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* EndGameResultsScreen: The end screen shows how long it took to beat the game.


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* AdaptedOut: Several layers which appeared in the original like Hyper Boosters, Super Prestige, and Life have been removed and replaced with new ones.
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* {{Cap}}: Stellar Clusters and Imperium Building I cap at 5, while Imperium Building II caps at 6. Justified as they unlock buyables/upgrades.
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Probably not fitting, that's more for item rarities like "common" and "epic" or tiers of the same item type.


* ColourCodedItemTiers: Each node has its own colour.

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* ColourCodedItemTiers: ColourCodedForYourConvenience: Each node has its own colour.
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* BalanceBetweenGoodAndEvil: The Balance Energy layer has you produce negativity and positivity depending on how you set the bar. Both provide a buff to a feature while also dividing the buff from the other one, though they don't cancel themselves out too much, so it's important to keep them roughly equal.

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to put time/enhance/space on one line like in the picture


[[caption-width-right:306:Shown: Prestige, Boosters, Generators, Time, Enhance, Space.]]

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[[caption-width-right:306:Shown: Prestige, Boosters, Generators, Generators,\\
Time, Enhance, Space.]]
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Image and caption changed per thread.


[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/prestigetreemid3.png]]
[[caption-width-right:306:The tree (not shown: rest of row 3 and lower rows).]]

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%%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/prestigetreemid3.org/pmwiki/pub/images/prestigetreehq3.png]]
[[caption-width-right:306:The tree (not shown: rest of row 3 and lower rows).[[caption-width-right:306:Shown: Prestige, Boosters, Generators, Time, Enhance, Space.]]
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* EarlyInstallmentWeirdness: The game originally lacked shading/outlines and had a much more elliptical reset button for layer resources.

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* TechTree: The whole game focuses on a tree of this sort, whre you have to click on nodes and upgrade things in them, which tend to affect the things above or reset them.



* TechTree: The whole game focuses on a tree of this sort, whre you have to click on nodes and upgrade things in them, which tend to affect the things above or reset them.

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* TechTree: The whole StrategyGuide: There's a guide accessible by clicking the yellow question mark. It gives the optimal way to progress through game focuses on a tree of this sort, whre parts, what you have to click should focus on nodes and upgrade things in them, which tend to affect the things above or reset them.purchasing, etc.
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* NewGamePlus: Hoo boy, there's a lot of times when you reset all previous tiers to gain an upgrade that makes you progress faster. As you go down the tree, you find things that let you make those things not reset previous tiers.

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* NewGamePlus: Hoo boy, there's a lot {{Exaggerated|Trope}}; starting over is ''your first action'', converting your starting ten Points into one Prestige Point. Progression consists entirely of times when you reset resetting all previous tiers to gain an upgrade that makes you progress faster. As you go down the tree, you find things that let you make those things not reset previous tiers.
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More accurate.


The game proved to be influential enough to start UsefulNotes/TheModdingTree engine for {{Game Mod}}s, attracting a decent modding community who made plenty of them, with some of the ones we have articles on listed [[GameModIndex here]]. An official remade version called ''Prestige Tree Rewritten'' has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.

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The game proved to be influential enough to start UsefulNotes/TheModdingTree engine for {{Game Mod}}s, attracting a decent modding community who made plenty of them, with some of the ones we have articles on listed [[GameModIndex here]].them. An official remade version called ''Prestige Tree Rewritten'' has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.
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Linked to the new page.


The game proved to be influential enough to start the Modding Tree engine for {{Game Mod}}s, attracting a decent modding community who made plenty of them, with some of the ones we have articles on listed [[GameModIndex here]]. An official remade version called ''Prestige Tree Rewritten'' has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.

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The game proved to be influential enough to start the Modding Tree UsefulNotes/TheModdingTree engine for {{Game Mod}}s, attracting a decent modding community who made plenty of them, with some of the ones we have articles on listed [[GameModIndex here]]. An official remade version called ''Prestige Tree Rewritten'' has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.
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** [=AIs=]: Metallic gray (with a very slight yellow-greenish tinge).
** Civilizations: Light purple
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** Balance: Light yellow
** Phantom Souls: Grey-purple
** Nebula: Midnight blue
** Honour: Gold
** Hyperspace: White (with a hint of very light purple)
** Imperium: Cream
** Mastery: Light orange (with a hint of red/pink)
** Gears: Grey/silver
** Machines: Brown (with a hint of grey)
** Energy: Neon-yellow
** Neurons: Lilac
** Ideas: Bright yellow
** Robots: Sky blue

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* ColourCodedItemTiers: Each node (or group of nodes with a similar item, such as space and subspace) has its own colour.

