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Per TRS, this is YMMV


* DifficultySpike: Status ailments (really nasty ones, too, like one that damages you if you sprint), degrading weapons, a death clock that ups enemy difficulty, randomized environmental hazards and the dreaded Moon Shark all make this more difficult than the base game. However, the mitigating factors are that this game is ''intended'' to let you die a lot and keep certain character progression for later, and points can be used to just buy fresh weapons if you found the schematics.
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** Looking Glass surfaces will repair themselves to an extent when switching between maps, so you can never completely lock yourself out of being able to view useful information on them.

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** Looking Glass surfaces will repair themselves to an extent when switching between maps, so you can never completely lock yourself out of being able to view useful information on them. Nearby consoles also have a "fix the glass" button, allowing you to remove the damage when needed.
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Up To Eleven is a defunct trope


* ActionGirl: Three of the five playable characters are women with at least basic competence in a wide variety of guns, and Joan and Riley also have specialty skill trees. [[spoiler:Claire does too, and hers take it UpToEleven transforming her into a brutal ninja hacker.]]

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* ActionGirl: Three of the five playable characters are women with at least basic competence in a wide variety of guns, and Joan and Riley also have specialty skill trees. [[spoiler:Claire does too, and hers take it UpToEleven up to eleven transforming her into a brutal ninja hacker.]]
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* FastKillingRadiation: Some broken canisters and enemies emit radiation. Once your rad meter is maxed, your health rapidly deteriorates and under direct exposure, you die within seconds. On the other hand, as long as you stay away of the affected area, even a maximum level of radiation poisoning doesn't have any lasting effect on you.
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* NiceJobFixingItVillain: [[spoiler You can incapacitate Dahl, let Dr. Igwe take out his neuromod, which erases the memory of his actual objective, and convince him he's here to evacuate survivors. So, William Yu's decision to send an assassin to kill everyone on the station ends up providing them with a shuttle and a pilot to get to safety even if you decide to destroy Talos I.]]

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* NiceJobFixingItVillain: [[spoiler [[spoiler: You can incapacitate Dahl, let Dr. Igwe take out his neuromod, which erases the memory of his actual objective, and convince him he's here to evacuate survivors. So, William Yu's decision to send an assassin to kill everyone on the station ends up providing them with a shuttle and a pilot to get to safety even if you decide to destroy Talos I.]]
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* NiceJobFixingItVillain: [[spoiler You can incapacitate Dahl, let Dr. Igwe take out his neuromod, which erases the memory of his actual objective, and convince him he's here to evacuate survivors. So, William Yu's decision to send an assassin to kill everyone on the station ends up providing them with a shuttle and a pilot to get to safety even if you decide to destroy Talos I.]]
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** The limit on fabricating neuromods can be lifted as soon as the player can repair the grav-lift in the starting area. There's no reason for the player to actually fight the Technopath in the way: it can be stealthed past fairly easily (the raised floor in the middle of its room can be crawled under) or bypassed entirely if the player finds the door code for the neighbouring area (which is in the trauma center). Additionally, the same office opens a large cache of exotic materials, thoroughly jump-starting neuromod acquisition.

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** The limit on fabricating neuromods can be lifted as soon as the player can repair the grav-lift in the starting area.area (or not even that. It's possible to get to the second floor using your GLOO gun). There's no reason for the player to actually fight the Technopath in the way: it can be stealthed past fairly easily (the raised floor in the middle of its room can be crawled under) or bypassed entirely if the player finds the door code for the neighbouring area (which is in the trauma center). Additionally, the same office opens a large cache of exotic materials, thoroughly jump-starting neuromod acquisition.

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* ActionGirl: Three of the five playable characters are women with at least basic competence in a wide variety of guns, and Joan and Riley also have specialty skill trees. [[spoiler: Claire does too, and hers take it UpToEleven transforming her into a brutal ninja hacker.]]

