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* SequelSong: "REDRAVE" to [[VideoGame/{{beatmania}} "RED ZONE"]], produced once again by NAOKI and Tatsh and featuring the same "speed rave" style.

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* SequelSong: "REDRAVE" to [[VideoGame/{{beatmania}} "RED ZONE"]], produced once again by NAOKI and Tatsh and featuring the same "speed rave" style.style.
* ToiletHumor: [[InconsistentDub Thor/Soul]]'s ORGAN is COLON, which fires a ''gas'' bomb, hence why he's so embarrassed about using it.
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** Yuito: "Transparent ZERO", notably the only theme song in the game with a vocalist of the opposite gender.

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** Yuito: "Transparent ZERO", notably the only theme song in the game with a vocalist of the opposite gender.ZERO"
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''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2019, and later got a global release with an English localization in January 2020; content updates are synchronized across all regions.

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''SEVEN's CODE'' ''[[https://www.sevenscode.jp/ SEVEN's CODE]]'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2019, and later got a global release with an English localization in January 2020; content updates are synchronized across all regions.
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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces a "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines for unexplained reasons]].

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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces a an apocalyptic "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines for unexplained reasons]].
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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces a "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines]].

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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces a "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines]].timelines for unexplained reasons]].
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* MindScrew: The plot starts off seeming routine enough, with Yuito and Isaac investigating an incident in a disused subway system. But then [[spoiler:[=HARZiNA=] announces a "Judgment" event wherein nobody can leave SEVEN's CODE and Yuito starts hopping from one body to another against his will, sometimes ending up in different time periods or timelines]].
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** Yuito: "Transparent ZERO", notably the only theme song in the gamewith a vocalist of the opposite gender.

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** Yuito: "Transparent ZERO", notably the only theme song in the gamewith game with a vocalist of the opposite gender.
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* {{Leitmotif}}: Each of the non-[=HARZiNA=] playable characters has one, indicated by the character being on the song art:
** Yuito: "Transparent ZERO", notably the only theme song in the gamewith a vocalist of the opposite gender.
** Isaac: "Secret Heaven"
** Mirai: "More and [=moRe=]"
** Johannes: "UNRE ALTER"
** Micah: "EMERALD JEALOUSY"
** Ohgi: "Be Born"
** Nire: "Pillar of Fire"
** Sayoko: "year of the wanter"
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** First there is the standard score system, which is used to decide the winner in matches. You gain points based on judgements and your current combo. Activating Skills will apply a ScoreMultiplier for notes hit while the Skill is active, sometimes requiring you to get a certain judgement or higher to get the multiplier. However, some characters, particularly those with larger multipliers, also lose points if they miss notes while the Skill is active.

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** First there is the standard score system, which is used to decide the winner in matches. You gain points based on judgements and your current combo. Activating Skills will apply a ScoreMultiplier for notes hit while the Skill is active, sometimes requiring you to get a certain judgement or higher to get the multiplier. However, some characters, particularly those with larger multipliers, also lose points if they miss notes (or in the case of certain characters, if they get a Burst or less) while the Skill is active.
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** First there is the standard score system, which is used to decide the winner in matches. You gain points based on judgements and your current combo.

to:

** First there is the standard score system, which is used to decide the winner in matches. You gain points based on judgements and your current combo. Activating Skills will apply a ScoreMultiplier for notes hit while the Skill is active, sometimes requiring you to get a certain judgement or higher to get the multiplier. However, some characters, particularly those with larger multipliers, also lose points if they miss notes while the Skill is active.
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** Clear Rate works much like in ''VideoGame/CrossBeats''. It is expressed as a percentage out of 100%, and hitting notes with a Fabulous, Critical, or Burst adds to your Clear Rate with a 3:3:2 ratio. ''Un''like in ''[=CxB=]'', there is no combo factor, meaning you won't lose up to 10% just for missing one note.

