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* GiantMook: Many, from adult Arachnoids to the Biomechanoids to ''BFE'''s Scrapjacks and Khnums.


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** This also applies to [[GiantMook Khnums]] and the [[PuppeteerParasite infested attack choppers]] in ''BFE'', which can only be damaged with explosive weapons.


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* PuppeteerParasite: An odd case in ''BFE'''s "Technopolyps", which infest machines rather then people- in this case, [[OhCrap attack helicopters.]] The first time you face one, [[ImmuneToBullets you lack weapons that can damage it]] and must use buildings to avoid it until you find a [[StuffBlowingUp Rocket Launcher.]]


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* TranslatorMicrobes: NETRICSA actively translates other languages for Sam. ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language). [[WildMassGuessing This is also presumably why]] Sam can talk to Gnaars, Mental and whoever else.

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* SentryGun: Rocket and plasma turrets in ''II''.

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* SentryGun: Rocket SentryGun:
**Rocket
and plasma turrets in ''II''.''II''.
**Minigun turrets in ''3''.

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* CuteMonsterGirl: The Hellchicks in II.



* CustomUniform: Sam doesn't wear the standard military uniform the redshirts do.
* CuteMonsterGirl: The Hellchicks in II.



* DropTheHammer: Sam's melee weapon in ''BFE'' is a sledgehammer.



* Pintsized Powerhouse: Some mooks can be seen scaled down quite a bit while retaining their combat strength. One of the most memorable is a stampede of rat-sized bulls in TSE.

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* Pintsized Powerhouse: PintsizedPowerhouse: Some mooks can be seen scaled down quite a bit while retaining their combat strength. One of the most memorable is a stampede of rat-sized bulls in TSE.



* RetCon: ''BFE'' performs one on the BackStory of the previous games. Sam was not [[TheChosenOne chosen]] to go back in time. [[spoiler: He was the [[spoiler:'' [[EverybodysDeadDave only guy left alive]]'' [[RightManInTheWrongPlace and close enough to get to the Timelock,]] [[JumpedAtTheCall and took it upon himself to jump through.]]

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* RetCon: ''BFE'' performs one on the BackStory of the previous games. Sam was not [[TheChosenOne chosen]] to go back in time. [[spoiler: He was the [[spoiler:'' [[EverybodysDeadDave only guy left alive]]'' [[RightManInTheWrongPlace and close enough to get to the Timelock,]] [[JumpedAtTheCall and took it upon himself to jump through.]]]]]]


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** In ''BFE'' Sam can use Duke's Mighty Boot.
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* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] [[PaintingTheFourthWall sprayed all over the camera.]] [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained [[LudicrousGibs gib]] at another enemy- [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]]

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* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] [[PaintingTheFourthWall sprayed all over the camera.]] [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained [[LudicrousGibs gib]] at another enemy- [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]] ]]
* DamnYouMuscleMemory: One ''BFE'' achievement requires you to refrain from sprinting, aiming down sights or manually reloading for an entire campaign runthrough. If you've played any recent shooter, the temptation is very hard to resist.
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* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue, weapons yellow and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.

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* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue, weapons yellow green and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
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* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue and weapons yellow. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.

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* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue and blue, weapons yellow.yellow and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.

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--> Sam: "[[OhCrap Uh oh.]]"

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--> Sam: "[[OhCrap ''[[OhCrap Uh oh.]]"]]''



* ChekhovsGunman: You know those [[SandWorm Sand Worms]] that keep trying to munch Sam if he wanders out into the desert? Well, they do that to ''anything,'' including the [[spoiler: FinalBoss, which gives you an opening to [[AttackItsWeakPoint attack his weak point!]]]]



--> "Oh, so you can turn things on now?"

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--> "Oh, ''Oh, so you can turn things on now?"now?''



--> Sam: "[[LampshadeHanging Could you guys maybe attack one at a time?]]"

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--> Sam: "[[LampshadeHanging ''[[LampshadeHanging Could you guys maybe attack one at a time?]]"time?]]''