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* ActionGirl: Three of the five playable characters are women with at least basic competence in a wide variety of guns, and Joan and Riley also have specialty skill trees. [[spoiler: Claire [[spoiler:Claire does too, and hers take it UpToEleven transforming her into a brutal ninja hacker.]]



* BlackHumor: Claire's story mission starts with [[spoiler:her handler calling her, and Claire distractedly looking to the side to show she was in the middle of shoving a blade through a security officer's skull.]]



* DownerEnding: If the ending of the main game is anything to go by, [[spoiler:Earth still ends up destroyed by the Typhon. Worse still, it's implied that either Andrius Alekna or Pete the KASMA employee are the cause of the outbreak on Earth, due to a mimic disguising itself as their child's toy in both cases.]]
** Ignoring any potential inconsistencies with the simulation and the "real" events, if the story missions and the conditions you need to unlock some characters are any indication, [[spoiler:almost all character endings are canonically this:]]

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* DownerEnding: DownerEnding:
**
If the ending of the main game is anything to go by, [[spoiler:Earth still ends up destroyed by the Typhon. Worse still, it's implied that either Andrius Alekna or Pete Peter the KASMA employee are the cause of the outbreak on Earth, due to a mimic disguising itself as their child's toy in both cases.]]
** Ignoring any potential inconsistencies with the simulation and the "real" events, if the story missions and the conditions you need to unlock some characters are any indication, [[spoiler:almost almost all character endings are canonically this:]]end badly:



*** Vijay Bhatia [[spoiler:manages to prevent the spy from getting away (or optionally allows her to escape,) but in order to unlock him you have to find his corpse, which means he didn't make it after all.]]
* DynamicDifficulty: The longer you spend in the simulation, the higher the level of Corruption becomes, causing more dangerous enemies to show up and raising the stats of all enemies once it hits certain thresholds. You can slow the Corruption timer with special items, but you can't reduce its level, and if Corruption reaches Level 6, [[GameOver the simulation terminates and your run immediately ends.]]
** Additionally, as you complete KASMA orders, new rules are gradually added into the simulation, almost all of which only serve to make things harder on you in general.

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*** Vijay Bhatia [[spoiler:manages to prevent the spy from getting away (or optionally allows her to escape,) but in order to unlock him you have to find his corpse, which means indicates he didn't make might not have made it after all.]]
* DynamicDifficulty: DynamicDifficulty:
**
The longer you spend in the simulation, the higher the level of Corruption becomes, causing more dangerous enemies to show up and raising the stats of all enemies once it hits certain thresholds. You can slow the Corruption timer with special items, but you can't reduce its level, and if Corruption reaches Level 6, [[GameOver the simulation terminates and your run immediately ends.]]
** Additionally, as As you complete KASMA orders, new rules are gradually added into the simulation, almost all of which only serve to make things harder on you in general.



* FiveManBand: [[spoiler: Deconstructed. While the gameplay encourages you to play them cooperatively, Andrius and Claire end up working against Pytheas in their story quests.]]

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* FiveManBand: [[spoiler: Deconstructed. While the gameplay encourages you to play them cooperatively, Andrius [[spoiler:Andrius and Claire end up working against Pytheas in their story quests.]]



** The Chick: Claire. She's the team civilian, and her role is recycling things. [[spoiler: She's also a ruthless Femme Fatale.]]
* GameplayAndStoryIntegration: Claire, unlike the other four playable characters, is a simple custodial worker that doesn't have any specialized training, and thus possesses no special abilities whatsoever. [[spoiler:Additionally, once you complete Vijay's story missions and find out Claire's actual purpose on the station, the game also drops the facade of her being a simple custodial worker, and from then on shows you her actual skill tree and abilities.]]

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** The Chick: Claire. She's the team civilian, and her role is recycling things. [[spoiler: She's [[spoiler:She's also a ruthless Femme Fatale.]]
* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Claire, unlike the other four playable characters, is a simple custodial worker that doesn't have any specialized training, and thus possesses no special abilities whatsoever. [[spoiler:Additionally, once you complete Vijay's story missions and find out Claire's actual purpose on the station, the game also drops the facade of her being a simple custodial worker, and from then on shows you her actual "action pose", skill tree and abilities.]]



