Follow TV Tropes

Following

History VideoGame / Rhem

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Rhem'', 2005
* ''Rhem 3: The Secret Library '', 2008

to:

* ''Rhem'', ''Rhem 2: The Cave'', 2005
* ''Rhem 3: The Secret Library '', Library'', 2008
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LogoJoke: In the [=GotGame=] Entertainment release of Rhem 3, the company logo appears from a ball of light, pulsing in time with the game's theme music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GhostButler: Most of the doors in the series close on their own after you pass through them. Doors that don't automatically close usually have a clue on the other side, or block something when open.

Added: 411

Changed: 600

Is there an issue? Send a MessageReason:
Added image, release dates, etc.


Rhem is a PointAndClick video game series developed by Knut Muller and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.

to:

Rhem [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rhem.png]]
''Rhem''
is a German series of PointAndClick video game series [[AdventureGame adventure games]] for [[UsefulNotes/IBMPersonalComputer PC]], developed by Knut Muller Muller, and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each Entertainment, and later by Runesoft. The games in the series are:

* ''Rhem'', 2003
* ''Rhem'', 2005
* ''Rhem 3: The Secret Library '', 2008
* ''Rhem 4: The Golden Fragments'', 2010

Each
game generally involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.
Zetais.

In 2017, there was also an UpdatedRerelease of the first game, ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.






* UndergroundLevel: The second game largely takes place in underground caverns.

to:

* UndergroundLevel: The second game largely takes place in underground caverns.caverns.
----

Added: 92

Changed: 102

Is there an issue? Send a MessageReason:
None


* AirVentPassageway: Used in the second game as a secret passage back to the starting level.



* AirVentPassageway: Used in the second game as a one-way route back to the starting level.

to:

* AirVentPassageway: Used in the second game as {{Ambient}}: The third and fourth games add a one-way route back to the starting level.minimalist, industrial soundtrack for atmosphere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** At one point in Rhem 3, the player can find the fourth part of the rotating bridge at the end of Rhem 2, which would've been accessible then if the Lady in Red hadn't cut the power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InsurmountableWaistHighFence: Water in the series is treated as a ''No Walk Zone''. Most egregious in the first game, where it has to be lowered just to cross five feet between a pair of ladders.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MessageInABottle: The first game has a puzzle in one area where the player has to fill a well with enough water to be able to reach a bottle that has a clue inside.
Is there an issue? Send a MessageReason:
None


* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]

to:

* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes [[spoiler: takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]


Added DiffLines:

* IndoEuropeanAlienLanguage: The minute you meet her face to face, the Lady in Red talks to you in an unfamiliar, German-esque language. By the third, a different, but similarly dressed woman speaks English.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreatBigLibraryOfEverything: The third game, titled ''[[ExactlyWhatItSaysOnTheTin The Secret Library]]'', has such a location a third of the way in, whose books hold clues for a large chunk of the game's puzzles.

Added: 199

Changed: 131

Is there an issue? Send a MessageReason:
None


* EpilogueLetter: Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.

to:

* EpilogueLetter: EpilogueLetter:
**
Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.game.
** Zetais sends you letters at the start and end of Rhem 3 and 4.

Added: 433

Changed: 111

Is there an issue? Send a MessageReason:
None


* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.

to:

* TheMaze: TheMaze:
**
The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.airlock.
** The entirety of each game could qualify, as they are laid out in highly geometric ways. And in many of them, you have to find a way back to the start, close a door or flip a switch, then circle back around to see what changed on the other side.


Added DiffLines:

* UnbrokenFirstPersonPerspective: One of the series' Myst-like elements.

Added: 310

Changed: 7

Is there an issue? Send a MessageReason:
None


** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.

to:

** Rhem 3 has framed screenshots of the first two games, and his Kales' [=iPod=] contains video clips from them as well.


Added DiffLines:

* ItsPronouncedTropay: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.
Is there an issue? Send a MessageReason:
None


* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.

to:

* FunWithSubtitles: Any subtitles Subtitles for the characters are shown in one solid paragraph on-screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunWithSubtitles: Any subtitles for the characters are shown in one solid paragraph on-screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeautifulVoid: Rhem 1 seems like this throughout most of the game, apart from the one character who steals your rail car at the beginning. Then you start to come across the cave inhabitants in the later games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DroneOfDread: 3 crystals in Rhem 2 emit an eerie humming sound when tuned correctly.


Added DiffLines:

* LetsPlay: [[https://www.youtube.com/watch?v=SiwG97748pQ&list=PLCdcBwzARVX2U045ax8nzmWi_IUbSJoHI J.B. Lewis]] did complete playthroughs of all 4 games.


Added DiffLines:

* SequelDifficultySpike: Rhem 2 exponentially ramps up the puzzle complexity and places to explore over the first one. The later two level out in some aspects.
Is there an issue? Send a MessageReason:
None


Rhem is a PointAndClick video game series developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.

to:

Rhem is a PointAndClick video game series developed by Knut Muller and published first in 2003 by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.

Added: 318

Changed: 12

Is there an issue? Send a MessageReason:
None


** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.

to:

** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.car from Rhem 1.


Added DiffLines:

* FeaturelessProtagonist: You have no identity or name throughout the series. By Rhem 4, Kales calls you "The Messenger" in his journal.


