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* TheHedgeOfThorns: [[spoiler: Dark Legacy]] takes place in such a location. In particular, the second part has you navigating a thorny labyrinth will little margin for error.


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** Rayman Redesigner includes the power-ups from ''Rayman 3'', such as the Lockjaw and the Rocket Fist.
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* FauxAffablyEvil: Mr. Dark. When you finally meet him in Candy Chateau, he starts out by greeting Rayman pleasantly and warning him to leave...right after he had just pulled a YouHaveFailedMe on Darktoon. However, he gradually gets more and more frustrated as Rayman continues to advance through Candy Chateau and pulls off more successes against him. By the time you finally defeat him, any pretense of civility is abandoned entirely, with him ranting and raving about his defeat and insulting the hero.

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** Some of the new sound effects are borrowed from ''VideoGame/Rayman2'', ''VideoGame/Rayman3HoodlumHavoc'', ''Designer'', and the edutainment games.

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** Some of the new sound effects are borrowed from ''VideoGame/Rayman2'', ''VideoGame/Rayman2TheGreatEscape'', ''VideoGame/Rayman3HoodlumHavoc'', ''Designer'', and the edutainment games.



* SpeakingSimlish: Similarly to ''VideoGame/Rayman2'', everyone speaks this way, although this can be turned off if the player desires.

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* SpeakingSimlish: Similarly to ''VideoGame/Rayman2'', ''VideoGame/Rayman2TheGreatEscape'', everyone speaks this way, although this can be turned off if the player desires.
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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''VideoGame/Rayman1995'' created by Ryemanni (previously known as Raymannni), known for his previous ''Rayman'' fangame, ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.

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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''VideoGame/Rayman1995'' ''VideoGame/Rayman1'' created by Ryemanni (previously known as Raymannni), known for his previous ''Rayman'' fangame, ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.
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** Inputting the cheat codes "RAYMAN04", "RELEASE4" or "CUINRM4!" will only prompt "See You In Rayman 4!", Murfy's final words in ''Rayman 3''.

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** Inputting the cheat codes "RAYMAN04", [="RAYMAN04", "RELEASE4" or "CUINRM4!" "CUINRM4!"=] will only prompt "See You In Rayman 4!", Murfy's final words in ''Rayman 3''.

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** Some of the new sound effects are borrowed from ''Rayman 2'' and ''3'', ''Designer'', and the educational games.
** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2'']].

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** Some of the new sound effects are borrowed from ''Rayman 2'' and ''3'', ''VideoGame/Rayman2'', ''VideoGame/Rayman3HoodlumHavoc'', ''Designer'', and the educational edutainment games.
** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', ''Rayman 3'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2'']].''Rayman 2'']].



** The shop theme reuses the title screen theme of the UsefulNotes/AtariJaguar version of Rayman.

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** The shop theme reuses the title screen theme of the UsefulNotes/AtariJaguar version of Rayman.''Rayman''.
** Inputting the cheat codes "RAYMAN04", "RELEASE4" or "CUINRM4!" will only prompt "See You In Rayman 4!", Murfy's final words in ''Rayman 3''.



** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum skin being a reference to Rayman speedrunner Glackum. Ed from ''VideoGame/TonicTrouble'' and ''VideoGame/DynamiteHeaddy'' also get referenced through skins.

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** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum skin being a reference to Rayman ''Rayman'' speedrunner Glackum. Ed from ''VideoGame/TonicTrouble'' and ''VideoGame/DynamiteHeaddy'' also get referenced through skins.



** The game contains two unlockable BossRush modes akin to the ones featured in the ''VideoGame/{{Kirby}}'' series, where the bosses in the much harder second one are [[TookALevelInBadass greatly empowered and have brand new moves and attack patterns]], [[spoiler:while the final one gains a "soul" form]].

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** The game contains two unlockable BossRush modes akin to the ones featured in the ''VideoGame/{{Kirby}}'' series, ''Franchise/{{Kirby}}'' series' Shinya Kumazaki era (''VideoGame/KirbySuperStar [[UpdatedRerelease Ultra]]'' onward), where the bosses in the much harder second one are [[TookALevelInBadass greatly empowered and have brand new moves and attack patterns]], [[spoiler:while the final one gains a "soul" form]].


