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-> ''"[[PaperThinDisguise S?GA]]"''
-> ''(explosions)''

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-> ''"[[PaperThinDisguise S?GA]]"''
''"S?GA"''
-> ''(explosions)''(explosions)
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Justification needed: reverting changes


''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like ''VideoGame/RaidenFighters'', ''VideoGame/DonPachi'' and ''VideoGame/GigaWing'' as well as modern-day hit RPG ''VideoGame/{{Undertale}}''. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.

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''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like ''VideoGame/RaidenFighters'', ''VideoGame/DonPachi'' and ''VideoGame/GigaWing'' as well as modern-day hit RPG ''VideoGame/{{Undertale}}''.''VideoGame/GigaWing''. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.
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''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like ''VideoGame/RaidenFighters'', ''VideoGame/DonPachi'' and ''VideoGame/GigaWing''. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.

Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan. It was also released on the 3DS Virtual Console in Europe in August 2013 and in North America in September 2013, marking the first time the game was released in those regions.

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''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like ''VideoGame/RaidenFighters'', ''VideoGame/DonPachi'' and ''VideoGame/GigaWing''.''VideoGame/GigaWing'' as well as modern-day hit RPG ''VideoGame/{{Undertale}}''. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.

Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan. It was also released on the 3DS Virtual Console in Europe in August 2013 and in North America in September 2013, marking the first time the game was released in those regions.
regions, as well as to the consumer market.
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Not to be confused with the anime ''Manga/FlameOfRecca''.

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Not to be confused with the anime manga[=/=]anime ''Manga/FlameOfRecca''.
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Not to be confused with the anime ''FlameOfRecca''.

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Not to be confused with the anime ''FlameOfRecca''.
''Manga/FlameOfRecca''.
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-> ''"[[PaperThinDisguise S???GAAA]]"''

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-> ''"[[PaperThinDisguise S???GAAA]]"''S?GA]]"''
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** And no, don't stare at the Summer Carnival games made for TurboGrafx. First, they were developed by a different team (although done for the same kind of tournaments). Second, they have completely nothing to do with Recca story-wise. Third, they completely lack the insane speed Recca had.
* WaveMotionGun: [[http://www.hardcoregaming101.net/recca/recca-14.png This boss]] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.

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** And no, don't stare at the Summer Carnival games made for TurboGrafx.[=TurboGrafx=]. First, they were developed by a different team (although done for the same kind of tournaments). Second, they have completely nothing to do with Recca story-wise. Third, they completely lack the insane speed Recca had.
* WaveMotionGun: [[http://www.hardcoregaming101.net/recca/recca-14.png This boss]] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time..time. In the event where it fires all five, you have to move in between two of them.
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* MacrossMissileMassacre: Many of the [[GiantMook larger enemies]] use this. And don't get me started on some of the bosses...

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* MacrossMissileMassacre: Many of the [[GiantMook larger enemies]] use this. And don't get me us started on some of the bosses...
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Not to be confused with the anime FlameOfRecca.

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Not to be confused with the anime FlameOfRecca.
''FlameOfRecca''.
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* Cap: The maximum score is 9,999,999, which can be reached in a full playthrough of Hard mode.

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* Cap: {{Cap}}: The maximum score is 9,999,999, which can be reached in a full playthrough of Hard mode.
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Redirecting a pothole to a more appropriate trope.


-> ''"[[NoCelebritiesWereHarmed S???GAAA]]"''

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-> ''"[[NoCelebritiesWereHarmed ''"[[PaperThinDisguise S???GAAA]]"''
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moved to trivia tab


* KeepCirculatingTheTapes: The game got a very limited release in Japan. It took over 20 years for it to get re-released on Virtual Console, during which time it went for ''very'' expensive prices on ebay.



* [[NoExportForYou No Release for You]]: Since this game wasn't released in stores (well, it actually was, but in a very limited amount), your best bet besides hunting for it on auction sites would be to emulate it. Besides, there's an unofficial patch which enables you to play Hard Mode and Zanki Attack without having to do any special tricks. There is however, [[http://reccanes.net/ a website]] where you can order a set of what the game cart and its package would've looked like if the game got an official US release, complete with an actual working cart! [[KeepCirculatingTheTapes Or, at least, there used to be one]].
** As an alternate option, you can try to find a famiclone cart with this game, but nobody said it will be so easy to find...
** Subverted for the 3DS re-release since it is also available in all major regions.
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Adding a page quote.

