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* PaperThinDisguise: [[spoiler:Despite having already seen a picture of Flora in Reinhold Manor, simply donning a hood and glasses is enough for her to fool at least Luke. It's unsure if Layton fell for the disguise as well, or if he knew from the beginning but kept the knowledge to himself.]]


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* YouJustToldMe: [[spoiler:When talking about Inspector Chelmey's home life, Layton deliberately uses the wrong name to refer to his wife... and the "Chelmey" in their presence goes right along with it. This is what definitively exposes "Chelmey" to be an impostor.]]
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* CallForward: The mobile phone version adds collectible "Puzzle Charms", similar to the collection items in later games of the series. They're all references to ''Anime/LaytonMysteryDetectiveAgency'', which takes place many years after this game.
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* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler:the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot.

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* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler:the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot. Also, it's possible to earn enough picarats to unlock the profiles section in the top secret menu, [[spoiler:which refers to several of the characters as robots]], before that revelation happens in the story.
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* RoboFamily: [[spoiler: A few different kinds of Robo-Family relationships are present in this game. There's the aforementioned Dahlia, who is a robot spouse to the baron, as well as Simon who was built into the Reinhold family. Then there are a few families in the village.]]

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* RoboFamily: [[spoiler: A few different kinds of Robo-Family relationships are present in this game. There's the aforementioned Dahlia, who is a robot spouse to the baron, as well as Simon Gordon and Simon, who was built into are the Reinhold family.baron's robot brother and nephew respectively. Then there are a few families in the village.]]

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Merged with Hardto Light Fire per discussion. Moving examples accordingly.


* DownToTheLastMatch: One puzzle runs on this:
-->''"You are stuck in a remote cabin in the woods, with only one match. You see a stove, an oil lamp, a fireplace and a candle in the cabin. What should you light first?"''


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* HardToLightFire: One puzzle runs on this:
-->''"You are stuck in a remote cabin in the woods, with only one match. You see a stove, an oil lamp, a fireplace and a candle in the cabin. What should you light first?"''
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* DownToTheLastMatch: One puzzle runs on this:
-->''"You are stuck in a remote cabin in the woods, with only one match. You see a stove, an oil lamp, a fireplace and a candle in the cabin. What should you light first?"''

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* OneDimensionalThinking: Averted. [[spoiler:While chased by a FerrisWheelOfDoom, Layton does the most logical thing and shoves Luke and himself aside from the straight path, only for it to literally turn around and chase them. Justified, as it was really remote-controlled by Don Paolo.]]



** There is a lot of foreshadowing about the true nature of the village. Most notably, the village store is covered in dust and seems to not have been used for a long time. [[spoiler: The reason being that the inhabitants are all robots, and hence have no need of food.]]

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** There is a lot of foreshadowing about the true nature of the village. Most notably, the village store is covered in dust and seems to not have been used for a long time. [[spoiler: The [[spoiler:The reason being that the inhabitants are all robots, and hence have no need of food.]]



%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: [[spoiler:Chelmey was being impersonated by Don Paulo. The real deal shows up in later games.]]

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: [[spoiler:Chelmey was being impersonated by Don Paulo. The real deal shows up in later games.]]



* IWantMyBelovedToBeHappy: [[spoiler:Flora's inherited fortune, when touched, will deactivate all the robots permanently. She refuses it, wanting to let her village's people live their lives.]]



* SweetTooth: Chelmey has a notable one where most of a newspaper article about him is of praising his wife's confections. [[spoiler:This causes a problem with Don Paolo's impersonation attempt, as he rudely turns away a tray of cakes.]]



* WhatMeasureIsANonHuman: [[spoiler: Shot where it stands. Flora, Layton, and Luke don't even give brief consideration to the idea that the inhabitants of St. Mystere are worth less than any other person, and are all disturbed by the idea that claiming the fortune would mean "killing" them.]]