--> Sam: "Why yes, as a matter of fact, I am."

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--> Sam: "Why ''Why yes, as a matter of fact, I am."''



* ThreatBackfire: A Gnaar threatens Sam that he will be [[ExactWords mooned.]] Sam isn't impressed, nor is he when [[spoiler: Mental's daughter reiterates the threat. Cue ''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit, prompting Sam to leap into the Timelock.]]
--> Sam: "[[PrecisionFStrike Oh fuck!]]"

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* ThreatBackfire: A Gnaar threatens Sam that he will be [[ExactWords mooned.]] Sam isn't impressed, nor is he when [[spoiler: Mental's daughter reiterates the threat. Cue ''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit, orbit,]] prompting Sam to leap into the Timelock.]]
--> Sam: "[[PrecisionFStrike ''[[PrecisionFStrike Oh fuck!]]" fuck!]]''
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* CatchPhrase: No particular phrase, but the word "serious" pops up quite a bit.


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* TemptingFate: "Are you serious?"
--> Sam: "Why yes, as a matter of fact, I am."


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* ThreatBackfire: A Gnaar threatens Sam that he will be [[ExactWords mooned.]] Sam isn't impressed, nor is he when [[spoiler: Mental's daughter reiterates the threat. Cue ''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit, prompting Sam to leap into the Timelock.]]
--> Sam: "[[PrecisionFStrike Oh fuck!]]"
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* [[spoiler: EverybodysDeadDave: ''BFE'']] wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']].

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* [[spoiler: EverybodysDeadDave: ''BFE'']] wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']].everybody'']]]].



* {{Expy}}: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to [[Doom's Mancubi and Hell Knights]], both in appearance and attacks.

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* {{Expy}}: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to [[Doom's {{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights]], Knights,]] both in appearance and attacks.

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In February 2011, Croteam announced a realistically-looking {{prequel}} called ''Serious Sam III: BFE''[[hottip:*:Before First Encounter]]. It came out 22/23 November 2011.

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In February 2011, Croteam announced a realistically-looking more realistic-looking {{prequel}} called ''Serious Sam III: BFE''[[hottip:*:Before First Encounter]]. It came out 22/23 November 2011. It is set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF [[RedShirt Redshirts]] to find a scientist who might know. [[ItGotWorse Things go rather sour from there.]]



* AdaptationInducedPlotHole: ''Second Encounter's'' opening cutscene was omitted from the [[UpdatedRerelease HD remake]], leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened.

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* AdaptationInducedPlotHole: ''Second Encounter's'' opening cutscene CutScene was omitted from the [[UpdatedRerelease HD remake]], leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened.



* AlliterativeName: Player characters available to choose.

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* AlliterativeName: Player All the player characters available to choose.



* ArmCannon: Biomechanoids in ''TFE'' and ''TSE''; Tank biomechanoids in ''II''.

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* AncientAstronauts: The Sirians. Most evident in ''BFE'', where you find their [[ElaborateUndergroundBase hidden facilities]] beneath ancient landmarks, like the Great Pyramid and the ruined cities of Karnak and Luxor. The way their stuff looks would seem to imply that the Egyptians adopted their aesthetic.
* ArmCannon: Biomechanoids in ''TFE'' ''TFE'', ''TSE'', and ''TSE''; ''BFE''; Tank biomechanoids in ''II''.''II''; Scrapjacks in ''BFE''.



* BadassNormal: Sam is a damn ''bounty hunter'' dragged into this mess.

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* BadassNormal: Sam is a damn ''bounty hunter'' an otherwise regular EDF trooper dragged into this mess.



* {{BFG}}: The Cannon. Not a HandCannon, a "technomagical" ''[[LiteralMetaphor Cannon]]'' [[LiteralMetaphor Cannon]] which fires uranium cannonballs no less. Great for taking out bulls and bio-mechs.

