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** Normally, skills cannot Crit, but with the Job 4/Level 250 update, certain physical skills (mostly the ones that came alongside Job 4) have a chance to deal more damage, with that additional damage being equal to half the damage of the skill if you add Crit formula into the damage calculation (so the final damage becomes "base damage + half of crit damage"). The chance for this to happen, is based on Critical rate. Which means now Critical rate gears are useful even to physical class that tends to spam skills, like Dragon Knight and Spirit Handler.

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** Normally, skills cannot Crit, but with the Job 4/Level 250 update, certain physical skills (mostly the ones that came alongside Job 4) have a chance to deal more damage, with that additional damage being equal to half the damage of the skill if you add Crit formula into the damage calculation (so the final damage becomes "base damage + half of crit damage"). The chance for this to happen, is based on Critical rate. Which means now Critical rate and Critical damage boost gears are useful even to physical class that tends to spam skills, like Dragon Knight and Spirit Handler.



** A weapon called the Ledger Of Death is quite obviously a reference to the ''Manga/DeathNote'' according to its description. It is even called Death Note on certain servers and also in the internal game files related to it.

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** A book-type weapon called the Ledger Of of Death is quite obviously a reference to the ''Manga/DeathNote'' according to its description. It is even actually called Death Note on certain servers and also in the internal game files related to it.
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** ''VideoGame/RagnarokDS'' (for, obviously, UsefulNotes/NintendoDS): starring a Novice called Ales ([[HelloInsertNameHere whose name you can change]]) who wants to build a guild and help people in need. In his journey, he meets Sierra (a Shaman), Lucifi (Swordsman), Lisir (Mage), and Viselc (Thief). In addition of two exclusive classes (Dark Knight and Shaman), it also has a multiplayer feature called Tower Of Mirage (the concept [[AscendedExtra later become]] the basis of Endless Tower in the online version).
** ''VideoGame/RagnarokTactics'' for UsefulNotes/PlayStationPortable: Set on the continent of Gran Tritter, with raging war between Branchardo Empire and Aura Kingdom as the main problem of story. Featuring most of Transcendent classes (with exception of Stalker, Biochemist, and Scholar), two exclusive classes from Ragnarok DS, and [[AscendedExtra -suprisingly-]] Zonda and Kafra.
** ''VideoGame/RagnarokOdyssey'' for UsefulNotes/PlayStationVita: a ''VideoGame/MonsterHunter'' clone with a dash of ''VideoGame/PhantasyStar''.

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** ''VideoGame/RagnarokDS'' (for, obviously, UsefulNotes/NintendoDS): Platform/NintendoDS): starring a Novice called Ales ([[HelloInsertNameHere whose name you can change]]) who wants to build a guild and help people in need. In his journey, he meets Sierra (a Shaman), Lucifi (Swordsman), Lisir (Mage), and Viselc (Thief). In addition of two exclusive classes (Dark Knight and Shaman), it also has a multiplayer feature called Tower Of Mirage (the concept [[AscendedExtra later become]] the basis of Endless Tower in the online version).
** ''VideoGame/RagnarokTactics'' for UsefulNotes/PlayStationPortable: Platform/PlayStationPortable: Set on the continent of Gran Tritter, with raging war between Branchardo Empire and Aura Kingdom as the main problem of story. Featuring most of Transcendent classes (with exception of Stalker, Biochemist, and Scholar), two exclusive classes from Ragnarok DS, and [[AscendedExtra -suprisingly-]] Zonda and Kafra.
** ''VideoGame/RagnarokOdyssey'' for UsefulNotes/PlayStationVita: Platform/PlayStationVita: a ''VideoGame/MonsterHunter'' clone with a dash of ''VideoGame/PhantasyStar''.
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dewicked Belly Dancer


* BellyDancer: The Dancer and Gypsy classes are modeled after belly dancers.
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Trope was cut/disambiguated due to cleanup


* BleachedUnderpants: One of the official artists for the game also happens to be rather prolific in the NSFW doujinshi scene under the pseudonym of Xration; their RO doujins use the exact same cutesy mainline style that they normally employ, but the subject matter gets much, much darker than normal.
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** The Malangdo Cats are basically just bipedal cats. Players get to be them in the form of the playable Doram.

