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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software and Starbreeze Studios) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020. The game came out of Early Access into a full release on September 23rd, 2022.

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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software Creator/RavenSoftware and Starbreeze Studios) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020. The game came out of Early Access into a full release on September 23rd, 2022.
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* BoringYetPractical: Both the starting pistol and Shotgun may seem plain compared to the more esoteric weapons like the Arc Rail and Chaos Caster, but they both work well against most enemies, and can be replenished easily thanks to the copious amounts of ammunition available, especially against Shotgun Zombies.
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A new mini-campaign, ''Prodeus: The Elder Veil'', was announced to be in development on September 30th, 2023. The campaign seems to draw inspiration from ''VideoGame/DoomEternal'', with a new angelic-themed enemy faction and a grappling hook.
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* LevelEditor: The Early Access version features an extremely detailed level creator function that can be used to make custom maps. WordOfGod even states that the entire campaign was made in their own level creator.

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* LevelEditor: The Early Access version features an extremely detailed level creator function that can be used to make custom maps.maps, and it carries over into the full release. WordOfGod even states that the entire campaign was made in their own level creator.
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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020. The game came out of Early Access into a full release on September 23rd, 2022.

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Prodeus is a retro-inspired FirstPersonShooter developed by Bounding Box Software (led by former members of Raven Software) Software and Starbreeze Studios) and published by [[Creator/HumbleBundle Humble Games]]. The game was released in Early Access on Steam and GOG on November 2020. The game came out of Early Access into a full release on September 23rd, 2022.
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* HighTechHexagons: Prodean planet, especially one of the core levels, is filled with hexagonal columns, some which move.

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* HighTechHexagons: Prodean planet, especially one of the core levels, is filled with hexagonal columns, some which move. Prodeans are depicted to use the most advanced tech.
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* HighTechHexagons: Prodean planet, especially one of the core levels, is filled with hexagonal columns, some which move.
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* ConvectionSchmonvection: Lava does not damage the player unless walked on directly.


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* LavaPit: Some levels have lava in them. In some cases, installations are flooded with lava, in other cases it's part of a factory setting.
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* ExpressiveHealthBar: Character's portrait briefly flashes to be more skeletal when hit. The lower the health, the more skeletal the portrait becomes.


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* PlasmaCannon: There's a plasma rifle that shoots plasma.
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* BossInMooksClothing: Slayers, Void Reapers, Harbingers, Phantoms, and Cryomancers are all a lot tougher than regular mooks, and the first time you encounter each one it's treated essentially like a mini-boss battle.

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* BossInMooksClothing: Slayers, Void Reapers, Harbingers, Phantoms, and Cryomancers are all a lot tougher than regular mooks, mooks (all have durability roughly on par with a [[VideoGame/{{Doom}} Hell Knight]]), and the first time you encounter each one it's treated essentially like a mini-boss battle.
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* TheCorruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms and are still intelligent enough to operate machinery. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over Mortals aside from the Vessel, though it might consider them not worth the effort. [[spoiler:You're also required to use Chaos energies to corrupt a Nexus Point in order to break into the Elder Dimension for the final level.]]

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* TheCorruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms and are still intelligent enough to operate machinery. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over Mortals (including zombified ones) aside from the Vessel, though it might consider them not worth the effort. [[spoiler:You're also required to use Chaos energies to corrupt a Nexus Point in order to break into the Elder Dimension for the final level.]]

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* TheCorruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over zombies, though it might consider them not worth the effort.

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* TheCorruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms.firearms and are still intelligent enough to operate machinery. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over zombies, Mortals aside from the Vessel, though it might consider them not worth the effort.effort. [[spoiler:You're also required to use Chaos energies to corrupt a Nexus Point in order to break into the Elder Dimension for the final level.]]



* {{Invisibility}}: One of the blue enemies can make the allies invisible. A certain type of Chaos demon also gains invisibility when corrupted by Prodeans.

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* {{Invisibility}}: One of the blue enemies can make the allies invisible. A certain type couple of different Chaos demon demons also gains gain invisibility when corrupted by Prodeans.



* NoEnding: [[spoiler: The game just ends abruptly when you jump into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge of winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level.]]

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* NoEnding: [[spoiler: The game just ends abruptly when you jump get pulled into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge of winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level. Well, that and the giant pentagram under the level selection on the map.]]



* PinballProjectile: The altfire for the auto-shotgun tightens the spread and causes the shot to ricochet off hard surfaces, projecting a helpful indicator to show the predicted ricochet path.
* PlayingBothSides: The Vessel seems intent on playing both sides long enough to reach their goal, breaching the Prodeus dimension and allowing Chaos to invade it - only to realize that this has given Chaos a significant advantage and thus needing to level the playing field again before things get out of hand.



* RapidFireFisticuffs: Pressing both attack buttons at the same time while wielding fists causes the protagonist to reduce demons into paste with high-speed punching.

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* RapidFireFisticuffs: Pressing both attack buttons at the same time while wielding you have your fists up causes the protagonist to reduce demons into paste with high-speed punching.



* {{Retraux}}: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character, weapon, and enemy models use [[StylisticSuck a pixellated "sprite" style with a low animation frame-rate]] causing them to look similar to the sprites used by arena shooters like the original ''DOOM''. Various effects such as smoke and fog are also pixellated.
* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them. Even without the blood, a lot of levels are smashed up.

