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*** Prior to the update that removes the cast time, Knight's quest skill, Charge Attack, is considered absolutely useless thanks to its stupidly long cast time when the target is further away (even though the entire point of the skill is to rapidly move closer towards an enemy), so people prefer to just walk normally and whack the enemy with a stronger attack.

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*** Prior to the update that removes the cast time, Knight's quest skill, Charge Attack, is considered absolutely useless thanks to its stupidly long cast time when the target is further away (even though the entire point of the skill is to rapidly move closer towards an enemy), so people prefer to just walk normally and whack the enemy with a stronger attack.attack, as the long cast time means you actually save ''more'' time just walking normally towards the enemy.
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*** Prior to the update that removes the cast time, Knight's quest skill, Charge Attack, is considered absolutely useless thanks to its long cast time when the target is further away, even though the entire point of the skill is to rapidly move closer towards an enemy.

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*** Prior to the update that removes the cast time, Knight's quest skill, Charge Attack, is considered absolutely useless thanks to its stupidly long cast time when the target is further away, even away (even though the entire point of the skill is to rapidly move closer towards an enemy.enemy), so people prefer to just walk normally and whack the enemy with a stronger attack.

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* LevelAte: [[MeaningfulName Lasagna]], it's a hometown of playable Dorams. The continent that Lasagna is on? It's called ''Pasta''. The two fields just outside Lasagna, is referred in-game as ''Ravioli'' Plain and Ravioli Forest, full of gigantic cheese, vegetables, fruits, and sweet treats. The dungeon accessed via Ravioli Forest is simply called Lasagna Dungeon, following the town's name, but still match the theme by having an entrance that looks like a stack of donut and ice cream while the dungeon inside looks like a cave filled with tomato soup.

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* LevelAte: [[MeaningfulName Lasagna]], it's a hometown of playable Dorams. The continent that Lasagna is on? It's called ''Pasta''. The two fields just outside Lasagna, is are referred in-game as ''Ravioli'' Plain and Ravioli Forest, full of gigantic cheese, vegetables, fruits, and sweet treats. The dungeon accessed via Ravioli Forest is simply called Lasagna Dungeon, following the town's name, but still match the theme by having an entrance that looks like a stack of donut and ice cream while the dungeon inside looks like a cave filled with tomato soup.


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*** Prior to the update that removes the cast time, Knight's quest skill, Charge Attack, is considered absolutely useless thanks to its long cast time when the target is further away, even though the entire point of the skill is to rapidly move closer towards an enemy.
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* BareYourMidriff: The Dancer, and starting from the Transcended classes near every single female gets this treatment. The males are getting in on the action as of the 3rd jobs.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}:
** The boob jiggle is especially bad with the Monk/Champion class tree, but thankfully averted with the Shura third class due to them having {{Sarashi}}.
** Stalkers get in on the jiggle party as well.
** Female Blacksmith/Whitesmith also jiggles quite a lot in their idle battle animation.
** Female novices (whose sprite, despite its bust, is by size implicitly youngest of all the classes) display this despite their ''metal breastplate''.
** Harpies jiggle quite a bit as they flap their wings.
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** And a Bishonen HornyDevil [[http://db.irowiki.org/image/cards/4269.png as well]].

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** The best example of this is in the Oz Labyrinth, a dungeon set within another active volcano, particularly in the level 2, which is the bottom level, where big pools of magma are everywhere. In some spots, you can just step on still burning lava without any damage whatsoever.



* CriticalHit: A few classes can focus on this as their main method of physical damage, by maxing their Critical rate so that their regular/normal attacks always inflict a critical hit (this is often simply referred as "Crit"), which not only has higher damage than regular attacks, but also ignore the enemy's Flee rate. It also has unique animation compared to regular attacks.
** Normally, skills cannot Crit, but with the Job 4/Level 250 update, certain skills (mostly the ones that came alongside Job 4) has a chance to deal more damage, with that additional damage being equal to half the damage of the skill if you add Crit formula into the damage calculation (so the final damage becomes "base damage + half of crit damage"). The chance for this to happen, is based on Critical rate. Which means now there are more classes that makes use of Critical rate gears.



* ElementalRockPaperScissors: Not only are there ten elemental properties in the game that oppose each other, defending elements have four levels that dictate how much damage is resisted or enhanced based on the element. Any Ghost attack against Neutral 1 would do 70% damage, but any Ghost attack against Neutral 4 does absolutely nothing. Any Wind attack against Water 1 would deal 175% of damage, and against Water 4 would do 200%. Thus having weapons of specific elements is common in order to deal massive damage.

