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* ImpersonatingAnOfficer: [[spoiler:Don Paolo impersonates Inspector Chelmey in order to get Layton, his allegedly archenemy, arrested.]] It doesn't go smoothly, though, as the good professor finds out he's just an impostor when he makes a mistake about [[spoiler:Chelmey]]'s private life.

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* ImpersonatingAnOfficer: [[spoiler:Don Paolo impersonates Inspector Chelmey in order to get Layton, his allegedly alleged archenemy, arrested.]] It doesn't go smoothly, though, as the good professor finds out he's just an impostor when he makes a mistake about [[spoiler:Chelmey]]'s private life.

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Removed Word Cruft. Never hide a trope's name behind a spoiler tag. Don't change a trope's name to make it fit the work's circumstances. Alphabetized And Your Reward Is Interior Decorating under A.





* AndYourRewardIsInteriorDecorating: You acquire furniture for Layton and Luke's hotel rooms by solving puzzles and progressing through the game.



* BatmanGambit: [[spoiler: Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]]
** [[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]
** It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it.]]
*** [[spoiler: Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]

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* BatmanGambit: [[spoiler: Baron [[spoiler:Baron Reinhold created the whole village so that only somebody clever and caring enough would discover his fortune and use it to care for his daughter. Unfortunately, there's the chance that a clever man would get to Flora, ''then'' a caring one would be led to the treasure. This in turn creates the chance that Flora would be stuck with a greedy - but smart - JerkAss, and no money. He might have been assuming that a JerkAss would just ditch her when he found out there was apparently no money and she could go back to waiting for the right person, but that leaves the question of what they'd do with a person like that to keep the village's secret from getting out.]]
**
]]\\\
[[spoiler:Bruno was there to watch people entering the village, to make sure they were morally worthy of finding and caring for Flora. Additionally, an evil clever person probably wouldn't have made Flora happy, and therefore never found her "birthmark" or the location of the fortune.]]
**
]]\\\
It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it.]]
*** [[spoiler:
Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]



** When [[spoiler:Layton and Luke meet Flora on the top of the tower, they learn that her father told her that the person who solved the mystery and came to get her would be someone she could trust with her life. A few minutes later, when Layton, Luke, and Flora are fleeing from the crumbling tower, the stairs collapse and Flora nearly falls to her death... but is pulled back in the nick of time by Layton, thus proving her father's words correct.]]
** And prior to this, while Layton and Luke are climbing the tower, they have to solve a Klotski puzzle called [[spoiler: "[[MeaningfulName The Princess in the Box]]." The puzzle's description urges the player to help the princess escape from where she's being held.]]

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** When [[spoiler:Layton While Layton and Luke meet are climbing the tower, they have to solve a Klotski puzzle called [[spoiler: "[[MeaningfulName The Princess in the Box]]". The puzzle's description urges the player to help the princess escape from where she's being held.]]
** When Layton and Luke [[spoiler:meet
Flora on the top of the tower, they learn that her father told her that the person who solved the mystery and came to get her would be someone she could trust with her life. A few minutes later, when Layton, Luke, and Flora are fleeing from the crumbling tower, the stairs collapse and Flora nearly falls to her death... but is pulled back in the nick of time by Layton, thus proving her father's words correct.]]
** And prior to this, while Layton and Luke are climbing the tower, they have to solve a Klotski puzzle called [[spoiler: "[[MeaningfulName The Princess in the Box]]." The puzzle's description urges the player to help the princess escape from where she's being held.
]]



* [[spoiler:GirlInTheTower]]

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* [[spoiler:GirlInTheTower]]GirlInTheTower: [[spoiler:Flora, the baron's daughter, lives in the house on top of the ominous tower of the town. Not because she wants to -- her father told her to remain there until a person worthy of her would come and take her away from the artificial village.]]



* [[ImpersonatingAnOfficer Impersonating An Inspector]]: [[spoiler: Don Paolo impersonates Inspector Chelmey.]]
* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down until they were gone.]]

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* [[ImpersonatingAnOfficer Impersonating An Inspector]]: [[spoiler: Don ImpersonatingAnOfficer: [[spoiler:Don Paolo impersonates Inspector Chelmey.]]
Chelmey in order to get Layton, his allegedly archenemy, arrested.]] It doesn't go smoothly, though, as the good professor finds out he's just an impostor when he makes a mistake about [[spoiler:Chelmey]]'s private life.
* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down until they were are gone.]]



* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler: the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot.

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* InterfaceSpoiler: If you look up the details on the "Vanishing Crank" mystery as soon as it's listed as "Solved," it will give away the fact that [[spoiler: the [[spoiler:the true purpose of the will was to find a suitable guardian for Flora]] shortly before it's revealed in the plot.