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* WhatMeasureIsANonHuman: [[spoiler: Shot [[spoiler:Shot where it stands. Flora, Layton, and Luke don't even give brief consideration to the idea that the inhabitants of St. Mystere are worth less than any other person, and are all disturbed by the idea that claiming the fortune would mean "killing" them.]]
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* WormInAnApple: [[FifteenPuzzle Sliding puzzle]] #107 is called A Worm's Dream (UK: Worm in the Apple). The goal is to make the pieces form an apple alongside the edges so that the center has no piece covering it. That's where the worm is located, who always wanted to make it to center of the apple.

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* GettingCrapPastTheRadar: At one point, you are required to look for a clue in the painting of a girl. Touching the general area of the breasts will result in a comment from Layton. Because of the proximity to the place where you are meant to touch (which is made obvious), it's entirely possible to find this accidentally.
--> '''Professor Layton''': Now, Luke, it's important to be a gentleman.

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%% * GettingCrapPastTheRadar: At one point, GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are required to look for a clue reading this in the painting of a girl. Touching future, please check the general area of trope page to make sure your example fits the breasts will result in a comment from Layton. Because of the proximity to the place where you are meant to touch (which is made obvious), it's entirely possible to find this accidentally.
--> '''Professor Layton''': Now, Luke, it's important to be a gentleman.
current definition.
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* ImpersonationExclusiveCharacter: [[spoiler:Chelmey was being impersonated by Don Paulo. The real deal shows up in later games.]]

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: [[spoiler:Chelmey was being impersonated by Don Paulo. The real deal shows up in later games.]]
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* ImpersonationExclusiveCharacter: [[spoiler:Chelmey was being impersonated by Don Paulo. The real deal shows up in later games.]]

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* ChekhovsGun: [[spoiler:When jury-rigging a flying machine out of anything he finds in Flora's room, Layton quickly asks to borrow the ribbon from her collar for the machine. Because it wasn't secured properly after that, it falls off in the crash landing, allowing Layton to see her apple birthmark.]]



* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down until they are gone.]]

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* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down ''overnight'' until they are gone.]]


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* OffTheRails: [[spoiler:Simon's mechanisms failed well ahead of the scheduled nightly tune-up during broad daylight, causing the "murder" case.]]
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** There is a lot of foreshadowing about the true nature of the village. Most notably, the village store is covered in dust and seems to not have been used for a long time. [[spoiler: The reason being that the inhabitants are all robots, and hence have no need of food.]]
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* SecretRoom: The mansion has a secret room [[spoiler:filled with the family fortune.]]
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Not only is this not an example of the trope, the stated puzzle doesn't have you making a magic square.


* ConvictionByContradiction: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See [[http://mathforum.org/library/drmath/view/68271.html here]] for the logic (A 1-9 Magic square is the same as a 43-51 magic square (which the hints explicitly say you're making) once you add 42 to each number in it).
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** The collection side-puzzles are significantly more basic than in future games. The Gizmos quest doesn't even really count as a puzzle, since it literally consists of nothing more than clicking the various gizmos you receive and watching them slide into place on their own. The Painting quest, on the other hand, is little more than a glorified jigsaw puzzle.
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* TrialAndErrorGameplay: The Inn sub-puzzle, while not as bad as most examples (since Layton and Luke will generally point you to which items belong in which rooms), has a few annoying traces of it here and there (such as [[spoiler:figuring out that the Map goes in Luke's room, despite Layton showing noticeably more enthusiasm towards it]]).
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The first game in the ''Franchise/ProfessorLayton'' WidgetSeries, released in Japan on February 15th, 2007.

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The first game in the ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' WidgetSeries, released in Japan on February 15th, 2007.



Please place series-spanning tropes on the main ''Franchise/ProfessorLayton'' page.

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Please place series-spanning tropes on the main ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' page.