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** Inputting "[=RAY4=][[VideoGame/SuperSmashBrosUltimate SSBU]]" as a cheat code gets you the message "You and Me Both Buddy."
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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''[[VideoGame/{{Rayman1995}}'' created by Ryemanni (previously known as Raymannni), known for his previous Rayman fangame, ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.

to:

[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the original ''[[VideoGame/{{Rayman1995}}'' ''VideoGame/Rayman1995'' created by Ryemanni (previously known as Raymannni), known for his previous Rayman ''Rayman'' fangame, ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.
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[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the [[VideoGame/{{Rayman1995}} original ''Rayman'']] created by Ryemanni (previously known as Raymannni), known for his previous Rayman fangame, ''[[{{LongTitle}}Rayman Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.

to:

[[caption-width-right:350:]] ''Rayman Redemption'' is a FanRemake of the [[VideoGame/{{Rayman1995}} original ''Rayman'']] ''[[VideoGame/{{Rayman1995}}'' created by Ryemanni (previously known as Raymannni), known for his previous Rayman fangame, ''[[{{LongTitle}}Rayman ''[[LongTitle Rayman: The Dark Magician's Reign of Terror]]''. It features new levels, enemies, worlds, unlockables, collectibles, and much more.



** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, dropping the Dark Chimera on him and then disappearing. [[spoiler:He carries an expanded version of his moveset from the Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, direction and then pulling a VillainExitStageLeft while dropping the Dark Chimera on him and then disappearing.to cover for him. [[spoiler:He carries an expanded version of his moveset from the Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

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** All of Rayman's powers from the original game are unlocked from the start. The flying rings, springs and climbing beads are unlocked by reaching "Toontotems" in Dream Forest, Blue Mountains and Cave of Skops, respectively.
** In the original game, Tings were only good for getting more lives. Here, they can be used to buy skins, more health, extra lives and more.

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** All of Rayman's powers from the original game except for the flying rings are unlocked from the start. The flying rings, rings as well as new springs and climbing beads are unlocked by reaching "Toontotems" in Dream Forest, Blue Mountains and Cave of Skops, respectively.
** In the original game, Tings were only good for getting more lives.lives by the LawOfOneHundred. Here, they can be used to buy skins, more health, extra lives and more.



** The Bonus Stages from the original game where you pay 10 Tings to enter for a chance to get an extra life are replaced with fully-fledged challenge stages that are unlocked by getting enough Wizard Tokens, a new collectible.

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** The Bonus Stages from the original game where you pay 10 Tings to enter for a chance to get an extra life are replaced with fully-fledged challenge stages that are unlocked by getting enough Wizard Magician Tokens, a new collectible.



** Each world has four levels instead of three, so Blue Mountains, Picture City and Cave of Skops have an extra level each.There are also more enemies, and some of the ones from the original game have even been made into mini bosses.

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** Each world has exactly four levels instead of three, levels, so Blue Mountains, Picture City and Cave of Skops have an extra level each.each. There are also more enemies, and some of the ones from the original game have even been made into mini bosses.mini-bosses.



** Instead of various save points appearing on the map, the game autosaves whenever you complete a level. These locations have been replaced by new levels centered around riding Bzzit and various Bonus Stages.
** A ''brand new world'', called Playtopia appears.

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** Instead of various save points {{save point}}s appearing on the map, the game autosaves whenever you complete a level. These locations The save points have been replaced by new levels centered around riding Bzzit and various Bonus Stages.
** A ''brand new world'', world'' called Playtopia appears.



** Finally, a small complain about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.

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** Finally, a small complain complaint about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.



** Rayman is this compared to the original game by virture of having all of his natural abilities (punching, grabbing ledges, the helicopter hair and running) from the start instead of needing to unlock them all.

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** Rayman is this compared to the original game by virture virtue of having all of his natural abilities (punching, grabbing ledges, the helicopter hair and running) from the start instead of needing to unlock them all.



