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* HurricaneOfPuns: Giuseppe, the butcher, [[BusmanVocabulary can't resist cramming meat puns into everything he says]], and if he can't make it work, he'll force it anyway.

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* HurricaneOfPuns: Giuseppe, the butcher, [[BusmanVocabulary [[BusmansVocabulary can't resist cramming meat puns into everything he says]], and if he can't make it work, he'll force it anyway.
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* HurricaneOfPuns: Giuseppe, the butcher, can't resist cramming meat puns into everything he says, and if he can't make it work, he'll force it anyway.

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* HurricaneOfPuns: Giuseppe, the butcher, [[BusmanVocabulary can't resist cramming meat puns into everything he says, says]], and if he can't make it work, he'll force it anyway.
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* {{Klotski}}: "The Princess in the Box" is the last puzzle found while climbing the tower. It requires eighty-three moves to be completed.
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Crosswicking

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* {{Metapuzzle}}: The Painting is a jigsaw puzzle where you have to arrange the pieces (not only with the correct placement but also the correct orientation) in order to solve it. Gizmo is a building puzzle where you have to arrange the pieces of a mechanical dog to build it. And Inn is a hotel-themed puzzle where you're asked to place several pieces of furniture and decoration to their corresponding rooms, whether Layton's or Luke's. The catch for these three minigames? The jigsaw pieces, the robotic pieces ''and'' the furniture are all gathered one by one by solving the conventional puzzles in the game. Therefore, you'll be playing these minigames over the course of the game while you solve puzzles so you can ultimately solve these as well.
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Per TRS.


The first game in the ''VideoGame/ProfessorLayton'' WidgetSeries, released in Japan on February 15th, 2007.

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The first game in the ''VideoGame/ProfessorLayton'' WidgetSeries, series, released in Japan on February 15th, 2007.
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** While Layton and Luke are climbing the tower, they have to solve a Klotski puzzle called [[spoiler: "[[MeaningfulName The Princess in the Box]]". The puzzle's description urges the player to help the princess escape from where she's being held.]]

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** While Layton and Luke are climbing the tower, they have to solve a Klotski {{Klotski}} puzzle called [[spoiler: "[[MeaningfulName The Princess in the Box]]". The puzzle's description urges the player to help the princess escape from where she's being held.]]
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* QueensPuzzle: The puzzles given by the chess player in the tavern are N=4 and N=5, and one of the bonus puzzles is a full 8. The hints for the bonus puzzle tell you to not bother buying more hints, as you should know how to do it by that point.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** Many of the puzzles are far more difficult than what you will find in later games, either requiring much more critical thinking or outside-the-box tactics.
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* ProductDeliveryOrdeal: The 7th puzzle revolves around someone who wishes to transport three wolves and three chicken while crossing a bridge. There's a raft that can support up to two animals, and at least one must be aboard to move the vehicle; and if there are more wolves than chicken in either side of the river (even when the person transporting them would try to quickly seize one of them back to the raft), then the wolves will eat the chicken. So Layton (the one who is trying to solve the puzzle) has to figure out the way to transport all six animals with all the aforementioned caveats in mind. The minimum number of steps (raft transports) necessary is 11.

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Artificial Human doesn't apply, because they're ´´robots,´´ not test tube babies.


* TwoDVisualsThreeDEffects: The Laytonmobile in the opening cutscene, and Don Paolo’s flying machine, are both 3D models that stand out in the otherwise 2D animated cutscenes.



* ArtificialHuman: [[spoiler:''Every single character'', except for the recurring cast, Bruno, and Baron Reinhold. Matthew, at least, was a real person at some point.]]



* {{Bizarrchitecture}}: How in the world does that tower stay upright?!
* BluffTheImposter: [[spoiler:When talking about Inspector Chelmey's home life, Layton deliberately uses the wrong name to refer to his wife... and the "Chelmey" in their presence goes right along with it. This is what definitively exposes "Chelmey" to be an imposter.]]

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* {{Bizarrchitecture}}: How in the world does that The tower stay upright?!
of St. Mystere looks like it’s made of a bunch of houses stacked on top of and glued to each other.
* BluffTheImposter: [[spoiler:When talking about Inspector Chelmey's home life, life,]] Layton deliberately uses the wrong name to refer to his [[spoiler:his wife... and the "Chelmey" in their presence presence]] goes right along with it. This is what definitively exposes "Chelmey" [[spoiler:"Chelmey"]] to be an imposter.]]



