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* DecapitationRequired: Zombies that are killed can come back to life as a Crimson Head, which run faster, hit harder, and can take more punishment before dying for good. Lighting a zombie's body on fire, whether by the Lighter or from the flame rounds in the Grenade Launcher, will prevent its resurrection, but blowing the head off is also the other requirement if fire is not available.

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* DecapitationRequired: Zombies that are killed can come back to life as a Crimson Head, which run faster, hit harder, and can take more punishment before dying for good. Lighting a zombie's body on fire, whether by the Lighter or from the flame rounds in the Grenade Launcher, will prevent its resurrection, but blowing the head off is also the other requirement if fire is not available. Interestingly, there is a third unstated way of preventing a Crimson Head, and that is by shooting off the legs of zombies since the lack of legs means that zombies can't get back up and run.
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* DetachableDoorknob: There's a door near the second save room which serves as a convenient shortcut to the main hall. However, after a certain amount of uses, it will suffer this trope, leading to a sort of inverted DoorToBefore scenario where the player has to take a longer way around later in the game.

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* DetachableDoorknob: There's a door near the second save room which serves as a convenient shortcut to the main hall. However, after a certain amount of uses, it will suffer this trope, leading to a sort of inverted DoorToBefore scenario where the player has to take a longer way around later in the game. After you return to the Mansion from the Dormitory, another character (either Wesker or Barry, depending on who you're playing as) will have fixed the broken doorknob for you.
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Crosswicking new trope.

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* FirstPersonDyingPerspective: The player receives a video tape by examining the body of Kenneth from S.T.A.R.S bravo team. After reaching the Umbrella facility located underneath the Spencer mansion, the player finds video equipment that can be used to view Kenneth's videotape. The footage is from Kenneth's point of view and shows him trying to shoot a zombie, but fails and is ultimately killed by the creature.

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* DespairEventHorizon: Rebecca has a brief moment where she breaks down in the chemical room after Richard's death.



* FauxActionGirl: While Rebecca is still this, the events of ''Zero'' and ''The Umbrella Chronicles'' justify it this time: she's already gone through hell and back by the time Chris finds her.

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* FauxActionGirl: While Rebecca is still this, the events of ''Zero'' ''VideoGame/ResidentEvilZero'' and ''The Umbrella Chronicles'' ''VideoGame/ResidentEvilTheUmbrellaChronicles'' justify it this time: she's already gone through hell and back by the time Chris finds her.



* SparedByTheAdaptation: In the route in which Barry survives Jill's story in the original game, [[spoiler:Wesker]] is killed by a Chimera after activating the self-destruct mechanism. In the remake, it is implied that [[spoiler:he manages to escape]].

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* SparedByTheAdaptation: In the route in which Barry survives Jill's story in the original game, [[spoiler:Wesker]] is killed offscreen by a Chimera after activating the self-destruct mechanism. In the remake, it is implied that [[spoiler:he manages to escape]].
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* ClownCarGrave: Zombies will sometimes pop up in rooms after you have already cleared that room and even any surrounding rooms. Where are they all coming from? Yes, they can open a few doors, but there are still instances where the player character will come from a completely zombie free area, and then have a zombie come into the room from right behind them. There are also instances of the [[FromBadToWorse Hunters]] respawning in rooms that had been cleared.

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That's just not true, they're still there, just not in as great of numbers.


* AdaptedOut: The naked, cadaverous zombies in the Umbrella lab are no longer present, likely because the remake's improved visuals would have led to some very unpleasant FanDisservice had they been kept in.



* PersonalSpaceInvader: The zombies will grapple and try to eat you. In the remake, you're able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flash bang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to Chris pulling the pin.

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* PersonalSpaceInvader: The zombies will grapple and try to eat you. In the remake, you're able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing tasing them, or ramming a flash bang grenade into their mouth which promptly [[YourHeadAsplode blows their head up]] due to Chris pulling the pin.pin.
* PistolWhip: Wesker smacks Jill during their confrontation in the labs.



* YouMonster: Jill snarlingly calls [[spoiler:Wesker]] a bastard for [[spoiler:holding Barry's family hostage]]. She gets a PistolWhip to the face in response.

