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Crosswicking

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* TourismDerailingEvent: Monte d'Or is a lively, sprawling city that revels in its touristic businesses, such as casinos, horse tracks, parades, circuses, toy shops, and illusory attractions. It was built in the midst of a desert after [[spoiler:Henry Ledore rediscovered the riches originally found by Hershel and Randall 18 years ago]]. However, the safety of the city is compromised when the Masked Gentleman appears to perform "dark miracles" that scare tourists and inhabitants alike. While many of these acts are harmless for the apparent victims (and are done only to scare the witnesses), the last one he attempts in the final chapter ([[spoiler:activating a mechanism that sinks Monte d'Or beneath the desert's sand and kill everyone in it]]) ''is'' real. The whole conflict is resolved in the end, but not before Hershel and his friends discover a set of ''very'' complex circumstances related to said conflict, including one that affects Hershel personally.
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Crosswicking

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* ProductDeliveryOrdeal: The 12th and 80th puzzles revolve around two porters who have to transport a number of pieces of luggage (six small ones in the earlier version, two large ones in the later one) into the room of a hotel where the guests await. In both versions, each piece of luggage weights differently (and specifically, the six pieces in the earlier version are labeled from A to F, ordered from lightest to heaviest), but the porters are tasked to carry the same total amount of luggage mass in one trip, so the player has to figure out the correct distribution. The solution for the first version is to have each porter take three pieces in a way such that one of them carries the heaviest (A) ''and'' the lightest (F) to even things out, while the solution for the second version is to have the two porters carry the two big pieces together.

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Massive example crosswicking. Also deleted an example that was unsalvageable due to complaining (and didn't fir the trope anyway, because it was talking down about a whole content instead of merely the reward for clearing it)


* AllDesertsHaveCacti: The desert next to Monte d'Or has cacti, despite being in the UK. Although that's the least of the problems with its location.
-->'''Luke''': That's a cactus, isn't it? You don't see many of those round London.
* AmusementPark: Pumpkin Park (or Tingly Town, depending on if you're playing the PAL version), where the gang has to solve puzzles based on amusement park rides in order to find where the Masked Gentleman's next "Dark Miracle" will take place.
* AndNowForSomeoneCompletelyDifferent: You briefly team up with Layton’s childhood friend Randall in a flashback and solve a few puzzles as him. Also the final puzzle is solved by [[spoiler:Angela... who is then revealed to be Descole in disguise, meaning you were actually playing as the BigBad.]]



* AttackOfTheTownFestival: The game takes place during a carnival in the town of Monte d'Or, complete with a mysterious masked villain who performs new "dark miracles" every night. Such acts are proven to be just well-elaborated illusions, but the very last intended act is real and dangerous: [[spoiler:The masked villain aims to activate a mechanism within Nautilus capable of ''sinking the city beneath the desert's sand'']].
* BackgroundMusicOverride:
** The puzzle that appears just after [[spoiler:Randall falls into the ravine in the ruins]] forgoes the game's designated puzzle theme, as the music heard instead is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.
** During the final chapter, when the Masked Gentleman [[spoiler:activates an ancient Azran mechanism to sink all of Monte d'Or into the desert's sands]], his {{Leitmotif}} is heard at all times before the climax. This not only replaces the usually cheery town music of Monte d'Or itself, but also the puzzles' theme when one has to be solved.



* BonusFeatureFailure: The DLC puzzles are this to many players. Since the weekly DLC puzzles in previous games were of the same fare you'd find in the main game, fans rejoiced when they learned that ''Miracle Mask'' would have ''daily'' DLC puzzles for a full year. The rejoicing was cut short, however, when players found out that, instead of the main game-quality puzzles they were used to, they got a mere 20 stock puzzles; the daily puzzles are just variations on these 20. And most of them are [[ItsEasySoItSucks incredibly easy]], especially in comparison to the oftentimes brutally difficult puzzles in the main game.