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** The Malangdo Cats are basically just bipedal cats. Players get to be them in the form of the playable Doram.Doram race.



* GameFavoredGender: Some female players complain how weaker the Gypsies are compared to Minstrels. While Gypsies do have two extremely powerful skills (Dazzler, which stuns everyone on the screen and Slow Grace, which slows enemies down ''and'' debuffs them out of speed-related effects), they are not as important as a Minstrel in War of Emperium and all other solo skills just downright suck.

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* GameFavoredGender: Some female players complain how weaker the Gypsies are compared to Minstrels. While Gypsies do have two extremely powerful skills (Dazzler, which stuns everyone on the screen and Slow Grace, which slows enemies down ''and'' debuffs them out of speed-related effects), they are not as important as a Minstrel in War of Emperium and all other solo skills just downright suck. Thankfully, Gypsy's advanced classes (Wanderer and then Trouve), are more balanced with their male counterpart in terms of skills and importance.

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** The best example of this is in the Oz Labyrinth, a dungeon set within another active volcano, particularly in the level 2, which is the bottom level, where big pools of magma are everywhere. In some spots, you can just step on still burning lava without any damage whatsoever.

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** The best example of this is in the Oz Labyrinth, a dungeon set within yet another active volcano, particularly in the level 2, which is the bottom level, where big pools of magma are everywhere. In some spots, you can just step on still burning lava without any damage whatsoever.



** Normally, skills cannot Crit, but with the Job 4/Level 250 update, certain skills (mostly the ones that came alongside Job 4) has a chance to deal more damage, with that additional damage being equal to half the damage of the skill if you add Crit formula into the damage calculation (so the final damage becomes "base damage + half of crit damage"). The chance for this to happen, is based on Critical rate. Which means now there are more classes that makes use of Critical rate gears.

to:

** Normally, skills cannot Crit, but with the Job 4/Level 250 update, certain physical skills (mostly the ones that came alongside Job 4) has have a chance to deal more damage, with that additional damage being equal to half the damage of the skill if you add Crit formula into the damage calculation (so the final damage becomes "base damage + half of crit damage"). The chance for this to happen, is based on Critical rate. Which means now there are more classes that makes use of Critical rate gears.gears are useful even to physical class that tends to spam skills, like Dragon Knight and Spirit Handler.



* DeflectorShields: The priest has two kinds: one that blocks melee damage, and one that cuts all damage by half.

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* DeflectorShields: The priest has two kinds: one that blocks melee damage, and one that cuts all damage by half. Summoner can also place a shield on a target that blocks all kinds of damage, but how much damage it can block, depends on the target's Max HP.



** The secret entrance to the second floor of Biolab dungeon, is through a sewer tunnel. Similarly, the secret entrance to Varmundt's Mansion, also requires you to go through the sewer.



* ElementalRockPaperScissors: Not only are there ten elemental properties in the game that oppose each other, defending elements have four levels that dictate how much damage is resisted or enhanced based on the element. Any Ghost attack against Neutral 1 would do 70% damage, but any Ghost attack against Neutral 4 does absolutely nothing. Any Wind attack against Water 1 would deal 175% of damage, and against Water 4 would do 200%. Thus having weapons or skills of specific elements, or items that can give certain element to your physical attacks, is common in order to deal massive damage (or even to deal damage at all).

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* ElementalRockPaperScissors: Not only are there ten elemental properties in the game that oppose each other, defending elements have four levels that dictate how much damage is resisted or enhanced based on the element. Any Ghost attack against Neutral 1 would do 70% damage, but any Ghost attack against Neutral 4 does absolutely nothing. Any Wind attack against Water 1 would deal 175% of damage, and against Water 4 would do 200%. Thus having weapons or skills of specific elements, or items items/skills that can give certain element to your physical attacks, is common in order to deal massive damage (or even to deal damage at all).
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Bonus Boss is a disambiguation


** For that matter, a ''lot'' of the game's hats could be considered this. Yes, some of them have nice effects, but some of them also require you to have ''[[RandomDrop hundreds or even thousands of a single enemy drop]]'' by [[BossInMookClothing high-level]] [[BonusBoss creatures]].

