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* EndlessGame: Mature Mode keeps going until your horse loses three races. This allows your horse to continue winning races for a better offspring later.
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* ViolationOfCommonSense: Forcing a horse to become Runaway may be ''beneficial'' if the horse's ability is Front Runner and it has enough Stamina remaining to survive the stretch. The Front Runner style causes the horse to gain Energy as if it was in a Lv. 3 Comfort Zone if the horse is running very far ahead, which is usually not a good idea since you usually have to expend a lot of Unity Power to normally get there. A Runaway horse will automatically charge to the front of the pack by itself without expending Unity Power, allowing you to rack up Energy quickly while staying in first place, at the expense of a whole lot of Stamina.

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* ViolationOfCommonSense: Forcing a horse to become Runaway may be ''beneficial'' if the horse's ability is Front Runner and it has enough Stamina remaining to survive the stretch. The Front Runner style causes the horse to gain Energy as if it was in a Lv. 3 Comfort Zone if the horse is running very far ahead, which is usually not a good idea since you usually have to expend a lot of Unity Power to normally get there. A Runaway horse will automatically charge to the front of the pack by itself without expending Unity Power, allowing you to rack up Energy quickly while staying in first place, at the expense of a whole lot of Stamina. It ''is'' possible to win a race with an empty Stamina tank if your horse is far enough ahead and has high enough Enthusiasm.
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* ViolationOfCommonSense: Forcing a horse to become Runaway may be ''beneficial'' if the horse's ability is Front Runner and it has enough Stamina remaining to survive the stretch. The Front Runner style causes the horse to gain Energy as if it was in a Lv. 3 Comfort Zone if the horse is running very far ahead, which is usually not a good idea since you usually have to expend a lot of Unity Power to normally get there. A Runaway horse will automatically charge to the front of the pack by itself without expending Unity Power, allowing you to rack up Energy quickly at the expense of a whole lot of Stamina.

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* ViolationOfCommonSense: Forcing a horse to become Runaway may be ''beneficial'' if the horse's ability is Front Runner and it has enough Stamina remaining to survive the stretch. The Front Runner style causes the horse to gain Energy as if it was in a Lv. 3 Comfort Zone if the horse is running very far ahead, which is usually not a good idea since you usually have to expend a lot of Unity Power to normally get there. A Runaway horse will automatically charge to the front of the pack by itself without expending Unity Power, allowing you to rack up Energy quickly while staying in first place, at the expense of a whole lot of Stamina.
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* ViolationOfCommonSense: Forcing a horse to become Runaway may be ''beneficial'' if the horse's ability is Front Runner and it has enough Stamina remaining to survive the stretch. The Front Runner style causes the horse to gain Energy as if it was in a Lv. 3 Comfort Zone if the horse is running very far ahead, which is usually not a good idea since you usually have to expend a lot of Unity Power to normally get there. A Runaway horse will automatically charge to the front of the pack by itself without expending Unity Power, allowing you to rack up Energy quickly at the expense of a whole lot of Stamina.
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* BilingualBonus: When you achieve [[SuperMode Super Unity]] status, the kanji "人馬一体" appears on-screen, along with its romaji pronunciation "Jinba ittai". "Jinba ittai" is a Japanese idiom referring to the union between horse and rider.

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* AntiFrustrationFeatures: If you lose four races in a row with a sponsor's steed, the sponsor will give you a bonus of $20,000 so you can buy items. Whether or not you actually buy items with that money is up to you.

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* AntiFrustrationFeatures: If you lose four three races in a row with a sponsor's steed, the sponsor will give you a bonus of $20,000 so you can buy items. Whether or not you actually buy items with that money is up to you.



* GoldTooth: Mr. Blingman has all gold teeth. He's a good sponsor though, and he's more than willing to fork over some cash if your racing is great or bad.

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* GoldTooth: Mr. Blingman has all gold teeth. He's a good sponsor though, and he's more than willing to fork over some cash if your racing is great or bad.


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* ItOnlyWorksOnce: The items in the Shop are one-time versions of the Skills that horses can learn. Once the item has been purchased, it will take effect during the next race, after which it will vanish.