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* BonusFeatureFailure: BigBad: The DLC puzzles Masked Gentleman is posed to be the main antagonist, though it turns out his evil actions [[spoiler:are motivated by the plotting of Jean Descole]].
* BlockPuzzle: Chapter 6 is a long top-down view dungeon adventure, with plenty of rolling boulder puzzles, with possible goals ranging from making a bridge to destroying some crystals that
are this in your way to many players. Since mowing down enemies.
* BreakingTheFourthWall: In
the weekly DLC puzzles Bonus Scene after entering the code from Spectre's Call/Last Spectre, Emmy and Luke break the Fourth Wall by speaking to the audience, later getting told by Inspector Grosky that they need a permit to do so.
* BrutalBonusLevel: The game gives a slide puzzle for its second-to-last puzzle
in the style of the formidable "grand final puzzle" seen in reach of the previous games were of games, while the same fare you'd find actual final puzzle is different from usual: [[spoiler:It's supposed to be a harder version of what was faced in the main game, fans rejoiced when they learned that ''Miracle Mask'' Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would have ''daily'' DLC puzzles for a full year. The rejoicing was cut short, however, when players found out that, instead of the main game-quality puzzles they were used to, they got a mere 20 stock puzzles; the daily puzzles are just variations on these 20. And most of them are [[ItsEasySoItSucks incredibly easy]], especially in comparison to the oftentimes brutally difficult puzzles in the main game.imagine.]]



* CarouselKidnapping: One of the Masked Gentleman's illusions is to make everyone in the funfair disappear. Layton and co. notice the carousel is abandoned when they are meant to meet someone by it. When they go looking for him, they then notice that everyone around the area has been kidnapped, [[spoiler:though in reality they are in a replica of the funfair.]]



* DownloadableContent: Instead of having Weekly Puzzles like the four DS games, ''Miracle Mask'' has a collection of ''Daily'' Puzzles, raising the total from 52 to 365. They're distributed in 20 categories. This expanded format is carried over to ''Azran Legacy'' and ''Mystery Journey''.
* DungeonTown: The game features a chapter where a young Hershel Layton and his friend Randall explore a very deep, intrincate labyrinth known as the Akbadain Ruins. The chapter, which spawns eight floors of puzzles to gather and solve, traps and obstacles to tackle, and enemy dodging, is played very similarly to the dungeons in ''Zelda'', and the control scheme is similar as well (going as far as replacing the point-and-click interface).



* EasilyForgiven: The main villain [[spoiler:tried to destroy the entire city and drown its inhabitants in sand out of petty revenge because he listened to some guy he didn't know instead of his friends]]. To a lesser extent he framed a couple of people and put Luke in danger. But because he's friends with everybody and was really sorry, he is not only welcomed back by everybody, but gets the entire city. On the other hand, Layton expresses in a late-game journal entry that he ''can't'' forgive the person in question, but isn't willing to give up on him.



* FrictionlessIce: There are three puzzles where you have to make the Emperor Penguin stop at the central tile of the iceberg, and for that you have to make it clash against the smaller penguins (which, unfortunately for them, will get bounced to the cold water upon clash).



* InconvenientlyPlacedConveyorBelt: The Toy Robot minigame has conveyor belts in many of its levels; while some of them are helpful for the player to work out the route to land exactly at the exit spot, others have only the purpose of mess up with said route, or even prevent the player from reaching the exit from certain positions. Two of the hidden levels are mazes made up entirely of these. Interestingly, the conveyors appear to be non-functional, but they do activate when the robot lands in them in its current turn's last step.
* InexplicablyIndenticalIndividuals: The police officers of Monte d'Or are completely identical, much to the frustration of everyone, specially between themselves.



* KingMook: The Mechamutt is the King Mook of the robotic enemies that roam in the stages of the Toy Robot minigame.



* LoopholeAbuse: One puzzle requires you to hit various colored blocks on their side with a hammer so that they are arranged in a certain order. The other ones involved hitting them in a certain order, but this specific puzzle is impossible... unless you hit the block at the bottom, which tilts the base on which the stones rest and causes them to slide into the correct positions.



* TheManBehindTheMan: The Masked Gentleman was manipulated into his 'dark miracles' by none other than [[spoiler:Jean Descole, BigBad of VideoGame/ProfessorLaytonAndTheLastSpecter]].

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* TheManBehindTheMan: The Masked Gentleman was manipulated into his 'dark miracles' by none other than [[spoiler:Jean Descole, BigBad of VideoGame/ProfessorLaytonAndTheLastSpecter]].''VideoGame/ProfessorLaytonAndTheLastSpecter'']].
* MechanicalMonster: The game has a large robot (only known as "mechamutt", due to its dog-like face) fought in the last regular level of the Toy Robot minigame. Unlike the smaller, weaker dog robots that appear in the other levels, the Mechamutt is large, strong and capable of moving around while covering a wide area, thus being a lot more dangerous. The main character (a small toy robot built by Emmy) has to use a windup key to ram at the monster and damage it (the process has to be done twice to defeat it).



