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On March 2, 2022, it was announced that the game would be brought to the Platform/PlayStation5 and Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update were released on June 13, 2022. A UsefulNotes/CloudGaming version for the Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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On March 2, 2022, it was announced that the game would be brought to the Platform/PlayStation5 and Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update were released on June 13, 2022. A UsefulNotes/CloudGaming MediaNotes/CloudGaming version for the Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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** The zombie dogs too. In most of the series, short of a lucky head shot, they take several rounds of handgun ammo, and can on occasion take more than one shotgun blast. Here, they can go down in as little as two shots from a handgun. It's not unusual for Leon to kill the majority he runs into with a single burst from his upgraded Matillda.

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** The zombie dogs too.dogs. In most of the series, short of a lucky head shot, they take several rounds of handgun ammo, and can on occasion take more than one shotgun blast. Here, they can go down in as little as two shots from a handgun. It's not unusual for Leon to kill the majority he runs into with a single burst from his upgraded Matillda.



** If one were to be attempting to get an S+ rank on [[NintendoHard Hardcore mode]], using the Infinite Knife or any of the pre-order DLC Samurai Edge handguns won't lower your score to a normal S, making it easier to get by in the first section of the game.

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** If one were to be attempting to get an S+ rank on [[NintendoHard Hardcore mode]], mode, using the Infinite Knife or any of the pre-order DLC Samurai Edge handguns won't lower your score to a normal S, making it easier to get by in the first section of the game.



* GameFavoredGender: Unlike the original game which was clearly scaled towards Leon, the remake takes the [[VideoGame/ResidentEvilRemake RE1 Remake's]] approach of balancing towards both characters:

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* GameFavoredGender: Unlike the original game game, which was clearly scaled towards Leon, the remake takes the [[VideoGame/ResidentEvilRemake RE1 Remake's]] ''VideoGame/ResidentEvilRemake'''s approach of balancing towards both characters:
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* GameFavoredGender: Done differently here:

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* GameFavoredGender: Done differently here:Unlike the original game which was clearly scaled towards Leon, the remake takes the [[VideoGame/ResidentEvilRemake RE1 Remake's]] approach of balancing towards both characters:



* GameplayAndStoryIntegration: The classic games gradually downplayed the zombie threats by having a somewhat consistent amount of damage take them down, basic AI that could be kited and never went beyond single rooms without a scripted sequence, on top of always hearing if zombies were in a room. This time around, a single zombie can take ''way'' more headshots than you might expect, and even a shotgun may not consistently kill them, as well as the zombies being more of a threat and able to break into rooms and even potentially sneak up on you if you're not paying attention. Now it makes sense why everyone in the cutscenes can't handle them efficiently and why the RPD couldn't contain the threat and got overwhelmed so easily - these things were too inconsistently durable to kill with limited ammo and too persistent to keep away, and now the player gets to [[ThisIsGonnaSuck survive this firsthand]].

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* GameplayAndStoryIntegration: The classic games gradually downplayed the zombie threats by having a somewhat consistent amount of damage take them down, basic AI that could be kited and never went beyond single rooms without a scripted sequence, on top of always hearing if zombies were in a room. This time around, a single zombie can take ''way'' more headshots than you might expect, and even a shotgun may not consistently kill them, as well as the zombies being more of a threat and able to break into rooms and even potentially sneak up on you if you're not paying attention. Now it makes sense why everyone in the cutscenes can't handle them efficiently and why the RPD couldn't contain the threat and got overwhelmed so easily - these things were too inconsistently durable to kill with limited ammo and too persistent to keep away, and now the player gets to [[ThisIsGonnaSuck survive this firsthand]].
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Typo.


* DeadFootLeadfoot: The truck driver succubus to his wounds behind the wheel of his big rig. The truck then keeps going until it crashes.

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* DeadFootLeadfoot: The truck driver succubus succumbs to his wounds behind the wheel of his big rig. The truck then keeps going until it crashes.
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* DeadFootLeadfoot: The truck driver dies behind the wheel of his big rig. The truck then keeps going until it crashes.

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* DeadFootLeadfoot: The truck driver dies succubus to his wounds behind the wheel of his big rig. The truck then keeps going until it crashes.
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''Resident Evil 2'' (''Biohazard RE:2'' in Japan) is a SurvivalHorror game by Creator/{{Capcom}}. It was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, and PC on January 25, 2019.

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''Resident Evil 2'' (''Biohazard RE:2'' in Japan) is a SurvivalHorror game by Creator/{{Capcom}}. It was released for the UsefulNotes/{{PlayStation Platform/{{PlayStation 4}}, UsefulNotes/XboxOne, Platform/XboxOne, and PC on January 25, 2019.



