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* DescriptionPorn: There is one for the game's ExcusePlot located on page 04 of the DOS version's in-game help; it's also at the very top of this page. A number of the weapons also have lovingly crafted marketing blurbs advertising their strengths at Harrold's.

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* DescriptionPorn: There is one for the game's ExcusePlot located on page 04 of the DOS version's in-game help; it's also at the very top of this page. A number of the weapons also have [[FlavorText lovingly crafted marketing blurbs advertising their strengths strengths]] at Harrold's.
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** There are even certain AirborneMooks that not give you money when destroyed but also drop orange orbs for you to collect at a meager $50 to increase your income.

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** There are even certain AirborneMooks that not only give you money when destroyed but also drop orange orbs for you to collect at a meager $50 to increase your income.
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** There are even certain AirborneMooks that not give you money when destroyed but also drop orange orbs for you to collect at a meager $50 to increase your income.
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* HelloInsertNameHere: With a twist: you can choose up to four portraits (2 male, 2 female: with both either Caucasian or African), while entering your name. After entering in your name, you get to choose your callsign name.

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* HelloInsertNameHere: With a twist: you can choose up to four portraits (2 male, 2 female: with both either Caucasian or African), while entering your name. After entering in your name, you get to choose your callsign name.name, thereby possibly invoking AwesomeMcCoolName, NamesToRunAwayFromReallyFast or otherwise.
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* HelloInsertNameHere: With a twist: you can choose up to four portraits (2 male, 2 female: with both either Caucasian or African), while entering your name. After entering in your name, you get to choose your callsign name.
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* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. While the bombs are purchasable from the Emporium, you can occasionally pick them up in a level by destroying either the distinctive power-up crates or the cargo ships that fly into the screen. You can only carry up to five of these in a level.

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* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. While the bombs are purchasable from the Emporium, you can occasionally pick them up in a level by destroying either the distinctive power-up crates or the cargo ships that fly appear into the screen. You can only carry up to five of these in a level.

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* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. You can only carry up to five of these in a level.

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* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. While the bombs are purchasable from the Emporium, you can occasionally pick them up in a level by destroying either the distinctive power-up crates or the cargo ships that fly into the screen. You can only carry up to five of these in a level.level.
** The bomb, however, will not explode until it is at the center of the screen. Depending on how close your point is, if you're too far, it will take a few seconds to reach the screen until it explodes; if you're close enough to the center, it will explode almost instantaneously.
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* MoneySpider / RewardingVandalism: The game ditches the scoring system and instead has Mooks and buildings destroyed for money: Justified in that you're working for a nameless MegaCorp and the company pays you for the destruction of every enemy and building that you come across.

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* MoneySpider / RewardingVandalism: The game ditches the scoring system and instead has Mooks and buildings destroyed purely for money: Justified in that you're working for a nameless MegaCorp and the company pays you for the destruction of every enemy and building that you come across.
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* MoneySpider / RewardingVandalism: The game ditches the scoring system and instead has Mooks and buildings destroyed for money: Justified in that you're working for a nameless MegaCorp and the company pays you for the destruction of every enemy and building that you come across.
Is there an issue? Send a MessageReason:
None


* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. You can only up to five of these in a level.

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* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. You can only carry up to five of these in a level.
Is there an issue? Send a MessageReason:
None


* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes.

to:

* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes. You can only up to five of these in a level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SmartBomb: The Megabomb is a quasi-nuke that destroys almost everything in the screen in one hit (almost, meaning that some buildings that were durable enough to withstand the blast but have taken heavy damage in the process). It even gives a flash that briefly turns the screen white when it explodes.
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* MoneyForNothing: Subverted until you beat Outer Regions. Even then, you still will find yourself spending cash on shields, Megabombs, and armor (provided you were careless or lazy enough to dodge the fire) in every episode you play, especially on Elite difficulty.
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* DeathCourse: The entire Outer Regions episode is a gauntlet of DemonicSpiders and malevolent ground defenses ready to rip your craft apart. Even on the easiest difficulty, you ''will'' lose a lot of shield and armor points. On Elite difficulty, it becomes NintendoHard. Thus, it is highly recommended that you must be fully stacked on shields, weapons, and armor in order to play through this episode, and that you must be swimming in cash if you want to progress.