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** Clear Rate works much like in ''VideoGame/CrossBeats''. It is expressed as a percentage out of 100%, 100.00%, and hitting notes with a Fabulous, Critical, or Burst adds to your Clear Rate with a 3:3:2 ratio. ''Un''like in ''[=CxB=]'', there is no combo factor, meaning you won't lose up to 10% just for missing one note.
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** Clear Rate works much like in ''VideoGame/CrossBeats''. Hitting notes with a Fabulous, Critical, or Burst adds to your Clear Rate with a 3:3:2 ratio. ''Un''like in ''[=CxB=]'', there is no combo factor, meaning you won't lose up to 10% just for missing one note.

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** Clear Rate works much like in ''VideoGame/CrossBeats''. Hitting It is expressed as a percentage out of 100%, and hitting notes with a Fabulous, Critical, or Burst adds to your Clear Rate with a 3:3:2 ratio. ''Un''like in ''[=CxB=]'', there is no combo factor, meaning you won't lose up to 10% just for missing one note.
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* ScoringSystem:

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* ScoringSystem: ScoringPoints:
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* ScoringSystem:
** First there is the standard score system, which is used to decide the winner in matches. You gain points based on judgements and your current combo.
** Clear Rate works much like in ''VideoGame/CrossBeats''. Hitting notes with a Fabulous, Critical, or Burst adds to your Clear Rate with a 3:3:2 ratio. ''Un''like in ''[=CxB=]'', there is no combo factor, meaning you won't lose up to 10% just for missing one note.
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* ChargedAttack: Collect type. You build up the Skill gauge by hitting notes; when it's full, a yellow button appears in the top left corner so you can use your Skill. If you don't touch it after several seconds, the Skill will activate automatically.

Added: 567

Changed: 56

Removed: 280

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* CallBack: One of the [[PublicDomainSoundtrack classical song remixes]] is that of "Revolutionary Etude". NAOKI previously produced another arrangement of it (in collaboration with dj TAKA), "Kakumei", for ''VideoGame/DanceDanceRevolution''. It also has the same tempo (148 BPM).



* GuideDangIt: Two of the unlockable tracks require methods that are not hinted to in-game or mentioned on official social media accounts.

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* GuideDangIt: Two of the unlockable tracks require methods that are not only hinted to in-game or mentioned at on the official social media accounts.website:


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* ProductionThrowback:
** One of the [[PublicDomainSoundtrack classical song remixes]] is that of "Revolutionary Etude". NAOKI previously produced another arrangement of it (in collaboration with dj TAKA), "Kakumei", for ''VideoGame/DanceDanceRevolution''. It also has the same tempo (148 BPM).
** Entering "180"[[note]]"[=PARANOiA=]"[[/note]], "300"[[note]]"MAX 300"[[/note]], or "511"[[note]]"5.1.1."[[/note]] into the code terminal will give you a data file stating that the keyword you entered "reminds you of [music/BPM] [[VideoGame/{{BEMANI}} for some reason]]."
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* CallBack: One of the [[PublicDomainSoundtrack classical song remixes]] is that of "Revolutionary Etude". NAOKI previously produced another arrangement of it (in collaboration with dj TAKA), "Kakumei", for ''VideoGame/DanceDanceRevolution''. It also has the same tempo (148 BPM).
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The game features two distinct play styles, ''Simple'' and ''Chaos''. Simple mode features conventional lane-based gameplay, in which notes scroll towards the player in a "hallway" perspective (similar to ''VideoGame/GuitarHero'' and ''VideoGame/{{CHUNITHM}}'') and must be hit when they reach the judgement line at the bottom. Chaos mode basically picks up where ''CROSS×BEATS'' left off, featuring notes popping up on a two-dimensional plane that the player must hit at the correct time. Gameplay is mainly focused on one-on-one battles, with both players using special character skills to inflict {{Interface Screw}}s on the opponent while gaining {{Score Multiplier}}s for themselves.