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* ElementalRockPaperScissors: Not only are there ten elemental properties in the game that oppose each other, defending elements have four levels that dictate how much damage is resisted or enhanced based on the element. Any Ghost attack against Neutral 1 would do 70% damage, but any Ghost attack against Neutral 4 does absolutely nothing. Any Wind attack against Water 1 would deal 175% of damage, and against Water 4 would do 200%. Thus having weapons or skills of specific elements elements, or items that can give certain element to your physical attacks, is common in order to deal massive damage.damage (or even to deal damage at all).



* MushroomMan: The Spore and Red Spore monsters, which resemble mushrooms with faces; their caps pop open to reveal a huge mouth full of teeth. Players can also get a hat that resembles a mushroom cap and look like one themselves.

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* MushroomMan: The Spore and Red Poison Spore monsters, which resemble mushrooms with faces; their caps pop open to reveal a huge mouth full of teeth. Players can also get a hat that resembles a mushroom cap and look like one themselves.



* PileBunker: A weapon (and skill).

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* PileBunker: A weapon, as well as the name of a skill that requires said weapon (and skill).to use.
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** Assassin Cross, if that AbsoluteCleavage and ShowgirlSkirt didn't tip you off already.

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** Assassin Cross, if that AbsoluteCleavage NavelDeepNeckline and ShowgirlSkirt didn't tip you off already.

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* AbsoluteCleavage:
** Female Assassin Crosses.
** And female Alchemists/Biochemists.
** And the Zealotus monster.


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* NavelDeepNeckline: Some classes and monsters have outfits with plunging necklines:
** Female Assassin Crosses.
** Female Alchemists/Biochemists.
** The Zealotus monster.
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** Summoners summon spirit of animals and plants and use them for attacks or buffs.

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Missed one.


* BraggingRightsReward: The Boy's Cap, which does absolutely nothing, but requires 20 rare drops from a boss, among other things.
** For that matter, a ''lot'' of the game's {{Nice Hat}}s could be considered this. Yes, some of them have nice effects, but some of them also require you to have ''[[RandomDrop hundreds or even thousands of a single enemy drop]]'' by [[BossInMookClothing high-level]] [[BonusBoss creatures]].

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* BraggingRightsReward: BraggingRightsReward:
**
The Boy's Cap, which does absolutely nothing, but requires 20 rare drops from a boss, among other things.
** For that matter, a ''lot'' of the game's {{Nice Hat}}s hats could be considered this. Yes, some of them have nice effects, but some of them also require you to have ''[[RandomDrop hundreds or even thousands of a single enemy drop]]'' by [[BossInMookClothing high-level]] [[BonusBoss creatures]].
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Nice Hat is now a disambig.


* NiceHat: This is, in a way, RO's 'thing'. Being relatively old as MMORPG's go, and using semi-modular 32bit, 2D sprites for characters, character customization is a little limited. Besides hair colour and style, and later several types of clothing dye and garments, one of the biggest customization elements are headgears, occupying the lower, middle and upper parts of the head. ''Ragnarok Online'', therefore, has a ''huge'' number of hats.
** The trading of these items is the backbone of the game economy and you almost never see a player without some sort of hat. So, really, Rune-Midgard is a PlanetOfHats wherein [[IncrediblyLamePun its hat is about wearing]] {{Nice Hat}}s.
** There's a saying kicking about the community. You can always tell for certain a female character has a female player, if her character is running around with lots of different hats despite their statistical effects.
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* SlaveRace: The Gray Wolf clan. Initially the natives of Rachel area, many of them ends up driven out of Rachel because they were treated terribly by immigrants that ends up ruling the area and using the natives as their workers, something that has been a constant problem for the priests of Rachel as they actually want the immigrants to be at peace with the natives. One particular mini quest even has you encounter a group of ''kids'' who have this ingrained into their culture - most of the kids, who are from immigrant families, treat one particular native kid as someone they can bully because the kid's family is a native that works for their family, and the native kid has no choice but to comply because otherwise no one else will play with the native kid.