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* YouMonster: Jill snarlingly calls [[spoiler:Wesker]] snarls at [[spoiler:Wesker]], calling him a bastard for [[spoiler:holding Barry's family hostage]]. She gets a PistolWhip to the face in response.
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*** The infamous L-shaped Corridor. In the original, two Cerberuses will suddenly crash through its windows and attack you on your first trip through it. In the remake, they will only crack the windows on your first trip through the corridor if you enter from the southern entrance (the one most players would use first). Entering the corridor via the northern entrance will trigger the Cerberus attack.
*** In addition to the above, the remake added several more [[https://residentevil.fandom.com/wiki/Unexpected_enemy_encounters unexpected enemy encounters]], where enemies would suddenly appear in previously explored areas and attack without warning after fulfilling certain EventFlags.
*** There's the tiger head statue. [[https://youtu.be/5hkamInB_u8?t=3m3s In the original game]], the vacant eyes are meant for the blue and red gemstones, instead of the remake's blue and yellow ones. However, it is possible to acquire all three gemstones in the latter version. Vets of the original game (or curious new players) who ''dare'' [[SchmuckBait try the red and blue setup]] are in [[https://www.youtube.com/watch?v=gNQc_81xoNs for a nasty surprise]].
*** In the original game, the first hallway in the Guardhouse/Residence had a hole in the floor where one of Plant 42's tentacles could emerge and attack the player if they walk over it. The player needed push a statue to block the hole and then walk around it in order to bypass this trap. In the remake, the hallway now has two holes (one of which is difficult to see due to the camera angle), a stack of immovable crates and a single moveable crate. Pushing the crate onto the closest hole and attempting to walk around it like in the original will funnel the player into the walking over the second hole and get attacked by Plant 42's tentacle. The player must climb over the crates every time they pass through this hallway in order to avoid the trap.
*** To a lesser extent, the solution to create V-JOLT is slightly different in the remake due to some of the chemicals having different numerical values assigned to them, but the strategy to find the solution is the same.

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*** ** The infamous L-shaped Corridor. In the original, two Cerberuses will suddenly crash through its windows and attack you on your first trip through it. In the remake, they will only crack the windows on your first trip through the corridor if you enter from the southern entrance (the one most players would use first). Entering the corridor via the northern entrance will trigger the Cerberus attack.
*** ** In addition to the above, the remake added several more [[https://residentevil.fandom.com/wiki/Unexpected_enemy_encounters unexpected enemy encounters]], where enemies would suddenly appear in previously explored areas and attack without warning after fulfilling certain EventFlags.
*** ** There's the tiger head statue. [[https://youtu.be/5hkamInB_u8?t=3m3s In the original game]], the vacant eyes are meant for the blue and red gemstones, instead of the remake's blue and yellow ones. However, it is possible to acquire all three gemstones in the latter version. Vets of the original game (or curious new players) who ''dare'' [[SchmuckBait try the red and blue setup]] are in [[https://www.youtube.com/watch?v=gNQc_81xoNs for a nasty surprise]].
*** ** In the original game, the first hallway in the Guardhouse/Residence had a hole in the floor where one of Plant 42's tentacles could emerge and attack the player if they walk over it. The player needed push a statue to block the hole and then walk around it in order to bypass this trap. In the remake, the hallway now has two holes (one of which is difficult to see due to the camera angle), a stack of immovable crates and a single moveable crate. Pushing the crate onto the closest hole and attempting to walk around it like in the original will funnel the player into the walking over the second hole and get attacked by Plant 42's tentacle. The player must climb over the crates every time they pass through this hallway in order to avoid the trap.
*** ** To a lesser extent, the solution to create V-JOLT is slightly different in the remake due to some of the chemicals having different numerical values assigned to them, but the strategy to find the solution is the same.



* FireKeepsItDead: Zombies have a chance of turning into [[BossInMookClothing Crimson Heads]] if they are killed but the head is intact and the body isn't burned. The best way to make sure they don't is carrying around a flask of kerosene and a Lighter to burn bodies (given that, in this version, Chris is equipped with the Lighter by default, he only needs the flask). However, your kerosene is limited, with the flask only having two uses before needing a refil and jerrycans having only enough for a few refills. If you're willing to use the ammo for it, you can also use the flame rounds in Jill's Grenade Launcher to kill a zombie instantly with fire and prevent it from becoming a Crimson Head at the same time.

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* FireKeepsItDead: Zombies have a chance of turning will turn into [[BossInMookClothing Crimson Heads]] if they are killed but the head is intact and the body isn't burned. The best way to make sure they don't is carrying around a flask of kerosene and a Lighter lighter to burn bodies (given that, in this version, Chris is equipped with the Lighter by default, he only needs the flask). bodies. However, your kerosene is limited, with the flask only having two uses before needing a refil refill and jerrycans having only enough for a few refills.to do so twice. If you're willing to use the ammo for it, you can also use the flame rounds in Jill's Grenade Launcher to kill a zombie instantly with fire and prevent it from becoming a Crimson Head at the same time.



