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\nRyemanni is currently working on a CreatorDrivenSuccessor titled ''Connie and the Essence of Chaos''. Its Steam page can be found [[https://store.steampowered.com/app/2958210/Connie_and_the_Essence_of_Chaos here]].


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* SpikesOfDoom: While still harmful, spikes do not cause instant death unlike in the original.
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* ShowsDamage: [[spoiler:Instead of having a LifeMeter, Darkest Mr. Dark turns redder the more you shoot him]].
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* TheUnfought: Mr. Dark averts this trope in ''Redemption''. You fight him directly, not just his Dark Chimera.
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** Mr. Dark borrows his moveset from the UsefulNotes/GameBoyColor version of ''Rayman'' alongside new moves to spice things up.

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** Mr. Dark borrows his moveset from the UsefulNotes/GameBoyColor Platform/GameBoyColor version of ''Rayman'' alongside new moves to spice things up.



** The shop theme reuses the title screen theme of the UsefulNotes/AtariJaguar version of ''Rayman''.

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** The shop theme reuses the title screen theme of the UsefulNotes/AtariJaguar Platform/AtariJaguar version of ''Rayman''.

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* TakeThat: Writing [[VideoGame/RavingRabbids "RABBIDS!"]] or their signature sound "BWAAAAH!" as a cheat code only gets a [[NoJustNoReaction "NO." reaction.]]



* ToyTime: Playtopia.

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* ToyTime: Playtopia.Playtopia is a toy-themed world original to the game with a chess-themed boss.

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* NintendoHard: While the challenge is now mostly fair, it doesn't mean there aren't certain things that avoided this trope. To be more specific, the later Magician Challenges ramp up the difficulty, the True Arena features more powerful bosses with new attacks/patterns, and [[spoiler:Dark Legacy, the true final level of the game unlocked by freeing all the Electoons]], is by ''far'' one of the most difficult platforming challenges in the game.

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* NintendoHard: While the challenge is now mostly fair, it doesn't mean there aren't certain things that avoided this trope. To be more specific, the later Magician Challenges ramp up the difficulty, the True Arena Boss Rush features more powerful bosses with new attacks/patterns, and [[spoiler:Dark Legacy, the true final level of the game unlocked by freeing all the Electoons]], is by ''far'' one of the most difficult platforming challenges in the game.


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* NoNameGiven: Most of the bosses in the True Boss Rush aside from Bzzit[[note]]One of Bzzit's alternate costumes calls it Beeskito.[[/note]], Dark Rayman and Dark Moskito[[note]]Dark Rayman's alternate colours are named GBC Dark Rayman, and one of Moskito's costumes is called Dark Moskito.[[/note]], and the TrueFinalBoss [[note]]Darker Mr Dark is only named as Mr Dark's darker form according to Achievement 17 - Battle for the Great Protoon. Darkest Mr Dark was revealed to be the name of Mr Dark's final form in the True Boss Rush by WordOfGod.[[/note]]have no official names.
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* AndYourRewardIsClothes: The game has 24 alternate costumes for Rayman[[note]]Rayman, Blue Rayman, Vortex, Heavy Metal, Lockjaw, Shock Rocket, Super Helicopter, Livingstone Rayman, Rockstar Rayman, Aurora Rayman, Space Rayman, Spider Rayman, Chess Rayman, Clown Rayman, Dark Rayman, Fraykenstein's Monster, Jack-O-Ray, Tonic Rayman, Plum-Man, SNES Rayman, Dynamite Rayman, GBC Dark Rayman, Dark Magician Rayman and HD Rayman.[/note]] and 5 for Bzzit[[note]]Bzzit, Greensquito, Moskito, Beeskito, and Dark Moskito.[[/note]].

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* AndYourRewardIsClothes: The game has 24 alternate costumes for Rayman[[note]]Rayman, Blue Rayman, Vortex, Heavy Metal, Lockjaw, Shock Rocket, Super Helicopter, Livingstone Rayman, Rockstar Rayman, Aurora Rayman, Space Rayman, Spider Rayman, Chess Rayman, Clown Rayman, Dark Rayman, Fraykenstein's Monster, Jack-O-Ray, Tonic Rayman, Plum-Man, SNES Rayman, Dynamite Rayman, GBC Dark Rayman, Dark Magician Rayman and HD Rayman.[/note]] [[/note]] and 5 for Bzzit[[note]]Bzzit, Greensquito, Moskito, Beeskito, and Dark Moskito.[[/note]].