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* LuckManipulationMechanic: Some of the Skills that horses can learn or bought for one-time use from the Happy Horses Shop can help mitigate some of the luck required to perform well at the solitare games. For example, the Devil's Hand Skill increases the chance that the top card of the draw pile will link into a card on the board, and the Joker Skill enables the Joker card, which can be linked to any card and links into any other card.

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* DynamicDifficulty: The solitare tables adjust difficulty according to your Comfort Zone Level. Level 3 Comfort Zones give the hardest tables, while not being in a Comfort Zone at all gives the easiest tables. Tableau stacks also adjust size according to how close your horse is to the innermost part of the track. Being far away from the bottom means less cards, while being at the bottom means more cards.



* ForcedTutorial: The tutorial at the beginning is unskippable, as it's built into the plot. This is particularly notable because ''Pocket Card Jockey'' is very tutorial-dense due to being a rather complex game for what it is.

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* ForcedTutorial: The tutorial at the beginning is unskippable, as it's built into the plot. This is particularly notable because ''Pocket Card Jockey'' is very tutorial-dense due to being a rather complex game for what it is.having mechanics up the wazoo.



** Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone. Another part involves getting a good layout, and more often than not, you don't.

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** Part Races in general require a certain degree of doing well in luck to win, since you can't predict the "race" segments involves hoping AI's behavior most of the time and praying that there's no arguing with the AI doesn't feel like getting in your way, or else it's trouble for everyone. Another part involves getting solitare tables if you get a good layout, and bad layout. Solitare skill factors much more often than not, you don't.heavily into success, but the luck element is still in play.



* SaveScumming: Defied. Every race starts with a quicksave, and if you close the game or turn off the [=3DS=] for any reason, you instantly lose the race.

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* SaveScumming: Defied. Every race starts with a quicksave, and if you close the game or turn off the [=3DS=] for any reason, you instantly lose the race.race when you reload the game.
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* EarlyGameHell: The back half of every Growth Mode cycle is absolutely punishing to new players, since their run-of-the-mill horse is often entered into races against horses that are vastly superior and have much more difficult solitare boards. It takes a significant amount of time of maturing horses and breeding them in order to acquire a horse statistically sufficient enough to compete in most back-half G1 courses.
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* SecondPlaceIsForLosers: Quite literally; if it's not first place, the game will treat it as a loss and refuse to record your fastest time. However, you still get prize money, and if the requirements are met, you may still move on to a succeeding race anyways because your position was high enough.

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* EndgamePlus: Mature Mode allows you to race with horses that are of four years of age and beyond, meaning that they will no longer grow. Mature Mode introduces two new special card types and removes the Shop. Losing thrice with one horse will force you to Retire that horse, and any money on-hand when that horse retires is transferred to the next cycle if you use a horse belonging to the same sponsor.

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* EndgamePlus: Mature Mode allows you to race with horses that are of four years of age and beyond, meaning that they will no longer grow. Mature Mode introduces two new special card types and removes makes the Shop.Shop a rare event, as well as hiking up the Shop prices by double. Losing thrice with one horse will force you to Retire that horse, and any money on-hand when that horse retires is transferred to the next cycle if you use a horse belonging to the same sponsor.


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* TheRival: Win enough Trophies, and Jagger Steel will come by and declare you his personal rival.
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* LeaningOnTheFourthWall: Jagger Steel's remark about the protagonist's racing style.
-->'''Jagger:''' You take it so easy, it's as if I'm watching you play a video game at home.
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* VariableSoundtrack: As your horse's mood lowers, the soundtrack becomes increasingly muffled. Improving your horse's mood will reverse this.

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* VariableSoundtrack: VariableMix: As your horse's mood lowers, the soundtrack becomes increasingly muffled. Improving your horse's mood will reverse this.
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* VariableSoundtrack: As your horse's mood lowers, the soundtrack becomes increasingly muffled. Improving your horse's mood will reverse this.
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* SaveScumming: Defied. Every race starts with a quicksave, and if you close the game or turn off the [=3DS=] for any reason, you instantly lose the race.
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* HollywoodNerd: Truman is a pretty handsome guy who happened to develop a best-selling horse-racing video game that sold millions years ago.
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* DeathAsComedy: The most notable part of the opening is that you die in amusing fashion. You're revived by an angel with a penchant for horse-racing, but not without jumping through a few hoops.

