Follow TV Tropes

Following

History VideoGame / PowerSlave

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BellyDancer: A pair of Egyptian belly dancers can be found in an easter egg room in the PC version's third level.
Is there an issue? Send a MessageReason:
None


* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the UsefulNotes/GameEngine) in Egypt.

to:

* RecycledInSpace: This is ''VideoGame/{{Doom}}'' (for the plot) and ''VideoGame/DukeNukem3D'' (for the UsefulNotes/GameEngine) MediaNotes/GameEngine) in Egypt.
Is there an issue? Send a MessageReason:
None


The story occurs in the end of the [[YearX XXth]] century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and [[ItsUpToYou he is the only survivor]]. Later, he meets the ghost of King Ramses, who warns the hero of who the true culprits are: an alien race called the Kilmaat, who are using Ramses' corpse for some evil purpose.

to:

The story occurs in at the end of the [[YearX XXth]] 20th century and puts the player in the shoes of a [[SuperSoldier special forces soldier]] soldier sent in to Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place.appearing near Karnak. Their chopper crashes, and [[ItsUpToYou he is the only survivor]]. Later, he meets the ghost of King Ramses, who warns the hero of who the true culprits are: an alien race called the Kilmaat, who are using Ramses' corpse for some evil purpose.



* EasterEgg: On certain dates, the remaster's title screen will change when played on the dates that certain versions of the game released on. This not only includes the unique Playstation port's title screen, but the original PC version's and the Saturn's. Even the game's title will change, either to ''Exhumed'' on the Euro version's release date, or even the Japanese ''Seireki 1999: Pharaoh no Fukkatsu'' title on that version's release date. Occasionally, however, it may just change to one of those ones randomly.

to:

* EasterEgg: On certain dates, the The remaster's title screen will change when played on the dates that certain versions of the game released on. This not only includes the unique Playstation [=PlayStation=] port's title screen, but the original PC version's and the Saturn's. Even the game's title will change, either to ''Exhumed'' on the Euro version's release date, or even the Japanese ''Seireki 1999: Pharaoh no Fukkatsu'' title on that version's release date. Occasionally, however, it may just change to one of those ones randomly.



* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Nightdive Studios ports of various ''Doom''-era games). [=PCExhume=] (based on the [=EDuke32=] engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.

to:

* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Nightdive Studios ports of various ''Doom''-era games). [=PCExhume=] (based on the [=EDuke32=] engine), [=BuildGDX=], and [=Raze=] Raze (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be is the most recent and seems to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.



* HistoricalDomainCharacter: The spirit of King Ramses shows up in the first level; he's basically a limited form of MissionControl, periodically directing the player toward where they next need to go. (Voiced by Creator/DonLaFontaine, no less.)

to:

* HistoricalDomainCharacter: The spirit of King Ramses shows up in the first level; he's basically a limited form of MissionControl, periodically directing the player toward where they next need to go. (Voiced And voiced by Creator/DonLaFontaine, no less.)
Is there an issue? Send a MessageReason:
Useful Notes for game systems have been redirected to Platform; I have updated the links accordingly


''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu''[[labelnote:Translation]]''1999 AD: Pharaoh's Resurrection''[[/labelnote]] in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, the console version distinguished itself by being a first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.

to:

''[=PowerSlave=]'' (a.k.a. ''Exhumed'' in Europe and ''Seireki 1999: Pharaoh no Fukkatsu''[[labelnote:Translation]]''1999 AD: Pharaoh's Resurrection''[[/labelnote]] in Japan) is a 1996 FirstPersonShooter released for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{PlayStation}} Platform/IBMPersonalComputer, Platform/PlayStation and UsefulNotes/SegaSaturn.Platform/SegaSaturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of ''VideoGame/{{Doom}}'' or ''VideoGame/DukeNukem3D'' in Egypt. However, while the PC version is a typical FPS of the time, the console version distinguished itself by being a first-person {{Metroidvania}} long before ''VideoGame/MetroidPrime'' came out.