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** For that matter, a ''lot'' of the game's hats could be considered this. Yes, some of them have nice effects, but some of them also require you to have ''[[RandomDrop hundreds or even thousands of a single enemy drop]]'' by [[BossInMookClothing high-level]] [[BonusBoss high-level creatures]].
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I didn't like how this was written.


* PeninsulaOfPowerLeveling: Pre-Renewal, where there are no level restrictions on what you can get EXP from, Geographers are the main source of this sort of thing. They're aggressive and do a lot of damage to low level characters... but are also completely immobile and have a short striking range, making them very easy for Archers and Mages to wail on with no major risk of retaliation, the only snag being that they will heal nearby injured monsters (though not themselves), so if they're clumped together, outdamaging the healing without a way to push them apart (which, go figure, Archers can get) can be tricky. Archers and Mages aren't the only classes that can take them on safely, but they are the best at it due to how easily they can exploit its weakness to Fire and hit them from afar, particularly since the nearby town of Einbech sells Fire Arrows. Greatest Generals are also a lesser variant due to the same principle of being immobile, though they give a good deal less EXP than Geographers.

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* PeninsulaOfPowerLeveling: Pre-Renewal, In Pre-Renewal where there are no level restrictions on what you can get EXP from, Geographers are the main source of this sort of thing. They're aggressive and do a lot of damage to low level characters... but are also completely immobile and have a short striking range, making range which makes them very easy for Archers and Mages to wail on with no major risk of retaliation, the only retaliation. The main snag being (other than the risk of one respawning right on top of you) is that they will heal nearby injured monsters (though not themselves), other than themselves, so if they're clumped together, together then outdamaging the healing without a way to push them apart (which, go figure, Archers can get) (such as the Arrow Repel[[labelnote:*]]also known as Charge Arrow[[/labelnote]] skill) can be tricky. a tall order. Archers and Mages aren't the only classes that can take them on safely, but they are the best at it due to how easily they can exploit its Geographer's weakness to Fire and reliably hit them from afar, particularly afar whether by having high DEX to overcome their Flee rate or just bypassing it entirely and in an Archer's case since the nearby town of Einbech sells Fire Arrows. Greatest Generals are also a lesser variant due to the same principle of being immobile, though they give a good deal less EXP than Geographers.Geographers and mainly serve as the thing to go to before Geographer.
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* InsurmountableWaistHeightFence: The Gentle Slope of Unclimbability and the Rough Ground of Unwalkability variants are fairly common. The Knee Deep Water of Uncrossability variant is also common in maps with rivers in them. They're just there to force you to take another path. Particularly obvious in El Dicastes, where it ''looks'' like you can walk past the steam exhausts but can't.

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* InsurmountableWaistHeightFence: The Gentle Slope of Unclimbability and the Rough Ground of Unwalkability variants are fairly common. The Knee Deep Water of Uncrossability variant is also common exist in some maps with rivers in them. They're just there to force you to take another path. Particularly obvious in El Dicastes, where it ''looks'' like you can walk past the steam exhausts but can't.
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** Kunlun is Taiwan.

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** Kunlun Gonryun is Taiwan.



** The Acolyte magic skill Holy Light. Priest gets Magnus Exorcismus. Archbishop gets a lot more options.

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** The Acolyte magic skill Holy Light. Priest gets Magnus Exorcismus. Archbishop and Cardinal gets a lot more options.



* InsurmountableWaistHeightFence: The Gentle Slope of Unclimbability and the Rough Ground of Unwalkability variants are fairly common. They're just there to force you to take another path. Particularly obvious in El Dicastes, where it ''looks'' like you can walk past the steam exhausts but can't.

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* InsurmountableWaistHeightFence: The Gentle Slope of Unclimbability and the Rough Ground of Unwalkability variants are fairly common. The Knee Deep Water of Uncrossability variant is also common in maps with rivers in them. They're just there to force you to take another path. Particularly obvious in El Dicastes, where it ''looks'' like you can walk past the steam exhausts but can't.



