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* ''Rhem'', 2005
* ''Rhem 3: The Secret Library '', 2008
* ''Rhem 3: The Secret Library '', 2008
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* ''Rhem'', ''Rhem 2: The Cave'', 2005
* ''Rhem 3: The SecretLibrary '', Library'', 2008
* ''Rhem 3: The Secret
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* LogoJoke: In the [=GotGame=] Entertainment release of Rhem 3, the company logo appears from a ball of light, pulsing in time with the game's theme music.
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* GhostButler: Most of the doors in the series close on their own after you pass through them. Doors that don't automatically close usually have a clue on the other side, or block something when open.
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Rhem is a PointAndClick video game series developed by Knut Muller and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
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''Rhem'' is a German series of PointAndClick
* ''Rhem'', 2003
* ''Rhem'', 2005
* ''Rhem 3: The Secret Library '', 2008
* ''Rhem 4: The Golden Fragments'', 2010
Each game generally involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and
In 2017, there was also an UpdatedRerelease of the first game, ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.
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* UndergroundLevel: The second game largely takes place in underground caverns.
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* UndergroundLevel: The second game largely takes place in underground caverns.caverns.
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* AirVentPassageway: Used in the second game as a secret passage back to the starting level.
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* AirVentPassageway: Used in the second game as a one-way route back to the starting level.
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* AirVentPassageway: Used in the second game as {{Ambient}}: The third and fourth games add a one-way route back to the starting level.minimalist, industrial soundtrack for atmosphere.
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** At one point in Rhem 3, the player can find the fourth part of the rotating bridge at the end of Rhem 2, which would've been accessible then if the Lady in Red hadn't cut the power.
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* InsurmountableWaistHighFence: Water in the series is treated as a ''No Walk Zone''. Most egregious in the first game, where it has to be lowered just to cross five feet between a pair of ladders.
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* MessageInABottle: The first game has a puzzle in one area where the player has to fill a well with enough water to be able to reach a bottle that has a clue inside.
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes [[spoiler: takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* IndoEuropeanAlienLanguage: The minute you meet her face to face, the Lady in Red talks to you in an unfamiliar, German-esque language. By the third, a different, but similarly dressed woman speaks English.
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* GreatBigLibraryOfEverything: The third game, titled ''[[ExactlyWhatItSaysOnTheTin The Secret Library]]'', has such a location a third of the way in, whose books hold clues for a large chunk of the game's puzzles.
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* EpilogueLetter: Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.
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* EpilogueLetter: EpilogueLetter:
** Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the secondgame.game.
** Zetais sends you letters at the start and end of Rhem 3 and 4.
** Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second
** Zetais sends you letters at the start and end of Rhem 3 and 4.
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* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.
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* TheMaze: TheMaze:
** The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like anairlock.airlock.
** The entirety of each game could qualify, as they are laid out in highly geometric ways. And in many of them, you have to find a way back to the start, close a door or flip a switch, then circle back around to see what changed on the other side.
** The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an
** The entirety of each game could qualify, as they are laid out in highly geometric ways. And in many of them, you have to find a way back to the start, close a door or flip a switch, then circle back around to see what changed on the other side.
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* UnbrokenFirstPersonPerspective: One of the series' Myst-like elements.
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** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.
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** Rhem 3 has framed screenshots of the first two games, and his Kales' [=iPod=] contains video clips from them as well.
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* ItsPronouncedTropay: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.
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* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.
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* FunWithSubtitles: Any subtitles Subtitles for the characters are shown in one solid paragraph on-screen.
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* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.
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* BeautifulVoid: Rhem 1 seems like this throughout most of the game, apart from the one character who steals your rail car at the beginning. Then you start to come across the cave inhabitants in the later games.
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* DroneOfDread: 3 crystals in Rhem 2 emit an eerie humming sound when tuned correctly.
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* LetsPlay: [[https://www.youtube.com/watch?v=SiwG97748pQ&list=PLCdcBwzARVX2U045ax8nzmWi_IUbSJoHI J.B. Lewis]] did complete playthroughs of all 4 games.
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* SequelDifficultySpike: Rhem 2 exponentially ramps up the puzzle complexity and places to explore over the first one. The later two level out in some aspects.
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Rhem is a PointAndClick video game series developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
to:
Rhem is a PointAndClick video game series developed by Knut Muller and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
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** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.
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** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.car from Rhem 1.
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* FeaturelessProtagonist: You have no identity or name throughout the series. By Rhem 4, Kales calls you "The Messenger" in his journal.
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* MacGuffinEscortMission: At the beginning of each game starting from Rhem 2, Zetais sends you off with an item to use in Rhem, and Kales gives you your main objectives upon arrival.
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* EpilogueLetter: Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.
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* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, with your presence needed to unlock more portions of the country. By the fourth game, you're actually able to free him.