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The game features two distinct play styles, ''Simple'' and ''Chaos''. Simple mode features conventional lane-based gameplay, in which notes scroll towards the player in a "hallway" perspective (similar to ''VideoGame/GuitarHero'' and ''VideoGame/{{CHUNITHM}}'') and must be hit when they reach the judgement line at the bottom. Chaos mode basically picks up where ''CROSS×BEATS'' left off, featuring notes popping up on a two-dimensional plane that with two guidelines coming from opposite directions, on which markers slide towards the player must notes; you hit at the correct time.note when the markers reach it. Gameplay is mainly focused on one-on-one battles, with both players using special character skills to inflict {{Interface Screw}}s on the opponent while gaining {{Score Multiplier}}s for themselves.



** To unlock "Party 4U", you have to [[spoiler:type "NUM.1000" into the code terminal.}}

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** To unlock "Party 4U", you have to [[spoiler:type "NUM.1000" into the code terminal.}}]]
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** To unlock "Party 4U", you have to [[spoiler:type "NUM.1000" into the code terminal.}}
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* PublicDomainSoundtrack: The game features a number of classical songs arranged into more modern genres.
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* SequelSong: "REDRAVE" to [[VideoGame/{{beatmania}} "RED ZONE"]], produced once again by NAOKI and Tatsh.

to:

* SequelSong: "REDRAVE" to [[VideoGame/{{beatmania}} "RED ZONE"]], produced once again by NAOKI and Tatsh.Tatsh and featuring the same "speed rave" style.
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* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, and [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]].

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* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, and [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]].SevenDeadlySins]].
* SequelSong: "REDRAVE" to [[VideoGame/{{beatmania}} "RED ZONE"]], produced once again by NAOKI and Tatsh.

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* BodySurf: [[spoiler:Every time a new chapter begins, Yuito finds himself involuntarily taking over the body of someone else.]]



* InappropriatelyCloseComrades: Yuito and his commander Mirai are dating, and even made a ''charter'' out of it to avoid charges of abuse or harassment.

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* InappropriatelyCloseComrades: Yuito and his commander Mirai are dating, and even made a ''charter'' out of it to avoid charges of abuse or harassment. [[spoiler:Thanks to misunderstandings caused by Yuito's unwilling {{Body Surf}}ing as well as Mirai being cast with the sin of Envy, this dies in the fifth chapter, when Yuito-as-Sayoko is forced to kill Mirai, who has gone on an envy-fuelled rampage.]]
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''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2019, and later got a global release with an English localization in January 2020.

to:

''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2019, and later got a global release with an English localization in January 2020.
2020; content updates are synchronized across all regions.
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** Yuito's ImageSong "Transparent ZERO" also has 666 notes on both of its Master charts.

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** Yuito's ImageSong {{Leitmotif}} "Transparent ZERO" also has 666 notes on both of its Master charts.

Added: 683

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%%
%% TODO: story mode details
%%



* RankInflation: The judgement ranks are, in order of lowest to highest: Miss, Hit, ''Burst'', ''Critical'', and ''Fabulous''.

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* NumberOfTheBeast:
** "Kimi to Mita Yume" has 666 notes on each of its Master charts. [[spoiler:Which is very fitting, as the song is by [=HARZiNA=], an group of idols who are actually demons.]]
** Yuito's ImageSong "Transparent ZERO" also has 666 notes on both of its Master charts.
* RankInflation: The judgement ranks are, in order of lowest to highest: Miss, Hit, ''Burst'', ''Critical'', and ''Fabulous''.''Fabulous''.
* RuleOfSeven: The number 7 routinely shows up throughout the game. There's the very title of the game itself, which is also the name of the city the game takes place in, and [=HARZiNA=] has seven members [[spoiler:who each represent one of the SevenDeadlySins]].
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* GuideDangIt: Two of the unlockable tracks require methods that are not hinted to in-game or on official social media accounts.

to:

* GuideDangIt: Two of the unlockable tracks require methods that are not hinted to in-game or mentioned on official social media accounts.
Is there an issue? Send a MessageReason:
None


