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* {{Retcon}}: The idol group was originally called [=HARZiNA=], but the September 2020 update re-romanized the name to HAL[[JapaneseRanguage Z]][=iNA=].

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* {{Retcon}}: The idol group was originally called [=HARZiNA=], but the September 2020 update re-romanized the name to HAL[[JapaneseRanguage Z]][=iNA=].HA[[JapaneseRanguage L]][=ZiNA=].

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* FaceOfAnAngelMindOfADemon: [[spoiler:[=HARZiNA=] is an group of seven girls who all seem like your usual charismatic Japanese idols and are actually the embodiment of the SevenDeadlySins]].

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* FaceOfAnAngelMindOfADemon: [[spoiler:[=HARZiNA=] [[spoiler:[=HALZiNA=] is an group of seven girls who all seem like your usual charismatic Japanese idols and are actually the embodiment of the SevenDeadlySins]].



* IdolSinger: [=HARZiNA=] is a group of seven of them.

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* IdolSinger: [=HARZiNA=] [=HALZiNA=] is a group of seven of them.



* {{Leitmotif}}: Most of the non-[=HARZiNA=] playable characters each have one, indicated by the character being on the song art:

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* {{Leitmotif}}: Most of the non-[=HARZiNA=] non-[=HALZiNA=] playable characters each have one, indicated by the character being on the song art:



* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces an apocalyptic "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines for unclear reasons]].

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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] [[spoiler:[=HALZiNA=] announces an apocalyptic "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines for unclear reasons]].



** "Kimi to Mita Yume" has 666 notes on each of its Master charts. [[spoiler:Which is very fitting, as the song is by [=HARZiNA=], an group of idols who are actually demons.]]

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** "Kimi to Mita Yume" has 666 notes on each of its Master charts. [[spoiler:Which is very fitting, as the song is by [=HARZiNA=], [=HALZiNA=], an group of idols who are actually demons.]]



* ThePunishmentIsTheCrime: [[spoiler:[=HARZiNA=]]]'s idea of punishing people for their sins is to cast a Judgment "spell" of sorts onto the person, [[BrainwashedAndCrazy making them act on their sin to such an extreme degree that they become a danger to others]]; the only way to stop the person is to kill them.

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* ThePunishmentIsTheCrime: [[spoiler:[=HARZiNA=]]]'s [[spoiler:[=HALZiNA=]]]'s idea of punishing people for their sins is to cast a Judgment "spell" of sorts onto the person, [[BrainwashedAndCrazy making them act on their sin to such an extreme degree that they become a danger to others]]; the only way to stop the person is to kill them.



* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]] and its name is seven letters long, the versus matchup screen looks like two 7's laid against each other, and several charts feature the number 7 written in notes, usually Chain Notes.

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* {{Retcon}}: The idol group was originally called [=HARZiNA=], but the September 2020 update re-romanized the name to HAL[[JapaneseRanguage Z]][=iNA=].
* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, [=HARZiNA=] [=HALZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]] and its name is seven letters long, the versus matchup screen looks like two 7's laid against each other, and several charts feature the number 7 written in notes, usually Chain Notes.



* TheSlacker: Thor is rather lazy and only took up a job at KUROKAGE for money. When Ohgi introduces him to Vulca, who Thor is meant to take care of, Ohgi tries to convince him by saying that Thor can dump all his chores onto Vulca. [[spoiler:Thor's lazy attitude ends up drawing the attention of [=HARZiNA=], one of whom almost casts him with the Judgment of Sloth, but [[ScrewThisImOuttaHere he books it]] at the last second.]]

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* TheSlacker: Thor is rather lazy and only took up a job at KUROKAGE for money. When Ohgi introduces him to Vulca, who Thor is meant to take care of, Ohgi tries to convince him by saying that Thor can dump all his chores onto Vulca. [[spoiler:Thor's lazy attitude ends up drawing the attention of [=HARZiNA=], [=HALZiNA=], one of whom almost casts him with the Judgment of Sloth, but [[ScrewThisImOuttaHere he books it]] at the last second.]]



* WeHardlyKnewYe: [[spoiler:Matsutaro Inui]] is introduced in Chapter 9, but is only mentioned for most of the chapter and not seen because SOAT is looking for them. [[spoiler:By the time Yuito finds him, it turns out Inui is the gluttonous monster that's been rampaging at [=HARZiNA=] Dome and has to be {{Mercy Kill}}ed before he goes berserk again.]]

to:

* WeHardlyKnewYe: [[spoiler:Matsutaro Inui]] is introduced in Chapter 9, but is only mentioned for most of the chapter and not seen because SOAT is looking for them. [[spoiler:By the time Yuito finds him, it turns out Inui is the gluttonous monster that's been rampaging at [=HARZiNA=] [=HALZiNA=] Dome and has to be {{Mercy Kill}}ed before he goes berserk again.]]
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* BlindIdiotTranslation: The English translation is mostly passable, but makes odd capitalizations and grammatical choices here and there, especially in Story mode. It also has a habit of using the wrong gendered pronouns all the time.