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* DeathCourse: The entire Outer Regions episode is a gauntlet of DemonicSpiders and malevolent ground defenses ready to rip your craft apart. Even on the easiest difficulty, you ''will'' lose a lot of shield and armor points. On Elite difficulty, it becomes NintendoHard. Thus, it is highly recommended that you must be fully stacked on shields, weapons, and armor in order to play through this episode, and that you must be swimming in cash if you want to progress. Even Tango Sector (the second episode) was tame even on Elite difficulty compared to Outer Regions.

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* DeathCourse: The entire Outer Regions episode is a gauntlet of DemonicSpiders and malevolent ground defenses ready to rip your craft apart. Even on the easiest difficulty, you ''will'' lose a lot of shield and armor points. On Elite difficulty, it becomes NintendoHard. Thus, it is highly recommended that you must be fully stacked on shields, weapons, and armor in order to play through this episode, and that you must be swimming in cash if you want to progress.



* DeathRay: There is a weapon you can buy called the Deathray in the DOS version. However, it doesn't always kill everything with one hit. The Windows version calls it a Plasmaray, which is probably a more fitting name given that it is described as a "[[ExactlyWhatItSaysOnTheTin plasma cannon on steroids]]" in the Help menu.



* DeathRay: There is a weapon you can buy called the Deathray in the DOS version. However, it doesn't always kill everything with one hit. The Windows version calls it a Plasmaray, which is probably a more fitting name given that it is described as a "[[ExactlyWhatItSaysOnTheTin plasma cannon on steroids]]" in the Help menu.
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** Earlier than that, starting with the fourth wave in Tango Sector until the end of the episode, you encounter red-coloured helicopters that fire big salvos of missiles.
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That comma is NOT necessary.


''Raptor: Call of the Shadows'' (often called ''Raptor'' for short) is a 2D VerticalScrollingShooter for the x86 PC written for MS-DOS, by Cygnus Studios (which has since changed its name to Mountain King Studios). It was published by Apogee Software on April 1, 1994. In 1999, Mountain King Studios re-released Raptor as a native Windows program, and in 2010, the game was [[UpdatedRerelease re-released again]] by [=DotEmu=] as ''Raptor: Call of the Shadows 2010 Edition'', featuring smoother graphics with support for higher resolutions, as well as native compatibility with Windows XP and Vista.

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''Raptor: Call of the Shadows'' (often called ''Raptor'' for short) is a 2D VerticalScrollingShooter for the x86 PC written for MS-DOS, MS-DOS by Cygnus Studios (which has since changed its name to Mountain King Studios). It was published by Apogee Software on April 1, 1994. In 1999, Mountain King Studios re-released Raptor as a native Windows program, and in 2010, the game was [[UpdatedRerelease re-released again]] by [=DotEmu=] as ''Raptor: Call of the Shadows 2010 Edition'', featuring smoother graphics with support for higher resolutions, as well as native compatibility with Windows XP and Vista.
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* SillinessSwitch: On the Birthday Mode, new enemies are introduced into the levels if you activate the SillinessSwitch. They're '''''[[SurpriseDifficulty even worse]]''''' than the DemonicSpiders!

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* SillinessSwitch: On the Birthday Mode, new special enemies are introduced into added to some of the levels if you activate levels. These include monkeys throwing coconuts, cows with built-in lasers and what appears to be the SillinessSwitch. They're '''''[[SurpriseDifficulty even worse]]''''' than [[StarTrek USS Enterprise]]. These enemies are so difficult to kill, they could rival some of the DemonicSpiders![[SurpriseDifficulty bosses in Outer Regions]]!
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* AlwaysNight: Both Tango Sector and Outer Regions have one level that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, you won't get to see the shadows of Mooks that will appear on the screen and it is harder to predict their attacks; this can turn into quite a nasty surprise if a Mook suddenly appears into the screen and unleashes its BeamSpam attack on you as you won't be able to tell it apart from the other enemies until it is too late.

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* AlwaysNight: Both Tango Sector and Outer Regions have one level that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, you won't get to see the shadows of Mooks that will appear on the screen and it is harder to predict their attacks; this can turn into quite a nasty surprise if a Mook suddenly appears into the screen and unleashes fires its BeamSpam attack WaveMotionGun on you as you won't be able to tell it apart from the other enemies until it is too late.
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* AlwaysNight: Both Tango Sector and Outer Regions have one level that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, you won't get to see the shadows of Mooks that will appear on the screen and it is harder to predict their attacks; this can be quite a nasty surprise if a Mook suddenly appears into the screen and unleashes its BeamSpam attack on you as you won't be able to tell it apart from the other enemies until it is too late.

