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Trope was cut/disambiguated due to cleanup


* BonusBoss: The Faces, who also serve as a DualBoss. They're the same sprite as the one used by Carltron when he communicates with Horace's Twin through a wall. They can be found in Omnitopia by inputting a code. It's randomly generated for each game, too, so the code from your last file probably won't work. Solving the three switches puzzle turns off the security system.


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* OptionalBoss: The Faces serve as a DualBoss and are the same sprite as the one used by Carltron when he communicates with Horace's Twin through a wall. They can be found in Omnitopia by inputting a code. It's randomly generated for each game, too, so the code from your last file probably won't work. Solving the three switches puzzle turns off the security system.
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** The Hero's outfit bears sharp resemblance to Marty [=McFly=]'s clothing from ''Film/BackToTheFuture''. Given the theme of the game, it doesn't seem coincidental.

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** The Hero's outfit bears sharp resemblance to Marty [=McFly=]'s clothing from ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''. Given the theme of the game, it doesn't seem coincidental.
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The game stars a [[UnabashedBMovieFan B-movie-loving]] boy who stumbles upon an abandoned mansion on the outskirts of [[EverytownAmerica Podunk, U.S.A.]] After a mishap with a mysterious device, the boy and his {{canine companion}} get warped to Evermore, an artificial world which resembles a mash-up of various epochs in Earth history: prehistory, SwordAndSandal, TheMiddleAges, and finally {{Tomorrowland}}. He discovers four other people who are also trapped, the result of a bungled experiment 30 years ago. His goal becomes to explore this strange world and find a way to get everyone back to Podunk.

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The game stars a [[UnabashedBMovieFan B-movie-loving]] boy who stumbles upon an abandoned mansion on the outskirts of [[EverytownAmerica Podunk, U.S.A.]] After a mishap with a mysterious device, the boy and his {{canine companion}} get warped to Evermore, an artificial world which resembles a mash-up of various epochs in Earth history: prehistory, {{Prehistoria}}, SwordAndSandal, TheMiddleAges, and finally {{Tomorrowland}}. He discovers four other people who are also trapped, the result of a bungled experiment 30 years ago. His goal becomes to explore this strange world and find a way to get everyone back to Podunk.
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Renamed, cutting ZCEs, low-context potholes and non-examples.


The game stars a [[UnabashedBMovieFan B-movie-loving]] boy who stumbles upon an abandoned mansion on the outskirts of [[EverytownAmerica Podunk, U.S.A.]] After a mishap with a mysterious device, the boy and his {{canine companion}} get warped to Evermore, an artificial world which resembles a mash-up of various epochs in Earth history: OneMillionBC, SwordAndSandal, TheMiddleAges, and finally {{Tomorrowland}}. He discovers four other people who are also trapped, the result of a bungled experiment 30 years ago. His goal becomes to explore this strange world and find a way to get everyone back to Podunk.

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The game stars a [[UnabashedBMovieFan B-movie-loving]] boy who stumbles upon an abandoned mansion on the outskirts of [[EverytownAmerica Podunk, U.S.A.]] After a mishap with a mysterious device, the boy and his {{canine companion}} get warped to Evermore, an artificial world which resembles a mash-up of various epochs in Earth history: OneMillionBC, prehistory, SwordAndSandal, TheMiddleAges, and finally {{Tomorrowland}}. He discovers four other people who are also trapped, the result of a bungled experiment 30 years ago. His goal becomes to explore this strange world and find a way to get everyone back to Podunk.
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EMMM disambig


* BuildLikeAnEgyptian: The Great Pyramid dungeon in Antiqua mixes Egyptian architecture and snake-headed guardsmen with creepy [[EenieMeenieMinyMoai Easter Island-faced]] statues, giant stone fists trying to crush you, winged flying skulls, and lots of poison damage.

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* BuildLikeAnEgyptian: The Great Pyramid dungeon in Antiqua mixes Egyptian architecture and snake-headed guardsmen with creepy [[EenieMeenieMinyMoai Easter Island-faced]] Island-faced statues, giant stone fists trying to crush you, winged flying skulls, and lots of poison damage.
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Baleful Polymorph was renamed per TRS. Also fixing a tyop


* BalefulPolymorph: The Hero can kerp talking to the philosopher in Nobilia. He rants that everyone is a puppet of an invisible, "button-pushing overlord". This can be interpreted as either the player or Carltron. The game might prompt you to turn him into a goat, a chicken, or a basket to silence him; this can again be interpreted as willful cruelty by the player or Carltron changing reality to silence one of his critics.


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* ForcedTransformation: The Hero can keep talking to the philosopher in Nobilia. He rants that everyone is a puppet of an invisible, "button-pushing overlord". This can be interpreted as either the player or Carltron. The game might prompt you to turn him into a goat, a chicken, or a basket to silence him; this can again be interpreted as willful cruelty by the player or Carltron changing reality to silence one of his critics.
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Definitely a typo. Fixed.


** Evermore is teeming with spiders, but they're more annoying than threating, and poison isn't dangerous unless you're low on health to begin with. Once you get the Insect Incense in Gothica, their attacks simply do nothing. Cut to the final battle: if you unwittingly hurt the harmless cleaning robots, you'll be attacked by Dark Spiders who ignore the Incense, can do upwards of 250 damage, and have 6000 HP. Every time you destroy the robots, more spiders spawn, with an additional one being added each time you do. They ''do'' drop the most experience of any non-[[BossBattle boss]] enemy in the game, but that's not worth prolonging this fight.

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** Evermore is teeming with spiders, but they're more annoying than threating, and poison isn't dangerous unless you're low on health to begin with. Once you get the Insect Incense in Gothica, their attacks simply do nothing. Cut to the final battle: if you unwittingly hurt the harmless cleaning robots, you'll be attacked by Dark Spiders who ignore the Incense, can do upwards of 250 damage, and have 6000 600 HP. Every time you destroy the robots, more spiders spawn, with an additional one being added each time you do. They ''do'' drop the most experience of any non-[[BossBattle boss]] enemy in the game, but that's not worth prolonging this fight.

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* LostWoods: Gothica's Dark Forest, the forested valley between Ebon Keep and Ivor Tower. The correct path is marked by Greebles in the trees. The other paths are dead-ends, but there is an alchemist to find who will give you the One-Up formula and sell ingredients.

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* LostWoods: TheLostWoods: Gothica's Dark Forest, the forested valley between Ebon Keep and Ivor Tower. The correct path is marked by Greebles in the trees. The other paths are dead-ends, but there is an alchemist to find who will give you the One-Up formula and sell ingredients.







* MadScientist: Sydney Ruffleberg and his surface counterpart, Tinker.