On March 2, 2022, it was announced that the game would be brought to the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update were released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

to:

On March 2, 2022, it was announced that the game would be brought to the UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update were released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.
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* DiesDifferentlyInAdaptation: In the original game, [[spoiler:Robert is eaten alive by a throng of zombies that break through his store's windows. In the remake, he commits suicide off-screen after [[spoiler:being forced to kill his infected daughter]]]]. [[AmbiguousSituation Maybe]].

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* DiesDifferentlyInAdaptation: In the original game, [[spoiler:Robert is eaten alive by a throng of zombies that break through his store's windows. In the remake, he commits suicide off-screen after [[spoiler:being being forced to kill his infected daughter]]]]. daughter]]. [[AmbiguousSituation Maybe]].Maybe.]]
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* LeetLingo: The license plates on Leon's and Claire's vehicles read "[[Film/LeonTheProfessional M4T-ILD4]]" ("Matilda") and "[=MD3-IN-H3VN=]" ("Made in Heaven"), respectively.

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* LeetLingo: The license plates on Leon's and Claire's vehicles read "[[Film/LeonTheProfessional "[[Film/TheProfessional M4T-ILD4]]" ("Matilda") and "[=MD3-IN-H3VN=]" ("Made in Heaven"), respectively.

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moving from character page


* DiesDifferentlyInAdaptation: In the original game, [[spoiler:Robert is eaten alive by a throng of zombies that break through his store's windows. In the remake, he commits suicide off-screen after [[spoiler:being forced to kill his infected daughter]]]]. [[AmbiguousSituation Maybe]].



* OffscreenMomentOfAwesome: Sherrif Cortini managed to subdue a zombie using only his bare hands, seemingly without getting injured or infected, while not even knowing that the dude was a zombie. Unfortunately, the player interrupting him causes enough of a distraction for said zombie to break loose and eat him.



* YourHeadASplode: After running from it for a bit, the alligator ends up stuck chewing on a gas line. Shooting the pipe blows off its head, killing the thing.

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* YourHeadASplode: YourHeadASplode:
**
After running from it for a bit, the alligator ends up stuck chewing on a gas line. Shooting the pipe blows off its head, killing the thing.thing.
** [[spoiler:Ben's fate in the remake is Mr. X squishing his head until it pops]].


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* InterfaceScrew: Whether by design or coincidence, the blocky design of Tofu and his friends is this. While they use the same camera angle as Leon and Claire, their huge shapes and [[JigglePhysics wobbly movement]] actually obstruct a lot of the player's vision, making it hard to spot anything at all to the left of the characters, especially while aiming or using a sub-weapon.


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* JigglePhysics: The various tofu blocks have plenty of wobbly jiggling whenever they move. According to producer of the game, Tsuyoshi Kanda, the team over at Capcom scanned the jiggly movement and texture of real-life tofu in order to make the character as "realistic" as possible.


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* ShowsDamage: In the "Tofu Survivor" game, Tofu and co. visibly gets chunks removed as their health drops.


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* WackySoundEffect: Tofu and co.'s walking sound is wobbly jelly.
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* AdaptationalExplanation: The original never explained why Birkin never attempted to trick the U.S.S. by giving them a different viral container than the G-sample, beyond him being stressed and holding the IdiotBall. Here, [=HUNK=] explicitly states that Birkin was to be brought in alive with his samples, meaning that deceiving them was pointless.


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* BlindedByTheLight: The bright light of a flashbang stuns pretty much every enemy, including Mr. X and G, and the *bang* sound they make deafens the blind Lickers, stunning them as well.


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* BossTease: Mr. X is shown on a video monitor as early as the player arriving at the police station for the first time. Mr. X would next show up again punching through a jail cell and [[spoiler:killing Ben Bertolucci]], but the player doesn't actually start their adversarial encounters with Mr. X until they return to the police station after the initial parking garage encounter.


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* DangerousWindows: Zombies will smash through windows and climb in. You have the option to seal the windows using [[BerserkBoardBarricade loose boards]] to block off windows, making them safe for the rest of the game, but there's limited resources so not all windows can be boarded up.

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moving tropes from characters/ page, AA requires significant increase in attractiveness, and FWOAN is disambiguated


* AdaptationalAttractiveness: Not that they were unattractive in the first place, but [[https://forums.thefashionspot.com/threads/eduard-badaluta.346719/ Leon]] and [[https://www.fashionmodeldirectory.com/models/jordan_mcewen/photos/ Claire]]'s respective likenesses were 3D scanned from [[https://www.gamesradar.com/meet-the-real-faces-behind-resident-evil-2-remakes-leon-clair-and-marvin/ two professional fashion models]].