** AndYourRewardIsInteriorDecorating: You acquire the furnishings by solving puzzles and progressing through the game.



* MeaningfulName: St. Mystere, French for Saint Mystery.

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* MeaningfulName: MeaningfulName:
**
St. Mystere, French for Saint Mystery.



* RidiculouslyHumanRobots: [[spoiler:They can even vaguely remember deleted memories and dream when they sleep!]]

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* RidiculouslyHumanRobots: [[spoiler:They [[spoiler:The villagers can even vaguely remember deleted memories and dream when they sleep!]]



--->[[spoiler: Flora]]: The people who live here have been with me for so long. Curious as this village is, it's watched me grow up.

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--->[[spoiler: Flora]]: -->[[spoiler:Flora]]: The people who live here have been with me for so long. Curious as this village is, it's watched me grow up.



* ZillionDollarBill: The Reinhold inheritance. [[spoiler: It's heavily implied that touching it will kill (well, deactivate) all the robots, though.]]

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* ZillionDollarBill: The Reinhold inheritance. [[spoiler: It's [[spoiler:It's heavily implied that touching it will kill (well, deactivate) all the robots, though.]]
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* RealMenWearPink: Though not exactly a {{Badass}}, Gordon implies that he'll be stuck with his stuffed animals, kittens, and ribbon candy for the rest of his life unless he finds a girlfriend anytime soon.

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* RealMenWearPink: Though not exactly a {{Badass}}, badass, Gordon implies that he'll be stuck with his stuffed animals, kittens, and ribbon candy for the rest of his life unless he finds a girlfriend anytime soon.
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** When Layton interacts with any one, his talking sprite is facing towards the Audience. Future Games shall have it so that Layton is looking at an angle, when interacting with others?
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** This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask'' shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)

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** This is the only game in the series where Layton finds people's tendency to keep giving you puzzle puzzles to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask'' shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)



* GettingCrapPastTheRadar: At one point you are required to look for a clue in the painting of a girl. Touching the general area of the breasts will result in a comment from Layton. Because of the proximity to the place where you are meant to touch (which is made obvious), it's entirely possible to find this accidentally.

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* GettingCrapPastTheRadar: At one point point, you are required to look for a clue in the painting of a girl. Touching the general area of the breasts will result in a comment from Layton. Because of the proximity to the place where you are meant to touch (which is made obvious), it's entirely possible to find this accidentally.



* LuckBasedMission: One Poor Pooch has at least 3 variants of the "correct" solution. Figuring out which one the game wants [[spoiler:(the legs form an "x" shape, rather that two > or <)]] is pure luck.

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* LuckBasedMission: One Poor Pooch has at least 3 three variants of the "correct" solution. Figuring out which one the game wants [[spoiler:(the legs form an "x" shape, rather that two > or <)]] is pure luck.
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* HypocriticalHumor: While probably unintentional, it's still undoubtedly an example when Layton comments upon how obsessed the villagers are with puzzles, despite him being more obsessed with them than anybody else.

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* HypocriticalHumor: While probably unintentional, it's still undoubtedly an example when Layton comments upon how obsessed the villagers are with puzzles, despite him being even though he is more obsessed with them than anybody else.

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* EarlyInstallmentWeirdness: This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask'' shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask'' shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)
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* ShipTease: When Luke first sees the painting of Flora, he calls her pretty.
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* FrothyMugsOfWater: Puzzle 023 has you transferring juice from glass to glass. This juice was wine in the Japanese version.
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** It would not be until the second game that the memo function would be added meaning that notes need to be taken on the puzzle itself.
** The game does not take the player to the mysteries screen when a new mystery is unlocked, nor does it stay on the mysteries screen when one is solved.
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* WhatMeasureIsANonHuman: [[spoiler: Shot where it stands. Flora, Layton, and Luke don't even give brief consideration to the idea that the inhabitants of St. Mystere are worth less than any other person, and are all disturbed by the idea that claiming the fortune would mean "killing" them.]]
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Fixed italics in Early Installment Weirdness entry.


* EarlyInstallmentWeirdness: This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)

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* EarlyInstallmentWeirdness: This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask ''VideoGame/ProfessorLaytonAndTheMiracleMask'' shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)

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* EarlyInstallmentWeirdness: This is the only game in the series where Layton finds people's tendency to keep giving you puzzle to solve curious. In the other games, he never acts as if there's anything weird about it. And since ''VideoGame/ProfessorLaytonAndTheMiracleMask shows us that this kind of puzzle-mania was prevalent even in Layton's home village when he was a young man, it's a bit ''puzzling'' that he finds the villagers' love for brain-teasers so unusual. (Especially since he supplies Luke with more of them than any villagers do.)