** You no longer suffer knock-back when you are hit by something. Considering that there are plenty of dangerous obstacles stationed in the air or over pits, this is a ''much'' bigger deal than you might think.

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** You no longer suffer knock-back knockback when you are hit by something. Considering that there are plenty of dangerous obstacles stationed in the air or over pits, this is a ''much'' bigger deal than you might think.



** Secrets that spontaneously appear after Rayman occupies a given space now have a visible marker in the space Rayman needs to be in to make them appear.

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** Secrets Taking a cue from ''Rayman Advance'', the GBA port of the original game, secrets that spontaneously appear after Rayman occupies a given space now sometimes have a visible marker in the space Rayman needs to be in to make them appear.



** Taking a cue from ''Rayman Advance'', the GBA port of the original game, you can now actually see the trigger zones that make objects appear; they show up as little twinkles.



* AscendedExtra: Bzzit also appears in more levels this time around, with one in each world dedicated to riding him.

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* AscendedExtra: AscendedExtra:
**
Bzzit also appears in more levels this time around, with one in each world dedicated to riding him.



** The Magic Seed power-up appears in more levels than just the Swamps of Forgetfulness.



* InfiniteOneUps: Not only is there a BonusStage where you can play a slot machine to get as many lives as you like, but one screenshot shows Rayman literally having infinite lives. As in, ''the infinite symbol appears next to the life counter''. The infinite lives apply to the Casual difficulty only.
* InvincibleMinorMinion / KungFuProofMook: It is impossible to eliminate the robot enemies in Playtopia, so the best thing to do is try to push them into areas where they won't do too much harm.

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* InfiniteOneUps: Not only is there a BonusStage where you can play a slot machine to get as many lives as you like, but one screenshot shows the Casual difficulty mode and the Magician Challenge stages have Rayman literally having infinite lives. As in, ''the infinite symbol appears next to the life counter''. The infinite lives apply to the Casual difficulty only.
counter''.
* InvincibleMinorMinion / KungFuProofMook: InvincibleMinorMinion[=/=]KungFuProofMook: It is impossible to eliminate the robot enemies in Playtopia, so the best thing to do is try to push them into areas where they won't do too much harm.



** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2TheGreatEscape'']].
** "Brain Games" is an entire level based on the concept of ''Rayman Junior'', an education-based spinoff of the original game.

to:

** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2TheGreatEscape'']].
''VideoGame/Rayman2'']].
** "Brain Games" is an entire level based on the concept of ''Rayman Junior'', an education-based edutainment spinoff of the original game.game in which you are given math equations with multiple answers attached to paths or Tings; choose the right answer or die.



** One of the challenge levels references the first level of ''[[{{LongTitle}}Rayman Rayman: The Dark Magician's Reign of Terror!]]'', also created by Ryemanni.

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** One of the challenge levels references the first level of ''[[{{LongTitle}}Rayman ''[[{{LongTitle}} Rayman: The Dark Magician's Reign of Terror!]]'', also created by Ryemanni.
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** Secrets that spontaneously appear after Rayman occupies a given space now have a visible marker in the space Rayman needs to be in to make them appear.

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** Finally, a small complain about PC versions was the cut of the intro cutscene and the soundtrack. Ryemanni set them back in the same place they were on Playstation and added other tracks he made himself or remixed from other versions of the game.



** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr. Dark while he's fusing with the Great Protoon.]]

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** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets setting back Rayman from Mr. Dark his master while he's fusing with the Great Protoon.]]
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** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark while he's fusing with the Great Protoon.]]

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** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Mr. Dark while he's fusing with the Great Protoon.]]
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** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark while he fuses with the Great Protoon.]]

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** [[spoiler: [[EvilKnockoff Dark Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark while he fuses he's fusing with the Great Protoon.]]
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** [[spoiler: Dark Rayman seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark.]]

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** [[spoiler: [[EvilKnockoff Dark Rayman Rayman]] seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark.Dark while he fuses with the Great Protoon.]]

