Follow TV Tropes

Following

History VideoGame / Rhem

Go To

OR

Changed: 15

Removed: 81

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup.


''Rhem'' is a German series of PointAndClick [[AdventureGame adventure games]] for [[UsefulNotes/IBMPersonalComputer PC]], developed by Knut Muller, and published first by Got Game Entertainment, and later by Runesoft. The games in the series are:

to:

''Rhem'' is a German series of PointAndClick [[AdventureGame adventure games]] for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], developed by Knut Muller, and published first by Got Game Entertainment, and later by Runesoft. The games in the series are:



* FullMotionVideo: Any human characters in this game are rendered in live action.
Is there an issue? Send a MessageReason:
Zip mode

Added DiffLines:

* ZipMode: A limited variant, where a special set of diagonal cursors allow the player to turn 90 degrees around corners.
Tabs MOD

Removed: 311

Is there an issue? Send a MessageReason:
No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.

Added: 88

Changed: 130

Is there an issue? Send a MessageReason:
updated rerelease games in chronological order (Rhem IV SE was rereleased before the others)


In 2017, there was also an UpdatedRerelease of the first game, ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.

to:

In 2017, 2016, there was also an UpdatedRerelease of the first fourth game, ''RHEM IV: The Golden Fragments SE'', followed in 2017 by ''RHEM I SE: The Mysterious Land'', followed by the 2018's ''RHEM II SE: The Cave''.
Cave'', and ''RHEM III SE: The Secret Library'' in 2021.


Added DiffLines:

** ''Rhem III SE'' bypasses a door puzzle after the player solves it for the first time.
Is there an issue? Send a MessageReason:
None


** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.

to:

** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The At the endgame, the same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.

Added: 787

Removed: 343

Is there an issue? Send a MessageReason:
Reaching through the fourth wall —> Zetais, replaced in Rhem 2 SE with Epilogue Letter.


** This is also used in Rhem 2 SE, replacing the [[LiveActionCutscene live action cutscenes]] of Zetais used in the original.



* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingThroughTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]


Added DiffLines:

* ReachingThroughTheFourthWall:
** Near the end of Rhem 2, the Lady in Red [[spoiler: reaches into your inventory and [[GiveMeYourInventoryItem takes the keycard to your rail car]], then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
** In the original version of the same game, Zetias hands you a live action prop of another [=MacGuffin=] at the start, which becomes a digital icon in your inventory. The same plays in reverse with him picking up the photograph you took in-game. The ''SE'' version replaces this with the EpilogueLetter entry above.

Added: 596

Removed: 244

Is there an issue? Send a MessageReason:
apocalyptic log, sequel hook


* AbortedArc: Around Rhem 3 are star-shaped keyholes on several devices and doors, with the implication that a key for them would show up at some point. Rhem 4 never reveals this key, though Kales admits in his journal that he couldn't find it.


Added DiffLines:

* ApocalypticLog: Rhem 4 includes a journal written by Kales entailing his research. He takes it when you aren't looking after a certain point, and adds more entries at the endgame.


Added DiffLines:

* SequelHook:
** Around Rhem 3 are star-shaped keyholes on several devices and doors, with the bonus puzzle implying that a key for them would show up at some point. [[AbortedArc Rhem 4 never reveals this key]], though Kales admits in his journal that he couldn't find it.
** [[spoiler: The added bonus puzzles in each ''Special Edition'' version unlock pieces of a medallion to be used in the upcoming ''Rhem 5''.]]

Added: 296

Removed: 170

Is there an issue? Send a MessageReason:
fictional painting + edited real-life.


* FictionalPainting:
** Several rooms in Rhem 3 contain a variety of paintings that contain clues to other puzzles.
** Subverted in Rhem 4, where a gallery features edited versions of real-life portraits, including a few by '' [[https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger Holbein]] ''.



* PublicDomainPaintings: A gallery in Rhem 4 contains eight real-life paintings with a certain variable to each one that must be set to a certain number to unlock a door.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Special Edition versions of every game include a similar bonus puzzle as well.
Is there an issue? Send a MessageReason:
None


** Rhem 1 Special Edition includes a few [[DoorToBefore shortcut mechanisms]] to alleviate some of the game's backtracking.

to:

** Rhem ''Rhem 1 Special Edition SE'' includes a few [[DoorToBefore shortcut mechanisms]] to alleviate some of the game's backtracking.
Is there an issue? Send a MessageReason:
None


** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] to alleviate some of the game's backtracking.

to:

** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] shortcut mechanisms]] to alleviate some of the game's backtracking.

Added: 190

Changed: 74

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The third and fourth games include the ability to copy clues down in-game.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The third and fourth games include the ability to copy clues down in-game.in-game.
** Rhem 1 Special Edition includes a few [[DoorToBefore shortcuts]] to alleviate some of the game's backtracking.
Is there an issue? Send a MessageReason:
None


* PublicDomainPainting: A gallery in ''Rhem 4'' contains eight real-life paintings with a certain variable on each one that must be set to a certain number to unlock a door

to:

* PublicDomainPainting: PublicDomainPaintings: A gallery in ''Rhem 4'' Rhem 4 contains eight real-life paintings with a certain variable on to each one that must be set to a certain number to unlock a doordoor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PublicDomainPainting: A gallery in ''Rhem 4'' contains eight real-life paintings with a certain variable on each one that must be set to a certain number to unlock a door
Is there an issue? Send a MessageReason:
None


* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]

to:

* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall [[ReachingThroughTheFourthWall reaches into your inventory]] and takes the keycard to your rail car, then hands you a token and releases you from the prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: Rhem 2 exponentially ramps up the puzzle complexity and places to explore over the first one. The later two level out in some aspects.
Is there an issue? Send a MessageReason:
None


* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: takes the keycard to your rail car and hands you a token that unlocks the MacGuffin. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]

to:

* GiveMeYourInventoryItem: Near the end of Rhem 2, the Lady in Red [[spoiler: [[ReachingBeyondTheFourthWall reaches into your inventory]] and takes the keycard to your rail car and car, then hands you a token that unlocks and releases you from the MacGuffin.prison cell you fell into. She gives you back the card in exchange for the [=MacGuffin=] after you photograph it.]]
Is there an issue? Send a MessageReason:
You can't list Let's play to a work's trope list.


* LetsPlay: [[https://www.youtube.com/watch?v=SiwG97748pQ&list=PLCdcBwzARVX2U045ax8nzmWi_IUbSJoHI J.B. Lewis]] did complete playthroughs of all 4 games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: The third and fourth games include the ability to copy clues down in-game.


Added DiffLines:

* DoorToBefore: Finding doors that loop around to previous areas often indicates the presence of a hidden clue on the other side.

Added: 311

Removed: 310

Is there an issue? Send a MessageReason:
None


* ItsPronouncedTropay: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.


Added DiffLines:

* NoPronunciationGuide: The actors for the two brothers pronounce each others names differently. Kales is mostly spoken as "Kay-les", while the 4th game has it pronounced as "Kah-les". Similarly, Zetais is initially spoken as "Zeh-tie-as", then "Ze-tay-is", then finally "Zee-tie-as" for the rest of the series.

Top