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* BlindIdiotTranslation: The English translation is mostly passable, and is good enough if you're just playing for the gameplay, but makes odd capitalizations and grammatical choices here and there, especially in Story mode. It also has a habit of using the wrong gendered pronouns all the time.
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* GlassCannon: In Free Play mode, generally speaking the stronger the multiplier that a character gets when using their skill, or the more powerful their InterfaceScrew gimmick is, the more penalties they get when they miss notes. Or in some cases, so much as get a Hit or even a Burst!

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* GlassCannon: In Free Play mode, generally speaking the stronger the multiplier that a character gets when using their skill, or the more powerful their InterfaceScrew gimmick is, the more penalties higher the score penalty they get when they miss notes. Or in some cases, so much as get a Hit or even a Burst!
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* GlassCannon: In Free Play mode, generally speaking the stronger the multiplier that a character gets when using their skill, or the more powerful their InterfaceScrew gimmick is, the more penalties they get when they miss notes. Or in some cases, so much as get a Hit or even a Burst!
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Administrivia/NeedsWikiMagicLove, particularly in regards to the game's story and lore.

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Administrivia/NeedsWikiMagicLove, NeedsWikiMagicLove, particularly in regards to the game's story and lore.
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Administrivia/NeedsMoreWikiMagicLove, particularly in regards to the game's story and lore.

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Administrivia/NeedsMoreWikiMagicLove, Administrivia/NeedsWikiMagicLove, particularly in regards to the game's story and lore.
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NeedsMoreWikiMagicLove, particularly in regards to the game's story and lore.

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NeedsMoreWikiMagicLove, Administrivia/NeedsMoreWikiMagicLove, particularly in regards to the game's story and lore.
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NeedsMoreWikiMagicLove, particularly in regards to the game's story and lore.
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* TheImmodestOrgasm: "Don't Touch Me There" features samples of a woman moaning intensely in pleasure. Fittingly, it's used as the BossBattle theme against [[spoiler:Conni]], who guards the Pillar of Lust.
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* NintendoHard: Simple Mode is, well, simple enough to learn, with lanes of notes that you just need to press at the right time. Chaos Mode, however, instead puts notes all over a two-dimensional plane, and often throws polyrhythmic sections that feel like working on two entirely different tasks at the same time, much like the game's SpiritualPredecessor. There's no lifebar in Free Play mode at least, but don't expect good scores without lots of repetition and studying charts.

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* NintendoHard: Simple Mode is, well, simple enough to learn, with lanes of notes that you just need to press at the right time. Chaos Mode, however, instead puts notes all over a two-dimensional plane, and often throws polyrhythmic sections that feel like working on two entirely different tasks at the same time, much like the game's SpiritualPredecessor. There's no lifebar in Free Play mode at least, least nor is there a "ticket" system to limit how much you can play, but still, don't expect good scores without lots of repetition and studying charts.
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* NintendoHard: Simple Mode is, well, simple enough to learn, with lanes of notes that you just need to press at the right time. Chaos Mode, however, instead puts notes all over a two-dimensional plane, and often throws polyrhythmic sections that feel like working on two entirely different tasks at the same line, much like the game's SpiritualPredecessor. There's no lifebar in Free Play mode at least, but don't expect good scores without lots of repetition and studying charts.

to:

* NintendoHard: Simple Mode is, well, simple enough to learn, with lanes of notes that you just need to press at the right time. Chaos Mode, however, instead puts notes all over a two-dimensional plane, and often throws polyrhythmic sections that feel like working on two entirely different tasks at the same line, time, much like the game's SpiritualPredecessor. There's no lifebar in Free Play mode at least, but don't expect good scores without lots of repetition and studying charts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Simple Mode is, well, simple enough to learn, with lanes of notes that you just need to press at the right time. Chaos Mode, however, instead puts notes all over a two-dimensional plane, and often throws polyrhythmic sections that feel like working on two entirely different tasks at the same line, much like the game's SpiritualPredecessor. There's no lifebar in Free Play mode at least, but don't expect good scores without lots of repetition and studying charts.
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None


For those who are interested in the game's music, the offcial [=YouTube=] account for the game has a playlist of official song uploads [[https://www.youtube.com/watch?v=I1wDbw0w9Xk&list=PLB6O6TqmT7goEaPA0rhDDR0i_hDbJwBw_ here]].

