Follow TV Tropes

Following

History VideoGame / ReflecBeat

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Added: 40

Changed: 41

Is there an issue? Send a MessageReason:
None


!!''REFLEC BEAT'' provides examples of:

to:

!!''REFLEC BEAT'' provides examples of:!!ARE YOU READY?



* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as it's part of the Reflec Dojo game mode.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as it's part of the Reflec Dojo game mode.mode.

'''CLEAR!!'''
'''Result... New Record!'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnnouncerChatter: Similar to ''VideoGame/{{DanceDanceRevolution}}'', in ''groovin'!! Upper'', the announcer will call out combo milestones, and also when your Upper Gauge levels up.
Is there an issue? Send a MessageReason:
None


* ''REFLEC BEAT groovin'!!'' (2014)

to:

* ''REFLEC BEAT groovin'!!'' (2014) (June 2014 - November 2014)




to:

* ''[[MissionPackSequel REFLEC BEAT groovin'!! Upper]]'' (November 2014 - )
Is there an issue? Send a MessageReason:
None


** ''groovin'!!'' introduces the Special difficulty, which plays with this trope; while many Special charts are harder than their Hard counterparts, this is not always the case. It's comparable to ''VideoGame/DanceDanceRevolution''[='=]s Challenge difficulty.

to:

** ''groovin'!!'' introduces the Special difficulty, which plays with this trope; while many Special charts are harder than their Hard counterparts, this is not always the case.case; "STELLAR WIND" has a Special chart that is one level lower than its Hard chart. It's comparable to ''VideoGame/DanceDanceRevolution''[='=]s Challenge difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PublicDomainSoundtrack: As with most other Bemani franchises, there are a few public domain adaptations, namely of "Gymnopédie No.1", "Csikos Post", and "Pomp and Circumstance". The latter served as the tutorial song for Limelight, and all three were bundled with the Japanese release of REFLEC BEAT plus.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RequiredSpinoffCrossover: "FLOWER" started its journey here, and also in VideoGame/{{Jubeat}} knit append. Nadeshiko Rock and I'm So Happy both crossed over as well.
Is there an issue? Send a MessageReason:
None


** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, Just Reflecs, and end-of-song bonuses. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher ot clear the song.

to:

** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, Just Reflecs, and end-of-song bonuses. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher ot to clear the song.
Is there an issue? Send a MessageReason:
None


''colette'' is divided into multiple seasonal phases, each with its own new songs, unlock system, and removed songs:

to:

''colette'' is was divided into multiple seasonal phases, each with its own new songs, unlock system, and removed songs:



** All Seasons (December 2013; ongoing)
* ''REFLEC BEAT groovin'!!'' (announced; 2014)

to:

** All Seasons (December 2013; ongoing)
2013 - June 2014)
* ''REFLEC BEAT groovin'!!'' (announced; 2014) (2014)
Is there an issue? Send a MessageReason:
None


''REFLEC BEAT'' has undergone three arcade installments [[NoExportForYou in Japan]], as well as a release for iOS devices both in Japan and overseas. The arcade version has you unlock songs, which requires an e-Amusement Pass, while the iOS version runs on a {{Freemium}} model; the game itself is free, but you only get three songs and obtaining more songs requires purchasing song packs.

to:

''REFLEC BEAT'' has undergone three four arcade installments [[NoExportForYou in Japan]], Japan, as well as a release for iOS devices both in Japan and overseas. The arcade version has you unlock songs, which requires an e-Amusement Pass, while the iOS version runs on a {{Freemium}} model; the game itself is free, but you only get three songs and obtaining more songs requires purchasing song packs.
Is there an issue? Send a MessageReason:
None


** ''groovin'!!'' introduces the Special difficulty, which is a step above Hard difficulty.

to:

** ''groovin'!!'' introduces the Special difficulty, which is a step above plays with this trope; while many Special charts are harder than their Hard counterparts, this is not always the case. It's comparable to ''VideoGame/DanceDanceRevolution''[='=]s Challenge difficulty.



* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard.

to:

* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard. ''groovin'!'' adds Special, which is still a mildly standard difficulty name.

Added: 208

Changed: 141

Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: The first game has no Top markers on Basic, and two on Medium and Hard. ''limelight'' adds two Top markers on Basic, and a third one on Hard.

to:

* SequelDifficultySpike: SequelDifficultySpike:
**
The first game has no Top markers on Basic, and two on Medium and Hard. ''limelight'' adds two Top markers on Basic, and a third one on Hard.Hard.
** ''groovin'!!'' has the [[HarderThanHard Special]] difficulty.
Is there an issue? Send a MessageReason:
None


The series is a little like ''VideoGame/{{Pong}}'' or air hockey with RhythmGame elements: the game screen is laid out in vertical symmetry, with you on the bottom side and your opponent on the top. Circular objects travel towards a judgement line or one of three "top" targets on the player's end of the screen, and you must hit these objects as they reach the line or the targets. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but [[NintendoHard hard to master]].

to:

The series is a little like ''VideoGame/{{Pong}}'' or air hockey with RhythmGame elements: the game screen is laid out in vertical symmetry, with you on the bottom side and your opponent on the top. Circular objects travel towards a judgement line or one of three 2-3 "top" targets on the player's end of the screen, and you must hit these objects as they reach the line or the targets. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but [[NintendoHard hard to master]].



** First game to use three TOP markers on two, though only on Hard difficulty.

to:

** First game to use three TOP markers on instead of two, though only on Hard difficulty.
Is there an issue? Send a MessageReason:
None


* ''REFLEC BEAT limelight'' (2011)

to:

* ''REFLEC BEAT limelight'' (2011) (2011)



* ''REFLEC BEAT colette'' (2012)

to:

* ''REFLEC BEAT colette'' (2012) \\

Added: 56

Changed: 17

Removed: 54

Is there an issue? Send a MessageReason:
None


* ''REFLEC BEAT limelight'' (2011) \\
First game to use three TOP markers on two, though only on Hard difficulty.
* ''REFLEC BEAT colette'' (2012) \\
Extends the Just Reflec gauge from 3 segments to 5. \\

to:

* ''REFLEC BEAT limelight'' (2011) \\
(2011)
**
First game to use three TOP markers on two, though only on Hard difficulty.
* ''REFLEC BEAT colette'' (2012) \\
Extends the Just Reflec gauge from 3 segments to 5. \\



*** Extends the Just Reflec gauge from 3 segments to 5.



* ''REFLEC BEAT groovin'!!'' (announced; 2014) \\
Introduces Vertical notes, which move vertically rather than at angles. \\
Introduces the [[HarderThanHard Special]] difficulty.

to:

* ''REFLEC BEAT groovin'!!'' (announced; 2014) \\
2014)
**
Introduces Vertical notes, which move vertically rather than at angles. \\
angles.
**
Introduces the [[HarderThanHard Special]] difficulty.

Added: 182

Changed: 81

Is there an issue? Send a MessageReason:
None


* ''REFLEC BEAT limelight'' (2011)

to:

* ''REFLEC BEAT limelight'' (2011)(2011) \\
First game to use three TOP markers on two, though only on Hard difficulty.



Extends the Just Reflec gauge from 3 segments to 5. \\



* ''REFLEC BEAT groovin'!!'' (announced; 2014)

to:

* ''REFLEC BEAT groovin'!!'' (announced; 2014)
2014) \\
Introduces Vertical notes, which move vertically rather than at angles. \\
Introduces the [[HarderThanHard Special]] difficulty.
Is there an issue? Send a MessageReason:
None


* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as its part of the Reflec Dojo game mode.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as its it's part of the Reflec Dojo game mode.
Is there an issue? Send a MessageReason:
None


** Played straight for the Pastel Wonder Traveler event; see UnexpectedGameplayChange below.

to:

** Played straight for the Pastel Wonder Traveler event; event in ''colette -All Seasons-'' and the Reflec Dojo mode in ''groovin'!''; see UnexpectedGameplayChange below.



* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as its part of the Reflec Dojo game mode.