* {{Foreshadowing}}: When [[spoiler:Layton and Luke meet Flora on the top of the tower, they learn that her father told her that the person who solved the mystery and came to get her would be someone she could trust with her life. A few minutes later, when Layton, Luke, and Flora are fleeing from the crumbling tower, the stairs collapse and Flora nearly falls to her death... but is pulled back in the nick of time by Layton, thus proving her father's words correct.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
When [[spoiler:Layton and Luke meet Flora on the top of the tower, they learn that her father told her that the person who solved the mystery and came to get her would be someone she could trust with her life. A few minutes later, when Layton, Luke, and Flora are fleeing from the crumbling tower, the stairs collapse and Flora nearly falls to her death... but is pulled back in the nick of time by Layton, thus proving her father's words correct.]]


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* HypocriticalHumor: While probably unintentional, it's still undoubtedly an example when Layton comments upon how obsessed the villagers are with puzzles, despite him being more obsessed with them than anybody else.
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*** [[spoiler: Of course, once Bruno snuffs it, and he's getting on in years, the village will run down of it's own accord since there will be no one to repair the robots; after that, there's no problem with claiming the fortune. Of course, this was always a problem all along for the gambit. What if Bruno had died before Flora became of reasonable age?]]
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Moving the fridge logic example to YMMV, since it apparantly should be there


* FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
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Ugh, trying to fix the link. New to this.


* Fridge Logic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]

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* Fridge Logic: FridgeLogic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
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Adding Fridge Logic example

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* Fridge Logic: [[spoiler:You're told that the robots shut down after a while and need to be repaired. This either means the village will shut down anyways after a while, meaning leaving the treasure there was pointless, or it dooms Bruno to repair robots there for the rest of his life with no purpose anymore, since "the apple" is found.]]
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* InsaneTrollLogic: The candle puzzle. [[spoiler:You have three candles remaining because you let the seven lit candles burn down until they were gone.]]
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-> '''Professor Layton''': Now, Luke, it's important to be a gentleman.

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-> --> '''Professor Layton''': Now, Luke, it's important to be a gentleman.
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--> '''Professor Layton''': Now, Luke, it's important to be a gentleman.

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--> -> '''Professor Layton''': Now, Luke, it's important to be a gentleman.
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--> Now, Luke, it's important to be a gentleman.

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--> '''Professor Layton''': Now, Luke, it's important to be a gentleman.
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** Stachenscarfen, a background character, wears a scarf and has a thick mustache. He also apparently hangs around the sewers and wants Layton to be his neighbor.
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* RealMenWearPink: Though not exactly a {{Badass}}, Gordon implies that he'll be stuck with his stuffed animals, kittens, and ribbon candy for the rest of his life unless he finds a girlfriend anytime soon.

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* InsistentTerminology: Characters constantly refer to Layton as a detective; he gets just a bit annoyed at this, since he's actually a university professor of archaeology.

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* InsistentTerminology: Characters constantly refer to Layton as a detective; he gets just a bit annoyed at this, since he's actually a university professor of archaeology.archeology.
* InsufferableGenius: Layton to Pauley, who constantly gets beaten ahead from solving whatever puzzle he hadn't solved yet.
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* VerbalTic: Ramon, the servant in charge of the docks to Reinhold Manor, adds an "Ahoo-hoo-hoo!" to each and every sentence.
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** It backfires slightly, though. [[spoiler:By finding someone kind enough to care for Flora, he accidentally found someone too kind to claim her inheritance and "kill" the village, leaving her to make her own way without it.]]
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* GratuitousForeignLanguage: Pavel, who salts his dialog with Spanish, French, Japanese, and Mandarin.


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* NoSenseOfDirection: Pavel, of the AchievementsInIgnorance variety. [[spoiler:He manages to get from the sewers into the locked tower somehow.]] Implied to be part of ''why'' he's a world traveler.
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please, please read the trope article before citing this game as an aversion. please.


* NoHuggingNoKissing: Averted by [[spoiler:Flora, who wakes up after the escape from the tower, laughs, and throws her arms around a surprised (but amused) Layton]]. And it is ''adorable''.
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Crosswicking.

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* HeirOfMystery: The main plot. Layton and Luke have to find the [[MacGuffin Golden Apple]] in order to inherit the late Baron Reinhold's wealth.
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The first game in the ''ProfessorLayton'' WidgetSeries.

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The first game in the ''ProfessorLayton'' ''Franchise/ProfessorLayton'' WidgetSeries.



Please place series-spanning tropes on the main ''ProfessorLayton'' page.

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Please place series-spanning tropes on the main ''ProfessorLayton'' ''Franchise/ProfessorLayton'' page.

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