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* ColourCodedItemTiers: Each node (or group of nodes with a similar item, such as space and subspace) has its own colour.colour.
** Prestige: Teal
** Boosters: Medium blue
** Generators: Light green
** Time: Dark green
** Enhance: Pink-purple
** Space: Chalk-coloured
** Super Boosters: Navy blue
** Super Generators: Bright green
** Solarity: Orange
** Hinderance: Red-brown
** Quirks: Dark pink/Magenta
** Subspace: White (a brighter shade than regular space)
** Magic: Bright pink


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* NewGamePlus: Just like the original version. A straighter example of this trope is "Mastery", which allows you to go back to previous nodes and master them by giving you a steeper curve with which to purchase upgrades, with some nodes (such as Honour and Imperium) being virtually impossible to master if you buy the upgrades in the wrong order.
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* ColourCodedItemTiers: Each node (or group of nodes with a similar item, such as space and subspace) has its own colour.

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The game can be played [[https://jacorb90.github.io/Prestige-Tree/ here]], while ''Prestige Tree: Rewritten'' can be played [[http://raw.githack.com/AbitofTetration/Prestige-Tree-Rewritten/master/ here]].

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The original game (retroactively titled ''Prestige Tree: Classic'') can be played [[https://jacorb90.github.io/Prestige-Tree/ io/Prestige-Tree-Classic/ here]], while ''Prestige Tree: Rewritten'' can be played [[http://raw.githack.com/AbitofTetration/Prestige-Tree-Rewritten/master/ here]]. [[https://jacorb90.github.io/Prestige-Tree/ here]].

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Outdated by now. Tried to integrate it with the description.


A remade version, called ''Prestige Tree Rewritten'' has also been made, featuring different upgrades, new nodes and altered mechanics for certain tree nodes.

to:

A The game proved to be influential enough to start the Modding Tree engine for {{Game Mod}}s, attracting a decent modding community who made plenty of them, with some of the ones we have articles on listed [[GameModIndex here]]. An official remade version, version called ''Prestige Tree Rewritten'' has also been made, made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.



* GameMod: The developer is fine with mods, as long as they use a different name and the creator notifies him on discord. One such mod is ''VideoGame/TheGameDevTree''.

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Added an example. Resorted to make it clear which examples are for Rewritten specifically.


!!This game provides examples of:

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!!This game !!The original (and usually ''Rewritten'' as well) provides examples of:



* DoubleUnlock: A few of the upgrades in ''Rewritten'' require you to achieve a certain milestone to unlock, and after that still require the usual tier point requirements to actually purchase.



* NoticeThis: Nodes are given a subtle grey outline when a reset is possible sinister red outline when an upgrade for them is available.
* ThePowerOfTheSun: The Solarity layer introduced in ''Rewritten'' has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
* ShoutOut: ''Rewritten's'' achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.

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* NoticeThis: Nodes are given a subtle grey outline when a reset is possible or a sinister red outline when an upgrade for them is available.
* ThePowerOfTheSun: The Solarity layer introduced in ''Rewritten'' has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
* ShoutOut: ''Rewritten's'' achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.
available.



* TimedMission: The "Slowed to a Halt" hindrance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.

!!''Rewritten'' provides examples of:
* DoubleUnlock: A few of the upgrades require you to achieve a certain milestone to unlock, and after that still require the usual tier point requirements to actually purchase.
* ThePowerOfTheSun: The Solarity layer has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
* ShoutOut:
** The achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.
** An upgrade called [[VideoGame/SuperSmashBrosBrawl Emissary of Smash is available in the Subspace layer]].



* TimedMission: The "Slowed to a Halt" hinderance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.
* VideoGameRemake: ''Prestige Tree: Rewritten'' is a remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.

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* TimedMission: The "Slowed to a Halt" hinderance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.
* VideoGameRemake: ''Prestige Tree: Rewritten'' is a A remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.
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Added an example.

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* ThePowerOfTheSun: The Solarity layer introduced in ''Rewritten'' has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
Is there an issue? Send a MessageReason:
Linked to the new page.


''Prestige Tree'' is an IdleGame by Jacorb 90 released in 2020. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Can you reach e1e11 points?

