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* DefeatEqualsExplosion: For the Dark Chimera and Mr. Dark.
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* OneHitKill: Nothing in ''Rayman Redemption'' can instantly kill Rayman apart from falling into water or a pit, but ''Rayman Redesigner'' reintroduces the insta-kill spikes that were DummiedOut of ''Redemption'', which will instantly kill the player (complete with the original animation of Rayman grabbing his butt and hopping about in agony before disappearing). In addition, it is possible to place spike balls that glow red and the invincible red antitoons from ''Brain Games'', both of which will instantly kill the player upon contact (and notably ''ignore'' MercyInvincibility).

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* OneHitKill: Nothing in ''Rayman Redemption'' can instantly kill Rayman apart from falling into water or a pit, but ''Rayman Redesigner'' reintroduces the insta-kill spikes that were DummiedOut of ''Redemption'', which will instantly kill the player (complete with the original animation of Rayman grabbing his butt and hopping about in agony before disappearing). In addition, it is possible ''Redesigner'' also allows one to place spike balls that glow red and the invincible red antitoons from ''Brain Games'', Games'' in a custom level, both of which will instantly kill the player upon contact (and notably ''ignore'' MercyInvincibility).
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* OneHitKill: Nothing in ''Rayman Redemption'' can instantly kill Rayman apart from falling into water or a pit, but ''Rayman Redesigner'' reintroduces the insta-kill spikes that were DummiedOut of ''Redemption'', which will instantly kill the player (complete with the original animation of Rayman grabbing his butt and hopping about in agony before disappearing). In addition, it is possible to place spike balls that glow red and the invincible red antitoons from ''Brain Games'', both of which will instantly kill the player upon contact (and notably ''ignore'' MercyInvincibility).
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** The True Boss Rush takes practically every single boss in the game, including the minibosses like Bzzit and Darktoon, and makes them even more powerful.

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** The True Boss Rush takes practically every single boss in the game, including the minibosses like Bzzit and Darktoon, and makes them even more powerful. Seemingly the only exception is [[spoiler:Mr. Dark's ascended form]], who has mechanics that are practically identical to the original version of the fight...[[spoiler:but that's only because he has an ''entire additional boss fight'' after his defeat instead.]]



* RuleOfThree: Darktoon is fought three times across the game. Space Mama is also fought three separate times across Picture City.

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* RuleOfThree: Darktoon is fought three times across the game. Space Mama is also fought three separate times across Picture City. [[spoiler:And Mr. Dark is fought in three different forms as well, although the last form is only fought at the end of the True Boss Rush.]]
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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In "Redemption," it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than an alternate form of Mr. Dark himself, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In "Redemption," it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than an his alternate form of Mr. Dark himself, form, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]
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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In "Redemption," it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than an alternate form of Mr. Dark himself, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]
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* YouGottaHaveBlueHair: Darktoon has a light-blue ponytail like most of the Antitoons.
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* AdaptationalExplanation: The Dark Chimera is explained as being created by Mr. Dark using the power of the Great Protoon; in the original, the fused bosses appear with no given explanation after Mr. Dark leaves.

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* AdaptationalExplanation: The Dark Chimera is explained as being created by Mr. Dark using the power of the Great Protoon; in the original, the fused bosses appear with no given explanation after as Mr. Dark leaves.Dark's transformations.
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* AdaptationalExplanation: The Dark Chimera is explained as being created by Mr. Dark using the power of the Great Protoon; in the original, the fused bosses appear with no given explanation after Mr. Dark leaves.
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** In a level in the Caves of Skops, there's a well-hidden secret where if you use the wires as platforms in a certain direction, you can find a Globox cut-out and the inscription ''I live''.

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** In a the second section of the level in the Caves of Skops, "Eat at Joe's", there's a well-hidden secret where if you use the wires as platforms in a certain direction, you can find a Globox cut-out and the inscription ''I live''.LIVE''.
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** In a level in the Caves of Skops, there's a well-hidden secret where if you use the wires as platforms in a certain direction, you can find a Globox cut-out and the inscription ''I live''.
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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft while dropping the Dark Chimera to cover for him. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft while dropping before and after transforming off-screen into the Dark Chimera to cover for him.Chimera. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]
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* SequentialBoss: The Dark Chimera, an almalgamation of the previous main bosses, fought before Mr. Dark in the Candy Chateau.

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* SequentialBoss: The Dark Chimera, an almalgamation amalgamation of the previous main bosses, fought before Mr. Dark in the Candy Chateau.