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* AlwaysNight: Both Tango Sector and Outer Regions have one level that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, you won't get to see the shadows of Mooks that will appear on the screen and it is harder to predict their attacks; this can be turn into quite a nasty surprise if a Mook suddenly appears into the screen and unleashes its BeamSpam attack on you as you won't be able to tell it apart from the other enemies until it is too late.
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* AlwaysNight: Both Tango Sector and Outer Regions have one level that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, you won't get to see the shadows of Mooks that will appear on the screen and it is harder to predict their attacks; this can be quite a nasty surprise if a Mook suddenly appears into the screen and unleashes its BeamSpam attack on you as you won't be able to tell it apart from the other enemies until it is too late.
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* DescriptionPorn: There is one for the game's ExcusePlot located on page 04 of the DOS version's in-game help; it's also at the very top of this page.

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* DescriptionPorn: There is one for the game's ExcusePlot located on page 04 of the DOS version's in-game help; it's also at the very top of this page. A number of the weapons also have lovingly crafted marketing blurbs advertising their strengths at Harrold's.



* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount all at once is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do from 3 (slow, spherical projectiles) to 20 (fast, teardrop-shaped fireballs) shield damage. In addition, you can purchase up to five secondary shields, each of which can take the same amount of damage as your regular shields. And you will need all of them.

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* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount all at once is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do from 3 (slow, yellow spherical projectiles) to 20 (fast, reddish or blueish teardrop-shaped fireballs) fireballs like the ones your purchaseable Plasma Cannon fires) shield damage. In addition, you can purchase up to five secondary shields, each of which can take the same amount of damage as your regular shields. And you will need all of them.



* SubsystemsDamage: "Fortress" bosses made of massed ground-side antiair emplacements can be destroyed weapon by weapon, slowly reducing the storm of enemy fire directed at you.

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* SubsystemsDamage: SubsystemDamage: "Fortress" bosses made of massed ground-side antiair emplacements can be destroyed weapon by weapon, slowly reducing the storm of enemy fire directed at you.

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* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do up to around 20 shield damage. In addition, you can purchase up to five secondary shields, each of which can take the same amount of damage as your regular shields. And you will need all of them.

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* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount all at once is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do up from 3 (slow, spherical projectiles) to around 20 (fast, teardrop-shaped fireballs) shield damage. In addition, you can purchase up to five secondary shields, each of which can take the same amount of damage as your regular shields. And you will need all of them.


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* SubsystemsDamage: "Fortress" bosses made of massed ground-side antiair emplacements can be destroyed weapon by weapon, slowly reducing the storm of enemy fire directed at you.

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* OneHitPointWonder: Averted, see the MadeOfIron example.



* OneHitPointWonder: Averted, see the MadeOfIron example.



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* OvershadowedByAwesome / TheSameButMore: The Deathray may be devastating and all, but why bother buying it when you can wield '''''two''''' at one go?

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* OvershadowedByAwesome / TheSameButMore: OvershadowedByAwesome: The Deathray may be devastating and all, but why bother buying it when you can wield '''''two''''' at one go?
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No space in Deathray, and he\'s named Harrold - two Rs.


* NeverSayDie: In the Windows version, the Death Ray is renamed the Plasmaray, and the shop is renamed from "Harold's Death Emporium" to "Harold's Weapons Emporium".

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* NeverSayDie: In the Windows version, the Death Ray Deathray is renamed the Plasmaray, and the shop is renamed from "Harold's "Harrold's Death Emporium" to "Harold's "Harrold's Weapons Emporium".
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* RegeneratingHealth: On any difficulty except Elite, your ship's regular shields will slowly recharge as long as you do not fire or get hit.

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* RegeneratingHealth: On any difficulty except Elite, your ship's regular shields will slowly recharge as long as you do not fire or get hit. This is less than useful, however, as the regeneration rate is very slow and you will probably take more damage from mooks by holding off your fire than you would have regenerated in any time frame. The only exception is certain bosses, which have blind spots that will allow you to park your ship in one spot and go have a sandwich while it heals up.

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NeedsWikiMagicLove.



* DamageIsFire: Boss ships (and your ship) will be covered in explosions when they are almost destroyed.

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* DamageIsFire: Boss ships (and your ship) will be covered in explosions when they are almost destroyed.



* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do up to around 20 shield damage. In addition, you can purchase up to five secondary shields, each of which can take twice the amount of damage as your regular shields. And you will need all of them.