* GameplayAndStorySegregation: Like in the Original once you return to the Mansion after exploring the Residence a cutscene will display the Hunter making a beeline for your location. Unlike the Original you can re-lock the door outside by removing the Key Item (which you need to use again elsewhere later). This changes absolutely nothing; the Hunter will still open the door as if it were still unlocked.

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* GameplayAndStorySegregation: Like in the Original original game, once you return to the Mansion after exploring the Residence a cutscene will display the Hunter making a beeline for your location. Unlike the Original original you can re-lock the door outside by removing the Key Item (which you need to use again elsewhere later). This changes absolutely nothing; the Hunter will still open the door as if it were still unlocked.
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* * ItWasADarkAndStormyNight: A storm is starting up when the S.T.A.R.S. reaches the mansion. It never rains, but occasionally you hear thunder and see a flash of lightning.

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* * ItWasADarkAndStormyNight: A storm is starting up when the S.T.A.R.S. reaches the mansion. It never rains, but occasionally you hear thunder and see a flash of lightning.

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* DevelopersForesight:
** The developers made a point to mess with veteran players' minds. Some are minor alterations. Other times, the developers use the original pathways to lead veterans the wrong direction:
*** The infamous L-shaped Corridor. In the original, two Cerberuses will suddenly crash through its windows and attack you on your first trip through it. In the remake, they will only crack the windows and not burst in on your first trip through the corridor if you enter from the southern entrance (the one most players would use first). Entering the corridor via the northern entrance will trigger the Cerberus attack.

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* DevelopersForesight:
**
DevelopersForesight: The developers made a point to mess with veteran players' minds. Some are minor alterations. Other times, the developers use the original pathways to lead veterans the wrong direction:
*** The infamous L-shaped Corridor. In the original, two Cerberuses will suddenly crash through its windows and attack you on your first trip through it. In the remake, they will only crack the windows and not burst in on your first trip through the corridor if you enter from the southern entrance (the one most players would use first). Entering the corridor via the northern entrance will trigger the Cerberus attack.



*** In the original game, the first hallway in the Guardhouse/Residence had a hole in the floor where one of Plant 42's tentacles could emerge and attack the player if they walk over it. The player needed push a statue to block the hole and then walk around it in order to bypass this trap. In the remake, the hallway now has two holes (one of which is difficult to see due to the camera angle), stack of immovable crates and a single pushable crate. Pushing the crate onto the closest hole and attempting to walk around it like in the original will funnel the player into the walking over the second hole and get attacked by Plant 42's tentacle. The player must climb over the crates every time they pass through this hallway in order to avoid the trap.

to:

*** In the original game, the first hallway in the Guardhouse/Residence had a hole in the floor where one of Plant 42's tentacles could emerge and attack the player if they walk over it. The player needed push a statue to block the hole and then walk around it in order to bypass this trap. In the remake, the hallway now has two holes (one of which is difficult to see due to the camera angle), a stack of immovable crates and a single pushable moveable crate. Pushing the crate onto the closest hole and attempting to walk around it like in the original will funnel the player into the walking over the second hole and get attacked by Plant 42's tentacle. The player must climb over the crates every time they pass through this hallway in order to avoid the trap.



** If you happen to use a defensive dagger on a zombie or Cerberus (the zombie dogs), but then immediately decapitate its head, you can pick up and re-use the dagger for later.

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** If you happen to use a defensive dagger on a zombie or Cerberus (the zombie dogs), Cerberus, but then immediately decapitate its head, it, you can pick up and re-use the dagger for later.


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** The effects from the storm in ''VideoGame/ResidentEvilZero'' are still present, which is why the occasional flash of lightning occurs in certain spots too.


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* * ItWasADarkAndStormyNight: A storm is starting up when the S.T.A.R.S. reaches the mansion. It never rains, but occasionally you hear thunder and see a flash of lightning.
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In 2002, Creator/{{Capcom}} produced a completely revamped version of their SurvivalHorror hit ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date.

The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.

to:

In 2002, Creator/{{Capcom}} produced a completely revamped version of their SurvivalHorror hit ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} Platform/NintendoGameCube in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date.

The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} Platform/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} Platform/PlayStation 3 and UsefulNotes/{{Xbox Platform/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, Platform/PlayStation 4, Platform/XboxOne, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch version was released on May 21, 2019.
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* AdaptedOut: The naked, cadaverous zombies in the Umbrella lab are no longer present, likely because the remake's improved visuals would have led to some very unpleasant FanDisservice had they been kept in.
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->''"Fear can’t kill you, but…"''

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->''"Fear can’t can't kill you, but…"''
but..."''
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* BossAlteringConsequence: You have the option of using V-Jolt against Plant 42. Using it as Jill lets you skip the fight entirely, while using it as Chris significantly weakens it.
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* {{Nerf}}: In the original game, the shotgun is a near game breaker since a well aimed headshot could blow off zombie heads every single time without fail. The remake has it where instant kills with a shotgun to the head are more reliant on luck.

