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''Prestige Tree Condensed'' is an IdleGame made in UsefulNotes/TheModdingTree by downvoid and released in 2021. Unlike most games made in the engine, it's an actual GameMod for ''VideoGame/PrestigeTree Rewritten'' that adds condensers (buyables that multiply certain resources). To compensate, there are several balance changes that often make other gains weaker. This usually results in the game feeling faster than the original.

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''Prestige Tree Condensed'' is an IdleGame made in UsefulNotes/TheModdingTree by downvoid Creator/{{downvoid}} and released in 2021. Unlike most games made in the engine, it's an actual GameMod for ''VideoGame/PrestigeTree Rewritten'' that adds condensers (buyables that multiply certain resources). To compensate, there are several balance changes that often make other gains weaker. This usually results in the game feeling faster than the original.original.

The game is playable [[https://unsoftcapped3.github.io/Prestige-Tree-Condensed/ here]].
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[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/prestigetreecondensed.png]]
[[caption-width-right:348:This tree is identical to ''VideoGame/PrestigeTree Rewritten'', but there's a Condenser layer.]]

''Prestige Tree Condensed'' is an IdleGame made in UsefulNotes/TheModdingTree by downvoid and released in 2021. Unlike most games made in the engine, it's an actual GameMod for ''VideoGame/PrestigeTree Rewritten'' that adds condensers (buyables that multiply certain resources). To compensate, there are several balance changes that often make other gains weaker. This usually results in the game feeling faster than the original.
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!!This game provides examples of:
* AchievementSystem: In addition to the original achievements, there's a sidelayer for achievements exclusive to this game. They're there at points where the game would otherwise slow down to improve production.
* ColorCodedForYourConvenience: All the layers still have their own colors, but now there's a Condenser layer that's a slightly darker shade of teal than Prestige.
* DiminishingReturnsForBalance: The game cube-roots point gain above 1,000,000 because the condensers would inflate growth too much otherwise. A few more softcaps are also added when needed.
* ExportSave: You can push a button to export the 14KB+ save file and another to paste it into a window that pops up.
* LOL69: The "Nice." achievement is earned for reaching 1.69e69 points, while "Claim a role" is earned for reaching e6969 points.
* NoEnding: There's no endgame screen. The intended endgame for v.0.9 is 308 phantom souls and you can go a little further beyond that, but the Mastery layer requires 1.79e308 of them, rendering it inaccessible without cheating.
* SelfDeprecation: There's an "Unbalanced Games" upgrade in the Balance Energy layer, taking a potshot at how the game's balancing forces it to add an upgrade to let the player progress.
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