* ApocalypticLog: In keeping with the series tradition, the environment is littered with the frantic scribbles of victims. Some of them are even scarier than the infamous Keeper's Diary from the original ''Resident Evil'':
-->''helq''
-->''theyre komming''
-->''helq me mommy''

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* ApocalypticLog: ApocalypticLog:
**
In keeping with the series tradition, the environment is littered with the frantic scribbles of victims. Some of them are even scarier than the infamous Keeper's Diary from the original ''Resident Evil'':
-->''helq''
-->''theyre komming''
-->''helq
--->''helq''\\
''theyre komming''\\
''helq
me mommy''mommy''
** Elliot wrote "Operation Report 2", which details the remaining officers plan to escape the police station after losing several people.



* CruelAndUnusualDeath:
** Elliot is mauled by zombies and [[HalfTheManHeUsedToBe bisected]] as he tries to crawl through the Watchman's room shutter with Leon or Claire's help. [[spoiler:He later [[AndThenJohnWasAZombie turns into a zombie himself]]]].
** [[spoiler:Ben has his skull crushed by Mr. X]].



* DeadFootLeadfoot: The truck driver dies behind the wheel of his big rig. The truck then keeps going until it crashes.



** When Ben hears ''something'' coming into the jail block area, he desperately demands that Leon let him out in exchange for the parking garage keycard. Somehow he failed to notice the power was out in the rest of the block despite being there for a while, and that there was no way Leon could even let him out in the first place without an electronic wiring puzzle. [[spoiler:Or a master key, which Chief Irons has, and used by Katherine to free him in the non-canonical ''Runaway'' scenario]].



* HeKnowsTooMuch: [[spoiler:Leon finds a tape recorder on Ben's body containing an interview with Annette Birkin, whom he attempts to grill for info on the G-Virus and Umbrella's underground lab. Leon also finds a note expressing that he also knows about Mr. X and how it's been ordered to kill anyone who knows about Umbrella's involvement in the outbreak. People like Ben]].



* InterfaceScrew: Being poisoned does far more than deal steady damage. Your character will randomly have a coughing fit, during which they slow down to less than their movement speed when their health is in the red, and they cannot attack by any means. Poisoning also makes it ''extremely'' difficult to aim.

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* InterfaceScrew: InterfaceScrew:
**
Being poisoned does far more than deal steady damage. Your character will randomly have a coughing fit, during which they slow down to less than their movement speed when their health is in the red, and they cannot attack by any means. Poisoning also makes it ''extremely'' difficult to aim.aim.
** Whether by design or coincidence, the blocky design of Tofu and his friends is this. While they use the same camera angle as Leon and Claire, their huge shapes and [[JigglePhysics wobbly movement]] actually obstruct a lot of the player's vision, making it hard to spot anything at all to the left of the characters, especially while aiming or using a sub-weapon.



* JigglePhysics: Tofu, being a giant block of tofu, has this applied to his entire body. According to [[WordOfGod producer of the game]], Tsuyoshi Kanda, the team over at Capcom scanned the jiggly movement and texture of real-life tofu in order to make the character as realistic as possible.



* ShowsDamage: Due to the more advanced game engine, heroes and enemies alike show damage more clearly than they did in the original. Leon and Claire's wounds actually appear on their character models, they scar/close after using a healing item, and their clothes get bloody from them. Zombies in particular can get nasty, with each round put into them taking chunks out. You can even get zombies with about half their head left still walking around if you try to put enough handgun rounds into them or don't get a direct shot with the shotgun.

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* ShowsDamage: ShowsDamage:
**
Due to the more advanced game engine, heroes and enemies alike show damage more clearly than they did in the original. Leon and Claire's wounds actually appear on their character models, they scar/close after using a healing item, and their clothes get bloody from them. Zombies in particular can get nasty, with each round put into them taking chunks out. You can even get zombies with about half their head left still walking around if you try to put enough handgun rounds into them or don't get a direct shot with the shotgun.shotgun.
** Tofu visibly gets chunks removed from him as his health drops.



* SillinessSwitch: Tofu is a walking block of tofu, wearing a beret, that mutters in Japanese and wields a knife. In the middle of a zombie-infested SurvivalHorror game.



* StartToCorpse: The truck driver mows down the game's first zombie entirely on accident. Unfortunately for him, she doesn't stay down very long.



* ThatsAnOrder: Marvin sternly orders Leon to leave him behind and raises his voice after Leon insists to bring him to the hospital.



* WackySoundEffect: The "walking" noise of Tofu and co. more than qualify, as everyone moves to the sound of wobbly jelly.