** During Andrius's story section, [[spoiler: he is being controlled by a Telepath, so all the Typhon become non-hostile]].

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** During Andrius's story section, [[spoiler: he [[spoiler:he is being controlled by a Telepath, so all the Typhon become non-hostile]].



** The game also straight up tells you from the beginning that all five need to escape the station in one run to complete the objectives, and once a escape is used, no other survivor can use it. Thus, getting out just by scanning your brain seems a little suspicious, since it still leaves your physical body to escape, and there's only five escapes to use. [[spoiler:As such, once the upload is done a new order is given: eliminate the original body.]]
* LastSecondEndingChoice: [[spoiler: Subverted. Peter is presented with 3 options for where to send the satellite: Earth, KASMA Headquarters, or the surface of the Moon. As it turns out, he only has enough fuel to choose the moon.]]
* MetaFiction: You're someone playing ''Prey''...playing ''Prey.'' Which is a pretty good excuse for the more game-y elements like a death timer or getting points for killing enemies.
* OnlyOneSaveFile: Mooncrash has one autosave slot, which even activates once you enter the finale.

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** The game also straight up tells you from the beginning that all five need to escape the station in one run to complete the objectives, and once a escape is used, no other survivor can use it. Thus, getting out just by scanning your brain seems a little suspicious, since it still leaves your physical body to escape, and there's only five escapes to use. [[spoiler:As such, once the upload is done a new order is given: eliminate the original body.]]
* LastSecondEndingChoice: [[spoiler: Subverted.[[spoiler:Subverted. Peter is presented with 3 options for where to send the satellite: Earth, KASMA Headquarters, or the surface of the Moon. As it turns out, he only has enough fuel to choose the moon.]]
* MetaFiction: You're someone playing ''Prey''... playing ''Prey.'' Which is a pretty good excuse for the more game-y elements like a death timer or getting points for killing enemies.
* OnlyOneSaveFile: Mooncrash ''Mooncrash'' has one autosave slot, which even activates once you enter the finale.



* TimedMission: Vijay's story quest leads to him getting poisoned and having a limited time to find the antidote. Afterwards, [[spoiler:he needs to scuttle Claire's shuttle before she escapes]].
** The simulation in general is an overall TimedMission since once the corruption meter maxes out, it crashes.

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* TimedMission: TimedMission:
**
Vijay's story quest leads to him getting poisoned and having a limited time to find the antidote. Afterwards, [[spoiler:he needs to scuttle Claire's shuttle before she escapes]].
** The simulation in general is an overall TimedMission since once the corruption meter maxes out, out five times, it crashes.



** To add to the confusion, you find Vijay and Joan's bodies when playing as one of the other characters - Vijay's route is actually unlocked by locating his corpse - which seems to suggest that canonically those two ''did'' die; though of course the simulation isn't 100% accurate, so it's still not certain.
* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs &c reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc, owing a debt for stolen equipment, had turned his body over under the table to the science labs, where it was very thoroughly defiled by using it as a spawning ground for classified, hostile alien life. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade through the skull of one of Vijay's security officers is a shock and all, but smacks of trying too hard.]]