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* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, with your presence needed to unlock more portions of the country. [[spoiler: By the fourth game, you're actually able to free him.]]
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* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, and by the fourth game, you're actually able to free him.
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* OneHundredPercentCompletion: Rhem 3 has an optional bonus puzzle to be solved at the endgame, which leads to a DevelopersRoom containing photo albums of all 3 games, and a SequelHook from Kales.
* AbortedArc: Around Rhem 3 are star-shaped keyholes on several devices and doors, with the implication that a key for them would show up at some point. Rhem 4 never reveals this key, though Kales admits in his journal that he couldn't find it.
* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time,and by with your presence needed to unlock more portions of the country. By the fourth game, you're actually able to free him.
* AbortedArc: Around Rhem 3 are star-shaped keyholes on several devices and doors, with the implication that a key for them would show up at some point. Rhem 4 never reveals this key, though Kales admits in his journal that he couldn't find it.
* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time,
* CallBack:
** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.
** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.
** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.
** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.
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* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.
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* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.locations, and a Myst-style flyby at the very end.
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* ClosedCircle: At the start of the first game, you get to
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* ClosedCircle: At the start of ClosedCircle:
** On your ride into Rhem in the first game, a crashed rail car can be seen near the end of the track. Later, the owner of the crashed vehicle shows up, explains his desperation to escape, and steals your rail car to do so, marooning youget on Rhem.
** In the later games, some contrivance is set to prevent you from leaving until the endgame.
** On your ride into Rhem in the first game, a crashed rail car can be seen near the end of the track. Later, the owner of the crashed vehicle shows up, explains his desperation to escape, and steals your rail car to do so, marooning you
** In the later games, some contrivance is set to prevent you from leaving until the endgame.
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* ClosedCircle: At the start of the first game, you get to
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* FullMotionVideo: Any human characters in this game are rendered in live action.
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* SongsInTheKeyOfLock: One puzzle in the fourth game involves playing eight tones on a set of bells, first heard from a vinyl record.
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Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
to:
Rhem is a PointAndClick video game series developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
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* AirVentPassageway: Used in the second game as a one-way route back to the starting level.
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* MinecartMadness: The primary Rhemian mode of transportation.
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* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.
* EnterSolutionHere: Most of the puzzles involve exploring to collect information, to be entered at a certain location to unlock more locations or retrieve parts of the {{MacGuffin}}.
* LadyInRed: A few are revealed in the second game onwards, which Kales believes are Rhemian natives. You actually meet one of them up close in the second and third games.
* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.
* MinecartMadness:The Rail cars are the primary Rhemian mode of transportation.
* EnterSolutionHere: Most of the puzzles involve exploring to collect information, to be entered at a certain location to unlock more locations or retrieve parts of the {{MacGuffin}}.
* LadyInRed: A few are revealed in the second game onwards, which Kales believes are Rhemian natives. You actually meet one of them up close in the second and third games.
* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.
* MinecartMadness:
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* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, and by the fourth game, you're actually able to free him.
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* BrokenBridge: One of the series' staple puzzles, ranging from rotating bridges that can only be operated from one side, to floating bridges that require a certain amount of water to cross.
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* UndergroundArea: The second game largely takes place in underground caverns.
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* UndergroundArea: UndergroundLevel: The second game largely takes place in underground caverns.
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Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this game is to find four pieces of a letter.
NeedsWikiMagicLove.
NeedsWikiMagicLove.
to:
Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this Currently spanning four titles, each game is to find four pieces involves visiting the titular country by rail car in search of a letter.
NeedsWikiMagicLove.DismantledMacGuffin for archaeologist brothers Kales and Zetais.
!!The Rhem games contain examples of:
* BookEnds: Each game begins with a rail car ride into Rhem, and ends leaving it.
* MinecartMadness: The primary Rhemian mode of transportation.
* NoPlotNoProblem: Despite having similar gameplay mechanics to ''VideoGame/{{Myst}}'', Rhem has very little in terms of a story, beyond fulfilling Kales and Zetais' work.
* UndergroundArea: The second game largely takes place in underground caverns.
NeedsWikiMagicLove.
!!The Rhem games contain examples of:
* BookEnds: Each game begins with a rail car ride into Rhem, and ends leaving it.
* MinecartMadness: The primary Rhemian mode of transportation.
* NoPlotNoProblem: Despite having similar gameplay mechanics to ''VideoGame/{{Myst}}'', Rhem has very little in terms of a story, beyond fulfilling Kales and Zetais' work.
* UndergroundArea: The second game largely takes place in underground caverns.
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Rhem is a PointAndClick
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Rhem is a PointAndClickPointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this game is to find four pieces of a letter.
NeedsWikiMagicLove.
NeedsWikiMagicLove.