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\n* %%* MadScientist: Sydney Ruffleberg and his surface counterpart, Tinker.
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* ProngsOfPoseidon: Vigor also hurls tridents at you.

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Not enough context to disambiguate


The [[ExcusePlot plot isn't as complex as it sounds,]] and the game is full of parodies of the genre, especially the path-of-least-resistance economic tropes: There's a whole segment with the boy hocking VendorTrash and haggling with merchants. Likewise, spending time in the boy's company is pretty entertaining, with the boy constantly comparing his predicaments to various (awful) movies, and his dog {{shapeshifting}} into various forms (wolf, greyhound, poodle, robot) depending on which locale they're in. It's strictly 1-player, unlike ''Secret'', though a 2-player [[GameMod hack]] for it exists.

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The [[ExcusePlot plot isn't as complex as it sounds,]] and the game is full of parodies of the genre, especially the path-of-least-resistance economic tropes: There's a whole segment with the boy hocking VendorTrash items and haggling with merchants. Likewise, spending time in the boy's company is pretty entertaining, with the boy constantly comparing his predicaments to various (awful) movies, and his dog {{shapeshifting}} into various forms (wolf, greyhound, poodle, robot) depending on which locale they're in. It's strictly 1-player, unlike ''Secret'', though a 2-player [[GameMod hack]] for it exists.
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* VideoGameCrueltyPotential: The Revive formula can be hard to level up since it requires the Dog to be KO'd and you hardly get any occasions to use it as his level grows higher and higher, eventually reaching a point where it becomes impossible for regular enemies to even hurt the Dog. Thankfully, there is a fast leveling method available: Turn on the lights in the Omnitopia Greenhouse, go there, allow the Dog to get eaten by a Flowering Death, use Revive, and then repeat until you run out of ingredients or the spell is maxed out.
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* AcceptableBreaksFromReality: Under normal circumstances, Alchemy requires the use of pure and precisely portioned ingredients as any impurities or preparation errors could result in serious and unintended consequences such as misfiring. In this game, any ingredients that you find out in the wild are clean enough and in sufficiently measured quantities to be usable.
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cut trope


* YouGottaHaveBlueHair: The denizens of Prehistoria have bright green hair and beards, which is probably how they can tell the Hero is not from there. "You are like Fire Eyes!"

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* YouGottaHaveBlueHair: The denizens of Prehistoria have bright green hair and beards, which is probably how they can tell the Hero is not from there. "You are like Fire Eyes!"
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-->--The Hero

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-->--The Hero
-->-- '''The Hero'''



Compared to ''Secret'' and other Square titles, the game itself is rather short. It's also [[NoSidepathsNoExplorationNoFreedom linear,]] with no {{side quest}}s, loads of BackTracking, and only one branching path (choosing whether to tackle the Great Pyramid or Hall of Collosia first). The biggest divergence from ''Secret'' is the VancianMagic system, known here as {{Alchemy|Is Magic}}. Throughout the game, you’ll be able to find or buy ingredients for spells, whether offensive or defensive; these range from the commonplace Oil, Water, Wax, Limestone, and Root to exotic ones like Ethanol, Brimstone, Dry Ice, and Meteorite. You learn new formulas by [[TalkToEveryone seeking out alchemists]] (some of whom can be tough to find) and assembling the necessary parts. Use a formula enough times, and it will level up in effectiveness, similar to ''Secret''.

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Compared to ''Secret'' and other Square titles, the game itself is rather short. It's also [[NoSidepathsNoExplorationNoFreedom linear,]] with no {{side quest}}s, loads of BackTracking, and only one branching path (choosing whether to tackle the Great Pyramid or Hall of Collosia first). The biggest divergence from ''Secret'' is the VancianMagic system, known here as {{Alchemy|Is Magic}}. Throughout the game, you’ll you'll be able to find or buy ingredients for spells, whether offensive or defensive; these range from the commonplace Oil, Water, Wax, Limestone, and Root to exotic ones like Ethanol, Brimstone, Dry Ice, and Meteorite. You learn new formulas by [[TalkToEveryone seeking out alchemists]] (some of whom can be tough to find) and assembling the necessary parts. Use a formula enough times, and it will level up in effectiveness, similar to ''Secret''.
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moderator restored to earlier version
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* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. It got panned: not because it was a bad game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.

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* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. It got panned: It's not because it was a bad game, but it was billed as the sequel to a great ''great'' game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.
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* YearOutsideHourInside: Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests. Thirty years later, when the Hero finds them, they're not any older, and comment in the ending that life will be much different now.

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* YearOutsideHourInside: Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests. Thirty years later, when the Hero finds them, they're not any older, and comment in the ending that life in the real world will be much different now.
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* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. It got panned:not because it was a bad game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.

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* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. It got panned:not panned: not because it was a bad game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.

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** Alchemy. It really is a novel idea, but in practice isn't very effective. Individual formulas take a long time to level up, and ingredients can get pricey, so players will be inclined to save their cash and stick with what they have rather than stock up on a new ingredient type for a new formula. The game offers Heal, Cure, Defend, Hard Ball, and Flash in the opening world before you even get your third weapon, and they cover the Hero's strategic needs, i.e. healing, raising defense, and attacking. Later, Crush and Fireball equates to better firepower, and their ingredients are common in Antiqua and Gothica. Then there are utility formulas like Revive, Miracle Cure, and Barrier. But beyond Antiqua, new attack formulas just don't scale well against increasingly-powerful enemies, and the assorted healing formulas are unnecessary since Heal is cheaper and leveled-up already.

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** Alchemy. It really is a novel idea, but in practice isn't very effective. Individual formulas take a long time to level up, and ingredients can get pricey, so players will be inclined to save their cash and stick with what they have rather than stock up on a new ingredient type for a new formula. The game offers Heal, Cure, Defend, Hard Ball, and Flash in the opening world before you even get your third weapon, and they cover the Hero's strategic needs, i.e. healing, raising defense, and attacking. Later, Crush and Fireball equates equate to better firepower, and their ingredients are common in Antiqua and Gothica. Then there are utility formulas like Revive, Miracle Cure, and Barrier. But beyond Antiqua, new attack formulas just don't scale well against increasingly-powerful powerful enemies, and the assorted healing support formulas are unnecessary since Heal is cheaper and leveled-up already.