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''Prestige Tree'' is an IdleGame by Jacorb 90 Creator/Jacorb90 released in 2020. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Can you reach e1e11 points?

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Added an example.


* NoticeThis: Nodes are given a sinister red outline when it's clear an upgrade for them is available.

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* NoticeThis: Nodes are given a subtle grey outline when a reset is possible sinister red outline when it's clear an upgrade for them is available.


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* SkillPointReset: You can reset Space Buildings so you can buy different ones, but that performs a space reset as well.
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Probably more fitting.


* AllYourPowersCombined: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains ''all the previous hindrances at once'' [[AntiFrustrationFeatures with the exceptions of "Slowed To A Halt" and "Anti-Enhancers"]]. Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two.

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* AllYourPowersCombined: AllTheWorldsAreAStage: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains ''all the previous hindrances at once'' [[AntiFrustrationFeatures with the exceptions of "Slowed To A Halt" and "Anti-Enhancers"]]. Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two.

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Used more specific trope and corrected alphaetisation.


* ShoutOut: ''Rewritten's'' achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.



* TheRemake: ''Prestige Tree: Rewritten'' is a remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.



* ShoutOut: ''Rewritten's'' achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.

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* ShoutOut: ''Rewritten's'' VideoGameRemake: ''Prestige Tree: Rewritten'' is a remake of the original, now with new layers, an achievement system uses images system, revamped Hindrances, and altered mechanics for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.many layers.

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None



A remade version, called ''Prestige Tree Rewritten'' has also been made, featuring different upgrades, new nodes and altered mechanics for certain tree nodes.

The game can be played [[https://jacorb90.github.io/Prestige-Tree/ here]], while ''Prestige Tree: Rewritten'' can be played [[http://raw.githack.com/AbitofTetration/Prestige-Tree-Rewritten/master/ here]].



* TheRemake: The ''Prestige Tree Rewritten'' is a remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.

to:

* TheRemake: The ''Prestige Tree Tree: Rewritten'' is a remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.


Added DiffLines:

* ShoutOut: ''Rewritten's'' achievement system uses images for each achievement in a similar manner to ''VideoGame/AntimatterDimensions''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleUnlock: A few of the upgrades in ''Rewritten'' require you to achieve a certain milestone to unlock, and after that still require the usual tier point requirements to actually purchase.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheRemake: The ''Prestige Tree Rewritten'' is a remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.
Is there an issue? Send a MessageReason:
None


* AllYourPowersCombined: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains ''all the previous hindrances at once'' [[AntiFrustrationFeatures with the exceptions of "Slowed To A Halt" and "Anti-Enhancers"]].

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* AllYourPowersCombined: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains ''all the previous hindrances at once'' [[AntiFrustrationFeatures with the exceptions of "Slowed To A Halt" and "Anti-Enhancers"]]. Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two.
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None

Added DiffLines:

* AllYourPowersCombined: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains ''all the previous hindrances at once'' [[AntiFrustrationFeatures with the exceptions of "Slowed To A Halt" and "Anti-Enhancers"]].
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* GameMod: The developer is fine with mods, as long as they use a different name and the creator notifies him on discord. One such mod is ''VideoGame/TheGameDevTree''.
Is there an issue? Send a MessageReason:
Started this page.

Added DiffLines:

[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/prestigetreemid3.png]]
[[caption-width-right:306:The tree (not shown: rest of row 3 and lower rows).]]

''Prestige Tree'' is an IdleGame by Jacorb 90 released in 2020. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Can you reach e1e11 points?
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!!This game provides examples of:
* ChallengeRun: The hindrances, which involve an attempt to reach a certain point total with a restriction (like no third tier resources) or slowed down progress (like Prestige Point gain has a power of 0.01). Completing them gives a stat increase for the main game.
* ExportSave: You can export the 3KB+ save into the clipboard and import it into a window that pops up.
* NewGamePlus: Hoo boy, there's a lot of times when you reset all previous tiers to gain an upgrade that makes you progress faster. As you go down the tree, you find things that let you make those things not reset previous tiers.
* NoticeThis: Nodes are given a sinister red outline when it's clear an upgrade for them is available.
* TechTree: The whole game focuses on a tree of this sort, whre you have to click on nodes and upgrade things in them, which tend to affect the things above or reset them.
* TimedMission: The "Slowed to a Halt" hinderance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.
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