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The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020.
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The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
Is there an issue? Send a MessageReason:
None


The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
Is there an issue? Send a MessageReason:
None


The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
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None


The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] was announced at [=GamesCom=]. [=GamesCom=] 2010. However, on December, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
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** In ''Call of Pripyat'', you need to find "tools" in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like ''S.T.A.L.K.E.R.'' where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.

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** In ''Call of Pripyat'', you need to find "tools" in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like ''S.T.A.L.K.E.R.'' where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.
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* GlassCannon: Mercs wear light armor and are only slightly more durable than veteran Bandits, however they're equipped with good quality NATO assault rifles and can perforated you pretty quickly unless you have heavy armor.

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* GlassCannon: Mercs wear light armor and are only slightly more durable than veteran Bandits, however they're equipped with good quality NATO assault rifles and can perforated perforate you pretty quickly unless you have heavy armor.armor equipped.
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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars (given that it was a Soviet project, there was probably some [[SovietSuperscience "Take over the world for communism"]]-type motivation in there as well, at least at first), moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.

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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars (given that it was a Soviet project, there was probably some [[SovietSuperscience "Take over the world for communism"]]-type motivation in there as well, at least at first), moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.
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Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges all of the games together into one large non-linear sandbox. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]]. ''Call of Chernobyl'' itself has gotten a re-release under the label ''ANOMALY''. It is a complete, stand-alone version, unlike [=CoC=] which requires an install of ''Call of Pripyat'' to play, and it runs on an updated X-Ray Engine that has been brought into 64-bit for increased performance and stability. It can be found [[https://www.moddb.com/mods/stalker-anomaly here]], and it has quite a collection of mods itself. Due to licensing issues with the games, the original source code is freeware, so ''ANOMALY'' can be downloaded for free regardless of if you own any of the STALKER titles. As such, it can be a good, risk-free way of trying out the games, but bear in mind the plot is non-canon, and it is recommended you at least play ''Shadow of Chernobyl'' to understand the story.

to:

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges all of the games together into one large non-linear sandbox. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]]. ''Call of Chernobyl'' itself has gotten a re-release under the label ''ANOMALY''. It is a complete, stand-alone version, unlike [=CoC=] which requires an install of ''Call of Pripyat'' to play, and it runs on an updated X-Ray Engine that has been brought into 64-bit for increased performance and stability. It can be found [[https://www.moddb.com/mods/stalker-anomaly here]], and it has quite a collection of mods itself. Due to licensing issues with the games, the original source code is freeware, so ''ANOMALY'' can be downloaded for free regardless of if you own any of the STALKER ''STALKER'' titles. As such, it can be a good, risk-free way of trying out the games, but bear in mind the plot is non-canon, and it is recommended you at least play ''Shadow of Chernobyl'' to understand the story.
Is there an issue? Send a MessageReason:
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Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, S.T.A.L.K.E.R. 2 was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020.

to:

Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, S.''S.T.A.L.K.E.R. 2 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020.
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Spacing


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* ArtisticLicenseNuclearPhysics: Radiation is treated as evil mud that will kill you if you forget to wash it off, either with magical anti-radiation pills or drinking enough vodka. Obviously, gameplay-wise, this beats dying a slow, hideous death for going the wrong way.

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* ArtisticLicenseNuclearPhysics: Radiation is treated as evil mud that will kill you if you forget to wash it off, either with [[AntiRadiationDrug magical anti-radiation pills or drinking enough vodka.vodka]]. Obviously, gameplay-wise, this beats dying a slow, hideous death for going the wrong way.
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' ''Film/Stalker1979'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.
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* EarlyGameHell: In ''Shadow of Chernobyl'' especially, since unless you know where to look, all you'll have is a basic leather jacket and a Makarov to take on a fairly well-armed bandit camp on the mission to get the flash drive from Nimble, which is frustratingly hard unless you're very good at scoring headshots. Once a player gets their hands on a decent suit with NightVisionGoggles and an automatic firearm, the game's difficulty drops dramatically. And then [[DifficultySpike it goes up again]] when encountering better-armed enemies like the Military, the Mercs and [[spoiler:Monolith]] or tougher mutants.