* OneTimeDungeon: The Akbadain Ruins, explored in Chapter 6, cannot be revisited upon completion. It's justified in-game because [[spoiler:Hershel wants nothing to do with the place after the apparent death of his best friend Randall]]. While missing any optional puzzles from it won't be a big problem (Granny Riddleton will retrieve them for you once Chapter 7 starts), any missed Hint Coins and Treasure ''will'' stay lost, so gathering them all is important if HundredPercentCompletion is a priority.



* SchizoTech: The features a minigame where you have to guide a robot (previously assembled by Emmy) through a series of levels that include conveyor belts, robotic mice and empowering windup keys.



* ShellGame: An early puzzle involves a shell game with four cups. Trying to play the game straight will get you nowhere. [[spoiler:The solution is that the guy running the shell game uses his fingers to indicate which cup the ball is actually under.]]



* TooDumbToLive: Randall, who decided it'd be a great idea to go on a dungeon crawl through unexplored ruins accompanied only by his best friend and with only two other people knowing where they were going or what they were up to. Even after discovering that the ruins' defenses were all still perfectly operational, he kept on going, which led to him... you guessed it: falling victim to the ruins' last trap. And of course, he could have gone through all of that and turned out okay, too... if he'd just listened to Hershel and dropped [[spoiler:that stupid mask]] so that he could give him his other hand, which he refused to do, for some unfathomable reason.
** On top of the above, nothing in the scene is preventing Randall from at least offering Hershel his other arm so he can grab his wrist, or just [[spoiler:tossing the mask up onto the ledge next to Hershel, or even just briefly passing the mask to Hershel's free hand so he can set it aside and grab Randall's now open hand.]] This situation was, almost hilariously, quite salvageable.

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* TooDumbToLive: Randall, who decided it'd be a great idea to go on a dungeon crawl through unexplored ruins accompanied only by his best friend and with only two other people knowing where they were going or what they were up to. Even after discovering that the ruins' defenses were all still perfectly operational, he kept on going, which led to him... you guessed it: falling victim to the ruins' last trap. And of course, he could have gone through all of that and turned out okay, too... if he'd just listened to Hershel and dropped [[spoiler:that stupid mask]] so that he could give him his other hand, which he refused to do, for some unfathomable reason.
** On top of the above,
reason. Also, nothing in the scene is preventing Randall from at least offering Hershel his other arm so he can grab his wrist, or just [[spoiler:tossing the mask up onto the ledge next to Hershel, or even just briefly passing the mask to Hershel's free hand so he can set it aside and grab Randall's now open hand.]] This situation was, almost hilariously, quite salvageable.



* UnexpectedGameplayChange: Chapter 6 takes the form of a puzzle-based dungeon crawl with a top-down viewpoint. There are normal puzzles and hint coins buried around the floors, though.

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* UnexpectedGameplayChange: After four and a half games of straight puzzle gameplay, Chapter 6 takes the form of a puzzle-based dungeon crawl with this game turns into a top-down viewpoint. dungeon crawl. There are normal still puzzles, but the format is wildly different, and even among the more normally formatted ones, there's a pair (''Hershel vs. Mummies'' and ''Tilt to Traverse'', respectively) that require reasonably fast reaction time or use the 3DS gyroscope to slide blocks around. They're the only puzzles and hint coins buried around in the floors, though.series to do so aside from their bonus content sequels.
* TheVeryDefinitelyFinalDungeon: The Reunion Inn, which was built by the search party led by [[spoiler:Henry Ledore to look for Randall in the Akbadain ruins]]. It is now there where the Masked Gentleman ([[spoiler:Randall himself]]) is secretly plotting his dark miracles.


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* VisualPun: Layton's childhood friend Randal Ascot wears an ascot. The Masked Gentleman also has a visual pun, but it's spoilerific: [[spoiler:he's Randal Ascot, and he's ''still'' wearing an ascot]]!


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* WhamLine: When the professor is faced with the Masked Gentleman, he says this, revealing his identity as [[spoiler:his [[EvilFormerFriend supposedly dead friend]], Randall]]:
--->'''Layton:''' It pains me to see you like this, [[spoiler:Randall]].