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* BlackBeadEyes: Both of the protagonists.

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* BlackBeadEyes: Both of the protagonists.protagonists, as well as Horse-Off-Course.
* ColorCodedForYourConvenience: The horse's moods. Blue is the best, while Red is the worst.
* {{Combos}}: Matching five or more cards in a row without touching the draw pile initiates a chain, where additional matches add bonus Energy and improve your horse's Mood.



* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer "Spinning Driller"]], [[VideoGame/SambaDeAmigo "Musical Amigo"]], [[{{VideoGame/Mother}} Earth Bound]], and [[UsefulNotes/BarackObama "No We Can't"]].

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* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer "Spinning Driller"]], [[VideoGame/SambaDeAmigo "Musical Amigo"]], [[{{VideoGame/Mother}} Earth Bound]], "Earth Bound"]], and [[UsefulNotes/BarackObama "No We Can't"]].



* TimedMission: Any race that isn't the Debut Race or the Maiden Race has a strict time limit on solitare games. If the time limit runs out, any remaining cards will be discarded and your horse's mood will worsen. This time limit can be affected by numerous factors, including your horse's mood, the Grade of the race, and whether or not Peak Time already occured. START! Solitare also has a time limit on every race; the faster you finish, the better spot you'll end up in before the first game.

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* TimedMission: Any race that isn't the Debut Race or the Maiden Race has a strict time limit on solitare games. If the time limit runs out, any remaining cards will be discarded and your horse's mood will worsen. This time limit can be is affected by numerous factors, including your horse's mood, the Grade of the race, and whether or not Peak Time already occured. START! Solitare also has a time limit on every race; the faster you finish, the better spot you'll end up in before the first game.
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* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer "Spinning Driller"]], [[VideoGame/SambaDeAmigo "Musical Amigo"]], and [[UsefulNotes/BarackObama "No We Can't"]].

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* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer "Spinning Driller"]], [[VideoGame/SambaDeAmigo "Musical Amigo"]], [[{{VideoGame/Mother}} Earth Bound]], and [[UsefulNotes/BarackObama "No We Can't"]].
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* {{Knockback}}: If two horses collide, they will knock each other forward or backwards in the same direction. The horse with the greater Energy is affected less, but is still affected nonetheless, and it takes some time for a horse to return to its course after it's been hit. If you are under [[SuperMode Super Unity]], you are ImmuneToFlinching and knock everyone else back. This does not apply to the Homestretch, where hitting another horse simply stops you from moving in that direction.

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* BareYourMidriff: Petunia's outfit.

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* BareYourMidriff: Petunia's outfit.crop top shows off her midriff.
* BlackBeadEyes: Both of the protagonists.
* EndgamePlus: Mature Mode allows you to race with horses that are of four years of age and beyond, meaning that they will no longer grow. Mature Mode introduces two new special card types and removes the Shop. Losing thrice with one horse will force you to Retire that horse, and any money on-hand when that horse retires is transferred to the next cycle if you use a horse belonging to the same sponsor.



* ForcedTutorial: The tutorial at the beginning is unskippable, as it's built into the plot. This is particularly notable because ''Pocket Card Jockey'' is very tutorial-dense due to being a rather complex game for what it is.



* IdolSinger: Petunia, the pop diva.

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* IdolSinger: Petunia, the pop diva. She invests in the horse-racing business as a publicity stunt.
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'''''Pocket Card Jockey''''' is a... [[WidgetSeries rather unusual]] video game made by Creator/GameFreak, the developers of the acclaimed ''{{Franchise/Pokemon'' series, and published by Nintendo for the Nintendo [=3DS=]. It was released in 2013 in Japan as '''''Soliti Horse''''', then later internationally in 2016 as ''Pocket Card Jockey''.

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'''''Pocket Card Jockey''''' is a... [[WidgetSeries rather unusual]] video game made by Creator/GameFreak, the developers of the acclaimed ''{{Franchise/Pokemon'' ''{{Franchise/Pokemon}}'' series, and published by Nintendo for the Nintendo [=3DS=]. It was released in 2013 in Japan as '''''Soliti Horse''''', then later internationally in 2016 as ''Pocket Card Jockey''.