* ABoyAndHisX: It's just a little wire-haired terrier in the beginning. When the pair reunite in Prehistoria, the Dog has mutated into a huge, hulking cave wolf instead. He keeps changing as you travel between the worlds/regions. He can handle himself in a fight, and tends to inflict more damage than his master in melee mode; you'll probably find yourself setting his AI to passive so he doesn't kill-steal. He can also sniff out chests and Alchemy ingredients on the ground that are invisible to the Hero, but he can't pick up or use items (so Alchemy is out of the question for him). Unlike his owner, the Dog only requires one piece of armor, and upgrades can be found in every region. You'd never have made it to the end of the journey without the Dog.

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* ABoyAndHisX: It's just a little wire-haired terrier in the beginning. When the pair reunite in Prehistoria, the Dog has mutated into a huge, hulking cave wolf instead. He keeps changing as you travel between the worlds/regions. He can handle himself in a fight, and fight. And he tends to inflict more damage than his master in melee mode; you'll probably find yourself setting his AI to passive so he doesn't kill-steal. He can also sniff out chests and Alchemy ingredients on the ground that are invisible to the Hero, but he can't pick up or use items (so Alchemy is out of the question for him). Unlike his owner, the Dog only requires one piece of armor, and upgrades can be found in every region. You'd never have made it to the end of the journey without the Dog.



** Cecil Harvey from ''VideoGame/FinalFantasyIV'' shows up as a shopkeeper in Ebon Keep, and makes references to his adventures. He will lower the price of his wares if the Hero recognizes which game he's from.

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** Cecil Harvey from ''VideoGame/FinalFantasyIV'' shows up as a shopkeeper in Ebon Keep, and makes references to his adventures. He will lower the price of his wares if the Hero recognizes which what game he's from.



* DefeatEqualsExplosion: Yay, we beat the raptor. Who promptly exploded into flames. This makes a little more sense once you learn that Evermore was supposed to be a paradise before Carltron filled it with animatronic monsters. Presumably the pirates are androids, too. [[BloodlessCarnage (They explode once defeated.)]] Carltron has a squad of these chrome raptors patrolling the tubeways of his city.

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* DefeatEqualsExplosion: Yay, we beat the raptor. Who promptly exploded into flames. This makes a little more sense once you learn that Evermore was supposed to be a paradise before Carltron filled it with animatronic monsters. Presumably Presumably, the pirates are androids, too. [[BloodlessCarnage (They explode once defeated.)]] Carltron has a squad of these chrome raptors patrolling the tubeways of his city.



** For some reason, the cells in Ivor Tower contain refugees from other time periods: a Viper, a Minitaur, and one of Carltron's Mecha Dusters from the beginning of the game. The cells in Ebon Keep contain a Raptor and another attack droid. Higher up in the castle, the stained glass windows come to life and spawn Vipers, Mad monks, and other anachronisms. This is some type of "security system" conjured up by Tinker.

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** For some reason, the cells in Ivor Tower contain refugees from other time periods: a Viper, a Minitaur, and one of Carltron's Mecha Dusters from the beginning of the game. The cells in Ebon Keep contain a Raptor and another attack droid. Higher up in the castle, the stained glass stained-glass windows come to life and spawn Vipers, Mad monks, and other anachronisms. This is some type of "security system" conjured up by Tinker.



** Ruffleberg is stuck doing forced labor, devising new monsters from his control center in space. Otherwise Carltron threatens to shut off the planet and kill everybody.
** Strong Heart, the chief alchemist and advisor to Elizabeth, is being held captive inside a cocoon in the Bugmuck. The Hero has to free him with the Spider Claw, which is won by beating Thraxx.
* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. Ultimately, this worked against the game's favor: it got panned because it was a good game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.

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** Ruffleberg is stuck doing forced labor, devising new monsters from his control center in space. Otherwise Otherwise, Carltron threatens to shut off the planet and kill everybody.
** Strong Heart, the chief alchemist and advisor to Elizabeth, is being held captive inside a cocoon in the Bugmuck. The Hero has to free him with the Spider Claw, which is won by beating Thraxx.
* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. Ultimately, this worked against the game's favor: it got panned because it was a good game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.
Thraxx.



* DolledUpInstallment: So, just what was the "secret" of Evermore? Marketing. The game's original title was just ''Evermore''; "Secret of" was tacked on to cash in on the success of ''Secret of Mana'', as well as the recycling of the RingMenu and typeface. It got panned:not because it was a bad game, but was billed as the sequel to a great game. People walked in with expectations of things (multiplayer, magic, more weapons) that simply weren't there. Worse, when Square opted not to localize ''VideoGame/TrialsOfMana'' into English, most fans mistakenly believed that the decision was made to avoid competition with ''Evermore''.



* TheEndOrIsIt: A post-credits scene shows Carltron still scheming and up to his old tricks. It's also implied that the world of Evermore still exists in some way. At least, the machine to send people there still exists. The developers actually were interested in a sequel, but poor sales scrapped those plans.

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* TheEndOrIsIt: A post-credits scene shows Carltron still scheming and up to his old tricks. It's also implied that the world of Evermore still exists in some way. At least, the machine to send people there still exists. The developers actually were interested in a sequel, but poor sales scrapped quashed those plans.



** Numerous items are {{permanently missable|content}} and certain Alchemy formulas are hard to find. Speed is very well-hidden in a secret passage in the Volcano. Sting requires you to navigate to a specific spot in an impossibly huge desert with no landmarks. Fire Power is in a hidden passageway inside Ivor Tower which only the Dog can enter. Apart from Sting, all of these formulas are permanently missable. The game never exactly goes out of its way to tell you how many formulas are in the game or give any other indication of how to find them, so it's possible to play through the game not even know these formulas exist in the first place. (The only hint that Speed exists was in the instruction manual. The screenshots also gave at least some context on where to find it.)

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** Numerous items are {{permanently missable|content}} and certain Alchemy formulas are hard to find. Speed is very well-hidden in a secret passage in the Volcano. Sting requires you to navigate to a specific spot in an impossibly huge desert with no landmarks. Fire Power is in a hidden passageway inside Ivor Tower which only the Dog can enter. Apart from Sting, all of these formulas are permanently missable. The game never exactly goes out of its way to tell you how many formulas are in the game or give any other indication of how to find them, so it's possible to play through the game not even know without knowing these formulas exist in the first place. (The only hint that Speed exists was in the instruction manual. The screenshots also gave at least some context on where to find it.)



* HailfirePeaks: The Volcano is split into three parts: a lava pool which requires you to Levitate rocks to form bridges and unblock tunnels, a strange cooling system which is full of rushing water, and a giant boiler room which maintains the temperature. Too low and the plateau freezes solid; too high and the volcano erupts.

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* HailfirePeaks: The Volcano is split into three parts: a lava pool which requires you to Levitate rocks to form bridges and unblock tunnels, a strange cooling system which is full of rushing water, and a giant boiler room which maintains the temperature. Too low and the plateau freezes solid; too high and the volcano erupts.