* FerrisWheelOfDoom: Almost runs over Layton and Luke.

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* FerrisWheelOfDoom: Almost runs over A very special case. When investigating an abandoned theme park, an old and run-down ferris wheel breaks loose from its base and ‘’chases Layton and Luke.Luke around in an attempt to run them over.’’


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* FoxChickenGrainPuzzle: Puzzle 007 is a version involving 3 wolves and 3 chicks, and puzzle 093 involves Stachenscarfen with a wolf, sheep and cabbage.

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Batman Gambit is actually Secret Test Of Character, and You Just Told Me is actually Bluff The Imposter. also, a character complimenting another's appearance isn't a Ship Tease. other'n that, i added some context to examples.


* OneDimensionalThinking: Averted. [[spoiler:While chased by a FerrisWheelOfDoom, Layton does the most logical thing and shoves Luke and himself aside from the straight path, only for it to literally turn around and chase them. Justified, as it was really remote-controlled by Don Paolo.]]
* AbhorrentAdmirer: Martha, an old woman with a lisp Layton and Luke meet on the way to the tower.

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* OneDimensionalThinking: Averted. [[spoiler:While Double subverted. While chased by a FerrisWheelOfDoom, Layton does the most logical thing and shoves Luke and himself aside from the straight path, only for it to literally turn around and continue to chase them. Justified, as it was really remote-controlled by Don Paolo.]]
them.
* AbhorrentAdmirer: Martha, an old woman with a lisp lisp, that Layton and Luke meet on the way to the tower.



* BatmanGambit: [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter.]]



* BluffTheImposter: [[spoiler:When talking about Inspector Chelmey's home life, Layton deliberately uses the wrong name to refer to his wife... and the "Chelmey" in their presence goes right along with it. This is what definitively exposes "Chelmey" to be an imposter.]]



* ShipTease: When Luke first sees the painting of Flora, he calls her pretty.
* SolveTheSoupCans: [[JustifiedTrope Justified]], as much as this kind of plot can be justified, by the ending: [[spoiler:the many puzzles are to ensure anybody without an above-average intelligence wouldn't ''ever'' reach the top of the tower.]]
* SuperWindowJump: After Layton reveals that [[spoiler:"Chelmey" is really Don Paolo]], he exits Reinhold Manor by smashing through a closed window.
* SweetTooth: Chelmey has a notable one where most of a newspaper article about him is of praising his wife's confections. [[spoiler:This causes a problem with Don Paolo's impersonation attempt, as he rudely turns away a tray of cakes.]]

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* ShipTease: When Luke first sees SecretTestOfCharacter: By locking entry to the painting of Flora, he calls her pretty.
* SolveTheSoupCans: [[JustifiedTrope Justified]], as much as this kind of plot can be justified,
tower behind numerous puzzles, both given by the ending: [[spoiler:the many puzzles are characters and hidden within the village itself, Baron Reinhold ensured that only someone clever would be able to ensure anybody without an above-average intelligence wouldn't ''ever'' reach [[spoiler:make it to the top of the tower.tower and find Flora. Moreover, because of a birthmark that only appears when she smiles, only someone who can make Flora feel happy would be able to find his inheritance money, thanks to a painting with a switch hidden on the location of her birthmark.]]
* SolveTheSoupCans: The residents of St. Mystere will almost always refuse to give you the information you need to progress unless you solve a puzzle for them. [[spoiler: In the end, it’s revealed that the characters certainly had a reason to do this.]]
* SuperWindowJump: After Layton reveals it’s revealed that [[spoiler:"Chelmey" [[spoiler:"Inspector Chelmey" is really Don Paolo]], he exits Reinhold Manor by smashing through a closed window.
* SweetTooth: Chelmey has a notable one one, where most of a newspaper article about him is consists of him praising his wife's confections. [[spoiler:This causes a problem with Don Paolo's impersonation attempt, as he rudely turns away a tray of cakes.]]



* TrialAndErrorGameplay: The Inn sub-puzzle, while not as bad as most examples (since Layton and Luke will generally point you to which items belong in which rooms), has a few annoying traces of it here and there (such as [[spoiler:figuring out that the Map goes in Luke's room, despite Layton showing noticeably more enthusiasm towards it]]).