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* SlaveRace: The Gray Grey Wolf clan. Initially the natives of Rachel area, many of them ends up driven out of Rachel because they were treated terribly by immigrants that ends up ruling the area and using the natives as their workers, something that has been a constant problem for the priests of Rachel as they actually want the immigrants to be at peace with the natives. One particular mini quest even has you encounter a group of ''kids'' who have this ingrained into their culture - most of the kids, who are from immigrant families, treat one particular native kid as someone they can bully because the kid's family is a native that works for their family, and the native kid has no choice but to comply because otherwise no one else will play with the native kid.



*** Archer class have skills that implies they have the ability to shoot multiple arrows at once (despite using up only 1 arrow), and their regular attack already uses 1 arrow per shoot. And yet, their quest skill lets them gain a skill where....they're actually shooting just 1 arrow.

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*** Archer class have skills that implies they have the ability to let them shoot multiple arrows at once (despite using up only 1 arrow), less arrows than what the skill animation implies), and their regular attack already uses 1 arrow per shoot. And yet, their quest skill lets them gain a skill where....they're actually shooting just 1 arrow.
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* SlaveRace: The Gray Wolf clan. Initially the natives of Rachel area, many of them ends up driven out of Rachel because they were treated terribly by immigrants that ends up ruling the area and using the natives as their workers, something that has been a constant problem for the priests of Rachel as they actually want the immigrants to be at peace with the natives. One particular mini quest even has you encounter a group of ''kids'' who have this ingrained into their culture - most of the kids, who are from immigrant families, treat one particular native kid as someone they can bully because the kid's family is a native that works for their family, and the native kid has no choice but to comply because otherwise no one else will play with the native kid.

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** Not to mention overpowered monster only spells like Power Up and Earthquake, or the fact that monsters can blatantly disregard the rules of a skill, such as Bomb/Demonstration, which cannot be cast directly on top of players or monsters. Monsters will cast it right on you anyway.

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** Not to mention overpowered monster only spells like Power Up and Up, Earthquake, and Max Pain, or the fact that monsters can blatantly disregard the rules of a skill, such as Bomb/Demonstration, which cannot be cast directly on top of players or monsters. Monsters will cast it right on you anyway.



** [[spoiler:Loki]] from Manhwa/{{Ragnarok}} manhwa appeared on Bifrost update.

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** [[spoiler:Loki]] from Manhwa/{{Ragnarok}} manhwa appeared on Bifrost update. [[spoiler:Chaos, Iris, Lydia, and Fenrir]] from the same manhwa, all make an appearance in Geffen Magic Tournament instance.



** Quests. Most [=MMOs=] generally have you follow a linear path with quest hubs and [=NPCs=] giving tips on what to do for the next step. For Ragnarok Online's expansive world, there is no clear direction except for the next city (and sometimes not even that). The cities and maps themselves are huge compared to the player sprite, so looking for the next objective can almost be looking for a needle in a haystack - unless you had the foresight to go look up the guides beforehand, of course. Even the addition of the Quest note board (that can be viewed anywhere with a simple command) sometimes doesn't really help as the notes can be just as vague as the [=NPCs=], although at least now you don't need to go all the way back to the NPC if you forgot what the NPC said. What also doesn't help is how the main story quests has been getting even longer with every new Episode (big update).

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** Quests. Most [=MMOs=] generally have you follow a linear path with quest hubs and [=NPCs=] giving tips on what to do for the next step. For Ragnarok Online's expansive world, there is no clear direction except for the next city (and sometimes not even that). The cities and maps themselves are huge compared to the player sprite, so looking for the next objective can almost be looking for a needle in a haystack - unless you had the foresight to go look up the guides beforehand, of course. Even the addition of the Quest note board (that can be viewed anywhere with a simple command) sometimes doesn't really help as the notes can be just as vague as the [=NPCs=], although at least now you don't need to go all the way back to the NPC if you forgot what the NPC said. What also doesn't help is how the main story quests has have been getting even longer with every new Episode (big update).



* HighlyVisibleNinja: Ninja's advanced class, Kagerou/Oboro, traded the purple ninja suit for the white one. For bonus, their sub-colors are ''red and bright yellow''.

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* HighlyVisibleNinja: Ninja's advanced class, Kagerou/Oboro, when using the alternate costume color, traded the purple ninja suit for the white one. For bonus, their sub-colors are ''red and bright yellow''.



** The Acolyte magic skill Holy Light. The Archbishop gets a lot more options.
** The Paladin's Gloria Domini skill. It counts as a ranged attack, hits for 2000 HP at maximum skill and can damage even bosses since it ignores defenses.