** Archers can make their own arrows, provided they have enough of the right woods.

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** Archers can make their own arrows, provided they have enough of the right woods.materials.



* LostTechnology: The Juperos Dungeon and Verus maps are futuristic-looking ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by the Great Sage Varmundt himself, who are still actively maintaining the location for his return ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, even though his current status is unknown, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.

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* LostTechnology: The Juperos Dungeon and Verus maps are futuristic-looking ancient ruins with tons of robots that are still active. Similarly, Varmundt's Mansion also contains a lot of robots made by the Great Sage Varmundt himself, who are still actively maintaining the location for his return ever since he left the location, unaware that Varmundt has been presumed dead for some time. Notably, even though his current status is unknown, Varmundt himself has been recorded to be alive (and somehow still looking young) for almost 200 years, meaning his robots have existed for hundreds of years.years, unknown to many until the recent discovery of the mansion.
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** [[spoiler:Loki]] from Manhwa/{{Ragnarok}} manhwa appeared on Bifrost update. [[spoiler:Chaos, Iris, Lydia, and Fenrir]] from the same manhwa, all make an appearance in Geffen Magic Tournament instance.

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** [[spoiler:Loki]] from Manhwa/{{Ragnarok}} ''Manhwa/Ragnarok1997'' manhwa appeared on Bifrost update. [[spoiler:Chaos, Iris, Lydia, and Fenrir]] from the same manhwa, all make an appearance in Geffen Magic Tournament instance.
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''Ragnarok Online'' is a Korean MassivelyMultiplayerOnlineRolePlayingGame established in 2001 by [[Creator/{{GRAVITY}} Gravity Co., Ltd.]] Originally an adaption of the {{manhwa}} ''Manhwa/{{Ragnarok}}'', ''RO'' was eventually released to several countries, yet mostly stayed popular in Asia. Most Korean online {{Role Playing Game}}s afterwards have had a nasty habit of almost [[FollowTheLeader copying the game to a T]]; it might have popularized the free beta idea as well, not to mention, possibly, the more-or-less standard licensing architecture foreign online game developers tend to use when setting their games up overseas. In a rather sad twist, more people play Ragnarok than ''VideoGame/WorldOfWarcraft''... if you count all the illegal, mostly free private servers.

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''Ragnarok Online'' is a Korean MassivelyMultiplayerOnlineRolePlayingGame established in 2001 by [[Creator/{{GRAVITY}} Gravity Co., Ltd.]] Originally an adaption of the {{manhwa}} ''Manhwa/{{Ragnarok}}'', ''Manhwa/Ragnarok1997'', ''RO'' was eventually released to several countries, yet mostly stayed popular in Asia. Most Korean online {{Role Playing Game}}s afterwards have had a nasty habit of almost [[FollowTheLeader copying the game to a T]]; it might have popularized the free beta idea as well, not to mention, possibly, the more-or-less standard licensing architecture foreign online game developers tend to use when setting their games up overseas. In a rather sad twist, more people play Ragnarok than ''VideoGame/WorldOfWarcraft''... if you count all the illegal, mostly free private servers.

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** ''Ragnarok Origin'': Yet another 3D MMORPG for smartphone, with different mechanics than ''Eternal Love''.



* SpellMyNameWithAnS: Rune-Midgarts or Rune-Midgard? Juno or Yuno? Morroc or Morocc? Niffleheim, Nibelheim, or Niflheim? Rael or Rachel? Schwarzwald or Schwaltzvalt? And that's just locations!

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* SpellMyNameWithAnS: Rune-Midgarts or Rune-Midgard? Juno or Yuno? Morroc or Morocc? Gonryun or Kunlun? Niffleheim, Nibelheim, or Niflheim? Rael or Rachel? Schwarzwald or Schwaltzvalt? And that's just locations!
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* RegeneratingHealth: HP and SP regenerate over a period of time. Sitting down, using certain gears/cards and/or having passive skills, like Increase Health Recovery, speed up the regeneration rate. Additionally, the Taekwon Master class can sit next to a member of the Taekwon line and use the command /doridori (which has the character shaking their head).