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'''''Pocket Card Jockey''''' is a... [[WidgetSeries rather unusual]] video game made by Creator/GameFreak and published by Nintendo for the Nintendo [=3DS=]. It was released in 2013 in Japan as '''''Soliti Horse''''', then later internationally in 2016 as ''Pocket Card Jockey''.

In this game, you are placed into the shoes of the protagonist, a rookie jockey who knows squat about riding or training horses. However, he/she aspires to win the Derby, the horse races to win all horse races. The protagonist approaches a stable owner named Mr. Maekawa, who entrusts the protagonist with a horse. However, as he/she doesn't know how to handle a horse, he/she is [[DeathAsComedy bucked off, kicked in the gut, then run over by a pack of horses.]] He/She is revived from near-death by an angel who looks suspiciously like Mr. Maekawa, who forces him/her to promise to win the Derby, [[CoolAndUnusualPunishment or else the player will never win a video game again.]] To fix his/her problem with horses, the angel enables him/her to ride a horse by... playing solitare. [[WidgetSeries It's that kind of game.]]

''Pocket Card Jockey'' is a solitare/horse-racing game hybrid where the player horse's performance is dependent on solitare games played between racing segments. Performing well at solitare results in better racing, while performing poorly results in low Energy and a very mad horse. At the end, your efforts will be converted into Enthusiasm to charge down the Homestretch. Players will grow their horse through races, and once the horse matures, they may continue racing with it or retire it, after which you may breed horses and start again.

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'''''Pocket Card Jockey''''' is a... [[WidgetSeries rather unusual]] video game made by Creator/GameFreak Creator/GameFreak, the developers of the acclaimed ''{{Franchise/Pokemon'' series, and published by Nintendo for the Nintendo [=3DS=]. It was released in 2013 in Japan as '''''Soliti Horse''''', then later internationally in 2016 as ''Pocket Card Jockey''.

In this game, you are placed into the shoes of the protagonist, a rookie jockey who knows squat about riding or training horses. However, he/she aspires to win the Derby, the horse races to win end all horse races. The protagonist approaches a stable owner named Mr. Maekawa, who entrusts the protagonist with a horse. However, as he/she doesn't know how to handle a horse, he/she is [[DeathAsComedy bucked off, kicked in the gut, then run over by a pack of horses.]] He/She is revived from near-death by an angel who looks suspiciously like Mr. Maekawa, who forces him/her to promise to win the Derby, [[CoolAndUnusualPunishment or else the player will never win a video game again.]] To fix his/her problem with horses, the angel enables him/her to ride a horse by... playing solitare. [[WidgetSeries It's that kind of game.]]

''Pocket Card Jockey'' is a surprisingly complex solitare/horse-racing game hybrid where the player horse's performance is dependent on solitare games played between racing segments. Performing well at solitare results in better racing, while performing poorly results in low Energy and a very mad horse. At the end, your efforts will be converted into Enthusiasm to charge down the Homestretch. Players will grow their horse through races, and once the horse matures, they may continue racing with it or retire it, after which you may breed horses and start again.



* GoldTooth: Mr. Blingman has all gold teeth. He's a good sponsor though, and he's more than willing to fork over some cash if your racing is great or bad.



* OldSaveBonus: You can transfer forward your save data from the demo to your full version. This allows you to carry over your puzzle pieces, Trophies, and your mature horse, who has slightly better stats than most of the starting horses.

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* OldSaveBonus: You can transfer forward your save data from the demo to your full version. This allows you to carry over your puzzle pieces, Trophies, and your mature horse, who has slightly better stats and likely more wins than most of your horses will have for the starting horses.first few cycles.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/card_jockey00.jpg]]
[[caption-width-right:350:Horse-riding solitare action.]]



''Pocket Card Jockey'' is a solitare/horse-racing game hybrid where your performance is dependent on solitare games played between racing segments. Performing well at solitare grants your horse Unity Power and Energy to perform well in the race. Between solitare games, you can spend Unity Power to direct your horse to move, or convert it into Energy. At the end of the race, all Energy is converted into Enthusiasm, and the game takes on a more traditional horse-racing game-type minigame as your horse bolts down the homestretch based on how much Energy was collected in the race.