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* EarlyGameHell: In ''Shadow of Chernobyl'' especially, since unless you know where to look, all you'll have is a basic leather jacket and a Makarov to take on a fairly well-armed bandit camp on the mission to get the flash drive from Nimble, which is frustratingly hard unless you're very good at scoring headshots. Once a player gets their hands on a decent suit with NightVisionGoggles and an automatic firearm, the game's difficulty drops dramatically. And then [[DifficultySpike it goes up again]] again when encountering better-armed enemies like the Military, the Mercs and [[spoiler:Monolith]] or tougher mutants.

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* HandCannon: The [[AKA47 Black Kite]], based on the frame of an [[RareGuns IMI Desert Eagle]]. It shoots .45 ACP rounds, which are also used by a bunch of other pistols, but it weighs almost twice as much as they do. The unique variant that can be found in ''Shadow of Chernobyl'' is Big Ben: it fires ''9x39mm rifle rounds''.

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* HandCannon: The [[AKA47 Black Kite]], based on the frame of an [[RareGuns IMI Desert Eagle]].Eagle. It shoots .45 ACP rounds, which are also used by a bunch of other pistols, but it weighs almost twice as much as they do. The unique variant that can be found in ''Shadow of Chernobyl'' is Big Ben: it fires ''9x39mm rifle rounds''.



* RareGuns: While the AR-15 platform isn't rare at all, the LR-300 is a geniunely rare model.
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* FunWithAcronyms: ''S.T.A.L.K.E.R.'' stands for "'''S'''cavenger, '''T'''respasser, '''A'''dventurer, '''L'''oner, '''K'''iller, '''E'''xplorer, '''R'''obber" according to Wiki/TheOtherWiki.

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* FunWithAcronyms: ''S.T.A.L.K.E.R.'' stands for "'''S'''cavenger, '''T'''respasser, '''A'''dventurer, '''L'''oner, '''K'''iller, '''E'''xplorer, '''R'''obber" according to Wiki/TheOtherWiki.Website/TheOtherWiki.

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IUEO now


* AwesomeMcCoolName: Most plot un-important [=NPC=]s have such nicknames (including true oddities like "Samurai" on a guy who sounds as obviously Russian/Ukrainian as everyone else and a high presence of WikiWord style names) due to their random generation.



** The name "Strelok" is both Russian and Ukrainian for [[AwesomeMcCoolName "Gunslinger]]/[[MeaningfulName Shooter"]]. Although trope-wise this is ironically subverted with the former since there are no instances of TheGunslinger come into play in the games.

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** The name "Strelok" is both Russian and Ukrainian for [[AwesomeMcCoolName "Gunslinger]]/[[MeaningfulName Shooter"]]. Although trope-wise this is ironically subverted with the former since there are no instances of TheGunslinger come into play in the games.
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Up To Eleven is a defunct trope


** The infamous "permanent radiation sickness" in ''Shadow of Chernobyl'': in places like the Garbage or Army Warehouses if one ventures too far up the hills or tries to leave the general "playing area" the radiation counter almost instantly jumps to [[UpToEleven eleven]] in order to provide "incentive" for the player to turn back. Now, there are a couple of places in the Zone where the engine detects you as being out of the intended playing area, even though you are not, and afflicts you with the aforementioned permanently increasing rad-sickness that '''never goes away'''. If you save the game after getting it you're pretty much screwed. The only known solution is to reload an earlier save. Take note, people who save each game on top of the last one. Also - be extremely paranoid about this when venturing into the train tunnel at the Garbage.

to:

** The infamous "permanent radiation sickness" in ''Shadow of Chernobyl'': in places like the Garbage or Army Warehouses if one ventures too far up the hills or tries to leave the general "playing area" the radiation counter almost instantly jumps to [[UpToEleven eleven]] eleven in order to provide "incentive" for the player to turn back. Now, there are a couple of places in the Zone where the engine detects you as being out of the intended playing area, even though you are not, and afflicts you with the aforementioned permanently increasing rad-sickness that '''never goes away'''. If you save the game after getting it you're pretty much screwed. The only known solution is to reload an earlier save. Take note, people who save each game on top of the last one. Also - be extremely paranoid about this when venturing into the train tunnel at the Garbage.