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* AdaptationalWimp: Unlike in the original, no Wrong Notes are invincible.

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* AdaptationalWimp: Unlike in the original, no Wrong Notes are no longer invincible.


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* AndYourRewardIsClothes: The game has 24 alternate costumes for Rayman[[note]]Rayman, Blue Rayman, Vortex, Heavy Metal, Lockjaw, Shock Rocket, Super Helicopter, Livingstone Rayman, Rockstar Rayman, Aurora Rayman, Space Rayman, Spider Rayman, Chess Rayman, Clown Rayman, Dark Rayman, Fraykenstein's Monster, Jack-O-Ray, Tonic Rayman, Plum-Man, SNES Rayman, Dynamite Rayman, GBC Dark Rayman, Dark Magician Rayman and HD Rayman.[/note]] and 5 for Bzzit[[note]]Bzzit, Greensquito, Moskito, Beeskito, and Dark Moskito.[[/note]].

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* ContinuityNod: There are several to the series's history and even obscure references if you know where to look
** Mr Dark and Dark Rayman's colour schemes in the True Boss Rush are based off their colour palettes in Rayman [=GBC=]
** The BrutalBonusLevel Dark Legacy is based off the bonus set of levels of the same name in Rayman [=GBC=].
** 5 different costumes (Vortex, Heavy Metal, Lockjaw, Shock Rocket and Super Helicopter) are based off the Laser Washing Powders from ''VideoGame/Rayman3HoodlumHavoc''.
** The Tonic Rayman costume is based off the game ''VideoGame/TonicTrouble'', specifically the main character Ed.
** The SNES Rayman costume is a reference to the [[https://raymanpc.com/wiki/en/Rayman_(cancelled_prototype) cancelled prototype]] for a SNES version of ''VideoGame/Rayman1''.
** Playtopia is based off the Toy world from Rayman Raving Rabbids [=GBA=], right down to using a remix of its theme for its levels.



* DecompositeCharacter: The boss fusions from the original game are no longer treated as Mr Dark's transformations[[note]]It's rather ambiguous in the original game if they're actually Mr Dark, or if he fled and they're simply monsters he created to cover his escape.[[/note], and are now collectively referred to as the Dark Chimera. Mr Dark himself is no longer TheUnfought, with several of his attacks taking cues from his battle in the Game Boy Colour version of Rayman 1.



* PaletteSwap: All of the bosses in the True Boss Rush have different colors.

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* PaletteSwap: All of the bosses except for the final one in the True Boss Rush have different colors.
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** In segments where a boss character chases Rayman, they leave the level near the end, so if the player missed any collectibles, they can backtrack without worry.

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** In segments where a boss character chases Rayman, they leave the level near the end, so if the player missed any collectibles, they can backtrack to go and get them without worry.
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** One of the challenge levels references the first level of ''[[{{LongTitle}} Rayman: The Dark Magician's Reign of Terror!]]'', also created by Ryemanni.

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** One of the challenge levels references the first level of ''[[{{LongTitle}} Rayman: ''Rayman: The Dark Magician's Reign of Terror!]]'', Terror!'', also created by Ryemanni.
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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''VideoGame/Rayman1'' created by Ryemanni (previously known as Raymannni), known for his previous ''Rayman'' fangame, ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.

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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''VideoGame/Rayman1'' created by Ryemanni (previously known as Raymannni), known for his previous ''Rayman'' fangame, ''[[LongTitle Rayman: ''Rayman: The Dark Magician's Reign of Terror]]''.Terror''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.
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** A ''brand new world'' called Playtopia appears.

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** A ''brand new world'' called Playtopia appears. This world is basically the game’s version of Toyland.

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** The entirety of [[ToyTime Playtopia]] is heavily based on the "Child" world; the first full area of the Game Boy Advance version of ''Rayman Raving Rabbids''. It's even scored with a remix of its background music.