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* {{BFG}}: The Cannon. Not a HandCannon, a "technomagical" ''[[LiteralMetaphor Cannon]]'' [[LiteralMetaphor Cannon]] which fires uranium uranium-filled cannonballs no less. Great for taking out bulls and bio-mechs.



* [[spoiler:BitterSweetEnding:]] In ''BFE'', [[spoiler:Sam ends up defeating the powerful Ugh Zan I and gets to the timelock but Mental throws the moon at the Earth causing both to be destroyed.]]

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* [[spoiler:BitterSweetEnding:]] In ''BFE'', [[spoiler:Sam ends up defeating the powerful Ugh Zan I Ugh-Zan IV and gets to activates the timelock Timelock, (thus traveling back in time for ''TFE'') but Mental throws the moon at the Earth causing both to be destroyed.]]



* BorderPatrol: '''Serious Sam III''' has a nasty surprise for those who want to wander off to the desert.

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* BorderPatrol: '''Serious Sam III''' ''BFE'' has [[SandWorm a nasty surprise surprise]] for those who want to wander off to into the desert.



** [[AvertedTrope Averted]] for more weapons in ''BFE''. The pistol, assault rifle, and both shotguns need to be reloaded. Anything bigger does not.



*** When fighting a boss called Zum Zum:

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*** When fighting a boss called [[GiantSpaceFleaFromNowhere Zum Zum:Zum]]:



** ''BFE'' has a few breather sections, if not whole levels.



* CallBack: In ''BFE''. Or rather CallForward, due to TimeTravel. Echoing a sequence in ''TFE'', a lone Beheaded Kamikaze comes running over a hill. After taking him out, Sam utters a PostMortemOneLiner... only for a whole horde of them to come surging over that same hill.
--> Sam: "[[OhCrap Uh oh.]]"



* ClimaxBoss: Ugh Zan III.
* CoolShades: At first; gone by ''TSE'' and ''II''. Supposedly, [[MemeticMutation they will be back]] in ''BFE'', for this game being, as the title says, before ''The First Encounter''.

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* ClimaxBoss: Ugh Zan Ugh-Zan III.
* ClusterFBomb: Sam in ''BFE'', as part of the DarkerAndEdgier package. Not so in the earlier games.
* CoolShades: At first; gone by ''TSE'' and ''II''. Supposedly, [[MemeticMutation they will be They're back]] in ''BFE'', for this game being, as the title says, before ''The First Encounter''.



* CuteMonsterGirl: The Hellchicks in II

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* CuteMonsterGirl: The Hellchicks in IIII.
* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] [[PaintingTheFourthWall sprayed all over the camera.]] [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained [[LudicrousGibs gib]] at another enemy- [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]]
* DarkerAndEdgier: ''BFE'' compared to the rest of the series, due to being a {{Prequel}}, since YouCantThwartStageOne.



** ''BFE'' is full of these, most of the early bosses are only bosses because you lack more powerful weapons.



* DenserAndWackier: ''II'', compared to both ''TFE'' and ''TSE''. ''BFE'' is apparently going to be DarkerAndEdgier.

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* DenserAndWackier: ''II'', compared to both ''TFE'' and ''TSE''. ''BFE'' is apparently going the rest of the series.
* DoubleEntendre: On being told by Sam that he needs
to be DarkerAndEdgier.reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> "Oh, so you can turn things on now?"



* [[spoiler: EarthShatteringKaboom: [[DownerEnding Earth gets destroyed at the end of ''BFE'',]] by nothing short of Mental [[ColonyDrop dropping the moon on it.]] [[BittersweetEnding Sam made it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]



* EmergencyWeapon: Knife and Colts in ''TFE'' after the first level.

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* EmergencyWeapon: Knife and Colts Schofields in ''TFE'' after the first level.level. The same is mostly true for ''BFE'''s [[HandCannon Desert Eagle.]]



* [[spoiler: EverybodysDeadDave: ''BFE'']] wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']].



* {{Expy}}: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to [[Doom's Mancubi and Hell Knights]], both in appearance and attacks.