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** The Acolyte magic skill Holy Light. The Priest gets Magnus Exorcismus. Archbishop gets a lot more options.
** The Paladin's Gloria Domini skill. It counts as a ranged attack, hits for 2000 HP at maximum skill and can damage even bosses without any reduction whatsoever, since it ignores defenses.



** Alchemists can brew potions and bombs.

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** Alchemists can brew potions and bombs.bombs, Genetics can make +20 stat foods.



** In addition to all that, all classes have the ability to cook their own stat food items, no specific skill necessary, although their effects are less than what Genetics can make.



* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location for his return ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.

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* LostTechnology: The Juperos Dungeon and Verus maps are futuristic-looking ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by the Great Sage Varmundt himself, who are still actively maintaining the location for his return ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, even though his current status is unknown, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.



* PeninsulaOfPowerLeveling: Pre-Renewal, where there are no level restrictions on what you can get EXP from, Geographers are the main source of this sort of thing. They're aggressive and do a lot of damage to low level characters... but are also completely immobile and have a short striking range, making them very easy for Archers and Mages to wail on with no major risk of retaliation, the only snag being that they will heal nearby injured monsters (though not themselves), so if they're clumped together outdamaging the healing without a way to push them apart (which, go figure, Archers can get) can be tricky. Archers and Mages aren't the only classes that can take them on safely, but they are the best at it due to how easily they can exploit its weakness to Fire and hit them, particularly since the nearby town of Einbech sells Fire Arrows. Greatest Generals are also a lesser variant due to the same principle of being immobile, though they give a good deal less EXP than Geographers.

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* PeninsulaOfPowerLeveling: Pre-Renewal, where there are no level restrictions on what you can get EXP from, Geographers are the main source of this sort of thing. They're aggressive and do a lot of damage to low level characters... but are also completely immobile and have a short striking range, making them very easy for Archers and Mages to wail on with no major risk of retaliation, the only snag being that they will heal nearby injured monsters (though not themselves), so if they're clumped together together, outdamaging the healing without a way to push them apart (which, go figure, Archers can get) can be tricky. Archers and Mages aren't the only classes that can take them on safely, but they are the best at it due to how easily they can exploit its weakness to Fire and hit them, them from afar, particularly since the nearby town of Einbech sells Fire Arrows. Greatest Generals are also a lesser variant due to the same principle of being immobile, though they give a good deal less EXP than Geographers.



* RainOfArrows: The Maestro's / Wanderer's new skill, Severe Rainstorm. Also, Ranger's Arrow Storm.

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* RainOfArrows: The Maestro's / Wanderer's new skill, Severe Rainstorm. Also, Ranger's Arrow Storm, and its upgraded version, Windhawk's Gale Storm.



** RareRandomDrop: Cards. 0.002% chance.

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** RareRandomDrop: Cards. 0.002% chance. 02% chance.



** The Dead Branch item and its more potent sister, the Bloody Branch. These summon a random monster to to the location of the user, with the latter having a great chance of calling up something nasty (read: a boss).

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** The Dead Branch item and its more potent sister, the Bloody Branch. These summon a random monster to to the location of the user, with the latter having a great chance of calling up something nasty (read: a an MVP boss).



* TheGadfly: This is how the aptly-named Lazy, an NPC who is an agent of Secret Wings, ''normally'' act. To the point where it actually comes off as surprising whenever he goes serious like what you expect from a professional secret agent. Episode 16.2 and Episode 17 main quest even has him messing with pretty much everyone, including the people he's supposed to negotiate with, and regardless of status (even the vice president of Rekenber!), while pretty much forcing you to do most of the work.

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* TheGadfly: This is how the aptly-named Lazy, an NPC who is an agent of Secret Wings, ''normally'' act. To the point where it actually comes off as surprising whenever he goes serious like what you expect from a professional secret agent. Episode 16.2 and Episode 17 main quest even has him messing with not only you but pretty much everyone, including the people he's supposed to negotiate with, and regardless of status (even the vice president of Rekenber!), while pretty much forcing you to do most of the work.

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Vendor Trash is being disambiguated + misuse


* IntrepidMerchant: The Merchant class tree revolves around kicking monster butt, collecting drops, selling VendorTrash at greater prices and idle in Prontera or Payon after setting up your trading post for other players to buy your rarest drops.

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* IntrepidMerchant: The Merchant class tree revolves around kicking monster butt, collecting drops, selling VendorTrash items at greater prices and idle in Prontera or Payon after setting up your trading post for other players to buy your rarest drops.