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** To add to the confusion, you find Vijay and Joan's bodies when playing as one of the other characters - Vijay's route is actually unlocked by locating his corpse - -- which seems to suggest that canonically those two ''did'' die; though of course the simulation isn't 100% accurate, so it's still not certain.
* WhamShot: [[spoiler:Joan WhamShot:
** Joan
is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating [[spoiler:beating a doctor to death with a wrench. A rummage through the logs &c reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc, owing a debt for stolen equipment, had turned his body over under the table to the science labs, where it was very thoroughly defiled by using it as a spawning ground for classified, hostile alien life. Something had to give, and it turned out to be the doc's face. In comparison, the way wrench.]]
**
Claire begins her story mission with [[spoiler:the camera panning sideways to a blade casually stabbed through the skull of one of Vijay's security officers is officers, in a shock and all, but smacks display of trying too hard.BlackHumor.]]
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* HellIsThatNoise: The discordant glitching / static noise of an impending Corruption Level increase is never a welcome sound. For all but the final level, it gives extremely little warning between the sound and the actual increase, meaning that you only have a few seconds to use some Delay_Loop.Time items or get somewhere safe before new, unexpected and stronger enemies spawn into the area. It gets worse if you're on Corruption Level 5, as while the warning plays earlier, it means you're about a minute away from the system crashing and ending your run.
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** The shotgun in found very early, possibly even the first security weapon the player will find. It deals devastating damage at short range, and by the time you encounter enemies that hang back, you have to tools to avoid them or close the distance. Keep it upgraded and it remains an all-purpose problem solver for most of the game.

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** The shotgun in found very early, possibly even the first security weapon the player will find. It deals devastating damage at short range, and by the time you encounter enemies that hang back, you have to tools to avoid them or close the distance. Keep it upgraded and it remains an all-purpose problem solver for most of the game.
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* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc had illicitly turned his body over to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had very thoroughly defiled it by using it as a spawning ground for a classified species of hostile aliens. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade through the skull of one of Vijay's security officers is a shock and all, but smacks of trying too hard.]]

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* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not &c reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc doc, owing a debt for stolen equipment, had illicitly turned his body over under the table to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had labs, where it was very thoroughly defiled it by using it as a spawning ground for a classified species of classified, hostile aliens.alien life. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade through the skull of one of Vijay's security officers is a shock and all, but smacks of trying too hard.]]
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* GravityBarrier: Talos I has an artificial magnetosphere to repel high-energy particles the Sun constantly puts out, just as the Earth's natural magnetosphere does. Wander far enough away outside Talos I, and you will quickly be fried by the radiation. This is based on real world physics, though highly exaggerated.
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** Looking Glass surfaces will repair themselves to an extent when switching between maps, so you can never completely lock yourself out of being able to view useful information on them.
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* NoOSHACompliance: a single lift being the only access to most of the station, escape pods that don't work, doors than need to be forced open if the power fails, electrical junctions that shoot electrical arcs when damaged, grav lifts that can drop you to your death if the power fails, the list goes on.

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* NoOSHACompliance: a single lift being the only access to most of the station, escape pods that don't work, doors than need to be forced open if the power fails, electrical junctions that shoot electrical arcs when damaged, grav lifts that can drop you to your death if the power fails, no ladders or stairs to get around malfunctioning lifts, the list goes on.

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Vendor Trash is being disambiguated


** There's a finite number of pure VendorTrash items with a large stack capacity, putting a sane limit on how much GridInventory you'll waste on crafting resources.

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** There's a finite number of pure VendorTrash ShopFodder items with a large stack capacity, putting a sane limit on how much GridInventory you'll waste on crafting resources.



* GridInventory: Morgan's carrying capacity is portrayed this way; everything, from weapons to ammunition to healing items to VendorTrash, takes up space in the grid. You can upgrade the amount of space available in the skill tree. Identical items stack in the same space, up to a certain limit. So bizarrely, this means that at some points you'll be able to pick up entire piles of things you already have, but not able to pick up 1 new packet of crisps.

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* GridInventory: Morgan's carrying capacity is portrayed this way; everything, from weapons to ammunition to healing items to VendorTrash, ShopFodder, takes up space in the grid. You can upgrade the amount of space available in the skill tree. Identical items stack in the same space, up to a certain limit. So bizarrely, this means that at some points you'll be able to pick up entire piles of things you already have, but not able to pick up 1 new packet of crisps.



* ShopFodder: Most of the items Morgan can pick up are junk, with no real value. They can be converted into base resources at recycling terminals, which can then be turned into useful items. Unfortunately, you have to deal with them clogging up your [[GridInventory inventory]] until you can find a terminal.



