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1[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/reflec_4459.jpg]]
2[[caption-width-right:266:What if air hockey and ''VideoGame/{{beatmania}}'' [[JustForFun/XMeetsY had a baby]]?]]
3''REFLEC BEAT'' is one of Konami's VideoGame/{{Bemani}} RhythmGame series.
4
5The series is a little like ''VideoGame/{{Pong}}'' or air hockey with RhythmGame elements: the game screen is laid out in vertical symmetry, with you on the bottom side and your opponent on the top. Circular objects travel towards a judgement line or one of 2-3 "top" targets on the player's end of the screen, and you must hit these objects as they reach the line or the targets. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but [[NintendoHard hard to master]].
6
7''REFLEC BEAT'' has undergone four arcade installments in Japan, as well as a release for iOS devices both in Japan and overseas. The arcade version has you unlock songs, which requires an e-Amusement Pass, while the iOS version runs on a {{Freemium}} model; the game itself is free, but you only get three songs and obtaining more songs requires purchasing song packs.
8
9Despite the game mechanics, a ''REFLEC BEAT'' cabinet is not actually a two-player cabinet; two linked cabinets are required to play local multiplayer. However, the iOS version allows two players facing each other to play multiplayer locally on a single device.
10
11[[folder:Games in the series]]
12[[AC:Arcade versions]]
13* ''REFLEC BEAT'' (2010)
14* ''REFLEC BEAT limelight'' (2011)
15** First game to use three TOP markers instead of two, though only on Hard difficulty.
16* ''REFLEC BEAT colette'' (2012) \
17''colette'' was divided into multiple seasonal phases, each with its own new songs, unlock system, and removed songs:
18** Winter (December 2012 - March 2013)
19*** Extends the Just Reflec gauge from 3 segments to 5.
20** Spring (March 2013 - June 2013)
21** Summer (June 2013 - September 2013)
22** Autumn (September 2013 - December 2013)
23** All Seasons (December 2013 - June 2014)
24* ''REFLEC BEAT groovin'!!'' (June 2014 - November 2014)
25** Introduces Vertical notes, which move vertically rather than at angles.
26** Introduces the [[HarderThanHard Special]] difficulty.
27* ''[[MissionPackSequel REFLEC BEAT groovin'!! Upper]]'' (November 2014 - October 2015)
28* ''REFLEC BEAT VOLZZA'' (October 2015 - March 2016)
29** Introduces Slide Objects.
30** Expands the difficulty scale from 10+ to '''13'''.
31** ''REFLEC BEAT VOLZZA 2'' (March 2016 - November 2016)
32* ''REFLEC BEAT 悠久のリフレシア'' (December 2016) -- '''Current ''and final'' version'''
33** First Reflec Beat with a Japanese subtitle.
34** Subtitle translated as "The Reflesia of Eternity" in English.
35** Introduces Big Bang Objects, which are extra-wide Vertical Objects that make banging sounds and shake the screen when hit, and Switch Long Objects, which are like Vertical Long Objects but have parts where the note must not be touched.
36** Slide Objects were removed.
37** Overhauled scoring system. Among other things, the KEEP judge rank was introduced, used continously for Long Objects and variants thereof.
38** Adds a new White Hard mode replacing Special mode, also expanding difficulty level to 15.
39
40[[AC:Consumer versions]]
41* ''REFLEC BEAT plus'' (iOS (Japan), 2011)
42* ''REFLEC BEAT +'' (iOS (International), 2012)
43** Trails the Japanese version on updates, and currently does not have any licensed songs.
44[[/folder]]
45----
46!!ARE YOU READY?
47* AlphaStrike: Fill up all three of your Just Reflec gauge segments, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. ''colette'' [[SequelEscalation facilitates this sort of attack further]], granting you five JR segments instead of three.
48* AnnouncerChatter: Similar to ''VideoGame/{{DanceDanceRevolution}}'', in ''groovin'!! Upper'', the announcer will call out combo milestones, and also when your Upper Gauge levels up.
49* AttackReflector: You automatically reflect gold objects, but you can also perform a "Just Reflec" attack to make reflected objects bounce back at a wide angle and gain extra points. In addition, Just Reflec objects will cause the opponent to lose extra points if they miss the object; if ''you'' are on the receiving end of a Just Reflec attack, watch out!
50* TheBGrade: Getting a B (60-69.9%) is actually a ''failing'' grade.
51* BagOfSpilling: In Reflesia of Eternity, data processed from Volzza 2 will not be transferred to this version, with the exception of the player id.
52** Almost every KONAMI original song from previous releases in launch day, in Reflesia of Eternity (except FLOWER, Nadeshiko Rock, etc.), is not available although some songs will soon be revived in a new unlock system.
53* CallBack: In the Pastel Wonder Traveller boss stages, the announcer says "Battle Start" at the beginning of the stage rather than "Are You Ready?", much like in the original ''REFLEC BEAT''.
54* ColorCodedForYourConvenience: In games that incorporate the [[LifeMeter Achievement Rate]] system, the background will glow if you have a passing gauge.
55* ColorCodedMultiplayer: One player is red (more like pink), the other is blue. Both sides will have different object patterns at times, although the total object count is the same for both sides.
56* DoWellButNotPerfect: ''groovin'!!'''s MYSTICAL STRIKE event had this for players who wanted to unlock "Gale Rider", as it required players to get a AAA on each song in their set... but not AAA+.