* {{Metroidvania}}: The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.

to:

* {{Metroidvania}}: The UsefulNotes/SegaSaturn Platform/SegaSaturn and UsefulNotes/PlayStation Platform/PlayStation versions are possibly the earliest first-person example, predating ''VideoGame/MetroidPrime'' by several years.
Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: The console and remaster's good ending not only sees you granted immortality by Ramses, but also you becoming the god-king of the world for eternity, leading it to a bright new golden age.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The console and remaster's good ending not only sees you granted immortality by Ramses, but also you becoming the god-king of the world for eternity, leading it to a bright new golden age.
Is there an issue? Send a MessageReason:
None


* SequenceBreaking: In the console version, you can grenade jump to jump much higher than intended, allowing you to skip many sections of the game.

to:

* SequenceBreaking: In the console version, you can grenade jump to jump much higher than intended, allowing you to skip many sections of the game. Grenade jumping is necessary to find some of the hidden Team Dolls collectibles that unlock the Death Tank bonus game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeartContainer: In ''Powerslave Exhumed'' and the old console versions, there are 5 life ankhs hidden around the world, which will increase your life meter by 100% each. Most are at least visible along the level's main path, although they may take some puzzling to each, with only one (in the Caverns of Peril) actually being in a hidden area.
Is there an issue? Send a MessageReason:
None


* HarderThanHard: ''Powerslave Exhumed'' has 3 difficulty settings; Normal (which is the single difficulty setting of the old console versions), Hard, and Pharaoh. On Pharaoh difficulty, enemies do twice as much damage, have a much higher attack rate, appear in greater numbers, and more difficult enemies appear earlier on (i.e. the Anubis appear immediately in the first level instead of being delayed until the second level).

to:

* HarderThanHard: ''Powerslave Exhumed'' has 3 difficulty settings; Normal (which is the single difficulty setting of the old console versions), Hard, and Pharaoh. On Pharaoh difficulty, enemies do twice as much damage, have a much higher attack rate, appear in greater numbers, and more difficult enemies appear earlier on (i.e. the Anubis appear immediately in the first level instead of being delayed until the second level). Still, it's not incredibly hard (especially if you can find all 5 [[HeartContainer life ankhs]]), and is more about bringing the game's difficulty balance up to modern standards, compared to the original game which was balanced for pre-dual-analog stick console controllers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarderThanHard: ''Powerslave Exhumed'' has 3 difficulty settings; Normal (which is the single difficulty setting of the old console versions), Hard, and Pharaoh. On Pharaoh difficulty, enemies do twice as much damage, have a much higher attack rate, appear in greater numbers, and more difficult enemies appear earlier on (i.e. the Anubis appear immediately in the first level instead of being delayed until the second level).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EliteMooks: Kilmaat Sentries replace the Anubis as your primary enemies in the last few levels. They have nearly twice as much health as the Anubis, and their laser blasts hit harder and travel faster than the Anubis' fireballs.
Is there an issue? Send a MessageReason:
None


* HitboxDissonance: In the console version your hitbox is noticeably wider than in most other FPS games, causing you to be hit by projectiles that seem like they should miss you and also making you unable to fit through what seem to be human-sized gaps between walls.

to:

* HitboxDissonance: In the console version your hitbox is noticeably wider than in most other FPS games, causing you to be hit by projectiles that seem like they should miss you and also making you unable to fit through what seem to be human-sized gaps between walls. It also makes the laser maze in Kilmaat Colony one of the most frustrating parts of the game (thankfully there's a checkpoint just before it and it's not too long).
Is there an issue? Send a MessageReason:
None


* StandardFPSGuns: There are seven weapons. A [[KnifeNut machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).

to:

* StandardFPSGuns: There are seven weapons. A [[KnifeNut [[MacheteMayhem machete]], a [[RevolversAreJustBetter .357 Magnum revolver]], an [[MoreDakka M60 machine gun]], a [[KillItWithFire flamethrower]], some hand grenades and three magical Egyptian weapons (two with the PC version).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: In the console version, you can grenade jump to jump much higher than intended, allowing you to skip many sections of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HitboxDissonance: In the console version your hitbox is noticeably wider than in most other FPS games, causing you to be hit by projectiles that seem like they should miss you and also making you unable to fit through what seem to be human-sized gaps between walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasterEgg: On certain dates, the remaster's title screen will change when played on the dates that certain versions of the game released on. This not only includes the unique Playstation port's title screen, but the original PC version's and the Saturn's. Even the game's title will change, either to ''Exhumed'' on the Euro version's release date, or even the Japanese ''Seireki 1999: Pharaoh no Fukkatsu'' title on that version's release date. Occasionally, however, it may just change to one of those ones randomly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AsskickingEqualsAuthority: The console and remaster's good ending not only sees you granted immortality by Ramses, but also you becoming the god-king of the world for eternity, leading it to a bright new golden age.