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''Pocket Card Jockey'' is a solitare/horse-racing game hybrid where your the player horse's performance is dependent on solitare games played between racing segments. Performing well at solitare grants your horse Unity Power and results in better racing, while performing poorly results in low Energy to perform well in the race. Between solitare games, you can spend Unity Power to direct your horse to move, or convert it into Energy. and a very mad horse. At the end of the race, all Energy is end, your efforts will be converted into Enthusiasm, and the game takes on a more traditional horse-racing game-type minigame as your horse bolts Enthusiasm to charge down the homestretch based on how much Energy was collected in Homestretch. Players will grow their horse through races, and once the race.
horse matures, they may continue racing with it or retire it, after which you may breed horses and start again.



* AerithAndBob: The horse names can range from normal, to weird, to foreign, to just plain bizarre. You can race against horses with fantastic names such as "Gold Ingot", "Cheat Command", "Neural Network", and "Sprinting Titan".



* ExcusePlot: That paragraph detailing the beginning of the story? That's pretty much the story. The rest is playing card game on horses.

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* ExcusePlot: That paragraph detailing the beginning of the story? That's pretty much the story. The rest is playing a card game on horses.



* HelloInsertNameHere: You can input a name of your choosing, and the dialogue fits it accordingly. If you decide upon a custom name for your horse, the game will use that too.



** Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone.

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** Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone. Another part involves getting a good layout, and more often than not, you don't.



* NoticeThis: Important things are in bright red text. These are usually either the names of the races you're going to be participating in, or horse-racing terminology. The latter in particular is usually accompanied with a definition that appears on the bottom screen.



* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer Spinning Driller]], and "No We Can't".

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* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer Spinning Driller]], "Spinning Driller"]], [[VideoGame/SambaDeAmigo "Musical Amigo"]], and [[UsefulNotes/BarackObama "No We Can't".Can't"]].



* UnwinnableByDesign: It's possible for your horse to be entered into a race where almost everyone else is statistically superior, in which case winning may be literally impossible regardless of how you play due to simply being outclassed. Horse-Off-Course will mention this if you lose these scenarios.

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* UnwinnableByDesign: TimedMission: Any race that isn't the Debut Race or the Maiden Race has a strict time limit on solitare games. If the time limit runs out, any remaining cards will be discarded and your horse's mood will worsen. This time limit can be affected by numerous factors, including your horse's mood, the Grade of the race, and whether or not Peak Time already occured. START! Solitare also has a time limit on every race; the faster you finish, the better spot you'll end up in before the first game.
* UnwinnableByDesign:
** Find yourself on the innermost part of the track at the end of the Final Turn? There's a high chance that you'll wind up boxed in on all sides with no way to boost out during the Homestretch, resulting in a guaranteed loss regardless of how you performed.
**
It's possible for your horse to be entered into a race where almost everyone else is statistically superior, in which case winning may be literally impossible regardless of how you play due to simply being outclassed. Horse-Off-Course will mention this if you lose these scenarios.
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* MeaningfulName: Chirp's text scroll sound sounds like a bird chirping.
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* AntiFrustrationFeatures: If you lose four races in a row with a sponsor's steed, the sponsor will give you a bonus of $20,000 so you can buy items. Whether or not you actually buy items with that money is up to you.


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* OldSaveBonus: You can transfer forward your save data from the demo to your full version. This allows you to carry over your puzzle pieces, Trophies, and your mature horse, who has slightly better stats than most of the starting horses.

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* GottaCatchEmAll: Getting all of the Trophies for winning the G1 races. As the selection of G1 races is semi-randomly determined based on your horse's age and running style, winning all of the Trophies can take numerous cycles. Lampshaded by the game, which says [[{{Franchise/Pokemon}} "Gotta get 'em all!"]] when you acquire a new Trophy

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* GottaCatchEmAll: Getting all of the Trophies for winning the G1 races. As the selection of G1 races is semi-randomly determined based on your horse's age and running style, winning all of the Trophies can take numerous cycles. Lampshaded by the game, which says [[{{Franchise/Pokemon}} "Gotta get 'em all!"]] in the Museum when you acquire a new TrophyTrophy.



* LuckBasedMission: Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone.

