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* AncientAstronauts: Set, the evil Egyptian god, appears as the first of the game's two bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from ''VideoGame/DukeNukem3D''). The connection between the Kilmaat and ancient Egypt is unclear, but most of their Mooks are themed around ancient Egypt.

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* AncientAstronauts: Set, the evil Egyptian god, appears as the first of the game's two bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from ''VideoGame/DukeNukem3D''). The connection between the Kilmaat and ancient Egypt is unclear, unclear (Ramses doesn't seem to consider them legitimate), but most of their Mooks are themed around ancient Egypt.
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* AncientAstronauts: Set, the evil Egyptian god, appears as the first of the game's two bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from ''VideoGame/DukeNukem3D''). The connection between the Kilmaat and ancient Egypt is unclear, but most of their Mooks are themed around ancient Egypt.
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** In the PC version, the endings involve how well you do on the Kilmaat mothership. Run out of lives or fail to disarm the super powerful nuclear bomb aboard the ship and the Earth gets destroyed. Succeed and while [[BittersweetEnding you drove the Kilmaat off, you basically stuck on the ship.]]

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** In the PC version, the endings involve how well you do on the Kilmaat mothership. Run out of lives or fail to disarm the super powerful nuclear bomb aboard the ship and the Earth gets destroyed. Succeed and while [[BittersweetEnding you drove the Kilmaat off, you you're basically stuck on the ship.ship as it rockets back out into space.]]
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* CheckPoint: Even in the PC version, the game saves only automatically, at specific points, the beginning of the levels, and when you reach a golden scarab.

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* CheckPoint: Even in the PC version, the game saves only automatically, at specific points, the beginning of the levels, and when you reach a golden scarab. In the PC version you also have a limited number of lives. To balance this out, the game is noticeably generally ''not'' NintendoHard, unlike many Build Engine games of the time such as ''VideoGame/{{Blood}}'' and ''VideoGame/ShadowWarrior''.
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* ShoutOut: At the end of the game, after you take over the alien mothership and thwart the invasion, as the ship rockets into space your character exclaims [[VideoGame/DukeNukem3D "Damn, those alien bastards! How the hell do I get off this ride?"]]
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* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the EDuke32 engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.

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* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the EDuke32 [=EDuke32=] engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.
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* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to GZDoom, EDuke32, or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the EDuke32 engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the GZDoom team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.

to:

* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to GZDoom, EDuke32, [=GZDoom=], [=EDuke32=], or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the EDuke32 engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the GZDoom [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.
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None

Added DiffLines:

* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to GZDoom, EDuke32, or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the EDuke32 engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the GZDoom team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.
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None


After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster both versions of the game.

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After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster both the console versions of the game.
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After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster both versions of the game.
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* ChainReactionDestruction: The Kilmaat Queen's final form dies this way.
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The page image wasn't working until I copy and pasted it.
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* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.

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* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) UsefulNotes/GameEngine) in Egypt.
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%* EnemyRisingBehind

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%* EnemyRisingBehind* EnemyRisingBehind: Yeah, see those statues? Expect a lot of them to suddenly become animate and hostile the moment you turn your back on them.

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''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, the console version distinguished itself by being a first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor]].

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''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' Fukkatsu''[[labelnote:Translation]]''1999 AD: Pharaoh's Resurrection''[[/labelnote]] in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, the console version distinguished itself by being a first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor]].
survivor]]. Later, he meets the ghost of King Ramses, who warns the hero of who the true culprits are: an alien race called the Kilmaat, who are using Ramses' corpse for some evil purpose.



* BenevolentArchitecture
* BlockPuzzle: Sometimes.

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* BenevolentArchitecture
BenevolentArchitecture: There's bridges, pots and all sorts of other bits and bobs just begging for the hero to make use of. Given that this used to be Ramses' kingdom, its likely this is as intentional as he can make it.
* BlockPuzzle: Sometimes.Sometimes you'll have to push a number of blocks to progress, in the PC version.



* {{Determinator}}: The hero.

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* {{Determinator}}: The hero.hero was the last survivor of his team after their chopper was shot down, and he braves all manner of unholy creatures in order to stop the Kilmaat.



* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.

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* %* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game. Put simply, you're the only survivor of your team, the rest seem to have died when the chopper got shot down.