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* TheDragon: Darktoon, a flying Antitoon-like creature who Mr. Dark gave his power to stop Rayman. [[spoiler:He loses this position upon failing too many times, with Mr. Dark stripping him of both his body and powers.]]

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* TheDragon: Darktoon, a flying Antitoon-like creature who Mr. Dark gave his power to stop Rayman. [[spoiler:He loses this position upon failing too many times, with Mr. Dark stripping him of both his its body and powers.]]
** [[spoiler: Dark Rayman seems to have taken this role in [[TheVeryDefinitelyFinalDungeon The End of the World]], considering how he sets back Rayman from Mr Dark.
]]
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* SquishyWizard: Mr. Dark is an incredibly powerful sorcerer who can attack you with powerful spells and shield himself. He also only has 6 HP (only Viking Mama, Darktoon, and Bzzit have lower max HP than him) [[spoiler:in both his normal form and his final boss form in the Dark Showdown.]]
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* AdaptedOut: [[spoiler:Mr. Dark doesn't kidnap Betilla in this game.]]

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* AdaptedOut: [[spoiler:Mr. Dark doesn't kidnap Betilla in this game.game, nor does he steal Rayman's fist.]]



* HelpfulMook: The giant Antitoons at [[spoiler:The End of The World]] can't hurt Rayman with their punches. The player is meant to get BlownAcrossTheRoom just right to reach high ledges and rings. Though this can be subverted if a giant Antitoon happens to be near a bunch of spike balls...

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* HelpfulMook: The giant Antitoons at [[spoiler:The End of The World]] can't hurt Rayman with their punches. The player is meant to get BlownAcrossTheRoom just right to reach high ledges and rings. Though this can be subverted if a giant Antitoon happens to be near a bunch Zigzagged in the sense that contact damage still hurts you, and some of them may knock you right into spike balls...balls.

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* HailfirePeaks: [[spoiler:Dark Legacy combines the spiky fruit and vines from Dream Forest, the cliffs and boulders from Blue Mountains and the crystal platforms from Cave of Skops]].

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* HailfirePeaks: HailfirePeaks:
** Gong Heights, the third level of BandLand combines the TropeNamer with BubblyClouds.
** The second half of Blue Mountains combines DeathMountain with SlippySlideyIceWorld.
** The third level of Cave of Skops combines UndergroundLevel with LethalLavaLand.
** Both Cave of Skops and Playtopia have at least one level that doubles as a BlackoutBasement.
**
[[spoiler:Dark Legacy combines the spiky fruit and vines from Dream Forest, the cliffs and boulders from Blue Mountains and the crystal platforms from Cave of Skops]].
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* HailfirePeaks: [[spoiler:Dark Legacy combines the spiky fruit and vines from Dream Forest, the cliffs and boulders from Blue Mountains and the crystal platforms from Cave of Skops]].
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* PurpleIsPowerful: The upgraded bosses in the True Boss Rush are all recoloured, most of them a dark-purple colour, presumably referencing Mr. Dark.

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* LoopholeAbuse: In the new Demise difficulty, while big power-ups and lives will now hurt Rayman if touched (marked by visual changes), extra lives and Big Ps purchased from the shop still function normally. This is the ONLY way that Rayman can get extra lives and start levels with a decent-sized health bar.



** The Demise difficulty added in 1.1.0 is a more intentional example of this, as Rayman starts with only [[OneHitPointWonder one hit point]] and health powerups and 1-Ups will kill him if picked up.

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** The Demise difficulty added in 1.1.0 is a more intentional example of this, as Rayman starts with only [[OneHitPointWonder one hit point]] and health powerups and 1-Ups will hurt him (and outright kill him before receiving max health increases from Betilla the Fairy) if picked up.



* PaletteSwap: All of the bosses in the True Boss Rush have different colors, [[spoiler:except for the TrueFinalBoss.]]

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* PaletteSwap: All of the bosses in the True Boss Rush have different colors, [[spoiler:except for the TrueFinalBoss.]]colors.
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* PoisonMushroom: Health powerups and 1-ups become these in Demise difficulty; both receive visual changes to signify their new status.
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** On Demise difficulty, codes are disabled entirely, to prevent players from cheesing through the increased difficulty with certain GameBreaker codes.