* HedgeMaze: Chessboard Plateau. The hedges aren't that hard to navigate, but they are packed with enemies. On top of that, you have to escape a forest maze afterward.

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* HedgeMaze: Chessboard Plateau. The hedges aren't that hard to navigate, but they are packed with enemies. On top of that, you have enemies, and the Hero has to escape a forest maze afterward.



* HomingBoulders: In the Desert, the Hero is barraged by malevolent tumbleweeds. This stuff doesn't just defy the laws of physics by rolling against the wind; it actively ''chases'' the Hero, and absolutely will not turn aside until it has collided with him. After it has either landed a hit or been deflected, it blows away in random directions. This is actually typical of smaller enemies in the game, like spiders: they'll run up, attack you, then run off.

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* HomingBoulders: In the Desert, the Hero is barraged by malevolent tumbleweeds. This stuff doesn't just defy the laws of physics by rolling against the wind; it actively ''chases'' the Hero, and absolutely will not turn aside until it has collided with him. After it has either landed a hit or been deflected, it blows away in random directions. This is actually also typical of smaller enemies in the game, like spiders: they'll run up, attack you, then run off.



* JustifiedTutorial: A health bar appears once Carltron sics his attack bots on you, so you know you're in quite for a ride. These things can't actually harm you, just knock you backward (unlike the upcoming raptor fight), so you can't lose. Players will also notice a percentage meter which is ticking up. Waiting for it to fill to 100% will result in a powerful projectile attack; otherwise the Hero will just swing the bazooka wildly, which inflicts a fraction of the damage.

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* JustifiedTutorial: A health bar appears once Carltron sics his attack bots on you, so you know you're in quite for a ride. These things can't actually harm you, just knock you backward (unlike the upcoming raptor fight), so you can't lose. Players will also notice a percentage meter which is ticking up. Waiting for it to fill to 100% will result in a powerful projectile attack; otherwise otherwise, the Hero will just swing the bazooka wildly, which inflicts a fraction of the damage.



* MagikarpPower: The Spear-type weapons are impossibly hard to use in close-quarters combat, but quickly become overpowered once they gain a level. It's a long polearm weapon which the Hero wields in the worst way possible: to deliver incredibly short-range attacks that will usually get him killed in the process. But once he learns how to throw it...

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* MagikarpPower: The Spear-type weapons are impossibly hard to use in close-quarters combat, but quickly become overpowered once they gain a level. It's a long polearm weapon polearm, which the Hero wields in the worst way possible: to deliver incredibly short-range attacks that will usually get him killed in the process. But once he learns how to throw it...



** The more desiarable charms can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item and never see it again. The merchants around the world who trade those items will offer you something different if the Hero already has what they'd normally offer. So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have. A merchant in Ivor Tower will sell back all of the charms the Hero traded in Nobilia for reasonably cheap. They're only lost forever if the Hero doesn't pick them up before finishing Gothica, whereupon the citizens move back to Ebon Keep.

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** The more desiarable more-desirable charms can be acquired in multiple places if you miss them, but it's still very easy to accidentally trade the wrong item and never see it again. The merchants around the world who trade those items will offer you something different if the Hero already has what they'd normally offer. So not only can certain trade items be lost forever, but which ones you can lose depends on which ones you already have. A merchant in Ivor Tower will sell back all of the charms the Hero traded in Nobilia for reasonably cheap. They're only lost forever if the Hero doesn't pick them up before finishing Gothica, whereupon the citizens move back to Ebon Keep.



* ReactorBoss: In an inversion, the Hero fights Magmar in the Volcano Core, which consists of a mess of pipes and a boiler. Elizabeth's Twin threatens to turn off the heat and trigger an ice age in Prehistoria. After she loses, the twin turns up the heat in frustration, and volcano blows up, anyway. But the temperature on the plateau stays the same, and the Hero and his Dog are blown out the volcano cone to safety.

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* ReactorBoss: In an inversion, the Hero fights Magmar in the Volcano Core, which consists of a mess of pipes and a boiler. Elizabeth's Twin threatens to turn off the heat and trigger an ice age in Prehistoria. After she loses, the twin turns up the heat in frustration, and volcano blows up, anyway. But the temperature on the plateau stays the same, and the Hero and his Dog are blown out of the volcano cone to safety.



** The Hero's outfit bears sharp resemblance to Marty [=McFly=]'s clothing from ''Film/BackToTheFuture''. Given the theme of the game, it doesn't seem coincidental.

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** The Hero's outfit Hero bears a sharp resemblance to Marty [=McFly=]'s clothing [=McFly=] from ''Film/BackToTheFuture''. Given the theme of the game, it doesn't seem coincidental.



** Great Pyramid has a section filled with collapsible bridges. This is standard fare for video games; but once these collapse, they're gone -- forever. This leads to unwinnable situations if [[EscapeRope the Hero uses an item or formula to escape]] before defeating the dungeon's mini-boss; he'll be unable to retrace his steps, and thus locked out of completing the dungeon. If you're unlucky enough to save while outside, then your save file will be rendered useless.
** The room before Verminator is inescapable and inhabited by nothing but rats that are worth [[AntiGrinding a piddling 4 EXP each.]] If the Hero is underleveled, and you saved right before this boss, then this fight is as good as unwinnable. Funny enough, this boss can be skipped altogether by utilizing a glitch in the previous area; but if the Heto enters his room, then the game will lock the door and will not open it until the code signifying that he's beaten the boss goes through. Since the Verminator doesn't appear if you've used the glitch, it will be impossible to initiate this code and thus unlock the door, and the player will be forced to reset.

to:

** Great Pyramid has a section filled with collapsible bridges. This is standard fare for video games; but games. But once these they collapse, they're gone -- forever. This leads to unwinnable situations if [[EscapeRope the Hero uses an item or formula to escape]] before defeating the dungeon's mini-boss; he'll be unable to retrace his steps, and thus locked out of completing the dungeon. If you're unlucky enough to save while outside, then your save file will be rendered useless.
** The room before Verminator is inescapable and inhabited by nothing but rats that are worth [[AntiGrinding a piddling 4 EXP each.]] If the Hero is underleveled, and you saved right before this boss, then this fight is as good as unwinnable. Funny enough, this boss can be skipped altogether by utilizing a glitch in the previous area; but if the Heto Hero enters his room, then the game will lock the door and will not open it until the code signifying that he's beaten the boss goes through. Since the Verminator doesn't appear if you've used the glitch, it will be impossible to initiate this code and thus unlock the door, and the player will be forced to reset.