* MiniGame: The Saturn version features a delightful ''Scorched Earth''-esque game called ''Death Tank'' which you could unlock by obtaining all of the Team Dolls dotted throughout the game.



** In the console version: [[spoiler:the hero either becomes an immortal, or mummified by the aliens]].
** In the PC version: [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth]].

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** In the console version: [[spoiler:the hero either becomes an immortal, or mummified by version it depends on if you're able to reassemble your transmitter and send a distress signal. In the aliens]].
bad ending, though you beat the Kilmaat Queen, you failed to repair your communication device and have no choice but to join Ramses in the afterlife. Years later, [[TheBadGuyWins the Kilmaat return, end the human race, exhume your body]] and [[DeadGuyOnDisplay put it up for all to see as a relic of human past.]] In the good ending, Ramses rewards your heroic efforts with immortality and lets you go home, [[AwesomeMomentOfCrowning where you become leader of the world forever]] and presumably foil the Kilmaat's second invasion that happens in the other ending.
** In the PC version: [[spoiler:the hero stows away in an alien spaceship, version, the endings involve how well you do on the Kilmaat mothership. Run out of lives or accidentally destroys Earth]].fail to disarm the super powerful nuclear bomb aboard the ship and the Earth gets destroyed. Succeed and while [[BittersweetEnding you drove the Kilmaat off, you basically stuck on the ship.]]
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Badass is no longer a trope.


* {{Badass}}: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
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''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

to:

''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions version distinguished itself by being a first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.
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* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.

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* {{Metroidvania}}: The SegaSaturn UsefulNotes/SegaSaturn and PlayStation UsefulNotes/PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
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''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], {{PlayStation}} and SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

to:

''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], {{PlayStation}} UsefulNotes/{{PlayStation}} and SegaSaturn.UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/exhumedpowerslave_menu.jpg]]
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removing this since Power Slave EX was taken down due to various reasons we don\'t know of yet. :o


A PC-compatible port of the Playstation version, '''[[https://powerslaveex.wordpress.com/ PowerSlave EX]]''' has recently been developed, and while still in development, gives PC players a free means to experience the console version.
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Adding the link to Power Slave Ex

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A PC-compatible port of the Playstation version, '''[[https://powerslaveex.wordpress.com/ PowerSlave EX]]''' has recently been developed, and while still in development, gives PC players a free means to experience the console version.
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''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[IBMPersonalComputer PC]], {{PlayStation}} and SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

to:

''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]], {{PlayStation}} and SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.
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* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.

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* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Myth/EgyptianMythology, Anubis is the protector of dead people, not an evil god.
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Also it\'s sort of a Zero Context Example, so adding some


* HistoricalDomainCharacter: Ramses. (Voiced by Creator/DonLaFontaine, no less.)

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* HistoricalDomainCharacter: Ramses.The spirit of King Ramses shows up in the first level; he's basically a limited form of MissionControl, periodically directing the player toward where they next need to go. (Voiced by Creator/DonLaFontaine, no less.)
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I probably should\'ve namespaced that


* HistoricalDomainCharacter: Ramses. (Voiced by DonLaFontaine, no less.)

to:

* HistoricalDomainCharacter: Ramses. (Voiced by DonLaFontaine, Creator/DonLaFontaine, no less.)
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* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.

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* DeathIsASlapOnTheWrist: Not exactly, but close. Dying in the PC version makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life. (The console version has no lives counter, but also has no checkpoints - if you die in a stage, both the stage and your health/ammo counts are reset to how they were when you entered it.)



* FakeDifficulty: No real saves and a limited number of lives.

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* FakeDifficulty: No real saves and (in the PC version) a limited number of lives.



* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.

to:

* HistoricalDomainCharacter: Ramses.
Ramses. (Voiced by DonLaFontaine, no less.)
* HyperactiveMetabolism: One of the health PowerUp {{power up}}s in the PC version is a kind of berry-carrying plant.



** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the Saturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.

to:

** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the Saturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its ''its'' own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.



* VideoGameLives: The player begins with three lives and can have at most five.

to:

* VideoGameLives: The PC version; the player begins with three lives and can have at most five.five. The console versions, meanwhile, have infinite lives - you just have to restart the stage if you die, not dissimilar to ''Doom'' (albeit unlike ''Doom'' you retain the weapons/ammo you had when you'd entered the stage).