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-> ''"[[NoCelebritiesWereHarmed S???GAAA]]"''
-> ''(explosions)''
-> ''"Nint?ndo"''
-->-- '''DummiedOut intro'''
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False infomation. The game was released on the European Virtual Console.


Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan, and in North America in September 2013.

to:

Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan, Japan. It was also released on the 3DS Virtual Console in Europe in August 2013 and in North America in September 2013.
2013, marking the first time the game was released in those regions.



** Subverted for the 3DS re-release since it is also available on a U.S. 3DS, but no European release.

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** Subverted for the 3DS re-release since it is also available on a U.S. 3DS, but no European release.in all major regions.
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* Cap: The maximum score is 9,999,999, which can be reached in a full playthrough of Hard mode.
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''Recca'' is a twitch shoot-em-up developed for the NES in 1992 by [=KiD=] and published by Naxatsoft. It was made specifically for play at a tournament called Summer Carnival '92, so the game wasn't released in stores. Very few copies of ''Recca'' exist, meaning it's a very rare game.

to:

''Recca'' is a twitch shoot-em-up developed for the NES in 1992 by [=KiD=] and published by Naxatsoft. It is an exceedingly rare game since it was made specifically for play at a tournament called Summer Carnival '92, so the '92. The game wasn't released in stores. Very few stores, nor were many copies of ''Recca'' exist, meaning it's a very rare game.
made.
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* KeepCirculatingTheTapes: Yes, this game is very rare. [[AvertedTrope But, thanks to the loving fans, if the original copy disappears,]] [[{{Feelies}} one may get a fully-branded custom one.]]

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* KeepCirculatingTheTapes: Yes, this The game is got a very rare. [[AvertedTrope But, thanks limited release in Japan. It took over 20 years for it to the loving fans, if the original copy disappears,]] [[{{Feelies}} one may get a fully-branded custom one.]]re-released on Virtual Console, during which time it went for ''very'' expensive prices on ebay.
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Updated the No Export For You entry.

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** Subverted for the 3DS re-release since it is also available on a U.S. 3DS, but no European release.
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The ExcusePlot is as follows: In the year 2302, just after man has made peace with the inhabitants of the galaxy Andromeda, a group of vicious aliens takes down the galaxy and sets its sights on man. [[ItsUpToYou Our only hope is the special starship Recca]].
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Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan, and is due for a North American release very soon.

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Was re-released on Nintendo3DS Virtual Console in December 2012 in Japan, and is due for a in North American release very soon.
America in September 2013.
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Was re-released on Nintendo3DS japanese Virtual Console in December, 2012.

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Was re-released on Nintendo3DS japanese Virtual Console in December, 2012.
December 2012 in Japan, and is due for a North American release very soon.
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It would be lovely if this explanation was cleaned up. The cartridge has onboard hardware that helps the background layer move segments independently (as seen, for example, in Super Mario Bros. 3), but I can\'t figure out how to have this make sense.

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*** Just to explain this one as simply as possible. The HUD is part of the background layer. Due to the bosses often not using just sprites, but an entire background layer that moves as well, it is impossible to preserve the HUD without some severe graphical issues. This doesn't thoroughly explain why you can retain the HUD throughout the rest of the game and not have graphical effects, but this is the simplest explanation that can be given without an even larger infodump.

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[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/recca_5963.jpg]]
[[caption-width-right:235:[[YourHeadAsplode All you need to do is insert the cartridge and turn the power on. Then expect your eyes to be popped all the time.]]]]

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[[quoteright:235:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/recca_5963.jpg]]
[[caption-width-right:235:[[YourHeadAsplode
org/pmwiki/pub/images/recca_title_3645.png]]
[[caption-width-right:256:[[YourHeadAsplode
All you need to do is insert the cartridge and turn the power on. Then expect your eyes to be popped all the time.]]]]



* BulletHell: The entire game (especially Zanki Attack) consists of this, making it pretty much the only BulletHell on the NES. In fact, it might be the UrExample, before {{Batsugun}} and DonPachi.