* VendorTrash: Most of the items Morgan can pick up are junk, with no real value. They can be converted into base resources at recycling terminals, which can then be turned into useful items. Unfortunately, you have to deal with them clogging up your [[GridInventory inventory]] until you can find a terminal.
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** Modern touchscreens detect touch by monitoring for changes in electrical conductivity on the screen's surface, such as what happens when you press human skin against it. The touchscreens on Talos I apparently work the same, as an email mentions the Huntress crossbow's foam darts are made with a mildly conductive surface on the tip so they can activate touchscreens.
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* InSpiteOfANail: Despite the game's AlternateHistory setting, some things still happened surprisingly similarly. In particular, both UsefulNotes/JimmyCarter and UsefulNotes/RonaldReagan are mentioned as former Presidents.
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* WrenchWench: Female Morgan Yu with the repair skills the player uses to fix various things on the Talos space station. She has a wrench, too.
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** UsefulNotes/JohnFKennedy also managed to survive his assassination and win a second term (in fact living until 2031, when he was ''114'') and later domestic opposition successfully prevented US involvement in Vietnam. As a result, the Space Race continued until the 1990s. By this point, unsustainable space spending have led to economic collapse in the Soviet Union; a lack of military necessity as Cold War tensions recede, combined with the Reagan presidency's renewed political focus on solving domestic problems, removed popular appetite for further American space exploration.

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** UsefulNotes/JohnFKennedy also managed to survive his assassination and win a second term (in fact living until 2031, when he was ''114'') and later domestic opposition successfully prevented US involvement in Vietnam. As a result, the Space Race continued until the 1990s. By this point, point in OTL, unsustainable space spending have led to economic collapse in the Soviet Union; meanwhile a lack of military necessity as Cold War tensions recede, combined with the Reagan presidency's renewed political focus on solving domestic problems, removed popular appetite for further American space exploration.

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* StaticStunGun: The RSV-77 Neuroelectric Disruptor, or simply the Disruptor, fires an arc of electricity at the target. Can be used to stun Typhon (though Voltaic Phantoms are immune), and when upgraded is surprisingly effective against Technopaths and corrupted Operators. It also of course will effectively stun human targets, such as those under control of a Telepath.



* StaticStunGun: The RSV-77 Neuroelectric Disruptor, or simply the Disruptor, fires an arc of electricity at the target. Can be used to stun Typhon (though Voltaic Phantoms are immune), and when upgraded is surprisingly effective against Technopaths and corrupted Operators. It also of course will effectively stun human targets, such as those under control of a Telepath.
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* StaticStunGun: The RSV-77 Neuroelectric Disruptor, or simply the Disruptor, fires an arc of electricity at the target. Can be used to stun Typhon (though Voltaic Phantoms are immune), and when upgraded is surprisingly effective against Technopaths and corrupted Operators. It also of course will effectively stun human targets, such as those under control of a Telepath.
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* RailingKill: There are a number of viable spots for this to be used on Phantoms via the knockdown effect that sometimes happens with wrench power attacks, and they'll take damage from the fall.
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** Subtle and blatant at the same time: [[spoiler:although it is specifically stated that Typhon are incapable of speech, the player can understand Phantom ramblings, which is indicated by subtitles. This implies heavily that player itself is a Typhon (or, at least, something much closer to Typhon than all people on the station).]]
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* WhamShot: Two near the beginning: [[spoiler: in the first one, a Mimic transforms into a coffee cup and then kills Dr. Bellamy during his evaluation of Morgan. Morgan then wakes up in their apartment again, and there is seemingly no way out save the glass door to the balcony, and using the wrench to smash it triggers the second Wham Shot: a slow-motion shot of the wrench shattering the glass to reveal that the view was a hologram and that you are not in an apartment building at all.]]
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* TheCameo: As in Arkane's [[VideoGame/{{Dishonored}} other spiritual successor]], they seem fond of having celebrity cameos with some of their characters:'