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* ColourCodedForYourConvenience: The medallions have colours that match their respective world's font colour:
** [[TheLostWoods Dream]] [[BubblegloopSwamp Forest]]: Green
** BandLand: Yellow
** [[DeathMountain Blue Mountains]]: Blue
** [[ArtCourse Picture City]]: Pink
** [[UndergroundLevel The Cave]] [[LethalLavaLand of Skops]]: Red
** [[ToyTime Playtopia]]: Cyan
** [[LevelAte Candy Chateau]]: Magenta
** [[spoiler:[[TheVeryDefinitelyFinalDungeon The Final Showdown/Dark Legacy]]: Purple]]

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* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
**
The medallions have colours that match their respective world's font colour:
** *** [[TheLostWoods Dream]] [[BubblegloopSwamp Forest]]: Green
** *** BandLand: Yellow
** *** [[DeathMountain Blue Mountains]]: Blue
** *** [[ArtCourse Picture City]]: Pink
** *** [[UndergroundLevel The Cave]] [[LethalLavaLand of Skops]]: Red
** *** [[ToyTime Playtopia]]: Cyan
** *** [[LevelAte Candy Chateau]]: Magenta
** *** [[spoiler:[[TheVeryDefinitelyFinalDungeon The Final Showdown/Dark Legacy]]: Purple]]Purple]]
** [[spoiler: During the FinalBoss, Mr Dark weaponizes the Great Protoon to use a variety of attacks against Rayman.]] The colour it glows signals the type of attack that is about to happen.
*** Purple: [[EnergyWeapon A laser blast]].
*** Cyan: [[ShockAndAwe A bolt of lightning]].
*** Yellow: Golden {{fireballs}} rain down on the arena.
*** Dark Blue: [[{{Mooks}} Antitoons are summoned]].
*** Red: A wall of spikes move across the arena.



* NoNonsenseVillain: Mr. Stone. Unlike the other bosses, he doesn't even use any formalities at all and goes straight after Rayman shortly after he enters the first level of the Blue Mountains.

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* NoNonsenseVillain: NoNonsenseNemesis: Mr. Stone. Unlike the other bosses, he doesn't even use any formalities at all and goes straight after Rayman shortly after he enters the first level of the Blue Mountains.
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** Dark Rayman is more heavily featured, appearing in more of Candy Chateau. There's even a cheat code that adds him to every level! [[spoiler:He's also encountered as a boss in the game's final level, riding on a Dark Moskito.]]

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** Dark Rayman is more heavily featured, appearing in more of Candy Chateau.Chateau [[spoiler:as Mr Dark's [[TheDragon Dragon]] for the final levels of the game]]. There's even a cheat code that adds him to every level! [[spoiler:He's also encountered as a boss in the game's final level, riding on a Dark Moskito.]]
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** Gong Heights, the third level of BandLand combines the TropeNamer with BubblyClouds.

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** Gong Heights, the third level of BandLand combines the TropeNamer with BubblyClouds.LevelInTheClouds.
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* AsLongAsThereIsEvil: [[spoiler:Mr. Dark reveals at the end that he is in fact an incarnation of darkness itself, that this isn't his first time in this world, and [[WeWillMeetAgain he's sure it won't be the last so long as evil exists in Rayman's world]].]]

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* AsLongAsThereIsEvil: [[spoiler:Mr. Dark reveals at the end that he is in fact an incarnation of darkness itself, that this isn't his first time in this Rayman's world, and [[WeWillMeetAgain he's sure it won't be the last so long as evil exists continues to exist in Rayman's world]].it]].]]
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* BadBoss: Mr. Dark proves himself to be this in [[spoiler:the final Darktoon encounter in Candy Chateau. Darktoon prepares to fight you, but Mr. Dark swoops in out of nowhere; taking away his powers and destroying his body [[YouHaveFailedMe as punishment for failing him one too many times]]. This leads to [[MistreatmentInducedBetrayal Darktoon changing sides]], referring to his former master as a "big meanie" despite being fanatically loyal to him before]].
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* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping fruit onto it.

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* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping fruit onto it.its head when it pops up.
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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft while dropping the Dark Chimera to cover for him. [[spoiler:He carries an expanded version of his moveset from the Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft while dropping the Dark Chimera to cover for him. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original Rayman, ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]



** Rayman's HelicopterHair is improved from the original game. The hover now works for as long as needed until the jump button is pressed again -- much like in ''[[VideoGame/Rayman2TheGreatEscape Rayman 2]]'' and ''[[VideoGame/Rayman3HoodlumHavoc 3]]'' -- instead of automatically stopping after a few seconds, which makes precision jumping a lot more doable.