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* LuckBasedMission: LuckBasedMission:
**
Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone.everyone.
** Getting new puzzle pieces for the puzzles. Since they cost $10,000 a pop and you can get duplicates, it's not exactly cheap to try the CC Machine. It's possible to get one or two extra pieces for free, but only if the RandomNumberGod likes you. These can also be duplicates.


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* SuperDeformed: The horses are depicted in cutesy, chibi style.
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* GottaCatchEmAll: Getting all of the Trophies for winning the G1 races. As the selection of G1 races is semi-randomly determined based on your horse's age and running style, winning all of the Trophies can take numerous cycles. Lampshaded by the game, which says [[{{Franchise/Pokemon}} "Gotta get 'em all!"]] when you acquire a new Trophy
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* AdamSmithHatesYourGuts: The Shop is downright evil; Chirp's prices are nothing short of ''exorbitant'' for what she's selling, although some of them do give you a major advantage during races. Five-digit values are ''normal'' in the Shop, and on average, you'll only earn a few thousand per race. Note that this doesn't hold for the demo, where items are vastly discounted to just a few hundred, but you still earn money at the same rate, giving you a gigantic advantage for your first horse.
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* PurelyAestheticGender: You can choose to be a boy or a girl in the game. This affects nothing except your portrait and sprites, as well as tiny bits of dialogue. For example, the female protagonist says that her actual dream is to have a husband and kids, while the male protagonist says that his actual dream is to inherit his dad's orange farm.
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'''''Pocket Card Jockey''''' is a... [[WidgetSeries rather unusual]] video game made by Creator/GameFreak and published by Nintendo for the Nintendo [=3DS=]. It was released in 2013 in Japan as '''''Soliti Horse''''', then later internationally in 2016 as ''Pocket Card Jockey''.

In this game, you are placed into the shoes of the protagonist, a rookie jockey who knows squat about riding or training horses. However, he/she aspires to win the Derby, the horse races to win all horse races. The protagonist approaches a stable owner named Mr. Maekawa, who entrusts the protagonist with a horse. However, as he/she doesn't know how to handle a horse, he/she is [[DeathAsComedy bucked off, kicked in the gut, then run over by a pack of horses.]] He/She is revived from near-death by an angel who looks suspiciously like Mr. Maekawa, who forces him/her to promise to win the Derby, [[CoolAndUnusualPunishment or else the player will never win a video game again.]] To fix his/her problem with horses, the angel enables him/her to ride a horse by... playing solitare. [[WidgetSeries It's that kind of game.]]

''Pocket Card Jockey'' is a solitare/horse-racing game hybrid where your performance is dependent on solitare games played between racing segments. Performing well at solitare grants your horse Unity Power and Energy to perform well in the race. Between solitare games, you can spend Unity Power to direct your horse to move, or convert it into Energy. At the end of the race, all Energy is converted into Enthusiasm, and the game takes on a more traditional horse-racing game-type minigame as your horse bolts down the homestretch based on how much Energy was collected in the race.

!!''Pocket Card Jockey'' contains examples of:
* BareYourMidriff: Petunia's outfit.
* ExcusePlot: That paragraph detailing the beginning of the story? That's pretty much the story. The rest is playing card game on horses.
* IdolSinger: Petunia, the pop diva.
* LuckBasedMission: Part of doing well in the "race" segments involves hoping and praying that the AI doesn't feel like getting in your way, or else it's trouble for everyone.
* ShoutOut: Several of the default horse names for opponent horses. Highlights include [[Franchise/SuperMarioBros "One-Up Mush"]], [[{{Franchise/Pokemon}} "Pikapika Mouse", "Bulba Soarer", "Mystery Type"]], [[VideoGame/DrillDozer Spinning Driller]], and "No We Can't".
* SuperMode: "Super Unity", activated by achieving a Perfect Score in a Level 3 Comfort Zone. Your horse's icon on the bottom screen gains a BattleAura, and your horse will not lose Stamina, will always gain Energy as if it was in a Level 3 Comfort Zone regardless of position, and if it collides with any horses, anyone else's horses will be knocked away without affecting your horse.
* UnwinnableByDesign: It's possible for your horse to be entered into a race where almost everyone else is statistically superior, in which case winning may be literally impossible regardless of how you play due to simply being outclassed. Horse-Off-Course will mention this if you lose these scenarios.

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