* VendorTrash: Monsters drop a lot of rubbish you can sell to NPC vendors. The key part of this, however, is that many of this 'rubbish' actually has worth to another player or NPC, usually for quests or crafting.
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** Another pretty good example would be the Violet Fear, a huge sword which was made from two magic (and equally huge) swords fused into one. Those two swords is a drop from a huge monster, the [[http://db.irowiki.org/db/monster-info/1956/ Naght Sieger]].

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** Another pretty good example would be the Violet Fear, a huge sword which was made from two magic (and equally huge) swords fused into one. Those two swords is a drop from a huge monster, monster that wield them, the [[http://db.irowiki.org/db/monster-info/1956/ Naght Sieger]].



** Quests. Most [=MMOs=] generally have you follow a linear path with quest hubs and [=NPCs=] giving tips on what to do for the next step. For Ragnarok Online's expansive world, there is no clear direction except for the next city (and sometimes not even that). The cities and maps themselves are huge compared to the player sprite, so looking for the next objective can almost be looking for a needle in a haystack - unless you had the foresight to go look up the guides beforehand, of course. Even the addition of the Quest note board sometimes doesn't really help as the notes can be just as vague as the [=NPCs=], although at least now you don't need to go all the way back to the NPC if you forgot what the NPC said.

to:

** Quests. Most [=MMOs=] generally have you follow a linear path with quest hubs and [=NPCs=] giving tips on what to do for the next step. For Ragnarok Online's expansive world, there is no clear direction except for the next city (and sometimes not even that). The cities and maps themselves are huge compared to the player sprite, so looking for the next objective can almost be looking for a needle in a haystack - unless you had the foresight to go look up the guides beforehand, of course. Even the addition of the Quest note board (that can be viewed anywhere with a simple command) sometimes doesn't really help as the notes can be just as vague as the [=NPCs=], although at least now you don't need to go all the way back to the NPC if you forgot what the NPC said.said. What also doesn't help is how the main story quests has been getting even longer with every new Episode (big update).



* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.

to:

* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location for his return ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.



** There are cards and weapons that allow for automatic spellcasting. Whether the spell damage is any good mostly depends on your character's stats, as the casted spells are usually the low level version.

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** There are cards scrolls, cards, and weapons equipments that allow for automatic spellcasting. Whether the spell damage is any good mostly depends on your character's stats, as the casted spells are usually the low level version.



* NiceHat: This is, in a way, RO's 'thing'. Being relatively old as MMORPG's go, and using semi-modular 32bit, 2D sprites for characters, character customization is a little limited. Besides hair colour and style, and later several types of clothing dye, one of the biggest customization elements are headgears, occupying the lower, middle and upper parts of the head. ''Ragnarok Online'', therefore, has a ''huge'' number of hats.

to:

* NiceHat: This is, in a way, RO's 'thing'. Being relatively old as MMORPG's go, and using semi-modular 32bit, 2D sprites for characters, character customization is a little limited. Besides hair colour and style, and later several types of clothing dye, dye and garments, one of the biggest customization elements are headgears, occupying the lower, middle and upper parts of the head. ''Ragnarok Online'', therefore, has a ''huge'' number of hats.



* OurGiantsAreBigger: The Sapha in the New World are a race of tree giants with branches growing out of their heads as hair, very large clawed hands, subsist on minerals to prevent themselves from turning into stone and have a caste system.

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* OurGiantsAreBigger: The Sapha in the New World are a race of very tall tree giants with branches growing out of their heads as hair, very large clawed hands, subsist on minerals to prevent themselves from turning into stone and have a caste system.



* PowerCopy: The Rogue class's Intimidate skill (known as Plagiarize outside of iRO). Shadow Chasers also get Reproduce, which let them permanently copy any one skill at a time. Also worth noting is that most skills they copy are much more useful and/or powerful in their hands as compared to the version used by the original job classes (the aforementioned Water Ball, plus a few other examples). They can copy even the signature, OneHitKill moves of the other jobs (the Monk's Asura Strike, the Sura's Gate of Hell); however, since their copied skills retain the requirements (items, RequiredSecondaryPowers) as used by the original job class, some of the copied skills may be AwesomeButImpractical.

