevents you from grinding endlessly at the beginning of the game, as eventually, the Ghouls will be too tough to kill with your beginning weapon before they disappear.



* TheComputerIsACheatingBastard: The Invisibility spell is close to a GameBreaker, as it prevents enemies from targeting you and therefore hitting you. A sufficient amount of mana points and a leveled Invisibility spell will get you through most of the game, including the FinalDungeon, with no trouble at all. However, it is ''completely'' ineffective against Drake and the Jester Spirit, as they will see right through it and hit you anyway.



* GladiatorGames: The only real source of entertainment in the Caryards. You can (and should) fight there yourself, as the cash rewards are very handy and the karma bonus is also very good. You can even challenge the King to a battle instead of paying him off, though he's skilled and your weapons and armor are terrible.



** In the Rusty Ship, one particular room has you ambushed by four orcs that will kill you quickly and are invincible, despite the fact that they don't seem any different from the orcs you've been tearing through the whole game. You have to [[spoiler: close the door to the room and push an otherwise-hard-to-see button that floods the room, killing them.]] This is the ''only'' battle with humanoids enemies in the game that can't be won through force of arms, and comes out of nowhere.
** Defeating the Jester Spirit emphasizes that you'll need to know his true name, but when you go into his boss room, there's no indication of how you're supposed to ''use'' his true name. The answer is to damage him until he mocks you, at which point you can use the hand to talk to him. There is no indication that this is possible.



* JackBauerInterrogationTechnique: Vladimir the Vampire is the Keeper of the Jester Spirit's true name. Asking politely doesn't work. Jabbing a stake into his heart multiple times gets him chatty though.

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* ItsAllUpstairsFromHere: Drake Towers and the Final Dungeon, Aneki Corporation, involve going from floor to floor, fighting your way through security so you can find the terminal that will allow you to unlock the elevator to the next floor until you get to the roof. Inverted with Drake Volcano, where you need to unlock the elevator to get to the ''bottom'' floor.
* JackBauerInterrogationTechnique: Vladimir the Vampire is the Keeper of the Jester Spirit's true name. Asking politely doesn't work. Jabbing a stake into his heart multiple times gets him chatty though. [[spoiler: Make sure to use the stake one more time for a big karma and cash bonus!]]



* MediumAwareness: As Drake says during his boss fight: "This isn't the end, Armitage! We'll meet again in ''Shadowrun II!''"[[note]]Though the game was not successful enough to warrant a sequel, Jake Armitage would eventually make a return [[VideoGame/ShadowrunReturns in a new game]].[[/note]]

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* MediumAwareness: As Drake says during his boss fight: "This isn't the end, Armitage! We'll meet again in ''Shadowrun II!''"[[note]]Though the game was not successful enough to warrant a sequel, Jake Armitage would eventually make a return [[VideoGame/ShadowrunReturns in a new game]].game]] Drake, however, stays dead.[[/note]]


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* OverratedAndUnderleveled: In the Volcano, you can spend a lot of time finding various file fragments that, when reconstructed, give you the vidphone number of a mage so powerful that Drake ''specifically'' sends out orders saying that Jake is not to be allowed to contact her under any circumstances. If you leave the Volcano, go back to Seattle, and jump through the hoops to recruit her...she's a really good mage, but she's ''just as squishy as all the other mages'', having less than 100 hit points. She can cast almost any spell in the game, but she ''will'' die in the battle against Drake. She's only really useful for the run on Aneki at the end of the game, and even then, you're better off doing it solo with the Invisibility spell.


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* PrisonEpisode: When you find Glutman, he promises to get you to a safe location, assuring you that he owes you for something. When the blindfold comes off, you're in the Caryards, a junk-town populated by outcasts and debtors run by the King. You can't leave unless the King says you can, and that costs a lot of nuyen. Most people in the Caryards give up and stay there for the rest of their lives. [[PrisonBreak You don't have that kind of time.]]
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* LuringInPrey: One encounter at the docks consists of Jake finding his ex-girlfriend Sandy, telling him she's sorry she broke up with him and asking him to come closer. As Jake approaches, "Sandy" transforms into a giant octopus and attacks him.
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Stamina, not "hit points" are mana in the Genesis Shadowrun.


* CastFromHitPoints: If a magic-using character has an attack spell on an "offense" setting, there is a chance if that if the character has no "fetish" (which is a device that prevent the drain on a character) then the ManaMeter aka "mental health" of a character (the horizontal blue line on the bottom of the character's picture) might take a few hits. High willpower helps minimize the drain if it happens, but a stim patch and a medkit dose can help as well. One caution, though--if the drain adds up, the character is "knocked unconscious" as it could totally deplete the mental health bar. This is different from mana/spell points as in other games, totally depleted mana/spell points do NOT normally incapacitate a player.

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* CastFromHitPoints: CastFromStamina: If a magic-using character has an attack spell on an "offense" setting, there is a chance if that if the character has no "fetish" (which is a device that prevent the drain on a character) then the ManaMeter aka "mental health" of a character (the horizontal blue line on the bottom of the character's picture) might take a few hits. High willpower helps minimize the drain if it happens, but a stim patch and a medkit dose can help as well.well (the Stim Patch is good for a flat 20% restoration, and a medkit dose's restoration all depends on the Biotech skill level of a medkit user). A night's rest in a hotel gives you full restoration, while needing a Medwagon call is 50% if you're "knocked out" (which can be trouble if your enemy lands punches on you, which affect your mental health as well). One caution, though--if the drain adds up, the character is "knocked unconscious" as it could totally deplete the mental health bar. This is different from mana/spell points as in other games, totally depleted mana/spell points do NOT normally incapacitate a player. Also, "Heal" spells only heal physical health, not mental health.
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Added context


* DungeonTown: Everywhere.

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* DungeonTown: Everywhere.Everywhere, as enemies may randomly attack you in any area of the game, or even while entering a bar or Stoker's Motel. Even the random events may result in combat.
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* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganLegging, although it may also be exactly what it looks like. A [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.

to:

* {{Bowdlerise}}: Those familiar with the Shadowrun setting would notice a few setting staples toned down or left to be read between the lines. Frag grenade dealers replace chip and drug dealers. An event of a panicked "escaped mental patient" being chased by a shady doctor [[FridgeHorror strongly hints]] that he's faking it for OrganLegging, although it may also be exactly what it looks like. A An [[EnforcedTrope almost certainly a necessity to get the game made and released mainstream]], back in the 90s.
Is there an issue? Send a MessageReason:
None


* ResignationsNotAccepted: The Extraction runs offered by Mr Johnsons involve an employee of one of the corps who wishes for a career chnage, but their employer disagrees and has imprisoned them in their office.

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* ResignationsNotAccepted: The Extraction runs offered by Mr Johnsons involve an employee of one of the corps who wishes for a career chnage, change, but their employer disagrees and has imprisoned them in their office.

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