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** Rayman's HelicopterHair is improved from the original game. The hover now works for as long as needed until the jump button is pressed again -- much like in ''[[VideoGame/Rayman2TheGreatEscape Rayman 2]]'' and ''[[VideoGame/Rayman3HoodlumHavoc 3]]'' -- instead of automatically stopping after a few seconds, which makes precision jumping a lot more doable. It can also be set to work by holding down and releasing the jump button in mid-air.

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** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Shock Rocket.

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** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Shock Rocket.Rocket, as well as a new one. Using the skins based on them in the regular game also [[ShownTheirWork visually changes Rayman's fist to resemble the power-up]] they were based on.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


This page is under construction; NeedsWikiMagicLove!

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This page is under construction; NeedsWikiMagicLove!

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** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Rocket Fist.

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** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Rocket Fist.Shock Rocket.
** The LUMTINGS cheat code changes the Tings to look and sound like the Yellow Lums from ''Rayman 2''.
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* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble; a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified. He very quickly drops this once Rayman befriends him after beating him and helps Rayman ascend through several levels [[spoiler:and to the confrontation with the final boss, even helping to take down [[TheDragon Dark Rayman]] along the way]].

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* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble; a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified. He very quickly drops this once Rayman befriends him after beating him and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss, even helping to take taking down [[TheDragon Dark Rayman]] along the way]].
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* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble (a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified). He very quickly drops this once Rayman befriends him after beating him and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss.]]

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* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble (a trouble; a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified). justified. He very quickly drops this once Rayman befriends him after beating him and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss.]]boss, even helping to take down [[TheDragon Dark Rayman]] along the way]].

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** You start with 10 lives this time around. Lives respawn whenever you replay a level and you can buy more lives and health with Tings (which you retain, even when you die). There's even a difficulty option to play with unlimited lives.

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** You start with 10 lives this time around. Lives respawn whenever you replay a level and you can buy more lives and health with Tings (which Tings; which you retain, even when you die). die. There's even [[MercyMode a difficulty option to play with unlimited lives.lives]].


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** Rayman's HelicopterHair is improved from the original game. The hover now works for as long as needed until the jump button is pressed again -- much like in ''[[VideoGame/Rayman2TheGreatEscape Rayman 2]]'' and ''[[VideoGame/Rayman3HoodlumHavoc 3]]'' -- instead of automatically stopping after a few seconds, which makes precision jumping a lot more doable.
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** When the beta of [[LevelEditor Rayman Redesigner]] was released, in addition to the five power-ups from ''Rayman 3'', a sixth power-up was added. It's the Super Jump, and it's coloured purple.

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** When the beta of [[LevelEditor Rayman Redesigner]] was released, in addition to the five power-ups from ''Rayman 3'', a sixth power-up was added. It's the Super Jump, and it's coloured purple.



* LevelEditor: ''Rayman [=ReDesigner=]'', which is also currently in works. A beta version was released in January 2021.

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* LevelEditor: ''Rayman [=ReDesigner=]'', which is also currently in works. [=ReDesigner=]''. A beta version was released in January 2021.2021, with the official release happening the following month.
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** One of Bzzit's new attacks, both while fighting him and riding him, is to spit something at you from his proboscis, a move utilized by the mosquitos that players ride in ''Rayman Origins''

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** Finally, a small complaint about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.

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** Finally, a A small complaint about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.game.
** When the beta of [[LevelEditor Rayman Redesigner]] was released, in addition to the five power-ups from ''Rayman 3'', a sixth power-up was added. It's the Super Jump, and it's coloured purple.
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* TheHedgeOfThorns: [[spoiler: Dark Legacy]] takes place in such a location. In particular, the second part has you navigating a thorny labyrinth will little margin for error.

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* TheHedgeOfThorns: [[spoiler: Dark Legacy]] takes place in such a location. In particular, the second part has you navigating a thorny labyrinth will using the Super Helicopter with little margin for error.



* InvincibleMinorMinion[=/=]KungFuProofMook: It is impossible to eliminate the robot enemies in Playtopia, so the best thing to do is try to push them into areas where they won't do too much harm.

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* InvincibleMinorMinion[=/=]KungFuProofMook: InvincibleMinorMinion: It is impossible to eliminate the robot enemies in Playtopia, so the best thing to do is try to push them into areas where they won't do too much harm.



* LevelEditor: ''Rayman [=ReDesigner=]'', which is also currently in works.

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* LevelEditor: ''Rayman [=ReDesigner=]'', which is also currently in works. A beta version was released in January 2021.

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