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''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, the console version(s) distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]

to:

''[=PowerSlave=]'' (AKA (a.k.a. ''Exhumed'' [[MarketBasedTitle in Europe]]) Europe and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan) is a 1996 FirstPersonShooter released for PC, [=PS1=] [[IBMPersonalComputer PC]], {{PlayStation}} and Saturn.SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, whereas the console version(s) versions distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]
survivor]].







* AncientEgypt

to:

\n* AncientEgyptAncientEgypt: Setting of the game. It takes places around Karnak.



* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.

to:

* BadAss: {{Badass}}: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.



* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure

to:

* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: points, the beginning of the levels levels, and when you reach a golden scarab.
* CriticalExistenceFailure
scarab.



* ExcusePlot
* ExplodingBarrels

to:

* ExcusePlot
ExcusePlot: Some weird stuff is happening in Karnak, go in there and shoot up some stuff.
* ExplodingBarrelsExplodingBarrels: Exploding skull vases in this case.



* FirstPersonShooter
* {{Gorn}}

to:

* FirstPersonShooter
* {{Gorn}}
{{Gorn}}: The game is about on the same level of violence as ''Doom''.



** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy

to:

** In the console version, version: [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
aliens]].
** In the PC version, version: [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
Earth]].
* OneManArmyOneManArmy: You. You're able to take on vicious animals, the undead, and other evils by yourself.



** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.

to:

** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn Saturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.



* VideoGameLives: The player begins with three lives and can have at most five.

to:

* VideoGameLives: The player begins with three lives and can have at most five.five.
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''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

to:

''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.
Egypt. However, while the PC version is a typical FPS of the time, the console version(s) distinguished itself by being first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.



For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.

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[[redirect:VideoGame/{{Exhumed}}]]

to:

[[redirect:VideoGame/{{Exhumed}}]]''[=PowerSlave=]'' (AKA ''Exhumed'' [[MarketBasedTitle in Europe]]) is a 1996 FirstPersonShooter released for PC, [=PS1=] and Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt.

The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor.]]

For a more modern take on "old school FPS in Egypt", see ''VideoGame/SeriousSam''.

Not to be confused with the ''Powerslave'' album made by Music/IronMaiden (although the title track deals with Ancient Egypt too), nor the DeathMetal band of the same name.
----
!This game shows examples of:

* AncientEgypt
* AndThenJohnWasAZombie: [[spoiler:The "Game Over" screen shows Anubis-monsters mummifying the hero.]]
* BadAss: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
* BenevolentArchitecture
* BlockPuzzle: Sometimes.
* CensorShadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
* CheckPoint: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
* CriticalExistenceFailure
* DeathIsASlapOnTheWrist: Not exactly, but close. Dying makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
* {{Determinator}}: The hero.
* DoNotRunWithAGun: The player can walk and shoot at the same time, but it is impossible for the monsters.
* EmergencyWeapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
* EnemyRisingBehind
* EverybodysDeadDave: The beginning of the game.
* EverybodyHatesHades: There are monsters that look like Anubis (this is their name in the manual). In EgyptianMythology, Anubis is the protector of dead people, not an evil god.
* EverythingTryingToKillYou: Except rats.
* ExcusePlot
* ExplodingBarrels
* FakeDifficulty: No real saves and a limited number of lives.
* FirstPersonShooter
* {{Gorn}}
* HistoricalDomainCharacter: Ramses.
* HyperactiveMetabolism: One of the health PowerUp is a kind of berry-carrying plant.
* LudicrousGibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.
* {{Metroidvania}}: The SegaSaturn and PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
* MultipleEndings: Depending on the version:
** In the console version, [[spoiler:the hero either becomes an immortal, or mummified by the aliens.]]
** In the PC version, [[spoiler:the hero stows away in an alien spaceship, or accidentally destroys Earth.]]
* OneManArmy
* PoisonMushroom: The poison cups.
* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the GameEngine) in Egypt.
** [[AvertedTrope Averted]], engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the SegaSaturn port of ''VideoGame/DukeNukem3D'' uses Slavedriver instead of Build (as does the Saturn version of ''VideoGame/{{Quake}}'' instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
* SuperNotDrowningSkills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.
* TheUndead: Mummies.
* UniversalAmmunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* VideoGameLives: The player begins with three lives and can have at most five.

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