Added DiffLines:

* MacGuffinEscortMission: At the beginning of each game starting from Rhem 2, Zetais sends you off with an item to use in Rhem, and Kales gives you your main objectives upon arrival.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpilogueLetter: Rhem 1 involves collecting four pieces of a letter to Zetais. You can read it at the end, largely serving to frame the second game.
Is there an issue? Send a MessageReason:
None


* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, with your presence needed to unlock more portions of the country. By the fourth game, you're actually able to free him.

to:

* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, with your presence needed to unlock more portions of the country. [[spoiler: By the fourth game, you're actually able to free him.]]

Added: 662

Changed: 338

Is there an issue? Send a MessageReason:
None


* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, and by the fourth game, you're actually able to free him.

to:

* OneHundredPercentCompletion: Rhem 3 has an optional bonus puzzle to be solved at the endgame, which leads to a DevelopersRoom containing photo albums of all 3 games, and a SequelHook from Kales.
* AbortedArc: Around Rhem 3 are star-shaped keyholes on several devices and doors, with the implication that a key for them would show up at some point. Rhem 4 never reveals this key, though Kales admits in his journal that he couldn't find it.
* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, and by with your presence needed to unlock more portions of the country. By the fourth game, you're actually able to free him.



* CallBack:
** Rhem 3 has framed screenshots of the first two games, and his [=iPod=] contains video clips from them as well.
** Kales' last journal entries at the end of Rhem 4 reference the stolen rail car.



* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.

to:

* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.locations, and a Myst-style flyby at the very end.

Added: 339

Changed: 43

Is there an issue? Send a MessageReason:
None


* ClosedCircle: At the start of the first game, you get to

to:

* ClosedCircle: At the start of ClosedCircle:
** On your ride into Rhem in
the first game, a crashed rail car can be seen near the end of the track. Later, the owner of the crashed vehicle shows up, explains his desperation to escape, and steals your rail car to do so, marooning you get on Rhem.
** In the later games, some contrivance is set
to prevent you from leaving until the endgame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClosedCircle: At the start of the first game, you get to


Added DiffLines:

* FullMotionVideo: Any human characters in this game are rendered in live action.


Added DiffLines:

* SongsInTheKeyOfLock: One puzzle in the fourth game involves playing eight tones on a set of bells, first heard from a vinyl record.

Added: 643

Changed: 136

Is there an issue? Send a MessageReason:
None


Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.

to:

Rhem is a PointAndClick video game series developed by Knut Muller and published by Got Game Entertainment. Currently spanning four titles, each game involves visiting the titular country by rail car in search of a DismantledMacGuffin for archaeologist brothers Kales and Zetais.



* AirVentPassageway: Used in the second game as a one-way route back to the starting level.



* MinecartMadness: The primary Rhemian mode of transportation.

to:

* EarlyInstallmentWeirdness: The first game is rendered at a lower resolution than the later titles, and has more {{Backtracking}} between locations.
* EnterSolutionHere: Most of the puzzles involve exploring to collect information, to be entered at a certain location to unlock more locations or retrieve parts of the {{MacGuffin}}.
* LadyInRed: A few are revealed in the second game onwards, which Kales believes are Rhemian natives. You actually meet one of them up close in the second and third games.
* TheMaze: The Glass Labyrinth in the second game qualifies, compounded on with doors that open and close like an airlock.
* MinecartMadness: The Rail cars are the primary Rhemian mode of transportation.

Added: 340

Changed: 7

Is there an issue? Send a MessageReason:
None


* TheAloner: The story gradually unfolds that Kales had been marooned on Rhem for some time, and by the fourth game, you're actually able to free him.



* BrokenBridge: One of the series' staple puzzles, ranging from rotating bridges that can only be operated from one side, to floating bridges that require a certain amount of water to cross.



* UndergroundArea: The second game largely takes place in underground caverns.

to:

* UndergroundArea: UndergroundLevel: The second game largely takes place in underground caverns.

Added: 392

Changed: 192

Is there an issue? Send a MessageReason:
None


Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this game is to find four pieces of a letter.

NeedsWikiMagicLove.

to:

Rhem is a PointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this Currently spanning four titles, each game is to find four pieces involves visiting the titular country by rail car in search of a letter.

NeedsWikiMagicLove.
DismantledMacGuffin for archaeologist brothers Kales and Zetais.

!!The Rhem games contain examples of:

* BookEnds: Each game begins with a rail car ride into Rhem, and ends leaving it.
* MinecartMadness: The primary Rhemian mode of transportation.
* NoPlotNoProblem: Despite having similar gameplay mechanics to ''VideoGame/{{Myst}}'', Rhem has very little in terms of a story, beyond fulfilling Kales and Zetais' work.
* UndergroundArea: The second game largely takes place in underground caverns.

Added: 19

Changed: 135

Is there an issue? Send a MessageReason:
None


Rhem is a PointAndClick

to:

Rhem is a PointAndClickPointAndClick video game developed by Knut Muller and published by Got Game Entertainment. The goal of this game is to find four pieces of a letter.

NeedsWikiMagicLove.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Rhem is a PointAndClick

Top