** The Hero can interrupt the philosoper's rant by turning him into a "basket-case", literally. The basket will remain like that ''forever'', and his captive audience will applaud the Hero for getting the old guy to shut up. If the Hero spares him, the philosopher offers [[VideogameCaringPotential a nice present,]] instead.

to:

** The Hero can interrupt the philosoper's philosopher's rant by turning him into a "basket-case", literally. The basket will remain like that ''forever'', and his captive audience will applaud the Hero for getting the old guy to shut up. If the Hero spares him, the philosopher offers [[VideogameCaringPotential a nice present,]] instead.
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* BalefulPolymorph: The Hero can kerp talking to the philosopher in Nobilia. He rants that everyone is a puppet of an invisible, "button-pushing overlord". This can be interpreted as either the player or Carltron. The game might prompt you to turn him into a goat, a chicken, or a basket to silence him; this can again be interpreted as willful cruelty by the player or Carltron changing reality to silence one of his critics.

to:

* BalefulPolymorph: The Hero can kerp keep talking to the philosopher in Nobilia. He rants that everyone is a puppet of an invisible, "button-pushing overlord". This can be interpreted as either the player or Carltron. The game might prompt you to turn him into a goat, a chicken, or a basket to silence him; this can again be interpreted as willful cruelty by the player or Carltron changing reality to silence one of his critics.
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* BoringButPractical: Of the three weapon categories, the axe. Swords are the first weapon found in any chapter. You train with them the longest, and they're the easiest to use, but they're typically weaker than the axe in said region. Spears are the most powerful in their respective chapters, but the Hero's small stature limits their use to ranged charged attacks. Axes make the Hero lunge forward, so they have a pretty good range, but without him directly in harm's way. Admittedly, the animation is a little slower, and the Lv. 2 attack leaves a lot to be desired.

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* BoringButPractical: Of the three weapon categories, the axe. Swords are the first weapon found in any chapter. You train with them the longest, and they're the easiest to use, but they're typically weaker than the axe in said region. Spears are the most powerful in their respective chapters, but the Hero's small stature limits their use to ranged charged attacks. Axes make the Hero lunge forward, so they have a pretty good range, but without putting him directly in harm's way. Admittedly, the animation is a little slower, and the Lv. 2 attack leaves a lot to be desired.
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* BattleBoomerang: Oddly used not by the Hero as in ''Secret'', but by a Nobilian gladiator. It's one of his long-range attacks.

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* BattleBoomerang: Oddly used not Notequipped by the Hero Hero, as in ''Secret'', but by a Nobilian gladiator. It's one of his long-range attacks.



* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly not the final map in the game, as the Hero needs to leave and then return with a battery needed to [[LockedDoor recharge the transporter to Carltron's room.]] Luckily, the Professor provides the Hero with a shuttlepod which docks at the lab, so there is no need to traverse the station twice.

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* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly is, oddly, not the final map in the game, as the Hero needs to leave and then return with a battery needed to [[LockedDoor recharge the transporter to Carltron's room.]] Luckily, the Professor provides the Hero with a shuttlepod which docks at the lab, so there is no need to traverse the station twice.
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** In 2021, it was found via a RAM viewer that the Gourd does something: it increases the amount of Jewels (the currency in Antiqua) you obtain from Ceramic Pots from Nobilia's marketplace. While Ceramic Pots can be traded for other things, but it's primarily used as a loot box. However, the amount of Jewels you get is still pretty small so it doesn't make it any less useless.
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Added DiffLines:

* MundaneObjectAmazement: Prehistoria Talons are considered historical relics in Omnitopia that have more value than Nobilia Gems and Gothica Coins.
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Merged per TRS


* UnwinnableByMistake:

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* UnwinnableByMistake:UnintentionallyUnwinnable:
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** The developer mentioned in the blurb also mentioned that the fake Queen Bluegarden's demise was a rather obscure reference to ''WesternAnimation/CountDuckula'', specifically to the Crow Brothers. The four criminals were always trying to climb to the castle hoping to steal anything of value but FailureIsTheOnlyOption. A running gag was that every time they fell down, we heard three thuds and after a {{beat}} a fourth. The fake Bluegarden does the same, only replacing the four thud with an explosion.
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* InevitableTournament: The Colosseum in Nobilia, where you face chariot-racing gladiator Vigor [[TheMagnificent the Indestructible]]!

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* InevitableTournament: The Colosseum in Nobilia, where you face chariot-racing gladiator Vigor [[TheMagnificent the Indestructible]]!Indestructible!]]



* MagikarpPower: The Spear-type weapons are impossibly hard to use in close quarters combat (i.e. Lv. 1 attacks), but very quickly get overpowered after you gain a level. It's a long polearm weapon which the Hero wields in the worst way possible: to deliver incredibly short-range attacks that will usually get him killed in the process. But once he learns how to throw it...

to:

* MagikarpPower: The Spear-type weapons are impossibly hard to use in close quarters combat (i.e. Lv. 1 attacks), close-quarters combat, but very quickly get become overpowered after you once they gain a level. It's a long polearm weapon which the Hero wields in the worst way possible: to deliver incredibly short-range attacks that will usually get him killed in the process. But once he learns how to throw it...



** There's a lot the Hero can miss in this game without even realizing it. Probably the worst offender is Gothica as a whole: the alleyway shops close once the Hero kills Mungola, the castle doors lock once he return the worker's key, and if he open the wrong chest in one of the houses, he won't meet Lance or get the Alchemy formula of the same name.

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** There's a lot the Hero can miss in this game without even realizing it. Probably the worst offender is Gothica as a whole: the alleyway shops close once the Hero kills Mungola, the castle doors lock once he return returns the worker's key, and if he open opens the wrong chest in one of the houses, he won't meet Lance or get the Alchemy formula of the same name.
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The [[ExcusePlot plot isn't as complex as it sounds]], and the game is full of parodies of the genre, especially the path-of-least-resistance economic tropes: There's a whole segment with the boy hocking VendorTrash and haggling with merchants. Likewise, spending time in the boy's company is pretty entertaining, with the boy constantly comparing his predicaments to various (awful) movies, and his dog {{shapeshifting}} into various forms (wolf, greyhound, poodle, robot) depending on which locale they're in. It's strictly 1-player, unlike ''Secret'', though a 2-player [[GameMod hack]] for it exists.