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For those who are interested in the game's music, the offcial [=YouTube=] account for the game has a playlist of official song uploads [[https://www.youtube.com/watch?v=I1wDbw0w9Xk&list=PLB6O6TqmT7goEaPA0rhDDR0i_hDbJwBw_ com/playlist?list=PLB6O6TqmT7goEaPA0rhDDR0i_hDbJwBw_ here]].
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For those who are interested in the game's music, the offcial [=YouTube=] account for the game has a playlist of official song uploads [[https://www.youtube.com/watch?v=I1wDbw0w9Xk&list=PLB6O6TqmT7goEaPA0rhDDR0i_hDbJwBw_ here]].
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* AmbiguousGender: The game seems to make an effort to make it difficult to discern Johannes's gender. Johannes has a conventionally feminine appearance and is referred to as the "Woman of Couture", so one would naturally assume that they're a woman. However, they're routinely referred to with male pronouns and their name is a variant of "John". And if you unlock their bio at the Terminal, expecting an official answer on what gender they are, there are ''no'' gendered pronouns or even any singular uses of "they"; instead their name is used in place of any pronouns.

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* AmbiguousGender: AmbiguousGenderIdentity: The game seems to make an effort to make it difficult to discern Johannes's gender. Johannes has a conventionally feminine appearance and is referred to as the "Woman of Couture", so one would naturally assume that they're a woman. However, they're routinely referred to with male pronouns and their name is a variant of "John". And if you unlock their bio at the Terminal, expecting an official answer on what gender they are, there are ''no'' gendered pronouns or even any singular uses of "they"; instead their name is used in place of any pronouns.
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** In Challenge Mode, you may encounter songs with unique charts that are even harder than their Master charts. To make things even harder, Challenge Mode imposes a lifebar that decreases on a Hit or a Miss, and in later stages your opponent will start using their Skills to [[InterfaceScrew visually impair you]] (whereas in Free Play, there is no GameOver).

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** In Challenge Mode, you may encounter songs with unique charts that are even harder than their Master charts. To make things even harder, Challenge Mode imposes a lifebar that decreases on a Hit or a Miss, Miss (whereas in Free Play, there is no GameOver), and in later stages your opponent will start using their Skills to [[InterfaceScrew visually impair you]] (whereas in Free Play, there is no GameOver).you]].
Is there an issue? Send a MessageReason:
None


** In Challenge Mode, you may encounter songs with unique charts that are even harder than their Master charts. To make things even harder, Challenge Mode imposes a lifebar that decreases on a Hit or a Miss, and in later stages your opponent will start using their Skills to [[InterfaceScrew visually impair you]].

to:

** In Challenge Mode, you may encounter songs with unique charts that are even harder than their Master charts. To make things even harder, Challenge Mode imposes a lifebar that decreases on a Hit or a Miss, and in later stages your opponent will start using their Skills to [[InterfaceScrew visually impair you]].you]] (whereas in Free Play, there is no GameOver).

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No longer the case as there are multiple level 12 songs now.


** The difficulty scale appears to be out of 10 levels, as shown by the bar meter next to the difficulty number. However, the scale actually [[UpToEleven goes to 12]]. Only one song so far has charts at this level: "MAX SBY -428-".

to:

** The difficulty scale appears to be out of 10 levels, as shown by the bar meter next to the difficulty number. However, the scale actually [[UpToEleven goes to 12]]. Only one song so far has 12]].
** In Challenge Mode, you may encounter songs with unique
charts at this level: "MAX SBY -428-".that are even harder than their Master charts. To make things even harder, Challenge Mode imposes a lifebar that decreases on a Hit or a Miss, and in later stages your opponent will start using their Skills to [[InterfaceScrew visually impair you]].
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* CallingYourAttacks: Every time someone uses an ORGAN, they call out its name and its function:
** "PANCREAS! Break down the target!" or "PANCREAS! Break down the target [[KilledOffForReal permanently]]!" [[spoiler:or "PANCREAS! Break down myself!"]]
** "LUNG! Throw 'em out!"
** "CORNEA! Alter visual input!"
** "BLOOD! Rain thorns of red!"
** "LIVER! Release toxins!"
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* AmbiguousGender: The game seems to make an effort to make it difficult to discern Johannes's gender. Johannes has a conventionally feminine appearance and is referred to as the "Woman of Couture", so one would naturally assume that they're a woman. However, they're routinely referred to with male pronouns and their name is a variant of "John". And if you unlock their bio at the Terminal, expecting an official answer on what gender they are, there are ''no'' gendered pronouns or even any singular uses of "they", so even the possibility of Johannes being of non-binary gender is unaccounted for, as instead their name is used in place of any pronouns.

to:

* AmbiguousGender: The game seems to make an effort to make it difficult to discern Johannes's gender. Johannes has a conventionally feminine appearance and is referred to as the "Woman of Couture", so one would naturally assume that they're a woman. However, they're routinely referred to with male pronouns and their name is a variant of "John". And if you unlock their bio at the Terminal, expecting an official answer on what gender they are, there are ''no'' gendered pronouns or even any singular uses of "they", so even the possibility of Johannes being of non-binary gender is unaccounted for, as "they"; instead their name is used in place of any pronouns.