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* BugsMeanyIsGonnaWalk: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See http://mathforum.org/library/drmath/view/68271.html for the logic (A 1-9 Magic square is the same as a 43-51 magic square (which the hints explicitly say you're making) once you add 42 to each number in it)


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* ConvictionByContradiction: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See [[http://mathforum.org/library/drmath/view/68271.html here]] for the logic (A 1-9 Magic square is the same as a 43-51 magic square (which the hints explicitly say you're making) once you add 42 to each number in it).
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The first game in the ''Franchise/ProfessorLayton'' WidgetSeries, released on February 15th, 2007.

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The first game in the ''Franchise/ProfessorLayton'' WidgetSeries, released in Japan on February 15th, 2007.
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The first game in the ''Franchise/ProfessorLayton'' WidgetSeries.

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The first game in the ''Franchise/ProfessorLayton'' WidgetSeries.
WidgetSeries, released on February 15th, 2007.
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* BugsMeanyIsGonnaWalk: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See http://mathforum.org/library/drmath/view/68271.html

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* BugsMeanyIsGonnaWalk: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See http://mathforum.org/library/drmath/view/68271.html for the logic (A 1-9 Magic square is the same as a 43-51 magic square (which the hints explicitly say you're making) once you add 42 to each number in it)
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* BugsMeanyIsGonnaWalk: Puzzle 116: The given solution doesn't actually make a magic square. Check the right column in [[http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle116.html the supposed solution the game gives]]: it totals 138, not 144. In fact, it's impossible to make a magic square with the highest number in the centre: See http://mathforum.org/library/drmath/view/68271.html
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The game would get an HD re-release for Android and iOS in May of 2018 titled ''Professor Layton and the Curious Village EXHD for Smartphone'', adding in new cutscenes and up-rezes everything else from the choppy 240p of the DS.



** When Layton interacts with any one, his talking sprite is facing towards the Audience. Future games have it so that Layton is looking at an angle, when interacting with others.

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** When Layton interacts with any one, anyone, his talking sprite is facing towards the Audience. Future games have it so that Layton is looking at an angle, when interacting with others.



* LuckBasedMission: One Poor Pooch has at least three variants of the "correct" solution. Figuring out which one the game wants [[spoiler:(the legs form an "x" shape, rather that two > or <)]] is pure luck.

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* LuckBasedMission: One Poor Pooch has at least three variants of the "correct" solution. Figuring out which one the game wants [[spoiler:(the legs form an "x" shape, rather that than two > or <)]] is pure luck.



* RoboFamily: [[spoiler:A few different kinds of robo-family relationships are present in this game. There's the aforementioned Dahlia, who is a robot spouse to the baron, as well as Simon who was built into the Reinhold family. Then there are a few families in the village.]]

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* RoboFamily: [[spoiler:A [[spoiler: A few different kinds of robo-family Robo-Family relationships are present in this game. There's the aforementioned Dahlia, who is a robot spouse to the baron, as well as Simon who was built into the Reinhold family. Then there are a few families in the village.]]
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** The red exclamation mark is used to denote all conversations triggered, even if they do not end with a puzzle. Later games only have the exclamation mark appear if there is a puzzle; everything else uses three white lines.
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** When Layton interacts with any one, his talking sprite is facing towards the Audience. Future Games shall have it so that Layton is looking at an angle, when interacting with others?

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** When Layton interacts with any one, his talking sprite is facing towards the Audience. Future Games shall games have it so that Layton is looking at an angle, when interacting with others?others.

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* SoftGlass: After Layton reveals that [[spoiler:"Chelmey" is really Don Paolo]], he exits Reinhold Manor by smashing through a closed window.


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* SuperWindowJump: After Layton reveals that [[spoiler:"Chelmey" is really Don Paolo]], he exits Reinhold Manor by smashing through a closed window.
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* BatmanGambit: [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]]\\\
** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]\\\

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* BatmanGambit: [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]]\\\
]]
** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]\\\]]
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[[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]\\\
It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it. Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]

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** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]\\\
** It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it. Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]
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* ExtremelyShortTimespan: Luke and Layton arrive in St. Mystere sometime in the morning/afternoon and leave it two days later at sunrise.

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