* {{Fireballs}}: Many enemies fire them.

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* {{Fireballs}}: Many enemies fire them.them, including ''BFE''s new enemies, the Khnums.



** [[spoiler: Ugh-Zan IV]] in ''BFE''.



* GatlingGood: The Minigun, the Chaingun and the Laser Gun.

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* GatlingGood: The Minigun, the Chaingun and the Laser Gun. This gets turned against the player in ''BFE'', where Gatling [[SentryGun Sentry Guns]] will target Sam if he enters their view. Funnily enough, he obtains ''his'' Gatling gun from one of these sentries.



* GunAccessories: ''BFE'''s new assault rifle, subbing in for the Thompson seen in previous games, features a holographic sight. It's ideal for picking off small enemies at range.



** The same goes for [[spoiler: Ugh-Zan IV]] in ''BFE''.



** ''BFE'', thankfully, has very little of this.



* InstantDeathRadius: Huge Lava Golem, Ugh Zan III, Alduran Reptiloid Highlander's Bride (with a HUGE instant death radius) and to some extent many medium-large enemies which have long-range main attack.
* InterfaceScrew: The Witch-Brides of Achriman will use telekenisis to slightly pixelate your screen, slow you down and then after a couple seconds, lift you into the air and throw you around.

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* InstantDeathRadius: Huge Lava Golem, Ugh Zan III, [[spoiler: Ugh-Zan IV,]] Alduran Reptiloid Highlander's Bride (with a HUGE instant death radius) and to some extent many medium-large enemies which have long-range main attack.
* InterfaceScrew: The Witch-Brides of Achriman in ''BFE'' will use telekenisis [[PsychicPowers telekinesis]] to slightly pixelate your screen, slow you down and then after a couple seconds, lift you into the air and throw you around.



** Several later levels of ''BFE'' can feel like this... but "The Guardian of Time" takes the cake.
--> Sam: "[[LampshadeHanging Could you guys maybe attack one at a time?]]"



** Ugh Zan III has four arms too.
* NeuralImplanting: An AI is surgically implanted into Sam's brain.

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** Ugh Zan III has four arms too.
too. [[spoiler: As does Ugh-Zan IV, though two of his are [[ArtificialLimbs cybernetic.]]]]
* NeuralImplanting: An AI AI, NETRICSA, is surgically implanted into Sam's brain.



** Happens in ''BFE'' at the beginning of "The Lost Temples of Nubia".



* OhCrap: Sam has a couple of these moments.



* OneManArmy: Sam.

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* OneManArmy: Sam.''Sam.'' It's almost an {{Understatement.}}



** [[spoiler: Ugh-Zan IV]] in ''BFE''.



* RetCon: ''BFE'' performs one on the BackStory of the previous games. Sam was not [[TheChosenOne chosen]] to go back in time. [[spoiler: He was the [[spoiler:'' [[EverybodysDeadDave only guy left alive]]'' [[RightManInTheWrongPlace and close enough to get to the Timelock,]] [[JumpedAtTheCall and took it upon himself to jump through.]]



* RuinsOfTheModernAge: Seen in some of ''BFE'''s early levels, set in Cairo.



* "TheWarSequence: The Game": Several, often punctuated with a voice aptly screaming '''[[http://www.youtube.com/watch?v=o46Rbcej5KU&feature=related "WAAAAAAAAR!!!"]]'''

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* "TheWarSequence: The Game": Several, ''Many.'' ''BFE'' has them often punctuated with a voice aptly screaming '''[[http://www.youtube.com/watch?v=o46Rbcej5KU&feature=related "WAAAAAAAAR!!!"]]'''
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* MightyGlacier: Ugh Zan III.

