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* RevolversAreJustBetter: The Mammonth, chambers [[NumberOfTheBeast .666]] and was co-designed by Anton Hand as a backer reward.
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* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge on winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]

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* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge on of winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]

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* DualWielding: The Shredders, a pair of assault rifles that the PlayerCharacter always wields one in each hand.


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* DualWielding: The Shredders, a pair of assault rifles that the PlayerCharacter always wields one in each hand. Somehow, they both draw from the same pool of ammo, so even if you only fire one you don't need to reload them until both are empty.


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* WeCanRebuildHim: The prologue seems to imply the protagonist was a crewman or passenger on a human spaceship carrying a rune, which crashed into what looks like the Prodeus dimension, where he was killed by a security system due to scanning as an "organic". At this point someone, possibly Prodeus, rebuilds the protagonist as the ASpaceMarineIsYou Vessel, at which point he breaks out and starts kicking ass indiscriminately.
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* OrderVersusChaos: Some lore indicates that Prodeans have order in their ideology while forces of Chaos have chaos in theirs.
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* HollywoodAcid: The acid in Prodeus tends to be green.
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* DeflectorShields: Chaos enemies can

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* DeflectorShields: Chaos Later in the game, some of the chaos enemies can have shields that absorb quite a bit of damage.
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* DeflectorShields: Chaos enemies can


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* ForceFieldDoor: Some doors and passages are locked with a force field.
* {{Invisibility}}: One of the blue enemies can make the allies invisible.
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* DoubleJump: Double jump upgrade can be unlocked at the shop.


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* VideoGameDashing: A modest dashing ability can be unlocked at the shop.

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* CrateExpectations: Many levels feature a lot of crates in them. Most are made out of metal.



* ExplodingBarrels: Explosive barrels with yellow paint are scattered here and there. Shooting them tends to kill nearby small and medium enemies outright.



* ShortRangeShotgun: The primary fire of the regular shotgun has decent range for a shotgun, but is still ineffective at long range. However, the alt-fire is a molten slug that can be used for sniping. Played straight with the Super Shotgun, which annihilates enemies at close range, but can't hit the broad side of a barn beyond a few meters.

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* ShortRangeShotgun: The primary fire of the regular shotgun has and auto-shotgun have decent range for a shotgun, but is are still ineffective at long range. However, the alt-fire for both of them is a molten slug that can be used for sniping. Played straight with the Super Shotgun, which annihilates enemies at close range, but can't hit the broad side of a barn beyond a few meters.
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* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]

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* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge on winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]
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* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]
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* ExcusePlot: The campaign's story in the Early Access version is a thinly-veiled justification for having a cool dude shoot demons with cool guns.

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* ExcusePlot: The campaign's story in the Early Access version is a thinly-veiled justification for having a cool dude shoot demons with cool guns. The full release doesn't really add a plot, either.
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* MonsterCloset: Many enemies emerge from rooms that are completely closed off.


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* TeleportingKeycardSquad: Enemies tend to spawn when grabbing an important item, such as a rune or a keycard.
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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.


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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.

2020. The game came out of Early Access into a full release on September 23rd, 2022.

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* DualWielding: The Shredders, a pair of assault rifles that the PlayerCharacter always wields one in each hand.

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* AlienBlood: Prodean creatures bleed bright blue.



* ShortRangeShotgun: The primary fire of the regular shotgun has decent range for a shotgun, but is still ineffective at long range. However, the alt-fire is a molten slug that can be used for sniping.

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* ShortRangeShotgun: The primary fire of the regular shotgun has decent range for a shotgun, but is still ineffective at long range. However, the alt-fire is a molten slug that can be used for sniping. Played straight with the Super Shotgun, which annihilates enemies at close range, but can't hit the broad side of a barn beyond a few meters.

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* TheCorruption: Chaos is apparently able to turn humans into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process.

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* TheCorruption: Chaos is apparently able to turn humans into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over zombies, though it might consider them not worth the effort.


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* ProtagonistWithoutAPast: Nothing is known about the protagonist except that he's referred to as "The Vessel" and is a silent ASpaceMarineIsYou type.
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* TheCorruption: Chaos is apparently able to turn humans into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process.
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* MeleeATrois: Chaos and Prodeus forces will fight each other as well as the player.