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* TrialAndErrorGameplay: The Inn sub-puzzle, while not as bad as most examples (since Layton and Luke will generally point you Downplayed in the inn minigame. You have to figure out which interior decoration belongs in whose room based on Luke & Layton’s dialogue about them, but there are a few items belong in which rooms), has a few annoying traces of it here and there (such as [[spoiler:figuring out that the Map goes in Luke's room, despite Layton showing noticeably one shows more enthusiasm towards it]]).for than the other, when really the game wants you to put the item in the ''other’s'' room, leading to the player having to shuffle around random items in order to figure out what items will result in maximum happiness level.



* WelcomeToCorneria: Justified by the fact that, in retrospect, [[spoiler:it's more surprising that the Baron's handyman could make robots capable of holding conversations ''at all''.]]

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* WelcomeToCorneria: Justified by After you solve whatever puzzle an npc might have for you, the fact that, in retrospect, [[spoiler:it's more surprising that dialogue they give when you tap them will always be the Baron's handyman could make robots capable same line or small handful of holding conversations ''at all''.]]lines.
%% The above example may need to be transplanted to VideoGame.ProfessorLayton.



* WormInAnApple: [[FifteenPuzzle Sliding puzzle]] #107 is called A Worm's Dream (UK: Worm in the Apple). The goal is to make the pieces form an apple alongside the edges so that the center has no piece covering it. That's where the worm is located, who always wanted to make it to center of the apple.
* YouJustToldMe: [[spoiler:When talking about Inspector Chelmey's home life, Layton deliberately uses the wrong name to refer to his wife... and the "Chelmey" in their presence goes right along with it. This is what definitively exposes "Chelmey" to be an impostor.]]

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* WormInAnApple: [[FifteenPuzzle Sliding puzzle]] #107 is called A Worm's Dream (UK: Worm in the Apple). The goal is to make the pieces form an apple alongside the edges so that the center has no piece covering it. That's where the worm is located, who always wanted to make it to the center of the apple.
* YouJustToldMe: [[spoiler:When talking about Inspector Chelmey's home life, Layton deliberately uses the wrong name to refer to his wife... and the "Chelmey" in their presence goes right along with it. This is what definitively exposes "Chelmey" to be an impostor.]]
apple.



* ZillionDollarBill: The Reinhold inheritance. [[spoiler:It's heavily implied that touching it will kill (well, deactivate) all the robots, though.]]

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* ZillionDollarBill: The Reinhold inheritance. [[spoiler:It's heavily implied that touching it will kill (well, deactivate) deactivate all the robots, though.]]

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90% of this example is Word Cruft that should really belong in Fridge.Professor Layton And The Curious Village. if anyone has similar thoughts to whoever wrote this and wants to preserve it, i suggest you do it there.


* BatmanGambit: [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]]
** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]
** It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it. Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]

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* BatmanGambit: [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]] \n** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]] \n** It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it. Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]]]
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** As Layton and Luke chase after the mysterious man who kidnapped Ramon, a blink-and-you-miss-it detail is that the man's hat hides a tool box. [[spoiler:He's the man who created and maintains the town and its inhabitants.]]
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* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler:the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot. Also, it's possible to earn enough picarats to unlock the profiles section in the top secret menu, [[spoiler:which refers to several of the characters as robots]], before that revelation happens in the story.

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* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler:the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot. Also, it's possible to earn enough picarats to unlock the profiles section in the top secret menu, [[spoiler:which refers to several of the characters as robots]], robots and mentions Don Paolo impersonated Chelmey]], before that revelation happens these revelations happen in the story.



* PaperThinDisguise: [[spoiler:Despite having already seen a picture of Flora in Reinhold Manor, simply donning a hood and glasses is enough for her to fool at least Luke. It's unsure if Layton fell for the disguise as well, or if he knew from the beginning but kept the knowledge to himself.]]

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* PaperThinDisguise: [[spoiler:Despite having already seen a picture of Flora in Reinhold Manor, simply donning a hood and glasses is enough for her to fool at least Luke. It's unsure if Layton fell for the disguise as well, or if he knew from the beginning but kept the knowledge to himself. Her character bio, however, mentions the villagers aren't fooled whenever she dons it, though Flora is oblivious.]]
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Misuse


* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down ''overnight'' until they are gone.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: In-universe example with [[spoiler:Lady Dahlia's original persona.]]

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