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* PowerCopy: The Rogue class's Intimidate skill (known as Plagiarize outside of iRO).iRO), which lets them temporarily copy one opponent's skill. Shadow Chasers also get Reproduce, which let them permanently copy any one skill at a time. Also worth noting is that most skills they copy are much more useful and/or powerful in their hands as compared to the version used by the original job classes (the aforementioned Water Ball, plus a few other examples). They can copy even the signature, OneHitKill moves of the other jobs (the Monk's Asura Strike, the Sura's Gate of Hell); however, since their copied skills retain the requirements (items, RequiredSecondaryPowers) as used by the original job class, some of the copied skills may be AwesomeButImpractical.



** Nifflheim is portrayed as the village of the dead. Its field's theme? [[https://www.youtube.com/watch?v=-vEVg6zp14k A house music.]]

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** Nifflheim is portrayed as the village of the dead. Its field's theme? [[https://www.youtube.com/watch?v=-vEVg6zp14k A house music.music akin to the ones you'd hear in rave clubs.]]



** Most of the [[https://gatheringro.com/wiki/Classes 3rd classes]] females, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.

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** Most of the [[https://gatheringro.com/wiki/Classes 3rd classes]] females, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense.sense considering their job. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.



* TheGadfly: This is how the aptly-named Lazy, an NPC who is an agent of Secret Wings, ''normally'' act. To the point where it actually comes off as surprising whenever he goes serious like what you expect from a professional secret agent.

to:

* TheGadfly: This is how the aptly-named Lazy, an NPC who is an agent of Secret Wings, ''normally'' act. To the point where it actually comes off as surprising whenever he goes serious like what you expect from a professional secret agent. Episode 16.2 and Episode 17 main quest even has him messing with pretty much everyone, including the people he's supposed to negotiate with, and regardless of status (even the vice president of Rekenber!), while pretty much forcing you to do most of the work.



* VendorTrash: Monsters drop a lot of rubbish you can sell to NPC vendors. The key part of this, however, is that many of this 'rubbish' actually has worth to another player or NPC, for example for quests or crafting.

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* VendorTrash: Monsters drop a lot of rubbish you can sell to NPC vendors. The key part of this, however, is that many of this 'rubbish' actually has worth to another player or NPC, for example usually for quests or crafting.
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* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location, unaware that Varmundt has been presumed dead for hundreds of years.

to:

* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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%% * GettingCrapPastThe Radar: GettingCrapPastTheRadar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



** Blacksmiths, obviously. Their skills require the use of a specific hammer, an anvil of which the quality of metal dictates the success rate, and a mini portable forge.

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** Blacksmiths, obviously. Their weapon crafting skills require the use of a specific hammer, an anvil of which the quality of metal dictates the success rate, and a mini portable forge.forge. Mechanic and Meister can craft tiny ''robots''.



* LifeMeter: Two meters are displayed under your character (one if it's your party member). The green one on the top is your health, the blue bar at the bottom is your SP.
* LightningBruiser: Two-Handed Rune Knights using Two-Hand Quicken, Berserk Potions, a high AGI stat and switching on Frenzy are ridiculous. You're basically a fairly resilient attacker who will dodge most attacks and deal out pain fairly speedily.

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* LifeMeter: Two meters are displayed under your character (one if it's your party member). The green one on the top is your health, the blue bar at the bottom is your SP.
SP. Job 4 (and its equivalent for Ninja, Gunslinger, Taekwon, and Summoner classes) adds one more bar colored yellow, that acts as your AP meter, which is required for the most powerful Job 4 skills.
* LightningBruiser: Two-Handed Rune Knights using Two-Hand Quicken, Berserk Potions, a high AGI stat and switching on Frenzy are ridiculous. You're basically a fairly resilient attacker who will dodge most attacks and deal out pain fairly very speedily.



* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active.

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* LostTechnology: The Juperos Dungeon and Verus maps are ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by Varmundt himself, who are still actively maintaining the location, unaware that Varmundt has been presumed dead for hundreds of years.



* [[OneHitKill The One Hit Killers]]: Champions/Assassin Crosses/Rangers. There are servers where at least [[{{Munchkin}} 60% of all characters you'll see]] are any of those three...

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* [[OneHitKill The One Hit Killers]]: Champions/Assassin Crosses/Rangers.Crosses/Snipers. There are servers where at least [[{{Munchkin}} 60% of all characters you'll see]] are any of those three...



* RidiculouslyHumanRobots: [[spoiler:The Kiel Hyre Academy]] is home to many.