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* BulletHell: The entire game (especially Zanki Attack) consists of this, making it pretty much the only BulletHell on the NES. In fact, it might be the UrExample, before {{Batsugun}} ''Batsugun'' and DonPachi.''VideoGame/DonPachi''.



* ExplosionsInSpace: [[strike: Exaggerated, Big time.]] Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[MadeOfExplodium may be asploded]]''!

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* ExplosionsInSpace: [[strike: Exaggerated, Big time.]] Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[MadeOfExplodium may be asploded]]''!



* WaveMotionGun: [[http://www.hardcoregaming101.net/recca/recca-14.png This boss]] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.

to:

* WaveMotionGun: [[http://www.hardcoregaming101.net/recca/recca-14.png This boss]] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.them.
----
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Namespaces


''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like RaidenFighters, Donpachi and GigaWing. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.

to:

''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like RaidenFighters, Donpachi ''VideoGame/RaidenFighters'', ''VideoGame/DonPachi'' and GigaWing.''VideoGame/GigaWing''. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.
Is there an issue? Send a MessageReason:
None


''Recca'' is a twitch shoot-em-up developed for the NES in 1992, by Naxatsoft. It was made specifically for play at a tournament called Summer Carnival '92, so the game wasn't released in stores. Very few copies of ''Recca'' exist, meaning it's a very rare game.

to:

''Recca'' is a twitch shoot-em-up developed for the NES in 1992, 1992 by [=KiD=] and published by Naxatsoft. It was made specifically for play at a tournament called Summer Carnival '92, so the game wasn't released in stores. Very few copies of ''Recca'' exist, meaning it's a very rare game.
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Addition

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** [[DontThinkFeel Then again,]] [[BloodKnight considering most SHMUP players]] it would be taken as a challenge....
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Added DiffLines:

Was re-released on Nintendo3DS japanese Virtual Console in December, 2012.

Changed: 10

Removed: 38

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* BulletHell: The entire game (especially Zanki Attack) consists of this, making it pretty much the only BulletHell on the NES. In fact, it might be the UrExample, way before Batsugun and Donpachi.
** Only year before Batsugun actually.

to:

* BulletHell: The entire game (especially Zanki Attack) consists of this, making it pretty much the only BulletHell on the NES. In fact, it might be the UrExample, way before Batsugun {{Batsugun}} and Donpachi.
** Only year before Batsugun actually.
DonPachi.
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None


* ExplosionsInSpace: [[strike: Exaggerated,]] [[BeyondTheImpossible Big time.]] Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[MadeOfExplodium may be asploded]]''!

to:

* ExplosionsInSpace: [[strike: Exaggerated,]] [[BeyondTheImpossible Exaggerated, Big time.]] Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[MadeOfExplodium may be asploded]]''!



** [[BeyondTheImpossible Nintendo Bloody Impossible]]: ''The New Quest'' mode.

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** [[BeyondTheImpossible [[HarderThanHard Nintendo Bloody Impossible]]: ''The New Quest'' mode.
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Added DiffLines:

[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/recca_5963.jpg]]
[[caption-width-right:235:[[YourHeadAsplode All you need to do is insert the cartridge and turn the power on. Then expect your eyes to be popped all the time.]]]]

''Recca'' is a twitch shoot-em-up developed for the NES in 1992, by Naxatsoft. It was made specifically for play at a tournament called Summer Carnival '92, so the game wasn't released in stores. Very few copies of ''Recca'' exist, meaning it's a very rare game.

''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like RaidenFighters, Donpachi and GigaWing. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.

Not to be confused with the anime FlameOfRecca.

!!Be prepared for the most ultimate sparky challenge in the world of Famicom.