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* {{Retraux}}: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character, weapon, and enemy models use [[StylisticSuck a pixellated "sprite" style with a low animation frame-rate]] causing them to look similar to the sprites used by arena shooters like the original ''DOOM''. Various effects such as smoke and fog are also pixellated.
pixellated. You can also choose to have the game use low-detail 3D models instead of sprites for enemies if you find this too jarring.
* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them. Even without the blood, a lot of levels are smashed up. At one point you even revisit an earlier level [[spoiler:that's since been frozen over as a result of the cryo-cannon station being dropped on the asteroid.]]
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* SequentialBoss: The FinalBoss, [[spoiler: the Hunter]], has comparable health to lesser BossInMooksClothing enemies such as the Reaper, Harbinger, Phantom, or Cryomancer. It does increase its durability slightly with a fire shield and has decently powerful attacks, but overall can still be killed fairly quickly. However, you have to fight it 3 times in a row, alongside waves of many lesser enemies.
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* {{Checkpoint}}: Nexus points will save player's progress. Upon dying, the player respawns at the last touched nexus point.

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* {{Checkpoint}}: Nexus points will save player's progress. Upon dying, the player respawns at the last touched nexus point. All progress is retained (i.e. killed enemies stay dead), resulting in DeathIsASlapOnTheWrist.
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* {{Checkpoint}}: Nexus points will save player's progress. Upon dying, the player respawns at the last touched nexus point.
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reason for this trope.


* RevolversAreJustBetter: The Mammonth, chambers [[NumberOfTheBeast .666]] and was co-designed by Anton Hand (creator of [[VideoGame/HotDogsHorseshoesAndHandGrenades H3VR]]) as a backer reward.

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* RevolversAreJustBetter: The Mammonth, chambers [[NumberOfTheBeast .666]] and was co-designed by Anton Hand (creator of [[VideoGame/HotDogsHorseshoesAndHandGrenades H3VR]]) as a backer reward. It is more effective than arc rail and pistols. It shoots highly damaging beams that can pierce through multiple enemies, its fire rate is significantly faster than arc rail beam (especially when aiming down sights), and the beams use only half the ammunition. Its only downside is having to reload the weapon quite often.

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* ChargedAttack: The shotgun and chaos caster's secondary fire can be held down for a more powerful attack.

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* ChargedAttack: The shotgun Shotgun and chaos caster's Chaos Caster's secondary fire can be held down for a more powerful attack.attack. The Shotgun in particular gains increased accuracy, making it more effective at longer ranges.



* TheCorruption: Chaos is apparently able to turn humans into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over zombies, though it might consider them not worth the effort.

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* TheCorruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over zombies, though it might consider them not worth the effort.



* DoubleJump: Double jump upgrade can be unlocked at the shop.

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* DoubleJump: Double The double jump upgrade can be unlocked at the shop.shop and is needed for some secrets in earlier levels, encouraging you to go back and replay them.



* {{Invisibility}}: One of the blue enemies can make the allies invisible.

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* {{Invisibility}}: One of the blue enemies can make the allies invisible. A certain type of Chaos demon also gains invisibility when corrupted by Prodeans.



* MoreDakka: The Shredders can be fired individually for precision, or fired simultaneously for increased damage output with reduced accuracy. There's also the Minigun.



* OrderVersusChaos: Some lore indicates that Prodeans have order in their ideology while forces of Chaos have chaos in theirs.
* ProtagonistWithoutAPast: Nothing is known about the protagonist except that he's referred to as "The Vessel" and is a silent ASpaceMarineIsYou type.

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* OrderVersusChaos: Some lore indicates that Prodeans have order in their ideology while forces of Chaos have chaos in theirs.
are the Order to Chaos', well, ''Chaos''.
* ProtagonistWithoutAPast: Nothing is known about the protagonist except that he's referred to as "The Vessel" and is a silent ASpaceMarineIsYou type. Vaguely technological facial markings on the portrait suggest that he might be a rogue Prodean, but it's left unclear.



* RevolversAreJustBetter: The Mammonth, chambers [[NumberOfTheBeast .666]] and was co-designed by Anton Hand as a backer reward.

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* RevolversAreJustBetter: The Mammonth, chambers [[NumberOfTheBeast .666]] and was co-designed by Anton Hand (creator of [[VideoGame/HotDogsHorseshoesAndHandGrenades H3VR]]) as a backer reward.



* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them.

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* SceneryGorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them. Even without the blood, a lot of levels are smashed up.



* StickyBomb: The alternate fire on the grenade launcher.

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* StickyBomb: The alternate fire on the grenade launcher. Just don't stick them to charging enemies.

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Not to be confused with ''VideoGame/{{Proteus}}''.



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* InvisibleWall: Trying to get out of bounds in some levels makes players encounter invisible barriers. This is especially apparent in the earlier levels.
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* BossInMooksClothing: Slayers, Void Reapers, Harbingers, Phantoms, and Cryomancers are all a lot tougher than regular mooks, and the first time you encounter each one it's treated essentially like a mini-boss battle.
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* EarlyBirdCameo: A few stronger enemies are briefly seen in the intro.
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* VariableMix: There are usually 3 variations of the level music. The first plays when there are no enemies or only a few minor enemies onscreen. The second one plays when there are slightly more enemies and the final one plays when there are several active enemies onscreen.

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* Charged attack. The shotgun and chaos caster's secondary fire can be held down fore more powerful attack.

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* Charged attack. ChargedAttack: The shotgun and chaos caster's secondary fire can be held down fore for a more powerful attack.


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* HeroTrackingFailure: Averted, enemies will try to lead their shots, but since their projectiles aren't hitscan you can still avoid them by changing direction after they fire.
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* WhenItRainsItPours: When it rains in Prodeus, it is always heavy rain.
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* Charged attack. The shotgun and chaos caster's secondary fire can be held down fore more powerful attack.

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