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* RidiculouslyHumanRobots: [[spoiler:The Kiel Hyre Academy]] is home to many. Varmundt's Mansion has a lot of them, who looks and acts just like human, however, they are also still aware they are robots.



** Thanks to iRO's headgear contest, a headgear that reference Franchise/TouhouProject made it into the game.



** Doing [=PvP=] in any towns sometimes induce this. Especially in Geffen.

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** Doing [=PvP=] in any towns town sometimes induce this. Especially in Geffen.



* ThereIsNoKillLikeOverkill: Warlock's Comet spell. Not the damage, but range: ''31x31'' in Level 5. It covers more than your whole screen sight and is absolutely unnecessary in every scenario except War of Emperium 2.0.

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* ThereIsNoKillLikeOverkill: Warlock's Comet spell. Not The damage is huge, but it's the damage, but range: range that is an absolute overkill: ''31x31'' in Level 5. It covers more than your whole screen sight sight, and is absolutely unnecessary in every scenario except War of Emperium 2.0.



* ThrowawayCountry: This might actually be said of [[TheTokyoFireball Morroc]], after the Nightmare of Morocc update when it got utterly trashed by Satan Morocc's awakening. Episode 14.3 may eventually see Morocc being rebuilt, but until it really happens don't hold your breath - it's taken several years to get to this point.

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* ThrowawayCountry: This might actually be said of [[TheTokyoFireball Morroc]], after the Nightmare of Morocc update when it got utterly trashed by Satan Morocc's awakening. Episode 14.3 may eventually see Morocc being rebuilt, but until it really happens don't hold your breath - it's taken several years to get to this point.rebuilt.
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* SaintlyChurch: The Prontera Church trains Priests and Monks who are helpful to other adventures.

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* SaintlyChurch: The Prontera Church trains Priests who provide heals and Monks who are helpful buffs to other adventures.adventurers.
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* SaintlyChurch: The Prontera Church trains Priests and Monks who are helpful to other adventures.
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* SpellMyNameWithAnS: Rune-Midgarts or Rune-Midgard? Juno or Yuno? Morroc or Morrocc? Niffleheim, Nibelheim, or Niflheim? Rael or Rachel? Schwarzvald or Schwaltzvalt? And that's just locations!

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* SpellMyNameWithAnS: Rune-Midgarts or Rune-Midgard? Juno or Yuno? Morroc or Morrocc? Morocc? Niffleheim, Nibelheim, or Niflheim? Rael or Rachel? Schwarzvald Schwarzwald or Schwaltzvalt? And that's just locations!



** Most of the 3rd classes females, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.

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** Most of the [[https://gatheringro.com/wiki/Classes 3rd classes classes]] females, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.



* ThrowawayCountry: This might actually be said of [[TheTokyoFireball Morroc]], after the Nightmare of Morroc update when it got utterly trashed by Satan Morroc's awakening. Episode 14.3 may eventually see Morroc being rebuilt, but until it really happens don't hold your breath - it's taken several years to get to this point.

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* ThrowawayCountry: This might actually be said of [[TheTokyoFireball Morroc]], after the Nightmare of Morroc Morocc update when it got utterly trashed by Satan Morroc's Morocc's awakening. Episode 14.3 may eventually see Morroc Morocc being rebuilt, but until it really happens don't hold your breath - it's taken several years to get to this point.
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* PowerCopy: The rogue class's Intimidate skill (known as Plagiarize outside of iRO). Shadow Chasers also get Reproduce, which let them permanently copy any one skill at a time. Also worth noting is that most skills they copy are much more useful and/or powerful in their hands as compared to the version used by the original job classes (the aforementioned Water Ball, plus a few other examples). They can copy even the signature, OneHitKill moves of the other jobs (the Monk's Asura Strike, the Sura's Gate of Hell); however, since their copied skills retain the requirements (items, RequiredSecondaryPowers) as used by the original job class, some of the copied skills may be AwesomeButImpractical.

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* PowerCopy: The rogue Rogue class's Intimidate skill (known as Plagiarize outside of iRO). Shadow Chasers also get Reproduce, which let them permanently copy any one skill at a time. Also worth noting is that most skills they copy are much more useful and/or powerful in their hands as compared to the version used by the original job classes (the aforementioned Water Ball, plus a few other examples). They can copy even the signature, OneHitKill moves of the other jobs (the Monk's Asura Strike, the Sura's Gate of Hell); however, since their copied skills retain the requirements (items, RequiredSecondaryPowers) as used by the original job class, some of the copied skills may be AwesomeButImpractical.