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* SoreLoser: The Chessmaster boss doesn't take kindly when you beat him at chess, whining that it doesn't count and accusing you of not playing fair [[Hypocrite whilst he sends hostile rooks and pawns to attack you and boomerangs his bowtie at you during the match]].

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* SoreLoser: The Chessmaster boss doesn't take kindly when you beat him at chess, whining that it doesn't count and accusing you of not playing fair [[Hypocrite whilst he sends hostile rooks and pawns to attack you and boomerangs his bowtie at you during the match]].match.


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* TurnsRed: [[AccidentalPun The Angry Red Drummer]] of Bongo Hills returns as a miniboss, and upon reducing his health to half-way, [[RageBreakingPoint he loses his temper]] with an audio cue, causing him to start frantically smashing the ground relentlessly with his drums, sending hazards everywhere and giving no window to punch him. This continues for a few seconds before he calms down.
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* SoreLoser: The Chessmaster boss doesn't take kindly when you beat him at chess, whining that it doesn't count and accusing you of not playing fair [[Hypocrite whilst he sends hostile rooks and pawns to attack you and boomerangs his bowtie at you during the match]].
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* AdaptedOut: [[spoiler:Mr. Dark doesn't kidnap Betilla in this game.]]

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** Rayman is this compared to the original game, as he has all of his natural moveset (punching, grabbing ledges, the helicopter hair and running) from the very start, instead of needing to unlock all of them.

to:

** Rayman is this compared to the original game, as he has game by virture of having all of his natural moveset abilities (punching, grabbing ledges, the helicopter hair and running) from the very start, start instead of needing to unlock all of them.them all.



** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, dropping the amalgamated bosses on him and then disappearing. [[spoiler:He carries an expanded version of his moveset from the Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

to:

** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, dropping the amalgamated bosses Dark Chimera on him and then disappearing. [[spoiler:He carries an expanded version of his moveset from the Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]



* AllThereInTheManual: Some boss names, such as the Dark Chimera and [[spoiler:the Corrupted Protoon]] are only found in the soundtrack's track names.



* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping objects on its head.

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* BlobMonster: The boiling hot chocolate monster summoned by Mr. Dark in Candy Chateau, which is also an AdvancingWallOfDoom. Touching it results in instant death, and is accordingly fought on a bridge by dropping objects on its head. fruit onto it.



** The Demise difficulty added in 1.1.0 is a more intentional example of this, as Rayman starts with only [[OneHitPointWonder one hit point]] and health powerups and 1-Ups will kill him if picked up.



* PaletteSwap: All of the bosses in the True Boss Rush have different colors, [[spoiler:except for Mr. Dark's OneWingedAngel form.]]

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* PaletteSwap: All of the bosses in the True Boss Rush have different colors, [[spoiler:except for Mr. Dark's OneWingedAngel form.the TrueFinalBoss.]]



** The [[GodMode invincibility cheat code]] is a reference to the famous cheat code from the classic ''VideoGame/{{Doom}}'' games.

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** The [[GodMode invincibility cheat code]] is a reference to the famous "IDDQD" cheat code from the classic ''VideoGame/{{Doom}}'' games.

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** Once you've gotten all of the cages, the TrueFinalBoss appears. Defeating the final boss unlocks [[spoiler: [[BrutalBonusLevel Dark Legacy]]]].

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** Once you've gotten all of the cages, the TrueFinalBoss appears. Defeating the final boss unlocks [[spoiler: [[BrutalBonusLevel [[spoiler:[[BrutalBonusLevel Dark Legacy]]]].



** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, dropping the amalgamated bosses on him and then disappearing. [[spoiler: He carries an expanded version of his moveset from the Gameboy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]

to:

** One of the major goals for Ryemanni while developing the game was giving Mr. Dark [[AdaptationExpansion a more fleshed-out character and a proper boss fight to himself]], rather than merely casting a few spells in Rayman's direction, dropping the amalgamated bosses on him and then disappearing. [[spoiler: He [[spoiler:He carries an expanded version of his moveset from the Gameboy Game Boy port of the original Rayman, mixing them with the flame pillars he utilized to torment Rayman when he stole Rayman's punch ability. Not only that, when you unlock all the Electoon Cages, he escapes to fuse himself with the Great Protoon for a final stand.]]



* BossRush: One of the later "Magician's Challenges", where you fight all end world bosses, alongside True Boss Rush with all bosses and mini-bosses as more powerful variants, unlocked by collecting all tokens. [[spoiler: The True Boss Rush also includes a special form of Mr. Dark at the end of it all, fought on Bzzit's back.]]

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* BossRush: One of the later "Magician's Challenges", where you fight all end world bosses, alongside True Boss Rush with all bosses and mini-bosses as more powerful variants, unlocked by collecting all tokens. [[spoiler: The [[spoiler:The True Boss Rush also includes a special form of Mr. Dark at the end of it all, fought on Bzzit's back.]]



** [[spoiler: [[TheVeryDefinitelyFinalDungeon The Final Showdown]]: Purple]]

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** [[spoiler: [[TheVeryDefinitelyFinalDungeon [[spoiler:[[TheVeryDefinitelyFinalDungeon The Final Showdown]]: Purple]]



* MistreatmentInducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie"]]

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* MistreatmentInducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie"]]meanie".]]



** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler: The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2TheGreatEscape'']].

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** A number of the unlockable outfits Rayman can wear are references to other games in the series, such as the combat fatigues from ''VideoGame/Rayman3HoodlumHavoc'', Dark Rayman, and Dark Rayman's alternate palette from the GBC version. [[spoiler: The [[spoiler:The last two of these are his appearance from the original SNES prototype of ''Rayman 1'' and the 2D prototype of ''VideoGame/Rayman2TheGreatEscape'']].



** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum skin being a reference to Rayman speedrunner [=Glackum1=].

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** Some skins, that can be purchased, reference other games or people, i.e. the superpowers from ''Rayman 3'', or the Plum skin being a reference to Rayman speedrunner [=Glackum1=].Glackum.



* YouHaveResearchedBreathing: Subverted. Unlike the original, the game grants Rayman his natural moveset (punching, grabbing ledges, the helicopter hair and running) from the very start. However, his ability to use the Flying Rings and the other two new abilities introduced in the remake needs to be unlocked by visiting the three Toontotems.

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* YouHaveResearchedBreathing: Subverted. Unlike the original, the game grants Rayman his natural moveset (punching, grabbing ledges, the helicopter hair and running) from the very start. However, his ability to use the Flying Rings and the other two new abilities introduced in the remake needs to be unlocked by visiting the three Toontotems.Toontotems.
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* Mistreatment-InducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie"]]

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* Mistreatment-InducedBetrayal: MistreatmentInducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie"]]

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Literally every villain besides Mr. Dark has an Heel Face turn as shown in the credits


* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble (a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified). He very quickly drops this once Rayman befriends him after beating him (being the ONLY antagonistic character in the entire game to go through a HeelFaceTurn) and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss.]]

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* AntiVillain: Bzzit is the only antagonistic character that isn't evil or extremely hostile. When Rayman first encounters him, he only fights Rayman because he doesn't want to deal with any suspicious characters or trouble (a sentiment that, as later encounters with friendly [=NPCs=] will prove, is ''very'' justified). He very quickly drops this once Rayman befriends him after beating him (being the ONLY antagonistic character in the entire game to go through a HeelFaceTurn) and helps Rayman ascend through several levels [[spoiler:and even to the confrontation with the final boss.]]


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* HeelFaceTurn: All the bosses, save for Mr. Dark, are shown to have turned good in the credits.


Added DiffLines:

* Mistreatment-InducedBetrayal: [[spoiler:After getting his own body destroyed by Mr. Dark, Darktoon joins Rayman's side on the account of his boss being "a big meanie"]]

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