57* EasternZodiac:
58** ''colette'' added two crossover songs in January 2013 to celebrate the year of the snake: [[VideoGame/{{beatmania}} "Snake Stick"]] and [[VideoGame/PopnMusic "Kagachi"]] (Snake God).
59** In May 2016, ''VOLZZA 2'' did the same thing for the year of the monkey, adding [[VideoGame/PopnMusic "Jiayou! Genkizaru!"]] and [[VideoGame/DanceDanceRevolution "Monkey Business"]].
60* GimmickLevel:
61** Much like in VideoGame/{{jubeat}}, "STELLAR WIND" has a HARD chart which essentially forces the player to play the beat on one hand and the melody on the other.
62** The DJ Mass MAD Izm* songs that have crossed over use the TOP objects much more heavily than most songs, mirroring their overuse of scratches in VideoGame/{{beatmania}} IIDX.
63** "STELLAR WIND" and "GLITTER"'s SPECIAL charts are near-identical to their HARD counterparts, but with several of the TOP objects being changed to the then-new Vertical Objects - and as a consequence, are rated one level ''lower'' than their counterparts.
64** "CODE:1" and "CODE:2" have charts made almost entirely out of Slide Objects. A prototype version of "CODE:1" is also playable, which contains no slides at all, focusing mostly on multi-handed patterns using TOP objects.
65** This is generally the gimmick of the new "White Hard" charts in the final version, using different patterns from their equivalents but stil lhaving a similar difficulty.
66* HarderThanHard:
67** ''limelight'' increases the maximum difficulty rating from 10 to "10+".
68** ''groovin'!!'' introduces the Special difficulty, which plays with this trope; while many Special charts are harder than their Hard counterparts, this is not always the case; "STELLAR WIND" has a Special chart that is one level lower than its Hard chart. It's comparable to ''VideoGame/DanceDanceRevolution''[='=]s Challenge difficulty.
69** ''Reflec Beat 悠久のリフレシア'' replaces Special mode into a new White Hard mode. It also expanded the difficulty level to 15. White HARD charts are not necessarily more difficult as these charts only put unique patterns and new objects that are not present in older songs.
70* HomoeroticSubtext: The song "Juicy". Its artist? "kors k [[{{Engrish}} Lovers]] DJ Yoshitaka".
71** Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS".
72* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard. ''groovin'!'' adds Special, which is still a mildly standard difficulty name. ''Reflesia of Eternity'' replaces Special with White Hard.
73* IronicName: "Golden Cross (extended remix)" is actually ''shorter'' than the original "GOLDEN CROSS" from ''VideoGame/{{beatmania}}''.
74* LifeMeter:
75** Generally averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first ''REFLEC BEAT'', defeating your opponent also results in a stage clear, with the 70% requirement simply being a fallback in case you lose.
76*** Of course this means that, like in jubeat, an all-Good, or even all-Great run will cause you to fail.[[note]]An all-Great run would give you 66.7% AR exactly[[/note]]
77** Played straight for the Pastel Wonder Traveler event in ''colette -All Seasons-'' and the Reflec Dojo mode in ''groovin'!''; see UnexpectedGameplayChange below.
78* NintendoHard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles in a manner reminiscent of BulletHell games, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes.
79* PlayingCardMotifs: ''colette'' has an event and four songs based on this motif. To play these songs you have to beat bosses named after the suits. By beating all four bosses, you unlock the Joker-themed boss and song.
80* PublicDomainSoundtrack: As with most other Bemani franchises, there are a few public domain adaptations, namely of "Gymnopédie No.1", "Csikos Post", and "Pomp and Circumstance". The latter served as the tutorial song for Limelight, and all three were bundled with the Japanese release of REFLEC BEAT plus.
81** ''groovin!!'' adds a trance version of ''Hungarian Dance No.5'' and a rock version of ''Radetzky March''. Both songs have served as tutorial songs in later games.
82* RankInflation: Pretty bad in this game. To illustrate, the grade for getting an Achievement Rate between 70% (minimum needed to clear the song) and 80% is an '''A'''. In other words, ''a B grade is grounds for a GameOver''.
83* RequiredSpinoffCrossover: "FLOWER" started its journey here, and also in VideoGame/{{Jubeat}} knit append. Nadeshiko Rock and I'm So Happy both crossed over as well.
84* ScoringPoints: Two kinds:
85** The first is the battle point system. 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total[[/note]]. Finally, you get huge bonuses for clearing a song with only 1 or 2 misses, or better yet, with a [[NoDamageRun Full Combo]].
86** The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, Just Reflecs, and end-of-song bonuses. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher to clear the song.
87* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is a pan-seasonal phase.
88* SdrawkcabName: ''groovin!! Upper'''s Ura Mystical Strike Event's FinalBoss is Eclipse Zero, the artist of that song is tumahaB ("Bahamut" Backwards).
89* SequelEscalation: ''colette'' gives you two extra Just Reflec gauge segments, for a total of five.
90* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event. As of ''groovin'!!'', this boss system is no longer unexpected, as it's part of the Reflec Dojo game mode.
91* WhamLine: Not within the game itself, but for the final round of the finals of the 5th KONAMI Arcade Championship's ''RB'' tournament, an introductory trailer was shown for the song to be played, "Rebellio". At the very end, the song is introduced with the line "DIFFICULTY: XIII", despite the ''VOLZZA'' scale only going up to 12 until that point.
92
93'''CLEAR!!'''
94

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