** RareRandomDrop: Cards. 1/5000 chance.

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** RareRandomDrop: Cards. 1/5000 0.002% chance.



** Also averted by the female Hunter progression. Female Hunters, Snipers and Rangers have been maintaining a fairly standard practical fashion sense compared to the others.

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** Also averted by the female Hunter progression. Female Hunters, Snipers Snipers, Rangers, and Rangers Windhawk have been maintaining a fairly standard practical fashion sense compared to the others.
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Geographers.

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* PeninsulaOfPowerLeveling: Pre-Renewal, where there are no level restrictions on what you can get EXP from, Geographers are the main source of this sort of thing. They're aggressive and do a lot of damage to low level characters... but are also completely immobile and have a short striking range, making them very easy for Archers and Mages to wail on with no major risk of retaliation, the only snag being that they will heal nearby injured monsters (though not themselves), so if they're clumped together outdamaging the healing without a way to push them apart (which, go figure, Archers can get) can be tricky. Archers and Mages aren't the only classes that can take them on safely, but they are the best at it due to how easily they can exploit its weakness to Fire and hit them, particularly since the nearby town of Einbech sells Fire Arrows. Greatest Generals are also a lesser variant due to the same principle of being immobile, though they give a good deal less EXP than Geographers.
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** The 3rd classes as a whole, male and female, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.

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** The Most of the 3rd classes as a whole, male and female, females, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.
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** Averted, however, by the female Hunter progression. Female Hunters, Snipers and Rangers have been maintaining a fairly standard practical fashion sense compared to the others.

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** Averted, however, Also averted by the female Hunter progression. Female Hunters, Snipers and Rangers have been maintaining a fairly standard practical fashion sense compared to the others.
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** The 3rd classes as a whole, male and female, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard.

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** The 3rd classes as a whole, male and female, are very skimpily dressed even if their previous classes were a bit more modest. Crusaders in particular were covered from head to toe in armor, only to take most of it off in the upgrade to Royal Guard.Guard, which makes zero sense. Averted in the 4th classes progression, which takes people's complaints about the skimpy clothing into account, and have all classes back to wearing more modest clothing.
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Pupa Card.

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* DiscOneNuke: Of a defensive variety. The Pupa Card, while subject to the same abysmal drop rate as all other Cards (in the ballpark of 0.01%), is dropped by a common low level monster that can't even fight back (though for very low level characters, accidents can happen should it decide to transform into a Creamy in the middle of being clobbered). The Card's effect is that when placed into a piece of armor, it provides a flat +700 HP. This is a drop in the bucket for high level characters, but seeing as how new characters with low VIT investment spend a decent amount of time not even having 700 HP to begin with it provides a huge advantage early on if placed into an armor like an Adventurer's Suit, which any class (including Novices) can wear. The effect can be enhanced by use of a Thief Bug Egg Card as well, which provides +400 HP and goes into a Shield, but on top of the aforementioned horrible drop rate of cards, getting a slotted Guard (which like the Adventurer's Suit can be used by any class including Novices) is a stiffer ask than getting a slotted Adventurer's Suit or Cotton Shirt.
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** VideoGame/RagnarokMEternal Love, a fully-fledged 3D MMORPG for smartphones.

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** VideoGame/RagnarokMEternal Love, VideoGame/RagnarokMEternalLove, a fully-fledged 3D MMORPG for smartphones.
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** Also, Maestros have a Skill called Melancholy/Gloomy Shyness. [[http://irowiki.org/ow/images/b/bb/Gloomy_Shyness.png That's the icon of the skill]]. Why is it important? [[LightNovel/HaruhiSuzumiya That's why.]]

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** Also, Maestros have a Skill skill called Melancholy/Gloomy Shyness. [[http://irowiki.org/ow/images/b/bb/Gloomy_Shyness.Melancholy (also known as Gloomy Shyness in iRO). [[https://irowiki.org/wiki/File:Gloomy_Shyness.png That's the icon of the skill]]. Why is it important? [[LightNovel/HaruhiSuzumiya That's This is why.]]



** From 'The Sign' quest, we have Vigogra, which is RO's version of, [[DoesThisRemindYouOfAnything well...]]

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** From 'The Sign' quest, we have Vigogra, Vigorgra, which is RO's version of, [[DoesThisRemindYouOfAnything well...]]

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