-->[[spoiler:'''Ada:''']] I really hoped it wouldn't end like this.
-->'''Leon''': So that's all this was... I was just some pawn to you?

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-->[[spoiler:'''Ada:''']] I really hoped it wouldn't end like this.
-->'''Leon''':
this.\\
'''Leon''':
So that's all this was... I was just some pawn to you?you?
* WeGottaStopMeetingLikeThis: At the end of Claire's 2nd Run in the remake, [[spoiler:when the persistent William Birkin/G charges after her and the others at their final battle]], we get this exchange:
-->'''Claire:''' We really got to stop meeting like this.



* WhatTheHellHero: Kendo does not mince his words as he chews out Leon, blaming both him and the RPD for failing to protect Raccoon City from the zombie outbreak.

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* WhatTheHellHero: Kendo does not mince rages at Leon for the police's inability to stop the outbreak, being completely unaware that [[spoiler:the police's defense of the city was purposefully crippled by Chief Irons and]] Leon was also clueless due to it being his words as he chews out Leon, blaming both him and first day on the RPD for failing job.
--> '''Robert''': You're a cop. You're supposed
to protect Raccoon City from the zombie outbreak. know something. ''How'' did this happen!? ''HUH!?''



* BottomlessMagazines: Daniel is the only playable character whose handgun has unlimited ammo by default, though he does reload down to the last bullet.



* DyingAsYourself: In Robert's campaign, he shoots Emma before she can completely succumb to the T-virus infection.



* ForWantOfANail: Each character's story begins with a film reel showing the "nail" that might have saved them in the main canon: a knife within reach, a radio call precious seconds early, a zombie shot instead of arrested...

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* ForWantOfANail: Each character's story begins with a film reel showing GameplayAndStorySegregation: It took one bite on the "nail" that might have saved them in the main canon: a knife within reach, a radio call precious seconds early, neck from a zombie shot instead of arrested...to kill Sheriff Cortini. Yet in his "No Way Out" scenario, depending on his health status, he's no worse for wear when enemy zombies bite him on the neck as a playable character.



* HoldTheLine: In "No Way Out", Daniel Cortini fights off a horde of 100 zombies that break into the gas station.



* InterruptedSuicide: In Robert's scenario, after [[spoiler:having to MercyKill his daughter]], he draws the gun on himself and is about to pull the trigger. The only thing stopping him was his partner calling him on a radio.



* WhatIf: Each character's story begins with a film reel showing what might happen had something presented itself that could save them in the main canon: a knife within reach, a radio call precious seconds early, a zombie shot instead of arrested...



[[/folder]]

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[[/folder]][[/folder]]
----
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* GunsDoNotWorkThatWay: Looking at the Matilda's extended magazine makes it unclear just how it's supposed to stay in the pistol. The VP-70 it's based on has a European style [[https://chuckhawks.com/heel_clip_mag_release.html heel-mounted magazine release]] (which in the game can be seen inexplicably attached to the base of the extended mag), but even assuming the "Matilda" is fictionalized to have a button-press release, there are also no cutouts anywhere on the body for a magazine catch to lock into.

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* GunsDoNotWorkThatWay: Looking at the Matilda's extended magazine makes it unclear just how it's supposed to stay in the pistol. The VP-70 it's based on has a European style [[https://chuckhawks.com/heel_clip_mag_release.html heel-mounted magazine release]] (which in the game can be seen inexplicably attached to the base of the extended mag), but even assuming the "Matilda" is fictionalized to have a button-press release, mag release (what looks like one on the real pistol is actually the safety), there are also no cutouts anywhere on the body for a magazine catch to lock into.
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* RealismInducedHorror: The segment in Claire's story where you play as Sherry, a helpless and unarmed child, hiding from DirtyCop and child-predator Chief Irons in the shadows of an abandoned orphanage, is arguably ''the'' single most chilling 3 minutes in the saga. Lacking ''any'' of the slimy claws, fangs and superpowers of the ''other'' monsters of ''Resident Evil'', Irons is terrifying because he is a threat all too ''real'' and sadly common in ''our'' world.
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Added DiffLines:

* RealismInducedHorror: The segment in Claire's story where you play as Sherry, a helpless and unarmed child, hiding from DirtyCop and child-predator Chief Irons in the shadows of an abandoned orphanage, is arguably ''the'' single most chilling 3 minutes in the saga. Lacking ''any'' of the slimy claws, fangs and superpowers of the ''other'' monsters of ''Resident Evil'', Irons is terrifying because he is a threat all too ''real'' and sadly common in ''our'' world.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: When Leon is escaping from the giant SewerGator, he is running towards the camera, and you cannot change the camera angle.

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