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* TheCameo: As in Arkane's [[VideoGame/{{Dishonored}} other spiritual successor]], they seem fond of having celebrity cameos with some of their characters:'characters:

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* TheCameo: As in Arkane's [[VideoGame/{{Dishonored}} other spiritual successor]], they seem fond of having celebrity cameos with some of their characters:

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* TheCameo: As in Arkane's [[VideoGame/{{Dishonored}} other spiritual successor]], they seem fond of having celebrity cameos with some of their characters:characters:'


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* CaveBehindTheFalls: In the Arboretum there is a waterfall that fills a pool, and both the waterfall and the pool are actually [[{{Hologram}} a Looking Glass projection]], which you can break through (though there is a less messy entrance via a maintenance hatch) to find a hidden area with items guarded by a few enemies.
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* NoticeThis: Anything you can pic up will periodically glint, visible even in the dark. Yes, disguised mimics inherit this property.

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* NoticeThis: Anything Any item you can pic pick up will periodically glint, visible even in the dark. Yes, disguised mimics inherit this property.
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* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc had illicitly turned his body over to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had very thoroughly defiled it by using it as a spawning ground for a classified species of hostile aliens. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade in the skull of one of Vijay's security officers takes you aback and all, but smacks of trying too hard.]]

to:

* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to completely bullshit her - understandably, as her lover had died, and the doc had illicitly turned his body over to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had very thoroughly defiled it by using it as a spawning ground for a classified species of hostile aliens. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade in through the skull of one of Vijay's security officers takes you aback is a shock and all, but smacks of trying too hard.]]
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* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to blow smoke up her ass rather than tell her the truth - understandably, as her lover had died, and the doc had illicitly turned his body over to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had very thoroughly defiled it by using it as a spawning ground for a classified species of hostile aliens. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade in the skull of one of Vijay's security officers takes you aback and all, but smacks of trying too hard.]]

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* WhamShot: [[spoiler:Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Of course her story mission starts as she's in the middle of beating a doctor to death with a wrench. A rummage through the logs and what not reveals that Joan's lover had been critically injured due to a mechanical failure and she'd taken it very poorly indeed, reasoning unreasonably that since she's Chief Engineer, mechanical failures are ''her'' failures. She learned that the doctor had removed him from the clinic, and confronted the doc and demanded to know what the doc had done with him. The doc tried to blow smoke up completely bullshit her ass rather than tell her the truth - understandably, as her lover had died, and the doc had illicitly turned his body over to the science labs in exchange for proscribed equipment stolen from the firm, and the science boys had very thoroughly defiled it by using it as a spawning ground for a classified species of hostile aliens. Something had to give, and it turned out to be the doc's face. In comparison, the way Claire begins her story mission with a blade in the skull of one of Vijay's security officers takes you aback and all, but smacks of trying too hard.]]
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** PlayedWith [[WrenchWhack regarding the wrench.]] The only melee weapon in the game, which has 3 human neuromods upgrades and several psychoscope chips dedicated to it. It is not advisable to use it against enemies due to the damage you may take in the process, but it's good when you don't want to waste ammo on weaker enemies such as Mimics (and coupled with the [[BackStab sneak attack]] upgrades, if you get the drop on them you can kill them with one hit, with no cost to health, armor or ammo), and it's extra effective against [[AIIsACrapshoot Corrupted Operators,]] especially as a followup to a quick zap with the Disruptor stun gun.

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** PlayedWith [[WrenchWhack regarding the wrench.]] The wrench,]] the only melee weapon in the game, which has with 3 human neuromods upgrades and several psychoscope chips dedicated to it. It is It's not advisable to use it against powerful enemies due to the damage you may take in the process, but it's good when you don't want to waste ammo on weaker enemies such as Mimics (and coupled with the [[BackStab sneak attack]] upgrades, if you get the drop on them you can kill them with one hit, with no cost to health, armor or ammo), and it's extra effective against [[AIIsACrapshoot Corrupted Operators,]] especially as a followup to a quick zap with the Disruptor stun gun.

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