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* WorthlessTreasureTwist: Played with. Layton and his friend Randall explored some Azran ruins in their youth, a perilous expedition that ended with Randall falling into a chasm and seemingly perishing. Layton opened the final chamber and found a large stash of treasure, which ''would'' seem like a valuable find; but Randall was after knowledge, not wealth, and Layton did ''not'' consider the wealth worth his friend's life at ''all'', so Layton was heartbroken that it was apparently AllForNothing. Of course, it turns out that wasn't the ''real'' secret behind those ruins, as Layton only uncovers the truth in the present day, during the climax of the game.
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** On top of the above, nothing in the scene is preventing Randall from at least offering Hershel his other arm so he can grab his wrist, or just [[spoiler:tossing the mask up onto the ledge next to Hershel, or even just briefly passing the mask to Hershel's free hand so he can set it aside and grab Randall's now open hand.]] This situation was, almost hilariously, quite salvageable.
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Dark Skinned Redhead (and Blond) is no longer a trope


* DarkSkinnedBlond: Detective Bloom.
* DarkSkinnedRedhead: [[spoiler:Constant exposure to the sun due to working on the fields has made Randall into this.]]
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The tourists that are turned into horses amidst the chaos during the festival. [[spoiler:It was an elaborate trick. There were hired people hiding horses wearing some clothes in the nearby alleys, pushing the horses out while everybody was distracted to make them think people turned into horses.]]


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* ForcedTransformation: The tourists that are turned into horses amidst the chaos during the festival. [[spoiler:It was an elaborate trick. There were hired people hiding horses wearing some clothes in the nearby alleys, pushing the horses out while everybody was distracted to make them think people turned into horses.]]

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* NeverBareheaded: Averted in the {{Flashback}} sequences, where Layton's younger self has a massive and unruly mop of hair. Which might be why he wears a hat all the time.



* NiceHat: Played straight during the sequences taking place in the present, [[ClothesMakeTheLegend of course]]. This trope is also averted during sections taking place in the past, as Layton doesn't have his famous hat yet. He ''does,'' however, have [[https://www.youtube.com/watch?v=JKvlpUd7Xx0 THE COOLEST AFRO OF ALL TIME.]]
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Crosswicking

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* TrickShotPuzzle: There's a puzzle where a young Professor Layton has to hit a bell next to a window to call his friend Randall and enter his house from said window (trying to enter from the main door won't work because Layton isn't allowed to enter due to Randall's father). The puzzle consists of figuring out from which angle he has to shoot a rock so it hits the bell, and due to the latter being placed very high Layton relies on the rock ricocheting with objects along the way, such as a can and a pot.
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misuse


* FunnyAfro:
** Layton sports a brown one in the flashbacks.
** The Masked Gentleman has one -- though he cuts it after his HeroicBSOD.
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—-> '''Serena: ''' At night, there are spardiant, brinkling lights everywhere! Makes me feel like a star, like a famous celery!

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—-> --> '''Serena: ''' At night, there are spardiant, brinkling lights everywhere! Makes me feel like a star, like a famous celery!
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* {{Malaproper}}: In the UK English version, Serena can barely go a sentence without getting at least two words wrong.
—-> '''Serena: ''' At night, there are spardiant, brinkling lights everywhere! Makes me feel like a star, like a famous celery!
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* Foreshadowing:

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* Foreshadowing:{{Foreshadowing}}:
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* DyingTown: Stansbury became this some time after [[spoiler: Randall's presumed death]], with the majority of the townsfolk eventually finding their way to Monte d'Or instead. Layton even meets one of his former neighbors who tells him Stansbury is a lonely, desolate town now, with only a few people remaining. Dalston tells him the same thing, and that he left to start his hotel business somewhere else because it'd be useless to own a hotel no one visits.

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Five Man Band misuse, ZCE


* ChildhoodFriends / FiveManBand:
** TheHero: Randall
** TheLancer: Henry
** TheChick: Angela
** TheBrute: Dalston
** SixthRanger: Layton just because he had moved in when he was 15. After his arrival, he fit in as TheLancer while Henry served as TheSmartGuy.

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* ChildhoodFriends / FiveManBand:
** TheHero: Randall
** TheLancer: Henry
** TheChick: Angela
** TheBrute: Dalston
** SixthRanger: Layton just because he had moved in when he was 15. After his arrival, he fit in as TheLancer while Henry served as TheSmartGuy.
*%% ChildhoodFriends: Randall, Henry, Angela and Dalston.

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