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* {{Nerf}}: In the original game, the shotgun is a near game breaker since a well aimed headshot could blow off zombie heads every single time without fail. The remake has it where instant kills with a shotgun to the head are more reliant on luck. The magnum has a higher probability of doing so, but its OneHitKill rate is cut down from 100% in the original to about 80% here. It's entirely possible to expend two shotgun shells or magnum rounds on a single zombie's head, and still have to deal with it again once it gets back up as a Crimson Head.
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* ChoiceAndConsequenceSystem:
** If the player makes the effort to retrieve antidote "serum" for Richard, then they unlock Richard's Auto Shotgun after facing off against either Yawn (for Jill) or Neptune (for Chris). However, Jill has to fight Yawn to get the Auto Shotgun; if she runs away, she loses the weapon [[spoiler:and Richard gets killed off-screen]].
** Saving Barry and Rebecca is simplified from the multi-stage path of the original to two obvious choices. Jill has to choose whether or not to give Barry back his gun when their fight is interrupted by Lisa Trevor, with Barry dying if she refuses and living if she does. Chris has to choose whether or not to save Rebecca from a Hunter shortly after they return to the mansion.
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** Fulfilling certain conditions will net an encounter with a red-colored Hunter, although it's not any tougher than the average Hunter.

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** Fulfilling certain conditions will net an encounter with a [[VideoGame/ResidentEvilCodeVeronica red-colored Hunter, Hunter]], although it's not any tougher than the average Hunter.



* TapOnTheHead: The player character will get hammered over the head by the manacle wearing Lisa, who is strong enough to shatter stone statues.

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* TapOnTheHead: The player character Chris or Jill will get hammered over the head by the manacle wearing Lisa, who is strong enough to shatter stone statues.statues, in their first encounter with her. Outside of briefly losing consciousness, they will suffer no ill effects.
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* ButThouMust: Attempting to leave the mansion from the front door will have the player character confronted by a zombie dog, which manages to invite itself in. After disposing of the dog, the player character will refuse to open the door from that point on.

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* ButThouMust: Attempting to leave As Jill you can avoid running into the mansion from the front door will have the player character confronted by a first zombie dog, which manages by repeatedly running back to invite itself in. After disposing of the dog, the player character will refuse Wesker, but Chris is going to open the door from that point on.have to view it ripping out Kenneth's throat.
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In 2002, Creator/{{Capcom}} produced a completely revamped version of their SurvivalHorror hit ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.


to:

In 2002, Creator/{{Capcom}} produced a completely revamped version of their SurvivalHorror hit ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date.

The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.

2019.
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None


In 2002, Capcom produced a completely revamped version of ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.


to:


In 2002, Capcom Creator/{{Capcom}} produced a completely revamped version of their SurvivalHorror hit ''VideoGame/ResidentEvil1'' for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.

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* {{Bizarrchitecture}}: Even moreso than the original. Most of the really mind-boggling setpieces like the underground crypt and the spinning blade trap are new to the remake.

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* {{Bizarrchitecture}}: Even moreso more so than the original. Most of the really mind-boggling setpieces set-pieces like the underground crypt and the spinning blade trap are new to the remake. remake.
* BloodIsTheNewBlack: Crimson Heads are so called that for good reason. They are zombies that previously thought dead reanimated a second time, now capable of sprinting after the player with claws, neon white eyes, and most importantly, blood soaked heads.
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* GameplayAndStorySegregation: Like in the Original once you return to the Mansion after exploring the Residence a cutscene will display the Hunter making a beeline for your location. Unlike the Original you can re-lock the door outside by removing the Key Item (which you need to use again elsewhere later). This changes absolutely nothing; the Hunter will still open the door as if it were still unlocked.
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* LittleUselessGun: Zig-zagged with the Self-Defense Gun. It only has one round and no extra ammunition exists for it, but that single round is enough to kill any enemy that's not a boss.

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* LittleUselessGun: Zig-zagged with the Self-Defense Gun. It The derringer pistol only has one unfired .22 WMR round and no extra ammunition exists for it, but that single round is enough to kill any enemy that's not a boss.
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* LittleUselessGun: Zig-zagged with the Self-Defense Gun. It only has one round and no extra ammunition exists for it, but that single round is enough to kill any enemy that's not a boss.

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