Added DiffLines:

* BreadEggsBreadedEggs: Known as ''Powerslave'' in the US and ''Exhumed'' in Europe, the remaster instead simply combines both titles to form ''Powerslave: Exhumed.'' Plus the pun always helps.
Is there an issue? Send a MessageReason:
None


* Catgirl: One the games enemies are the Bastet's. Buxom lioness headed women that are agile and come at you in groups.

to:

* Catgirl: CatGirl: One the games enemies are the Bastet's. Buxom lioness headed women that are agile and come at you in groups.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Catgirl: One the games enemies are the Bastet's. Buxom lioness headed women that are agile and come at you in groups.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultyByRegion: The Saturn version lets you carry about twice as much ammo as the Playstation version does. ''Powerslave: Exhumed'' splits the difference by making your ammo reserve about halfway between that of the two different console versions.
Is there an issue? Send a MessageReason:
None


** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.

to:

** SuperDrowningSkills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all.all and starts drowning immediately after going underwater.
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan.

to:

* MarketBasedTitle: ''[=PowerSlave=]'' was known as ''Exhumed'' in Europe, and ''Seireki 1999: Pharaoh no Fukkatsu'' in Japan. The Nightdive remaster uses both titles, possibly to avoid copyright issues with Iron Maiden.



* MiniGame: The Saturn version features a delightful ''Scorched Earth''-esque game called ''Death Tank'' which you could unlock by obtaining all of the Team Dolls dotted throughout the game.

to:

* MiniGame: The Saturn version features a delightful ''Scorched Earth''-esque game called ''Death Tank'' which you could unlock by obtaining all of the Team Dolls dotted throughout the game. The mini-game was unfortunately excluded from the remaster, mostly due to the ''Death Tank'' IP being owned by Snowblind Studios.
Is there an issue? Send a MessageReason:
None


After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster the console versions of the game. Said remaster of the console version, titled ''Powerslave: Exhumed'', was officially announced on August 14th, 2021.

to:

After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster the console versions of the game. Said remaster of the console version, titled ''Powerslave: Exhumed'', was officially announced on August 14th, 2021.
2021 and released on February 10th, 2022.
Is there an issue? Send a MessageReason:


* ChainReactionDestruction: The Kilmaat Queen's final form dies this way.
Is there an issue? Send a MessageReason:
None


After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster the console versions of the game.

to:

After being unavailable for digital purchase for years, the PC version of the game was [[https://www.gog.com/game/powerslave digitally re-released]] on Website/GOGDotCom by Throwback Entertainment on November 19th, 2020, with Throwback also [[https://twitter.com/ThrowbackCorp/status/1329889365447897091 working with]] Creator/NightdiveStudios to remaster the console versions of the game.
game. Said remaster of the console version, titled ''Powerslave: Exhumed'', was officially announced on August 14th, 2021.
Is there an issue? Send a MessageReason:
None


* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Deep Dive ports of various ''Doom''-era games). [=PCExhume=] (based on the [=EDuke32=] engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.

to:

* GameMod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to [=GZDoom=], [=EDuke32=], or the Deep Dive Nightdive Studios ports of various ''Doom''-era games). [=PCExhume=] (based on the [=EDuke32=] engine), [=BuildGDX=], and [=Raze=] (a continuation of [=PCExhume=] by the [=GZDoom=] team). Of the 3, Raze seems to be the most recent and to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SetAMookToKillAMook: Like ''VideoGame/{{Doom}}'', ''Powerslave'' has monster infighting, with monsters attacking each other if they damage each other with a stray projectile. Unlike ''Doom'', monsters of the same type will still attack each other in this way.
Is there an issue? Send a MessageReason:
None


* AncientAstronauts: Set, the evil Egyptian god, appears as the first of the game's two bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from ''VideoGame/DukeNukem3D''). The connection between the Kilmaat and ancient Egypt is unclear (Ramses doesn't seem to consider them legitimate), but most of their Mooks are themed around ancient Egypt.

to:

* AncientAstronauts: Set, the evil Egyptian god, appears as the first of the game's two three bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from ''VideoGame/DukeNukem3D''). The connection between the Kilmaat and ancient Egypt is unclear (Ramses doesn't seem to consider them legitimate), but most of their Mooks are themed around ancient Egypt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BellyDancer: A pair of Egyptian belly dancers can be found in an easter egg room in the PC version's third level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossInMooksClothing: The Magmantis enemies are giant insect[=/=]crab-like enemies that pop out of pools of lava and spit giant fireballs at you. They're ''huge'' for a Build engine creature (larger than many bosses from other games), take a lot of hits, and can kill you with a direct hit. The first one you encounter seems like a mini-boss of sorts, but they quickly turn out to be regularly occurring enemies.

Top