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* {{Retraux}}: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character and enemy models use [[StylisticSuck a pixellated "sprite" style with a low animation frame-rate]] causing them to look similar to the sprites used by arena shooters like the original ''DOOM''.

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* {{Retraux}}: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character character, weapon, and enemy models use [[StylisticSuck a pixellated "sprite" style with a low animation frame-rate]] causing them to look similar to the sprites used by arena shooters like the original ''DOOM''.''DOOM''. Various effects such as smoke and fog are also pixellated.


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* ShortRangeShotgun: The primary fire of the regular shotgun has decent range for a shotgun, but is still ineffective at long range. However, the alt-fire is a molten slug that can be used for sniping.
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* ColorCodedForYourConvenience: Chaos creatures tend to either glow with and[=/=]or throw red energy, while Prodeus creatures glow with electrical blue energy.
* EliteMooks: Prodeus versions of various creatures tend to be noticeably more dangerous than the regular Chaos versions. The Prodeus fiend has more health and a hitscan lightning attack, compared to the regular fiend which throws a fireball.
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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (with development led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.

to:

Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (with development led (led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.
Is there an issue? Send a MessageReason:
None


Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.

to:

Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (with development led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020.

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Prodeus is a retro-inspired First Person Shooter developed by Bounding Box Software and published by Humble Games. The game was released on Early Access on Steam and GOG on November 2020.

!''Prodeus'' contains examples of:

to:

Prodeus is a retro-inspired First Person Shooter FirstPersonShooter developed by Bounding Box Software and published by [[Creator/HumbleBundle Humble Games. Games]]. The game was released on in Early Access on Steam and GOG on November 2020.

!''Prodeus''
2020.
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!!''Prodeus''
contains examples of:



* WaveMotionTuningFork: The Arc Rail - a great LightningGun and a great SniperRifle, in one convenient package.

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* WaveMotionTuningFork: The Arc Rail - a great LightningGun and a great SniperRifle, in one convenient package.package.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_9529.jpg]]
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* AntagonistTitle: According to pre-release info, Prodeus is an enigmatic [[DeusEstMachina AI god]] whom the protagonist wants to take down via [[MoreDakka ridiculous amounts of shooting]].

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* AntagonistTitle: According to pre-release info, Prodeus is an enigmatic [[DeusEstMachina AI god]] and the creator of the game's world - whom the protagonist wants to take down via [[MoreDakka ridiculous amounts of shooting]].
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* AntagonistTitle: According to pre-release info, Prodeus is an enigmatic [[DeusEstMachina AI god]] whom the protagonist wants to take down via [[MoreDakka ridiculous amounts of shooting]].



* RapidFireFisticuffs: Pressing both attack buttons at the same time while wielding fists causes the protagonist to reduce demons into paste with high-speed punching.



* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.

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* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.them.
* StickyBomb: The alternate fire on the grenade launcher.
* WaveMotionTuningFork: The Arc Rail - a great LightningGun and a great SniperRifle, in one convenient package.
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* LevelCreator: The Early Access version features an extremely detailed level creator function that can be used to make custom maps. WordOfGod even states that the entire campaign was made in their own level creator.

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* LevelCreator: LevelEditor: The Early Access version features an extremely detailed level creator function that can be used to make custom maps. WordOfGod even states that the entire campaign was made in their own level creator.

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* LudicrousGibs
* SceneryGorn: being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.

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* LudicrousGibs
ExcusePlot: The campaign's story in the Early Access version is a thinly-veiled justification for having a cool dude shoot demons with cool guns.
* LevelCreator: The Early Access version features an extremely detailed level creator function that can be used to make custom maps. WordOfGod even states that the entire campaign was made in their own level creator.
* LudicrousGibs: Dead enemies chunk gratuitously into bloody bits that splatter all over the floors and walls.
* {{Retraux}}: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character and enemy models use [[StylisticSuck a pixellated "sprite" style with a low animation frame-rate]] causing them to look similar to the sprites used by arena shooters like the original ''DOOM''.
* SceneryGorn: being Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.
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Added DiffLines:

Prodeus is a retro-inspired First Person Shooter developed by Bounding Box Software and published by Humble Games. The game was released on Early Access on Steam and GOG on November 2020.

!''Prodeus'' contains examples of:

*LudicrousGibs
*SceneryGorn: being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.

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