Compared to ''Secret'' and other Square titles, the game itself is rather short. It's also [[NoSidepathsNoExplorationNoFreedom linear]], with no {{side quest}}s, loads of BackTracking, and only one branching path (choosing whether to tackle the Great Pyramid or Hall of Collosia first). The biggest divergence from ''Secret'' is the VancianMagic system, known here as {{Alchemy|Is Magic}}. Throughout the game, you’ll be able to find or buy ingredients for spells, whether offensive or defensive; these range from the commonplace Oil, Water, Wax, Limestone, and Root to exotic ones like Ethanol, Brimstone, Dry Ice, and Meteorite. You learn new formulas by [[TalkToEveryone seeking out alchemists]] (some of whom can be tough to find) and assembling the necessary parts. Use a formula enough times, and it will level up in effectiveness, similar to ''Secret''.

to:

The [[ExcusePlot plot isn't as complex as it sounds]], sounds,]] and the game is full of parodies of the genre, especially the path-of-least-resistance economic tropes: There's a whole segment with the boy hocking VendorTrash and haggling with merchants. Likewise, spending time in the boy's company is pretty entertaining, with the boy constantly comparing his predicaments to various (awful) movies, and his dog {{shapeshifting}} into various forms (wolf, greyhound, poodle, robot) depending on which locale they're in. It's strictly 1-player, unlike ''Secret'', though a 2-player [[GameMod hack]] for it exists.

Compared to ''Secret'' and other Square titles, the game itself is rather short. It's also [[NoSidepathsNoExplorationNoFreedom linear]], linear,]] with no {{side quest}}s, loads of BackTracking, and only one branching path (choosing whether to tackle the Great Pyramid or Hall of Collosia first). The biggest divergence from ''Secret'' is the VancianMagic system, known here as {{Alchemy|Is Magic}}. Throughout the game, you’ll be able to find or buy ingredients for spells, whether offensive or defensive; these range from the commonplace Oil, Water, Wax, Limestone, and Root to exotic ones like Ethanol, Brimstone, Dry Ice, and Meteorite. You learn new formulas by [[TalkToEveryone seeking out alchemists]] (some of whom can be tough to find) and assembling the necessary parts. Use a formula enough times, and it will level up in effectiveness, similar to ''Secret''.



* AllTheWorldsAreAStage: Omnitopia features numerous enemies from the past three worlds, or at least UndergroundMonkey variants: Raptors, Rimsalas, Aquagoth's Tentacles, [[RatStomp Rats]], the killer plants, and mosquitoes all appear. The final battle brings back the Bad Boy and Dark Toaster (evil copies of your heroes) and Magmar. Even the background is full of reminders of past levels, with images of Thraxx's face, machines shaped like Aegis, and the Volcano boiler reappearing as scenery.

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* AllTheWorldsAreAStage: Omnitopia features numerous enemies from the past three worlds, or at least UndergroundMonkey variants: Raptors, Rimsalas, Aquagoth's Tentacles, [[RatStomp Rats]], {{Rat|Stomp}}s, the killer plants, and mosquitoes all appear. The final battle brings back the Bad Boy and Dark Toaster (evil copies of your heroes) and Magmar. Even the background is full of reminders of past levels, with images of Thraxx's face, machines shaped like Aegis, and the Volcano boiler reappearing as scenery.



** The Laser Lance and Atom Smasher. During most chapters, the sword is the weakest weapon, the axe is the middle ground, and the spear is the strongest. The three Omnitopia chapter weapons are all equal with a 50 attack rating. The Hero got the Neutron Blade at the start of the chapter and has lokely been using it the most so far, and you only get these two weapons just before returning to Evermore for the Energy Core for the final boss melee, so there's little room to use them and build them up either. In the end, they will both prove quite useless, since all three weapons have equal attack power, but swords get a bonus from the Silver Sheath whether you have it or not (due to a bug), meaning the Neutron Blade will be your strongest weapon no matter what.

to:

** The Laser Lance and Atom Smasher. During most chapters, the sword is the weakest weapon, the axe is the middle ground, and the spear is the strongest. The three Omnitopia chapter weapons are all equal with a 50 attack rating. The Hero got the Neutron Blade at the start of the chapter and has lokely likely been using it the most so far, and you only get these two weapons just before returning to Evermore for the Energy Core for the final boss melee, so there's little room to use them and build them up either. In the end, they will both prove quite useless, since all three weapons have equal attack power, but swords get a bonus from the Silver Sheath whether you have it or not (due to a bug), meaning the Neutron Blade will be your strongest weapon no matter what.



** When the Hero finally returns to Omnitopia, he finds himself in a Junkyard. He'll rreturn here at the very end of the game to activate a teleporter to Carltron's lair.

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** When the Hero finally returns to Omnitopia, he finds himself in a Junkyard. He'll rreturn return here at the very end of the game to activate a teleporter to Carltron's lair.



* BlindMistake: An old lady in the vair ents mistakes the Dog for a furry child and gives him a [[MasterKey skeleton key]] to the castle. Later on, we meet a castle guard who mentions that his wife has poor eyesight and tumbled into one of the vents one day, never to return.

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* BlindMistake: An old lady in the vair ents air vents mistakes the Dog for a furry child and gives him a [[MasterKey skeleton key]] to the castle. Later on, we meet a castle guard who mentions that his wife has poor eyesight and tumbled into one of the vents one day, never to return.



* DefeatEqualsExplosion: Yay, we beat the raptor. Who promptly exploded into flames. This makes a little more sense once you learn that Evermore was supposed to be a paradise before Carltron filled it with animatronic monsters. Presumably the pirates are androids, too. ([[BloodlessCarnage They explode once defeated.]]) Carltron has a squad of these chrome raptors patrolling the tubeways of his city.

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* DefeatEqualsExplosion: Yay, we beat the raptor. Who promptly exploded into flames. This makes a little more sense once you learn that Evermore was supposed to be a paradise before Carltron filled it with animatronic monsters. Presumably the pirates are androids, too. ([[BloodlessCarnage They [[BloodlessCarnage (They explode once defeated.]]) )]] Carltron has a squad of these chrome raptors patrolling the tubeways of his city.



* TheFerryMan: There is an undead ferryman who will ferry you to Nobilia, "the jewel of the Desert of Doom"... in exchange for one Amulet of Annihilation. (Cost: [[NoHeroDiscount ten thousand gems.]]) He's chatty for a skeleton, constantly remarking on the desert scenery like a tour bus captain.

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* TheFerryMan: There is an undead ferryman who will ferry you to Nobilia, "the jewel of the Desert of Doom"... in exchange for one Amulet of Annihilation. (Cost: [[NoHeroDiscount (Cost: ten thousand gems.]]) )]] He's chatty for a skeleton, constantly remarking on the desert scenery like a tour bus captain.