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* RegeneratingHealth: HP and SP regenerate over a period of time. Sitting down, using certain gears/cards and/or having passive skills, like Increase Health Recovery, speed up the regeneration rate. Additionally, the Taekwon Master line class can sit next to a another member of the Taekwon line class and use the command /doridori (which has the character shaking their head).head) to speed up the regeneration rate.



* SnakePeople: Most of the Rgan race members are the result of a mutation on snake monsters that turns them into half-humanoid beings resembling a Naga. Failed mutations only turns them into more monstrous snake, however.

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* SnakePeople: Most of the Rgan race members are the result of a mutation on snake monsters that turns them into half-humanoid beings resembling a Naga. Naga, complete with human face. Failed mutations only turns them into more monstrous and hideous snake, however.
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Added DiffLines:

** Some skills also adds a full-body aura to the target character, such as High Priest's Assumptio that gives glowing white outline to the target's entire body, or Knight's Two-Hand Quicken that covers the Knight's entire body in yellow light. Another example is Rune Knight's Aura Blade skill, a weapon power buff skill that like its name implies, makes the target's weapon glows white.

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** The Indonesian official server called the Transcendent classes 'Third Jobs'. When Renewal and the actual third classes came, the server use 'Fourth Jobs' instead.

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** The Indonesian official server in the past called the Transcendent classes 'Third Jobs'. as "Third Jobs". When Renewal and the actual third classes came, the server has no choice but to use 'Fourth Jobs' instead."Fourth Jobs" instead. However, when the server's distribution right changes to another company, the new company changed this so that Transcendent classes and Third classes are now properly referred as such in the Indonesian server.



* EvolutionaryLevels: Porings. The Poring species of monster has an ill-defined evolutionary tree, including Poporing (green), Drops (yellow), Marin (blue), Ghostring (a ghostly poring), Angeling, Deviling, Mastering, Arch-Angeling. More keep getting added, too, like Santa Poring, Metaling, Heavy Metaling, Stapo, and Magmaring...and the Pouring, Bombring and Pori Pori/Poring the Conqueror/Bring It On to liven it up...and with the Port Malaya update, the Jejeling, fashioned after the Philippine-exclusive "Jejemon" phenomenon. Doram race/Summoner class update brings with it maps themed after food, including a dungeon that features Eggring.

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* EvolutionaryLevels: Porings. The Poring species of monster has an ill-defined evolutionary tree, including Poporing (green), Drops (yellow), Marin (blue), Ghostring (a ghostly poring), Angeling, Deviling, Mastering, Arch-Angeling. More keep getting added, too, like Santa Poring, Metaling, Heavy Metaling, Stapo, and Magmaring...and the Pouring, Bombring and Pori Pori/Poring the Conqueror/Bring It On to liven it up...and with the Port Malaya update, the Jejeling, fashioned after the Philippine-exclusive "Jejemon" phenomenon. Doram race/Summoner class update brings with it maps themed after food, including a dungeon that features Eggring. Issgard update brings another race of the 'rings called Calmaring (and Cave Calmaring), which looks like Poring family but with bulbs, that are actually squid-like tentacles bundled on top of their head.



* FlunkyBoss: Pretty much all the MVP bosses, most mini bosses ''and'' even some normal monsters have a 'mob' of lesser creatures around them. Killing them is a waste of time, since their master almost instantly re-summons them, and they're at least annoying, since fighting against multiple enemies lowers your defensive stats. Not to mention the mooks of the higher bosses, who are often quite challenging even when encountered on their own...

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* FlunkyBoss: Pretty much all the MVP bosses, most mini bosses ''and'' even some normal monsters have a 'mob' of lesser creatures around them. Killing them is a waste of time, since their master almost instantly re-summons them, and they're at least annoying, since fighting against multiple enemies lowers your flee rate and defensive stats. Not to mention the mooks of the higher bosses, who are often quite challenging even when encountered on their own...



* ImpossiblyCoolClothes: Not the lower classes so much, but second class sprites, transcendents, and especially the new third class ones fit.