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* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do up to around 20 shield damage. In addition, you can purchase up to five secondary shields, each of which can take twice the same amount of damage as your regular shields. And you will need all of them.them.
* NeverSayDie: In the Windows version, the Death Ray is renamed the Plasmaray, and the shop is renamed from "Harold's Death Emporium" to "Harold's Weapons Emporium".



* OvershadowedByAwesome: The Deathray may be devastating and all, but why bother buying it when you can wield '''''two''''' at one go?

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* OvershadowedByAwesome: OvershadowedByAwesome / TheSameButMore: The Deathray may be devastating and all, but why bother buying it when you can wield '''''two''''' at one go?



** Ironically, one of the few things that don't blow up is your ship upon crashing, instead simply wrecking it. In real life, a fighter jet crashing could cause it to blow up.




<<|ShootEmUp|>>
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NeedsWikiMagicLove.
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->''Your engine's turbines roar as you scream out of the sky. Startled troops look up just in time to see [[MoreDakka your wing cannons blaze]]. You feel the plane buck slightly as [[MacrossMissileMassacre your missiles streak towards their targets]]. [[StuffBlowingUp A flash in the distance]] tells you that they have done their job and so have you. The Mega-Corps pay well, for those good enough to survive. They call you into the shadows with [[OnlyInItForTheMoney dreams of wealth]], and you answer, [[WhenAllYouHaveIsAHammer the only way you know how]].''

''Raptor: Call of the Shadows'' (often called ''Raptor'' for short) is a 2D VerticalScrollingShooter for the x86 PC written for MS-DOS, by Cygnus Studios (which has since changed its name to Mountain King Studios). It was published by Apogee Software on April 1, 1994. In 1999, Mountain King Studios re-released Raptor as a native Windows program, and in 2010, the game was [[UpdatedRerelease re-released again]] by [=DotEmu=] as ''Raptor: Call of the Shadows 2010 Edition'', featuring smoother graphics with support for higher resolutions, as well as native compatibility with Windows XP and Vista.

There is not much of a story in the game. [[ExcusePlot Your character is a mercenary flying the super-tech Raptor, sent on interplanetary missions to knock off top competitors of MegaCorps]].

The game is divided into three "sectors": Bravo Sector, Tango Sector, and Outer Regions, all of which have nine sub-missions called "waves", making for a total of 27 levels. The full version of Raptor allows players to start out in any of the three campaigns, though playing them in order will help the player to more easily accumulate money for weapon and shield upgrades.

Not related to animal raptors of [[BigBadassBirdOfPrey both]] [[RaptorAttack kinds]].

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!!'''''Raptor: Call of the Shadows'' provides examples of the following tropes:'''