* UselessItem: The Magic Gourd, acquired at the end of the Nobilia market segment, serves absolutely no purpose other than to deprive you of a valuable Chocobo Egg which increases your Max HP by 45. You can at least trade for another Chocobo Egg further down the line, and it does allow you to have [[HundredPercentCompletion all of the charms on a single save file]], if that's important to you.

to:

* UselessItem: The Magic Gourd, acquired at the end of the Nobilia market segment, serves absolutely no purpose other than to deprive you of a valuable Chocobo Egg which increases your Max HP by 45. You can at least trade for another Chocobo Egg further down the line, and it does allow you to have [[HundredPercentCompletion all of the charms on a single save file]], file,]] if that's important to you.
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** Reflect: It reflects magic. The problem is, by the time the Hero gets it, it's only useful on an optional boss. He can learn Barrier not long before Reflect becones available, and Barrier negates all damage anyway.

to:

** Reflect: It reflects magic. The problem is, by the time the Hero gets it, it's only useful on an optional boss. He can learn Barrier not long before Reflect becones becomes available, and Barrier negates all damage anyway.



* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly not the final map in the game, as the Hero needs to leave and then return with a battery needed to [[LockedDoor recharge the transporter to Carltron's room.]] Luckily, the Professor provides the Heto with a shuttlepod which docks at the lab, so there is no need to traverse the station twice.

to:

* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly not the final map in the game, as the Hero needs to leave and then return with a battery needed to [[LockedDoor recharge the transporter to Carltron's room.]] Luckily, the Professor provides the Heto Hero with a shuttlepod which docks at the lab, so there is no need to traverse the station twice.



** Getting the Lance formula requires the Heto to enter an otherwise nondescript room and leave without opening the chests; which he'd know if he spoke to Lance's wife downstairs, and didn't just loot the entire house in haste.

to:

** Getting the Lance formula requires the Heto Hero to enter an otherwise nondescript room and leave without opening the chests; which he'd know if he spoke to Lance's wife downstairs, and didn't just loot the entire house in haste.



* WakeUpCallBoss: Thraxx. Up until the Hero meet him, every enemy attack can be dodged. Thraxx will hit you for 5 HP and massive recoil each time the Hero damages his heart. (So using alchemy at a distance won't protect the Hero or his Dog.) He'll also use three attacks that can target both charactets anywhere in the arena, two of which are unavoidable, and each deals high damage. To top it all off, the Hero can only carry 6 Healing Leaves, and he probably cpuldn't afford get a full load of dog Biscuits in town.
* WarmupBoss: The initial Raptor boss battle. If the Hero is successful in fighting off the raptors at the crash site, he'll win some free stuff, but if he fails [[EarlyGameHell (and he very likely will),]] he'll get dragged to safety by the Dog and continue on with the plot.

to:

* WakeUpCallBoss: Thraxx. Up until the Hero meet meets him, every enemy attack can be dodged. Thraxx will hit you for 5 HP and massive recoil each time the Hero damages his heart. (So using alchemy at a distance won't protect the Hero or his Dog.) He'll also use three attacks that can target both charactets characters anywhere in the arena, two of which are unavoidable, and each deals high damage. To top it all off, the Hero can only carry 6 Healing Leaves, and he probably cpuldn't afford get a full load of dog Biscuits in town.
* WarmupBoss: The initial Raptor boss battle. If the Hero is successful in fighting fending off the raptors Raptors at the crash site, he'll win some free stuff, but if he fails [[EarlyGameHell (and he very likely will),]] he'll get dragged to safety by the Dog and continue on with the plot.
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Moved this bit to Mileage tab.


* FlashbackEffects: The prologue is told in [[DeliberatelyMonochrome mnochrome.

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* FlashbackEffects: The prologue is told in [[DeliberatelyMonochrome mnochrome. monochrome.]]



* ATasteOfPower: The Bazooka is the first weapon you obtain in the game, but you only get to use it for one fight and then it gets destroyed in the escape pod crash after you leave Omnitopia. Cecil, of all people, recovers it during his travels and repairs it before you reach Ebon Keep.

to:

* ATasteOfPower: The Bazooka is the first weapon you obtain obtained in the game, but you the Hero only get gets to use it for one fight and then it gets once before it's destroyed in the escape shuttle pod crash after you leave Omnitopia. crash. Cecil, of all people, recovers it during his travels and repairs it sometime before you reach the Hero reaches Ebon Keep.



* ThirstyDesert: The Desert of Doom. Without exploiting a glitch, you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical, flat plains of desert, fending off tumbleweeds while constantly healing to mend the desert's periodic health drain.
* ThoseMagnificentFlyingMachines: Tinker offers the player one he invented, the Windwalker, to revisit other regions.
* TimedMission: A non-lethal one as soon as you set foot in Nobilia. You only have a brief span of time to window-shop before the market closes for plot progression reasons.

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* ThirstyDesert: The Desert of Doom. Without exploiting a glitch, you the Hero will have to walk, which will take upwards of 15 minutes. 15 minutes walking of trekking across identical, flat plains of desert, fending off tumbleweeds while constantly healing to mend the desert's periodic health drain.
* ThoseMagnificentFlyingMachines: Tinker offers the player Hero one he invented, the Windwalker, to revisit other regions.
* TimedMission: A non-lethal one as soon as you set the Hero sets foot in Nobilia. You He only have has a brief span of time to window-shop before the market closes for plot progression reasons.



* TheUnfought: You never actually fight Carltron, or any of the robot twins. Instead, they each preside over a fight with a much-bigger monster.

to:

* TheUnfought: You The Hero never actually fight fights Carltron, or any of the robot twins.Evil Twins. Instead, they each preside over a fight with a much-bigger monster.



** Great Pyramid has a section filled with collapsible bridges. This is standard fare for video games; but once these collapse, they're gone -- forever. This leads to unwinnable situations if [[EscapeRope you use an item or formula to escape]] before defeating the dungeon's mini-boss; you'll be unable to retrace your steps, and thus locked out of completing the dungeon. If you're unlucky enough to save while outside, then your save file will be rendered useless.
** The room before Verminator is inescapable and inhabited by nothing but rats that are worth [[AntiGrinding a piddling 4 EXP each]]. If you're underleveled and saved right before the boss, then the fight with him is as good as unwinnable. Funny enough, this boss can be skipped altogether by utilizing a glitch in the previous area; but if you enter his room, then the game will lock the door and will not open it until the code signifying that you've beaten the boss goes through. Since the Verminator doesn't appear if you've used the glitch, it will be impossible to initiate this code and thus unlock the door, and the player will be forced to reset.

to:

** Great Pyramid has a section filled with collapsible bridges. This is standard fare for video games; but once these collapse, they're gone -- forever. This leads to unwinnable situations if [[EscapeRope you use the Hero uses an item or formula to escape]] before defeating the dungeon's mini-boss; you'll he'll be unable to retrace your his steps, and thus locked out of completing the dungeon. If you're unlucky enough to save while outside, then your save file will be rendered useless.
** The room before Verminator is inescapable and inhabited by nothing but rats that are worth [[AntiGrinding a piddling 4 EXP each]]. each.]] If you're underleveled the Hero is underleveled, and you saved right before the this boss, then the this fight with him is as good as unwinnable. Funny enough, this boss can be skipped altogether by utilizing a glitch in the previous area; but if you enter the Heto enters his room, then the game will lock the door and will not open it until the code signifying that you've he's beaten the boss goes through. Since the Verminator doesn't appear if you've used the glitch, it will be impossible to initiate this code and thus unlock the door, and the player will be forced to reset.