* AttackItsWeakPoint: Most of the bosses can only be damaged in a small red core on their body while they protect themselves with [[CognizantLimbs arms]], laser barriers or [[MoreDakka sheer firepower]]. Naturally, you'd want to use a [[SmartBomb wide area, shot-erasing, high-damage weapon]] on them...
* AttackDrone: Getting a red power-up will give you one. Getting another of the same letter gives you a second. The attack drone will function differently depending on what letter of powerup you got.
** They also block regular shots too. Can be crucial to survival, especially when you have two.
* BeamSpam: Lots of [[{{Mook}} Mooks]] and bosses do this to your character.
* BossRush: Level 4 in the Normal Mode, as well as Level 6 of the [[NintendoHard Hard Mode]].
* BulletHell: The entire game (especially Zanki Attack) consists of this, making it pretty much the only BulletHell on the NES. In fact, it might be the UrExample, way before Batsugun and Donpachi.
** Only year before Batsugun actually.
* ChargedAttack: The SmartBomb is charged by not firing your main weapon. It also blocks standard blue spherical bullets, a technique that is essential to surviving Zanki Attack.
* CognizantLimbs: [[http://www.hardcoregaming101.net/recca/recca-16.png This boss]].
* DeathInAllDirections: The enemies in the game attack your character from all sides of the screen. And they either [[RammingAlwaysWorks move very quickly to collide]] [[CollisionDamage with your ship]] or fire a load of [[MoreDakka shots]], [[BeamSpam lasers]] or [[MacrossMissileMassacre missiles]]...
* DeathIsASlapOnTheWrist: Partly. Your character does lose all powerups on death, but since the amount of enemies (and hence the frequency of powerups) appearing is staggeringly high, this is not much of a problem...
* DramaticDisappearingDisplay: During boss battles, the heads-up display disappears entirely, meaning the only things on the screen are you, the boss, and the inevitable hailstorm of projectiles that's bound to start. This, coupled with the [[CrowningMusicOfAwesome adrenaline-pumping music]] that starts up, serves to make the boss fights all the more intense.
** Weirdly enough, the HUD stays on during two boss battles, with the first one being on Time/Score Attack's stage two boss and the second one that is fought at the very end. Was this trope invoked by the lack of free space for tiles?
* [[DummiedOut Dummied Out]]/[[TakeThat Take That]]: There's a hidden intro buried in the game's code. [[http://www.youtube.com/watch?v=BrQn-O_zFRc It's probably a safe bet that someone didn't like SEGA very much.]]
* [[EasyModeMockery Normal Mode Mockery]]: The Normal Game is only four levels, while Hard Mode has seven.
* ExactlyWhatItSaysOnTheTin: The end credits state that the game is a [[NintendoHard "Super Hard Shooting Game"]]
* ExplosionsInSpace: [[strike: Exaggerated,]] [[BeyondTheImpossible Big time.]] Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[MadeOfExplodium may be asploded]]''!
* GameMod: ''Recca: Pure''. With Zanki Attack and Hard Mode available unlocked at the very beginning
* GeniusProgramming: Naxat Soft did a really good job pushing the NES to its limits, and managed to create an awesome game for an old console. If the 20+ enemies and bullets onscreen with no slowdown isn't enough to convince you, the soundtrack and visuals probably will.
* GravitySucks: One of the bosses (a GiantSpider [[SpiderTank Tank]]) tries this on you by shooting gravity wells that either attract or repel your character ([[http://www.hardcoregaming101.net/recca/recca-15.png the blue and white balls are the gravity wells]]).
* KeepCirculatingTheTapes: Yes, this game is very rare. [[AvertedTrope But, thanks to the loving fans, if the original copy disappears,]] [[{{Feelies}} one may get a fully-branded custom one.]]
* HarderThanHard: Zanki Attack (lit. "[[VideoGameLives Life]] Attack"). In this mode, you start with 50 lives, but every single enemy you destroy fires suicide bullets in random directions. If you can reach the end, you're ranked on how many lives you have left.
** It's made even worse by the fact that it ends up being ''more bullets than the system can handle'' on screen, meaning they start flickering, effectively turning a lot of them ''invisible''. Especially if you're playing Zanki Attack on Hard difficulty. BulletHell? Try BulletHell without being able to see the bullets!
** [[NonIndicativeDifficulty But through some rigorous bombspamming, Zanki Attack can become]] ''[[NonIndicativeDifficulty easier]]'' [[NonIndicativeDifficulty than Normal Game]] for rehearsed players due to a few properties involving the bomb, like making ''most'' of the bullets in range disappear. Some players have seen all of Normal and Hard difficulties on Zanki attack, but ''can't even get halfway across either difficulty on standard mode.''
* HomingProjectile: The Homing weapon naturally, as well as your Laser weapon at maximum level. As for the enemies- too many to count.