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* MightyGlacier: Ugh Zan III.III in ''TFE'' and [[spoiler:his father, Ugh Zan I]] in ''BFE''.
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edited the Border Patrol part

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** ''TFE'' and ''TSE'' make you slowly lose health and burn in the sun if you go too far out of open area levels.
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added another trope

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* [[spoiler:BitterSweetEnding:]] In ''BFE'', [[spoiler:Sam ends up defeating the powerful Ugh Zan I and gets to the timelock but Mental throws the moon at the Earth causing both to be destroyed.]]
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* BossDissonance: Mario type. Hordes of enemies (especially kleers) will mess you up, but the bosses are often easier due to the fact they are big, easy to hit, and have slow, easy to dodge attacks. Averted in ''BFE'', where the difficulty between bosses and levels is more even.
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That wasn\'t a rename, it was a deletion.

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* NoGearLevel:
** In ''TFE'', the player loses most of the ammo at the beginning of "Alley of the Sphinxes", save shotgun shells and cannonballs which is handwaved by having Sam being forced to drop the weapons and ammo due to weight in the desert in the level's introduction message. The XBOX port even disallows Sam to ride on a magic surfboard should only he arrive on the Alley.
** After completing each chapter in ''TSE'' or ''II'', you'll have only basic weapons remaining.
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* WarringWithoutWeapons:
** In ''TFE'', the player loses most of the ammo at the beginning of "Alley of the Sphinxes", save shotgun shells and cannonballs which is handwaved by having Sam being forced to drop the weapons and ammo due to weight in the desert in the level's introduction message. The XBOX port even disallows Sam to ride on a magic surfboard should only he arrive on the Alley.
** After completing each chapter in ''TSE'' or ''II'', you'll have only basic weapons remaining.
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* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue and weapons yellow. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
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* InterfaceScrew: The Witch-Brides of Achriman will use telekenisis to slightly pixelate your screen, slow you down and then after a couple seconds, lift you into the air and throw you around.
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* EmptyRoomUntilTheTrap: All over the damn place.



* GlassCannon: Some enemy cannons take only a few hits to kill.

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* GlassCannon: Some enemy cannons take only a few hits to kill.kill but will do massive damage to Sam.


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* VoiceWithAnInternetConnection: Quinn in ''BFE''.
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In February 2011, Croteam announced a realistically-looking {{prequel}} called ''Serious Sam III: BFE''[[hottip:*:Before First Encounter]].

to:

In February 2011, Croteam announced a realistically-looking {{prequel}} called ''Serious Sam III: BFE''[[hottip:*:Before First Encounter]]. It came out 22/23 November 2011.
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DON\'T WRITE IN FIRST PERSON. This is not an opinion forum or blog.


* MonsterClown: If those unicycling suicide clowns from II aren't creepy, then I don't know what is.

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* MonsterClown: If those The unicycling suicide clowns from II aren't creepy, then I don't know what is.''II''.
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* MonsterClown: If those unicycling suicide clowns from II aren't creepy, then I don't know what is.
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* CuteMonsterGirl: The Hellchicks in II
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** The "Serious Sam Help Line" series of trailers for ''BFE'' contain lots of these; at one point the operator tells someone who wants regenerating health to "stop being such a [[SoundEffectBleep f****** p****]]".
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->''"[[{{Turok}} Turok]]? [[DukeNukem Duke]]? [[HalfLife Freeman?]] All amateurs. I'm the only serious action hero around here!"''

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->''"[[{{Turok}} ->''"[[{{VideoGame/Turok}} Turok]]? [[DukeNukem Duke]]? [[HalfLife Freeman?]] All amateurs. I'm the only serious action hero around here!"''
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* BizarreSexualDimorphism: The council from ''II'' the brothers and sister appear to be from different races ''and'' species.
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* ChainsawGood: Against Gnaars and Marsh Hoppers and even Kleer Skeletons due to its significant length.

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* ChainsawGood: Against Gnaars and Marsh Hoppers and even Kleer Skeletons due to its significant length.length, though only available in the Xbox port for Serious Sam and beyond.
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* IdiotHero: Sam in ''II''
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Doesn\'t look brown to me


* RealIsBrown: ''TFE'' had predominantly sandstone palette, even if it was set in Egypt.
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* NintendoHard: The "Serious" difficulty setting.

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