** Reflect: It reflects magic. The problem is, by the time you get it, it's only useful on an optional boss. And shortly before you get it, you can acquire Barrier, which negates all damage anyway.
** Nitro: The most powerful attack formula in the game. The problem is that by the time you get it, you're a half an hour away from fighting the final boss, tops. Rendering it even more useless is that the ingredients needed to use it can only be bought from two separate merchants in two different regions, so the game is actively discouraging you from using it too much.

to:

** Reflect: It reflects magic. The problem is, by the time you get the Hero gets it, it's only useful on an optional boss. And shortly He can learn Barrier not long before you get it, you can acquire Barrier, which Reflect becones available, and Barrier negates all damage anyway.
** Nitro: The most powerful attack formula in the game. The problem is that by the time you get the Hero gets it, you're he's a half an hour half-hour away from fighting the final boss, tops. Rendering it even more useless is that the ingredients needed to use it can only be bought from two separate merchants in two different regions, so the game is actively discouraging you from using it too much.



** There's two alchemy ingredients you can't buy normally: Dry Ice and Meteorite. Meteorites are traded by the shady figure in Antiqua who tried to hawk you an Amulet of Annihilation. You can't acquire any more pieces of Dry Ice in the game than the ones you pick up. However, the funny thing is that they're used only for the Call Up formula, which produces a Call Bead.
* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly not the final map in the game, as you'll need to leave and then return with the power source needed to [[LockedDoor unlock the transporter to Carltron's room]]. Luckily, the Professor provides you with a shuttlepod to dock at the lab, so you don't have to traverse the station twice.

to:

** There's two Two alchemy ingredients you can't buy be bought normally: Dry Ice and Meteorite. Meteorites are traded by the shady figure in Antiqua who tried to hawk you an Amulet of Annihilation. You There is a set amount of Dry Ice planted throughout the game, and the Hero can't acquire any more pieces of Dry Ice in the game than the ones you pick up.replenish it. However, the funny thing is that they're used only for the Call Up formula, which produces a Call Bead.
* TheVeryDefinitelyFinalDungeon: Omnitopia is the oddly not the final map in the game, as you'll need the Hero needs to leave and then return with the power source a battery needed to [[LockedDoor unlock recharge the transporter to Carltron's room]]. room.]] Luckily, the Professor provides you the Heto with a shuttlepod to dock which docks at the lab, so you don't have there is no need to traverse the station twice.



** Interrupt the philosoper's rant by turning him into a "basket-case." (Get it?) He will remain like that ''forever'', and his captive audience will applaud you for getting him to shut up. The philosopher gives you a nice present [[VideogameCaringPotential if you spare him]], though.
** Getting the Lance formula requires you to enter an otherwise nondescript room and leave without opening the chests; which you'd know if you spoke to Lance's wife downstairs, and didn't just loot the entire house in your haste.
** In a rather funny twist of events, if you kill the cleaning robots during the final battle, you'll face a Dark Spider as the next wave of monsters spawn, with an additional spider each time you kill the cleaners. These little bastards will ignore your bug repellent and kill you with a vengeance.
* WakeUpCallBoss: Thraxx. Up until you meet him, every enemy attack can be dodged. Thraxx will hit you for 5 HP and massive recoil each time you damage his heart. (So using alchemy at a distance won't protect you.) He'll also use three attacks that can target you anywhere in the arena, two of which are unavoidable, and each deals high damage. To top it all off, you can only carry 6 Healing Leaves, and you probably didn't get a full load of dog Biscuits in town. Your best hope is that the surrounding Maggots drop Leaves or give you enough experience to level up, which restores all of your health.
* WarmupBoss: The initial raptor boss battle. If you're successful in fighting off the raptors at the crash site, you get some free stuff, but if you fail ([[EarlyGameHell and you likely will fail]]), you get dragged to safety by the Dog and continue on with the plot.

to:

** Interrupt The Hero can interrupt the philosoper's rant by turning him into a "basket-case." (Get it?) He "basket-case", literally. The basket will remain like that ''forever'', and his captive audience will applaud you the Hero for getting him the old guy to shut up. The If the Hero spares him, the philosopher gives you a nice present offers [[VideogameCaringPotential if you spare him]], though.
a nice present,]] instead.
** Getting the Lance formula requires you the Heto to enter an otherwise nondescript room and leave without opening the chests; which you'd he'd know if you he spoke to Lance's wife downstairs, and didn't just loot the entire house in your haste.
** In a rather funny twist of events, if you kill the Hero 'kills' the cleaning robots robot during the final battle, you'll showdown, he'll face a Dark Spider as the next wave of monsters spawn, with an additional spider each time you kill the cleaners. a cleaner is destroyed. These little bastards will ignore your bug repellent Bug Repellent and kill you the Hero with a vengeance.
* WakeUpCallBoss: Thraxx. Up until you the Hero meet him, every enemy attack can be dodged. Thraxx will hit you for 5 HP and massive recoil each time you damage the Hero damages his heart. (So using alchemy at a distance won't protect you.the Hero or his Dog.) He'll also use three attacks that can target you both charactets anywhere in the arena, two of which are unavoidable, and each deals high damage. To top it all off, you the Hero can only carry 6 Healing Leaves, and you he probably didn't cpuldn't afford get a full load of dog Biscuits in town. Your best hope is that the surrounding Maggots drop Leaves or give you enough experience to level up, which restores all of your health.
town.
* WarmupBoss: The initial raptor Raptor boss battle. If you're the Hero is successful in fighting off the raptors at the crash site, you get he'll win some free stuff, but if you fail ([[EarlyGameHell and you he fails [[EarlyGameHell (and he very likely will fail]]), you will),]] he'll get dragged to safety by the Dog and continue on with the plot.



** The Omnitopia robots, which come with code names like I8-PI and IM-L8.

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** The Omnitopia robots, which who come with code names like I8-PI and IM-L8.

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