* AlwaysAccurateAttack: The laser turret, but only on {{Airborne Mook}}s.
* BeamSpam: The Twin [[FrickinLaserBeams Laser]]. Via ZergRush, many of the enemies near the end of the game also use this on you.
* BottomlessMagazines: All your weapons have infinite ammunition, save the [[SmartBomb Megabomb]].
* CoresAndTurretsBoss: Most of the end-level bosses in Outer Regions, including the FinalBoss, are this.
* CriticalExistenceFailure: Averted. When your ship's hull integrity is less than 15%, every hit you take will cause you to [[BreakableWeapons lose one of your weapons]]. Boss ships and components start bursting into small explosions once they are almost destroyed.
* DamageIsFire: Boss ships (and your ship) will be covered in explosions when they are almost destroyed.
* DeathOfAThousandCuts: The most basic weapon in the game (the machine guns that you start off with) is capable of destroying everything in the game given enough time and shields. This might not really apply to mooks since they only remain on screen for a set amount of time, but against bosses, the damage can really add up.
** This technique is made even easier when you have either the Auto-Tracking Minigun or the Laser Turret, as it lets you inflict your DeathOfAThousandCuts ''without'' suffering one yourself.
* DegradedBoss: Many end-of-level sector bosses appear as {{Mini Boss}}es in later levels of the sector.
* DeathRay: There is a weapon you can buy called the Deathray in the DOS version. However, it doesn't always kill everything with one hit. The Windows version calls it a Plasmaray, which is probably a more fitting name given that it is described as a "[[ExactlyWhatItSaysOnTheTin plasma cannon on steroids]]" in the Help menu.
* DenialOfDiagonalAttack: All other equipment except for the auto-aiming turrets can only fire straight, with minimal spread. Yet another good reason for you to equip the auto-aim turrets at certain times.
* DescriptionPorn: There is one for the game's ExcusePlot located on page 04 of the DOS version's in-game help; it's also at the very top of this page.
* DualBoss: One of the bosses in Tango sector, consisting of two laser cannons hidden underground.
* EliteMook: Ships that you encounter in earlier sectors or waves may reappear later as either ships that look the same but have more firepower or as re-colored variants with more firepower.
* FixedForwardFacingWeapon: The Deathray and Twin Laser. This offsets their ridiculously high damage output, making other weapons more viable on certain occasions. Enemy lasers also fall under this trope.
* FrickinLaserBeams: Averted. The Deathray, Laser Turret and the [[InfinityPlusOneSword Twin Laser]] are [[HitScan instant-hit]] weapons.
* GameBreakingBug: In both the Mountain King Studios and [=DotEmu=] releases of the game, using a keyboard to play will only allow your ship to move at half-speed, while using the mouse will prevent your ship from flying to the extreme right side of the screen.
* GatlingGood: Your regular machine gun, as well as the auto-aiming one.
* GiantMook: Some waves in Bravo Sector feature a massive vessel that has two smaller mooks attached to it. This ship can survive one hit from the most powerful weapon in the game and, when rammed into, can deplete a full shield bar before expiring.
* HaveANiceDeath: When you run out of shields, [[http://www.youtube.com/watch?v=pYa2g9_5Ss4&t=06m32s you are treated to a two-clip cutscene, with the first showing your ship crashing and the second showing you slumped forward in the wreck.]]
* HolidayMode: Certain dates, which are the birthdays of some of the developers, give a non-standard version of the Apogee theme sung by said developers and automatically activate the game's SillinessSwitch cheat, which is anything but silly in difficulty as it adds lots of extra, very tough, enemies to the levels. These extra enemies are so tough it takes several shots from the most powerful weapon in the game to destroy them.
* InfinityPlusOneSword: The Twin Laser. The game fittingly describes it as "the first, and last, weapon every pilot needs".
* LawOfChromaticSuperiority: Near the end of the game (Outer Regions), you start encountering many red-coloured units. They have ''tons'' of armour and firepower.
* OneHitPointWonder: Averted, see the MadeOfIron example.
* MacrossMissileMassacre: Your ship can be equipped with several missile weapons, some of them having insane refire rates. The enemies in the final chapter, Outer Regions, also ''love'' to use this on you.
* MadeOfExplodium: Pretty much all your enemies, as well as your ship if your regular shields drop to zero.
* MadeOfIron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount is a constant laser, which few enemies use, or if you fly into a GiantMook or boss ship. Other shots will only do up to around 20 shield damage. In addition, you can purchase up to five secondary shields, each of which can take twice the amount of damage as your regular shields. And you will need all of them.
* NintendoHard: If you plan on actually ''beating'' the game on any difficulty higher than Rookie, you'll be spending a lot of credits on regular shields and Phase Shields, especially while playing through [[DeathCourse Outer Regions]].
* OvershadowedByAwesome: The Deathray may be devastating and all, but why bother buying it when you can wield '''''two''''' at one go?
* TheParalyzer: The Power Disruptor. Sort of. It can stop ''some'' enemies from firing, including some bosses, and it can also kill enemies over a fairly lengthy period of time.
* RammingAlwaysWorks: You will take severe damage from any ramming attempt, but with enough shields, you can destroy even bosses by ramming them.
* RecurringBoss: Many of the [[DegradedBoss earlier bosses appear in later levels]] as [[MiniBoss mid-bosses]].
* RegeneratingHealth: On any difficulty except Elite, your ship's regular shields will slowly recharge as long as you do not fire or get hit.
* ShoutOut: A couple of subtle ones in the terrain for levels, including something that looks suspiciously like a [[TheMonolith Monolith]] in a dig site.
* SillinessSwitch: On the Birthday Mode, new enemies are introduced into the levels if you activate the SillinessSwitch. They're '''''[[SurpriseDifficulty even worse]]''''' than the DemonicSpiders!
* StuffBlowingUp: Almost everything you fight is either a machine or a structure ([[MadeOfExplodium that always blows up when destroyed]]). Even the little people in Tango Sector explode when you get the drop on them.
** A few levels have buildings taller than the screen. Blow them up, and they will continually explode as new parts scroll in.
* UpdatedRerelease: The ''2010 Edition'', featuring a few aesthetic changes as well as XP/Vista compatibility.
* WaveMotionGun: Any laser weapon. Not surprisingly, they hurt ''a lot''.
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