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* ImpossiblyCoolClothes: Not the lower classes so much, but second class sprites, transcendents, and especially the new third and fourth class ones fit.



* ManaMeter: There is one under your LifeMeter. You don't see it on your party members, however.

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* ManaMeter: There is one under your LifeMeter. You don't see it on your party members, however. Job 4 update brings in a second "Mana" meter called AP meter, which works the same but only used for specific skills learned by Job 4 (and its equivalents for Expanded class and Summoner).



* PaperThinDisguise: You just have to wear a pair of geek glasses and a white mustache to get pass the guard to the Rekenber Corporation's Laboratory, and it doesn't matter if your hairstyle and clothing is different or if you're a female.

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* PaperThinDisguise: You just have to wear a pair of geek glasses and a white mustache to get pass the guard to the Rekenber Corporation's Laboratory, and it doesn't matter if your hairstyle and clothing is are different or if you're a female.



* PollyWantsAMicrophone: Iwin is a race of huge fluffy birds that are fully sentient and intelligent, even capable of speech, and works alongside humans in Issgard region's ice castle. Most of the daily quests in Issgard involves talking with them, and the Iwin Patrol daily quest has you following a group of them that talks ''A LOT''.



* PowerGlows: An aura beneath the player's feet that signifies the character has reached certain level for their class. Level 99 classes have blue aura, Level 185 classes have red aura, and Level 260 characters have yellow aura. Many [=MVP=] monsters have green aura beneath their feet to symbolize their status and power, and those [=MVPs=] only takes 10% of your regular damage.



* SnakePeople: Most of the Rgan race members are the result of a mutation on snake monsters that turns them into half-humanoid beings resembling a Naga. Failed mutations only turns them into more monstrous snake, however.



** Similarly, Nameless Island's dungeon, full of hordes of zombies and evil spirits, have [[https://www.youtube.com/watch?v=F5Gc_CrVs8o an orchestral choir with a rather rocking tune]] as its BGM.

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** Similarly, Nameless Island's dungeon, full of hordes of zombies and evil spirits, have has [[https://www.youtube.com/watch?v=F5Gc_CrVs8o an orchestral choir with a rather rocking tune]] as its BGM.
Tabs MOD

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trope is renamed Prefers Going Barefoot. Dewicking old name


* CombatStilettos: Though the sprites can be hard to tell, the official art for the classes starting from the Rebirth jobs shows ''all'' the females wearing high heels apart from the Wanderer, the female Sorcerer and [[DoesNotLikeShoes the female Sura]].

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* CombatStilettos: Though the sprites can be hard to tell, the official art for the classes starting from the Rebirth jobs shows ''all'' the females wearing high heels apart from the Wanderer, the female Sorcerer and [[DoesNotLikeShoes the female Sura]].Sura.



* DoesNotLikeShoes: Taekwons and Shuras.
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** Also, Maestros have a skill called Melancholy (also known as Gloomy Shyness in iRO). [[https://irowiki.org/wiki/File:Gloomy_Shyness.png That's the icon of the skill]]. Why is it important? [[LightNovel/HaruhiSuzumiya This is why.]]

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** Also, Maestros have a skill called Melancholy (also known as Gloomy Shyness in iRO). [[https://irowiki.org/wiki/File:Gloomy_Shyness.png That's the icon of the skill]]. Why is it important? [[LightNovel/HaruhiSuzumiya [[Literature/HaruhiSuzumiya This is why.]]

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TRS cleanup: complaining


* CameraScrew: In interior areas, the camera is fixed low so that you can't see much. This is fine and dandy when nothing's really going on, but this is also the case in the Cursed Monastery dungeon and level 2 of the Thor's Volcano dungeon. This makes it ridiculously hard to see what's going on, which is actual trouble when there are things trying to kill you.

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ImprobableUseOfAWeapon: The Dancer class, who can even [[RuleOfCool use their whip to fire arrows]]. Same with Gypsies, who also get a MacrossMissileMassacre version of said skill.



* WhipItGood: The Dancer class, who can even [[RuleOfCool use their whip to fire arrows]]. Same with Gypsies, who also get a MacrossMissileMassacre version of said skill.

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