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Trope was cut/disambiguated due to cleanup.
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''Rhem'' is a German series of PointAndClick [[AdventureGame adventure games]] for [[UsefulNotes/IBMPersonalComputer PC]], developed by Knut Muller, and published first by Got Game Entertainment, and later by Runesoft. The games in the series are:
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''Rhem'' is a German series of PointAndClick [[AdventureGame adventure games]] for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], developed by Knut Muller, and published first by Got Game Entertainment, and later by Runesoft. The games in the series are:
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* FullMotionVideo: Any human characters in this game are rendered in live action.
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Zip mode
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* ZipMode: A limited variant, where a special set of diagonal cursors allow the player to turn 90 degrees around corners.
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No Pronunciation Guide is now a disambig. Dewicking
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* NoPronunciationGuide: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.
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updated rerelease games in chronological order (Rhem IV SE was rereleased before the others)
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In 2017, there was also an UpdatedRerelease of the first game, ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.
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In 2017, 2016, there was also an UpdatedRerelease of the first fourth game, ''RHEM IV: The Golden Fragments SE'', followed in 2017 by ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.
Cave'', and ''RHEM III SE: The Secret Library'' in 2021.
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** ''Rhem III SE'' bypasses a door puzzle after the player solves it for the first time.
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None
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** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.
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** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The At the endgame, the same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.
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Reaching through the fourth wall —> Zetais, replaced in Rhem 2 SE with Epilogue Letter.
** This is also used in Rhem 2 SE, replacing the [[LiveActionCutscene live action cutscenes]] of Zetais used in the original.
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingThroughTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* ReachingThroughTheFourthWall:
** Near the end of Rhem 2, the Lady in Red [[spoiler: reaches into your inventory and [[GiveMeYourInventoryItem takes the keycard to your rail car]], then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.
** Near the end of Rhem 2, the Lady in Red [[spoiler: reaches into your inventory and [[GiveMeYourInventoryItem takes the keycard to your rail car]], then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.
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apocalyptic log, sequel hook
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* AbortedArc: Around Rhem 3 are star-shaped keyholes on several devices and doors, with the implication that a key for them would show up at some point. Rhem 4 never reveals this key, though Kales admits in his journal that he couldn't find it.
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* ApocalypticLog: Rhem 4 includes a journal written by Kales entailing his research. He takes it when you aren't looking after a certain point, and adds more entries at the endgame.
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* SequelHook:
** Around Rhem 3 are star-shaped keyholes on several devices and doors, with the bonus puzzle implying that a key for them would show up at some point. [[AbortedArc Rhem 4 never reveals this key]], though Kales admits in his journal that he couldn't find it.
** [[spoiler: The added bonus puzzles in each ''Special Edition'' version unlock pieces of a medallion to be used in the upcoming ''Rhem 5''.]]
** Around Rhem 3 are star-shaped keyholes on several devices and doors, with the bonus puzzle implying that a key for them would show up at some point. [[AbortedArc Rhem 4 never reveals this key]], though Kales admits in his journal that he couldn't find it.
** [[spoiler: The added bonus puzzles in each ''Special Edition'' version unlock pieces of a medallion to be used in the upcoming ''Rhem 5''.]]
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fictional painting + edited real-life.
* FictionalPainting:
** Several rooms in Rhem 3 contain a variety of paintings that contain clues to other puzzles.
** Subverted in Rhem 4, where a gallery features edited versions of real-life portraits, including a few by '' [[https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger Holbein]] ''.
** Several rooms in Rhem 3 contain a variety of paintings that contain clues to other puzzles.
** Subverted in Rhem 4, where a gallery features edited versions of real-life portraits, including a few by '' [[https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger Holbein]] ''.
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* PublicDomainPaintings: A gallery in Rhem 4 contains eight real-life paintings with a certain variable to each one that must be set to a certain number to unlock a door.
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None
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** The Special Edition versions of every game include a similar bonus puzzle as well.
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None
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** Rhem 1 Special Edition includes a few [[DoorToBefore shortcut mechanisms]] to alleviate some of the game's backtracking.
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** Rhem ''Rhem 1 Special Edition SE'' includes a few [[DoorToBefore shortcut mechanisms]] to alleviate some of the game's backtracking.
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** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] to alleviate some of the game's backtracking.
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** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] shortcut mechanisms]] to alleviate some of the game's backtracking.
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None
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* AntiFrustrationFeatures: The third and fourth games include the ability to copy clues down in-game.
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* AntiFrustrationFeatures: AntiFrustrationFeatures:
** The third and fourth games include the ability to copy clues downin-game.in-game.
** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] to alleviate some of the game's backtracking.
** The third and fourth games include the ability to copy clues down
** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] to alleviate some of the game's backtracking.
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None
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* PublicDomainPainting: A gallery in ''Rhem 4'' contains eight real-life paintings with a certain variable on each one that must be set to a certain number to unlock a door
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* PublicDomainPainting: PublicDomainPaintings: A gallery in ''Rhem 4'' Rhem 4 contains eight real-life paintings with a certain variable on to each one that must be set to a certain number to unlock a doordoor.
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None
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* PublicDomainPainting: A gallery in ''Rhem 4'' contains eight real-life paintings with a certain variable on each one that must be set to a certain number to unlock a door
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None
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall [[ReachingThroughTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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None
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* SequelDifficultySpike: Rhem 2 exponentially ramps up the puzzle complexity and places to explore over the first one. The later two level out in some aspects.
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None
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall reaches into your inventory]] and takes the keycard to your rail car and car, then hands you a token that unlocks and releases you from the MacGuffin.prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
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You can't list Let's play to a work's trope list.
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* LetsPlay: [[https://www.youtube.com/watch?v=SiwG97748pQ&list=PLCdcBwzARVX2U045ax8nzmWi_IUbSJoHI J.B. Lewis]] did complete playthroughs of all 4 games.
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None
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* AntiFrustrationFeatures: The third and fourth games include the ability to copy clues down in-game.
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* DoorToBefore: Finding doors that loop around to previous areas often indicates the presence of a hidden clue on the other side.
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None
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* ItsPronouncedTropay: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.
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* NoPronunciationGuide: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.