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* AdvancedMovementTechnique: There are many ways to get around faster and further.
** Jumping off a wall during GroundPound will give player impressive amount of horizontal momentum.
** Sliding right after Ground Pound is finished will ensure a very fast slide.
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Currently only a demo is available.

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Currently only a demo It is available.
currently in early access.
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* Ventilator: Some areas have fans that push the player up in the air.

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* Ventilator: VentPhysics: Some areas have fans that push the player up in the air.
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* Ventilator: Some areas have fans that push the player up in the air.
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cover

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[[quoteright:460:https://static.tvtropes.org/pmwiki/pub/images/reavercover.jpg]]
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* {{Shoryuken}}: It is possible to do a jumping uppercut from slide.
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* GravityIsPurple: Black holes are depicted to have purple tint.
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* WingdingsEyes: Kate's eyes are X-shaped and in different size.

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* WingdingsEyes: WingdingEyes: Kate's eyes are X-shaped and in different size.
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* WallJump: Player can jump on walls infinitely.

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* WallJump: Player can jump on walls infinitely.infinitely.
* WingdingsEyes: Kate's eyes are X-shaped and in different size.
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* LavaPit: A few levels include small pits of damaging lava.


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* SpringsSpringsEverywhere: Levels feature jump pads that launch the player high in the air.
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* ShortRangeShotgun: Shotguns in this game have a high spread.
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REAVER is a fast-paced StylishAction FirstPersonShooter. Its mechanics are centered around weapons special abilities and cooldowns.

Currently only a demo is available.

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!!''REAVER'' provides examples of:

*BottomlessMagazines: All the weapons have either unlimited or automatically recharging ammo.
*BottomlessPits: Falling into endless void teleports the player back to firm ground, albeit with the cost of health.
*DestructibleProjectiles: Primordial devourer's secondary fire can be shot with a revolver to make its explosion bigger.
*DoubleJump:Player can jump again mid-air.
*GroundPound: Ground Pound is one of the abilities in player's moveset, allowing quick descent, crushing smaller enemies in the process.
*GunsAkimbo: Rage mode of crimson fury makes the player to pull out a second shotgun for a brief period of time. Secondary fire of warmonger also
*GrapplingHookPistol: The hound has a grappling hook underneath it that can be used to grapple towards the surfaces and enemies. It can also be used to grapple smaller enemies towards the player.
*KillEnemiesToOpen: Upon entering a room, you are often locked in until all the enemies have been killed.
*LimitBreak:
**To use revolvers' special abilities, mana meter must be full. It recharges over time but also fills by picking up health pickups.
**Shotguns have a rage meter that fills up quickly when killing enemies. It also slowly increases over time.
*{{Overheating}}: Continuing to fire warmonger's and primordial devourer's primary fire heats up the gun, slowing down its fire rate.
*PinballProjectile: Many revolver attacks, blue shotgun and primordial devourer's primary fire ricochets off walls or enemies.
*QuickMelee: Player's punch attack can be used while firing weapons.
*RecoilBoost: Shotguns have significant amount of recoil which is especially apparent in crimson fury's rage mode, capable to send the player high up in the air. Warmonger also gains Recoil Boost upon using dual wield ability. Secondary abilities of revolvers also have a recoil.
*RocketJump: With a cost of small health, it is possible to use explosive weaponry to gain vertical boost.
*SecondaryFire: Every weapon has at least two modes of fire. Revolvers have two normal secondary fires, depending on whether primary fire is pressed or secondary fire is let go. In addition, punching during revolver's charge when the mana meter is full replaces those attacks with new ones, meaning that every revolver has five modes of fire.
*SpreadShot:
**Howritzer's secondary fire shoots 11 bolts in spreadshot style.
**Both Big Iron and Eren's Echo Iron have attacks that shoot out multiple projectiles projectiles simultaneously.
*SpikesOfDoom: In the intro, there is a location that includes spikes that damage the player upon contact.
*ThrowingYourGunAtTheEnemy: Used as a game mechanic. While dual-wielding warmonger, the additional weapon can be thrown away, preferably towards the enemies, resulting an explosion.
*UnrealisticBlackHole: Crimson fury's secondary attack shoots out a small black hole, sucking in smaller enemies.
*VideoGameDashing: Dashing can be used for a quick horizontal boost. It also allows to go through enemies.
*VideoGameSliding: Player can slide along the ground for speed boost. Certain techniques make the player slide very fast.
*WallJump: Player can jump on walls infinitely.

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