Added: 657

Changed: 118

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* AmbiguousGender: The game seems to make an effort to make it difficult to discern Johannes's gender. Johannes has a conventionally feminine appearance and is referred to as the "Woman of Couture", so one would naturally assume that they're a woman. However, they're routinely referred to with male pronouns and their name is a variant of "John". And if you unlock their bio at the Terminal, expecting an official answer on what gender they are, there are ''no'' gendered pronouns or even any singular uses of "they", so even the possibility of Johannes being of non-binary gender is unaccounted for, as instead their name is used in place of any pronouns.



* BlindIdiotTranslation: The English translation is mostly passable, but makes odd capitalizations and grammatical choices here and there, especially in Story mode. It also has a habit of using the wrong gendered pronouns all the time, most notably using the "he" series of pronouns for Johannes (who is explicitly nicknamed the "''Woman'' of Couture").

to:

* BlindIdiotTranslation: The English translation is mostly passable, but makes odd capitalizations and grammatical choices here and there, especially in Story mode. It also has a habit of using the wrong gendered pronouns all the time, most notably using the "he" series of pronouns for Johannes (who is explicitly nicknamed the "''Woman'' of Couture").time.
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None


* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]] and its name is seven letters long, and several charts feature the number 7 written in notes, usually Chain Notes.

to:

* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]] and its name is seven letters long, the versus matchup screen looks like two 7's laid against each other, and several charts feature the number 7 written in notes, usually Chain Notes.
Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: The game drops a few hints that [[spoiler:Vulca is actually a disguised Conni]]: their measurements are identical, their hairstyles and facial structures look very similar, and they're both voiced by the same ''seiyuu''.

to:

* {{Foreshadowing}}: The game drops a few hints that [[spoiler:Vulca is actually a disguised Conni]]: their measurements are identical, their hairstyles and facial structures look very similar, and they're Conni]], which is not formally revealed until the end of Chapter 10: [[spoiler:they both voiced by have the same measurements, hairstyles, and ''seiyuu''.]]
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* {{Foreshadowing}}: The game drops a few hints that [[spoiler:Vulca is actually a disguised Conni]]: their measurements are identical, their hairstyles and facial structures look very similar, and they're both voiced by the same ''seiyuu''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeHardlyKnewYe: [[spoiler:Matsutaro Inui]] is introduced in Chapter 9, but is only mentioned for most of the chapter and not seen because SOAT is looking for them. [[spoiler:By the time Yuito finds him, it turns out Inui is the gluttonous monster that's been rampaging at [=HARZiNA=] Dome and has to be {{Mercy Kill}}ed before he goes berserk again.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoroawaseNumber: "428" pops up in a few places, such as the title of "MAX SBY -428-". 428 can be read as "Shibuya" (as in the city in Tokyo).
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** There are a few dozen Easter Egg codes that are not related to the story, usually referring to staff members, types of alcoholic drinks, gameplay terminology, and common rhythm game jargon.

to:

** There are a few dozen Easter Egg codes that are not related to the story, usually referring to staff members, types of alcoholic drinks, gameplay terminology, and common rhythm game jargon. Three of them are required to unlock songs.
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** The notecounts for "Kimi to Mita Yume": Normal (both styles) has 247 notes referring to the phrase "24 hours a day, 7 days a week", Hard (both styles) has 428 notes which refers to NAOKI's birthday and which happens to be a GoroawaseNumber that means "Shibuya", and Master (both styles) has [[NumberOfTheBeast 666]] notes.

to:

** The notecounts for "Kimi to Mita Yume": Normal (both styles) has 247 notes referring to the phrase "24 hours a day, 7 days a week", Hard (both styles) has 428 notes which refers to NAOKI's birthday and which happens to be a GoroawaseNumber that means "Shibuya", "Shibuya" , and Master (both styles) has [[NumberOfTheBeast 666]] notes.
Is there an issue? Send a MessageReason:
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** The notecounts for "Kimi to Mita Yume": Normal (both styles) has 247 notes referring to the phrase "24 hours a day, 7 days a week", Hard (both styles) has 428 notes which refers to NAOKI's birthday, and Master (both styles) has [[NumberOfTheBeast 666]] notes.

to:

** The notecounts for "Kimi to Mita Yume": Normal (both styles) has 247 notes referring to the phrase "24 hours a day, 7 days a week", Hard (both styles) has 428 notes which refers to NAOKI's birthday, birthday and which happens to be a GoroawaseNumber that means "Shibuya", and Master (both styles) has [[NumberOfTheBeast 666]] notes.

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