The game features two distinct play styles, ''Simple'' and ''Chaos''. Simple mode features conventional lane-based gameplay, in which notes scroll towards the player in a "hallway" perspective (similar to ''VideoGame/GuitarHero'' and ''VideoGame/{{CHUNITHM}}'') and must be hit when they reach the judgement line at the bottom. Chaos mode basically picks up where ''CROSS×BEATS'', featuring notes popping up on a two-dimensional plane that the player must hit at the correct time. Gameplay is mainly focused on one-on-one battles, with both players using special character skills to inflict {{Interface Screw}}s on the opponent while gaining {{Score Multiplier}}s for themselves.

to:

The game features two distinct play styles, ''Simple'' and ''Chaos''. Simple mode features conventional lane-based gameplay, in which notes scroll towards the player in a "hallway" perspective (similar to ''VideoGame/GuitarHero'' and ''VideoGame/{{CHUNITHM}}'') and must be hit when they reach the judgement line at the bottom. Chaos mode basically picks up where ''CROSS×BEATS'', ''CROSS×BEATS'' left off, featuring notes popping up on a two-dimensional plane that the player must hit at the correct time. Gameplay is mainly focused on one-on-one battles, with both players using special character skills to inflict {{Interface Screw}}s on the opponent while gaining {{Score Multiplier}}s for themselves.
Is there an issue? Send a MessageReason:
None


''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2020, and later got a global release with an English localization in January 2020.

to:

''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2020, 2019, and later got a global release with an English localization in January 2020.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/23846_ext_03_en_0.png]]
''SEVEN's CODE'' is a RhythmGame developed by UNLIMITED [=STUDiO=] (notable for having Naoki Maeda of ''VideoGame/DanceDanceRevolution'' game as one of its founding members) and published by Applibot, for UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}}, as a SpiritualSuccessor to ''VideoGame/CrossBeats'', which was terminated in 2018. It was released in Japan in October 2020, and later got a global release with an English localization in January 2020.

The game features two distinct play styles, ''Simple'' and ''Chaos''. Simple mode features conventional lane-based gameplay, in which notes scroll towards the player in a "hallway" perspective (similar to ''VideoGame/GuitarHero'' and ''VideoGame/{{CHUNITHM}}'') and must be hit when they reach the judgement line at the bottom. Chaos mode basically picks up where ''CROSS×BEATS'', featuring notes popping up on a two-dimensional plane that the player must hit at the correct time. Gameplay is mainly focused on one-on-one battles, with both players using special character skills to inflict {{Interface Screw}}s on the opponent while gaining {{Score Multiplier}}s for themselves.
----
!!''SEVEN's CODE'' features examples of:
* CallAHitPointASmeerp: The four different note types are called Slash (flick), Chain (slide), Reflection (tap), and Charge (hold). Lampshaded in the EasterEgg keyword files, which outright refer to them by their more conventional names.
* FaceOfAnAngelMindOfADemon: [[spoiler:[=HARZiNA=] is an group of seven girls who all seem like your usual charismatic Japanese idols and are actually the embodiment of the SevenDeadlySins]].
* GuideDangIt: Two of the unlockable tracks require methods that are not hinted to in-game or on official social media accounts.
** To unlock "conflict" -- yes, as in the song by siromaru and cranky -- you have to [[spoiler:type "ALPACABEAM" into the code terminal.]]
** To unlock "Halcyon", you have to [[spoiler:type "A.14" into the code terminal.]]
* HarderThanHard: The difficulties are, in order of easiest to hardest: Normal, Hard, and ''Master''.
* InappropriatelyCloseComrades: Yuito and his commander Mirai are dating, and even made a ''charter'' out of it to avoid charges of abuse or harassment.
* RankInflation: The judgement ranks are, in order of lowest to highest: Miss, Hit, ''Burst'', ''Critical'', and ''Fabulous''.

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