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** The entirety of [[ToyTime Playtopia]] is heavily based on the "Child" world; the first full area of the Game Boy Advance version of ''Rayman Raving Rabbids''. It's even scored with [[https://youtu.be/zXO9kdOjEoA a remix remake]] of its original [[https://youtu.be/7cA_FBWYll8 background music.]]

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* AlternateTimeline: Its implied that the fight with [[spoiler:[[TrueFinalBoss Darkest Mr Dark]] at the end of the True Boss Rush takes place in one because the fight with Darker Mr Dark ends with Rayman being dragged into a dark void instead of him absorbing the Great Protoon to escape.]]



* BulletHell: Several of the bosses in the True Boss Rush make full use of this, with [[spoiler: the TrueFinalBoss being a full-on bullet hell SHMUP in terms of design.]]



* DroneOfDread: The true final boss theme "Corrupted Protoon" mainly consists of a menacing low pitched drone, setting the tone for the fight against [[spoiler: [[TrueFinalBoss Darkest Mr Dark.]]]]



* FetusTerrible: In the True Boss Rush, [[spoiler: [[TrueFinalBoss Darkest Mr Dark]] consists of Mr Dark's ghostly form possessing the corrupted Great Protoon which takes on a form akin to a skeletal purple fetus.]]
* FiveSecondForeshadowing: After being defeated in the True Boss Rush, [[spoiler: Darker Mr Dark creates a black hole and the screen fades out, quickly foreshadowing that the fight isn't over yet.]]



* TrueFinalBoss: In the main game, you can access the [[spoiler: End of the World and fight Darker Mr Dark if you break every cage in the game. As for the [[BossRush True Boss Rush]], Darkest Mr Dark serves as this for the entire game.]]



* UnrealisticBlackHole: [[spoiler:After beating Mr. Dark's OneWingedAngel form, he explodes and turns into an AdvancingWallOfDoom in the form of dark clouds. When Rayman and Bzzit escape from it, the black hole soon devours the mutated present box, before shrinking into nothingness with a ding.]]

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* UnrealisticBlackHole: [[spoiler:After beating Mr. Dark's OneWingedAngel form, he explodes and turns into an AdvancingWallOfDoom in the form of dark clouds. When Rayman and Bzzit escape from it, the black hole soon devours the mutated present box, before shrinking into nothingness with a ding. In the True Boss Rush however, he absorbs Rayman instead, forcing him and Bzzit to fight Mr Dark's true final form.]]

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** Rayman is this compared to the original game by virtue of having all of his natural abilities (punching, grabbing ledges, the helicopter hair and running) from the start instead of needing to unlock them all.

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** Rayman is this compared to the original game by virtue of having all of his natural abilities (punching, grabbing ledges, the helicopter hair and running) from the start instead of needing to unlock them all. The only one of the original powers you ''do'' need to unlock is swinging, but it's more down to Rayman needing to release the Flying Rings from their Toontotem in the Dream Forest rather than just being unable to use them.



** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In "Redemption," it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than his alternate form, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]
** The True Boss Rush takes practically every single boss in the game, including the minibosses like Bzzit and Darktoon, and makes them even more powerful. Seemingly the only exception is [[spoiler:Mr. Dark's ascended form]], who has mechanics that are practically identical to the original version of the fight...[[spoiler:but that's only because he has an ''entire additional boss fight'' after his defeat instead.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction and then pulling a VillainExitStageLeft before and after transforming off-screen into the Dark Chimera. In "Redemption," it's made very clear that the Dark Chimera is a ''creation'' of Mr. Dark rather than his alternate form, and that Mr. Dark himself is more than capable of taking the fight to Rayman himself even after the Dark Chimera is destroyed. [[spoiler:He carries an expanded version of his moveset from the Game Boy Color port of the original ''Rayman''; mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, [[TrueFinalBoss he escapes to fuse himself with the Great Protoon for a final stand.stand]].]]
** The True Boss Rush takes practically every single boss in the game, including the minibosses like Bzzit and Darktoon, and makes them even more powerful. Seemingly the only exception is [[spoiler:Mr. Dark's ascended form]], who has mechanics that are practically identical to the original version of the fight... [[spoiler:but that's only because he has an ''entire additional boss fight'' after his defeat instead.]]



