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** ''Serious Sam Double D XXL'' (2013, [=X360/XBLA=], developed by Mommy's Best Games). An UpdatedRerelease of the above.

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** ''Serious [[/index]]''Serious Sam Double D XXL'' (2013, [=X360/XBLA=], developed by Mommy's Best Games). An UpdatedRerelease of the above.[[index]]
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updated wick with new namespace


** ''Serious Sam HD Gold Collection'', a UsefulNotes/{{Steam}} pack that includes the HD versions of ''TFE'' and ''TSE'' (including the ''Legend of the Beast'' and ''Serious 8'' DownloadableContent for the latter) and ''Revolution''.

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** ''Serious Sam HD Gold Collection'', a UsefulNotes/{{Steam}} Platform/{{Steam}} pack that includes the HD versions of ''TFE'' and ''TSE'' (including the ''Legend of the Beast'' and ''Serious 8'' DownloadableContent for the latter) and ''Revolution''.
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Crosswicking

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* ModularDifficulty: Several of the games offer modifiers that change the number of enemies, the health that enemies have, whether health or armor spawn, and whether you have infinite ammo or not. Truly unhinged players can attempt to play the later entries in the series with 11x the normal number of enemies that have 5x more health than normal.
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* AbnormalAmmo: The SBC Cannon, in order to give it the effective armor-piercing ability to cover that whole "Medieval Weapon" weakness, fires cannon balls loaded with '''non'''-depleted uranium.
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Promptly removed the "Goddammned Bats" entry I had added without much thought. Sorry about that.


* GoddammnedBats:
** Beheaded Kamikazes, as the name implies, are the iconic headless humanoid enemies that charge at the player while screaming. Despite their low health pool, screaming making them easy to find, and explosions damaging adjacent enemies, many people often find them obnoxious when they're paired alongside enemies that make it difficult to prioritize what should and shouldn't get killed first.
** Kleer Skeletons, despite often having lower health pools in more recent games, have been the target of much hatred due to CroTeam's tendency to spam hordes of them ad nauseam.
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* GoddammnedBats:
** Beheaded Kamikazes, as the name implies, are the iconic headless humanoid enemies that charge at the player while screaming. Despite their low health pool, screaming making them easy to find, and explosions damaging adjacent enemies, many people often find them obnoxious when they're paired alongside enemies that make it difficult to prioritize what should and shouldn't get killed first.
** Kleer Skeletons, despite often having lower health pools in more recent games, have been the target of much hatred due to CroTeam's tendency to spam hordes of them ad nauseam.
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* ''Serious Sam's Bogus Detour'' (2017, developed by [=CrackShell=]), another top-down shooter.

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* ''Serious Sam's Bogus Detour'' ''VideoGame/SeriousSamsBogusDetour'' (2017, developed by [=CrackShell=]), another top-down shooter.

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* GameBreakingBug: ''The First Encounter'' and ''The Second Encounter'' have [[https://www.youtube.com/watch?v=PpfpfDNFdvQ a floating-point imprecision issue]] that causes several weapons to become 50% slower for no apparent reason during approximately the second hour and hours 18-36 of a given save file, and utterly wrecks the gameplay at about 300 hours in.[[note]]Specifically, when the in-game seconds value (which starts at 0 in a new game, is preserved through saving and reloading, and increments only while actively in a level) is 4,096-8,192, 65,536-131,072, and 1,048,576-2,097,152.[[/note]] While almost nobody is actually going to reach that third time range by accident, the first is very common and the second is just close enough that a first-time campaign playthrough might hit it. The ''Revolutions'' remake fixes this issue.



* HarderThanHard: Serious difficulty gives more enemies than hard. Mental difficulty is identical to hard except that enemies become invisible. ''Revolutions'' introduces I Am Ugh-Zan, which uses Serious difficuty's enemy placement, boosts their combat stats, and randomly gives enemies a special modifier.

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* HarderThanHard: Serious difficulty gives more enemies than hard. Mental difficulty is identical to hard except that enemies become invisible. ''Revolutions'' introduces I Am Ugh-Zan, which uses Serious difficuty's difficulty's enemy placement, boosts their combat stats, and randomly gives enemies a special modifier.
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Cross-wicking from Kill Enemies To Open.

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* KillEnemiesToOpen: Many areas close behind Sam when he enters and only open the doors once the enemies are killed. In the ''First'' and the ''Second Encounter'', NETRICSA sometimes tells Sam to kill enemies after analyzing the shut door during combat.
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* NewWeaponTargetRange: When Sam obtains a new weapon, he's usually located in an area with enemies the weapon is useful against. For an example, kleer skeletons usually spawn when picking up a double shotgun or far-away enemies appear when sniper rifle is picked up.
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* MidairBobbing: Items in ''Serious Sam 1'' and ''2'' float while moving up and down.

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