*** Special mention has to go to the MISERY mod, a partial conversion mod that ''drastically'' alters the gameplay and pacing of the game, besides the graphical makeovers of using RealIsBrown and [[GunPorn introducing more weaponry]] as well as many other things. This mod is also ''[[NintendoHard crushingly difficult]]'' for the uninitiated (as if the vanilla version wasn't already hard enough): imagine ''VideoGame/FalloutNewVegas'' in Hardcore Mode but dialing it UpToEleven. Yeah, it's THAT difficult.

to:

*** Special mention has to go to the MISERY mod, a partial conversion mod that ''drastically'' alters the gameplay and pacing of the game, besides the graphical makeovers of using RealIsBrown and [[GunPorn introducing more weaponry]] as well as many other things. This mod is also ''[[NintendoHard crushingly difficult]]'' for the uninitiated (as if the vanilla version wasn't already hard enough): imagine ''VideoGame/FalloutNewVegas'' in Hardcore Mode but dialing it UpToEleven.up to eleven. Yeah, it's THAT difficult.
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* ShownTheirWork: Zigzagged. The parts of Pripyat (especially in the third game) and NPP are amazingly detailed, but most of the locations in first two games simply have no real equivalents in Zone (good luck to find sprawling abandoned factories or train depots). ''Call of Pripyat'' feautres many real life Zone locations placed very close together in completely random places. Developers also managed to create the ballistics models with the X-Ray engine, but bullet drop calcualtion is nowhere near correct (pistol bullets do not hit the ground in 20 meters and rifle ammo, when fired across the wide street from third floor, do not drop enough to hit the second floor on other side).

to:

* ShownTheirWork: Zigzagged. The parts of Pripyat (especially in the third game) and NPP are amazingly detailed, but most of the locations in first two games simply have no real equivalents in Zone (good luck to find sprawling abandoned factories or train depots). ''Call of Pripyat'' feautres features many real life Zone locations placed very close together in completely random places. Developers also managed to create the ballistics models with the X-Ray engine, but bullet drop calcualtion is nowhere near correct (pistol bullets do not hit the ground in 20 meters and rifle ammo, when fired across the wide street from third floor, do not drop enough to hit the second floor on other side).
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The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, the GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''Heart of Chornobyl'' [[DistancedFromCurrentEvents met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, the GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
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The first proper sequel, ''S.T.A.L.K.E.R. 2'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''S.T.A.L.K.E.R. 2'' [[DistancedFromCurrentEvents has been put on hold due to the invasion of Ukraine by Russia in early 2022]].

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2'', 2: Heart of Chornobyl'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Work on ''S.T.A.L.K.E.R. 2'' ''Heart of Chornobyl'' [[DistancedFromCurrentEvents has been put on hold met a major hitch due to the invasion of Ukraine by Russia in early 2022]].
2022]], and was temporarily put on hold. In June 2022, the GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.
Is there an issue? Send a MessageReason:
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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.

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''S.T.A.L.K.E.R.: Call Of of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.
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** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded [[NintendoHard "Misery-like" difficulty]] from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant content that, fortunately, doesn't bring in the dreaded [[NintendoHard "Misery-like" difficulty]] from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
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** This could be justified. Bandits and Loners have limited resources so cheap and reliable weapons like break-open shotguns and AKs are the order of the day. Freedom relies on guerilla attacks so the more accurate and powerful NATO guns are better for them, while Duty probably have a preference for Warsaw Pact weapons due to being mostly former Ukrainian army soldiers.

to:

** This could be justified. Bandits and Loners have limited resources so cheap and reliable weapons like break-open shotguns and AKs [=AKs=] are the order of the day. Freedom relies on guerilla attacks so the more accurate and powerful NATO guns are better for them, while Duty probably have a preference for Warsaw Pact weapons due to being mostly former Ukrainian army soldiers.
Is there an issue? Send a MessageReason:
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** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded [[NintendoHard "Misery-like" difficulty difficulty]] from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
Is there an issue? Send a MessageReason:
None


** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
Is there an issue? Send a MessageReason:
None


** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are a hostile faction) for their invaluable/rare weapons that are very effective. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are a hostile an always-hostile faction) for their invaluable/rare weapons that are very effective. effective when properly utilized/modded via mechanics. (be warned, warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
Is there an issue? Send a MessageReason:
None


** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time.time, which can be killed (as they are a hostile faction) for their invaluable/rare weapons that are very effective. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
Is there an issue? Send a MessageReason:
None


** The Sigerous Mod 2.2 for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

to:

** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
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** The Sigerous Mod 2.2 for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBugs "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

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** The Sigerous Mod 2.2 for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new contant that, fortunately, doesn't bring in the dreaded "Misery-like" difficulty from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time. (be warned, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''', it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBugs [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

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