* BaitAndSwitchBoss: The last Darktoon encounter in Candy Chateau is [[SuspiciousVideoGameGenerosity preceded by both life and fist powerups]], but [[spoiler:Mr. Dark swoops in and [[YouHaveFailedMe strips Darktoon of his powers as punishment for failing to stop Rayman]], before daring him to advance further and leaving without a fight]].

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* BaitAndSwitchBoss: The last Darktoon encounter in Candy Chateau is [[SuspiciousVideoGameGenerosity preceded by both life and fist powerups]], but [[spoiler:Mr. Dark swoops in and [[YouHaveFailedMe strips Darktoon of his powers and destroys his body as punishment for failing to stop Rayman]], before daring him to advance further and leaving without a fight]].



* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping fruit onto its head when it pops up.

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* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping giant fruit onto its vulnerable head (ala a Chocolate Fondue) when it pops up.



* BreakingOut: Upon beating the true final stage, you unlock this 8-stage minigame, using Joe's saucer as a paddle, shooting down plums.

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* BreakingOut: Upon beating the true final stage, you unlock this 8-stage minigame, using Joe's saucer as a paddle, shooting down plums. There's an achievement for clearing all of the levels.



* CallForward: Bzzit can use his projectile attack from ''VideoGame/RaymanOrigins'', which replaces Rayman punching while riding him.

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* CallForward: Bzzit can use his projectile attack from ''VideoGame/RaymanOrigins'', which has him shooting energy bullets from his proboscis. It replaces Rayman punching while riding him.



* ContinuingIsPainful: You can continue as many times as you like, but the level that you were in must be started over (collected items notwithstanding).
* ConvectionSchmonvection: The Caves of Skops' new level has this in full-effect, as Rayman can slightly dip into the rising lava with no ill effects. It only hurts him when he falls too deep into it.

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* ContinuingIsPainful: You can continue as many times as you like, but unlike in the original game[[note]]Outside of the ClassicCheatCode where you press Up, Down, Right, Left on the Continue Screen when you have 3 (or less) Continues remaining to gain 10 of them[[/note]]. The level that you were in must be started over (collected items notwithstanding).
notwithstanding), however.
* ConvectionSchmonvection: The Caves of Skops' new level has this in full-effect, as Rayman can slightly dip into the rising lava with no ill effects. It only hurts kills him when he falls too deep into it.



** On Demise difficulty, codes are disabled entirely, to prevent players from cheesing through the increased difficulty with certain GameBreaker codes.

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** On Demise difficulty, codes are disabled entirely, to prevent players from cheesing through the increased difficulty with certain GameBreaker PurposefullyOverpowered codes.



** [[spoiler:While escaping from the black hole created from Mr. Dark's second defeat, Rayman fuses with the Great Protoon and becomes invincible, a la Star Mario.]]

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** [[spoiler:While escaping from the black hole created from Mr. Dark's second defeat, Rayman fuses with the Great Protoon and becomes invincible, a la [[Franchise/SuperMarioBros Star Mario.Mario]].]]



** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum skin being a reference to ''Rayman'' speedrunner Glackum. Ed from ''VideoGame/TonicTrouble'' and ''VideoGame/DynamiteHeaddy'' also get referenced through skins.

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** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum Man skin being a reference to ''Rayman'' speedrunner Glackum. Ed from ''VideoGame/TonicTrouble'' and ''VideoGame/DynamiteHeaddy'' also get referenced through skins.
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** You can now actually see trigger zones that make objects appear; they show up as little twinkles.
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* ClippedWingAngel: At 4 hit points, Mr. Stone loses his whole body except for his head and feet, can only move by jumping, and your punches can stunlock him.
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* AdaptationalWimp: Unlike in the original, no Wrong Notes are invincible.
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** A special mention should go to Mr. Skops, who in the original game had only two attacks and was widely considered to be the easiest boss in the original game. Now, he has many more attacks and puts up much more of an impressive fight, with his claw attack becoming especially deadly when he reaches half health.

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** A special mention should go to Mr. Skops, who in the original game had only two attacks and was widely considered to be the easiest boss in the original game. Now, he has many more attacks and puts up much more of an impressive fight, with his claw attack becoming especially deadly [[TurnsRed when he reaches half health.health]].

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