Added: 165

Changed: 64

Is there an issue? Send a MessageReason:
None


* HarderThanHard: ''limelight'' increases the maximum difficulty from 10 to "10+".

to:

* HarderThanHard: HarderThanHard:
**
''limelight'' increases the maximum difficulty rating from 10 to "10+"."10+".
** ''groovin'!!'' introduces the Special difficulty, which is a step above Hard difficulty.
Is there an issue? Send a MessageReason:
None


** The first is the battle point system. 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total[[/note]]. In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a [[NoDamageRun Full Combo]].
** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, and Just Reflecs. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher ot clear the song.

to:

** The first is the battle point system. 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total[[/note]]. In addition, Finally, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting better yet, with a [[NoDamageRun Full Combo]].
** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, and Just Reflecs.Reflecs, and end-of-song bonuses. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher ot clear the song.

Added: 909

Changed: 576

Is there an issue? Send a MessageReason:
None


* ScoringPoints: 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total[[/note]]. In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a [[NoDamageRun Full Combo]].

to:

* ScoringPoints: Two kinds:
** The first is the battle point system.
3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total[[/note]]. In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a [[NoDamageRun Full Combo]].Combo]].
** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, and Just Reflecs. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher ot clear the song.

Added: 46

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''REFLEC BEAT groovin'!'' (announced; 2014)

to:

* ''REFLEC BEAT groovin'!'' groovin'!!'' (announced; 2014)


Added DiffLines:

* ExcitedShowTitle: ''REFLEC BEAT groovin'!!''
Is there an issue? Send a MessageReason:
None



to:

* ''REFLEC BEAT groovin'!'' (announced; 2014)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayingCardMotifs: ''colette'' has an event and four songs based on this motif. To play these songs you have to beat bosses named after the suits. By beating all four bosses, you unlock the Joker-themed boss and song.

Added: 192

Removed: 199

Is there an issue? Send a MessageReason:
None


* CallBack: In the Pastel Wonder Traveller boss stages, the announcer says "Battle Start" at the beginning of the stage rather than "Are You Ready?", much like in the original ''REFLEC BEAT''.



* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
** WeWinBecauseYouDidnt: If you fail to defeat the FinalBoss, you lose and the boss is re-locked rather than remaining open to be finished off on the next encounter, even if you have any health left.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
** WeWinBecauseYouDidnt: If you fail to defeat the FinalBoss, you lose and the boss is re-locked rather than remaining open to be finished off on the next encounter, even if you have any health left.
event.
Is there an issue? Send a MessageReason:
None


** WeWinBecauseYouDidnt: If you fail to defeat the FinalBoss, you lose and the boss is re-locked rather than remaining open to be finished off on the next encoutner, even if you have any health left.

to:

** WeWinBecauseYouDidnt: If you fail to defeat the FinalBoss, you lose and the boss is re-locked rather than remaining open to be finished off on the next encoutner, encounter, even if you have any health left.
Is there an issue? Send a MessageReason:
None


** WeWinBecauseYouDidnt: If you fail to kill the FinalBoss, you lose and the boss is re-locked, even if you have any health left.

to:

** WeWinBecauseYouDidnt: If you fail to kill defeat the FinalBoss, you lose and the boss is re-locked, re-locked rather than remaining open to be finished off on the next encoutner, even if you have any health left.
Is there an issue? Send a MessageReason:
None


* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.event.
** WeWinBecauseYouDidnt: If you fail to kill the FinalBoss, you lose and the boss is re-locked, even if you have any health left.
Is there an issue? Send a MessageReason:
None


** Averted for the Pastel Wonder Traveler event; see UnexpectedGameplayChange below.

to:

** Averted Played straight for the Pastel Wonder Traveler event; see UnexpectedGameplayChange below.
Is there an issue? Send a MessageReason:
None


** Autumn (September 2013 - December 2013; ongoing)
** All Seasons (December 2013 - ?)

to:

** Autumn (September 2013 - December 2013; ongoing)
2013)
** All Seasons (December 2013 - ?)
2013; ongoing)

Top