* MacrossMissileMassacre: Many of the [[GiantMook larger enemies]] use this. And don't get me started on some of the bosses...
** The FinalBoss ups it a notch by having ALL his missiles home in on the player!
* MechaMooks: All the regular enemies.
* MirrorBoss: One of the later bosses is a small ship that can use smart bombs just like yours.
* MoreDakka: Quite possibly more bullets than any other game made for the NES.
* MutuallyExclusivePowerups: The blue {{Power Up}}s for your main weapon, and the red powerups for your AttackDrone positioning mode.
* NintendoHard: The entire game. Even the end credits state that Recca is a [[ExactlyWhatItSaysOnTheTin "Super Hard Shooting Game"]]
** [[BeyondTheImpossible Nintendo Bloody Impossible]]: ''The New Quest'' mode.
* [[NoExportForYou No Release for You]]: Since this game wasn't released in stores (well, it actually was, but in a very limited amount), your best bet besides hunting for it on auction sites would be to emulate it. Besides, there's an unofficial patch which enables you to play Hard Mode and Zanki Attack without having to do any special tricks. There is however, [[http://reccanes.net/ a website]] where you can order a set of what the game cart and its package would've looked like if the game got an official US release, complete with an actual working cart! [[KeepCirculatingTheTapes Or, at least, there used to be one]].
** As an alternate option, you can try to find a famiclone cart with this game, but nobody said it will be so easy to find...
* OneHitPointWonder: The starship.
* OrchestraHitTechnoBattle: The entire soundtrack, not just the bosses. Bonus awesome points for such a soundtrack being on the '''NES'''.
* PintsizedPowerhouse: Starship Recca. Oh yeah and '''HOW'''.
* PuzzleBoss: One of the bosses has [[http://www.hardcoregaming101.net/recca/recca-9.png two long, diagonal laser "arms"]] that absorb all your regular shots and swing about slowly, severely limiting your character's ability to AttackItsWeakPoint or get near him. To defeat it, you have to get really near its core when the arms move to one side, them fire off your SmartBomb.
* ReflectingLaser: Used by one of the bosses, who also loves to TeleportSpam.
* SegmentedSerpent: Present in this game, and like most examples, are only vulnerable in the head. Two of them you fight serve as {{Mini Boss}}es.
* SequelHook: After defeating what looks like the final boss, you see the credits roll. After that, your ship comes face-to-face with another huge boss, but the action stops and says "TO BE CONTINUED..."
** And, needless to say, the sequel was ''never'' released.
* SphereOfDestruction: Your SmartBomb is definitely one.
* SmartBomb: Instead of having a stock of smart bombs, you have to let go of the fire button to charge up energy, and when the gauge is full you can fire a smart bomb.
* SpreadShot: The V weapon, which fires a spread of 5 shots forward, as well as the F weapon, which fires a 3-way forward and a 2-way backwards. Some of the enemies will use both the regular burst as well as the spray burst on you.
* TeleportSpam: Two of the bosses use this very frequently.
* TimedMission: That timer on the HUD is there for a reason. In the Normal Game and Hard Mode, you have 60 minutes to complete all the stages. If you take longer than that, the game's over. This is only really a problem in Hard Mode, it being three stages longer.
** [[TimeKeepsOnTicking Not to mention the timer still counts down even when the game is paused]]...
** Then there's Score Attack, in which you have 2 minutes to score as many points as possibe, and Time Attack, in which you must reach 1 million points in under 5 minutes.
* TimeKeepsOnTicking: Your timer keeps counting down, and that's ''even when the game is paused''!!!
** What else would you wish. This is a game made specifically for a gaming event. ''Cue to'' ''NintendoHard''.
* TitleThemeDrop: In Hard Mode Area 7, the background music is the title screen theme.
* TheUnfought: After the end credits, your ship returns to base, and is promptly attacked by [[http://www.hardcoregaming101.net/recca/recca-19.png this guy]]. You never fight him in-game, and your ship can't actually battle him during the end credits. The words "To Be Continued" appear, but Recca has no sequel...
** And no, don't stare at the Summer Carnival games made for TurboGrafx. First, they were developed by a different team (although done for the same kind of tournaments). Second, they have completely nothing to do with Recca story-wise. Third, they completely lack the insane speed Recca had.
* WaveMotionGun: [[http://www.hardcoregaming101.net/recca/recca-14.png This boss]] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.

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