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History VideoGame / PlantsVsZombiesGardenWarfare

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First released on the UsefulNotes/{{Xbox 360}} and UsefulNotes/XboxOne consoles on February 25, 2014, it was ported to [[UsefulNotes/MicrosoftWindows Windows]] on June 30 of the same year, and the UsefulNotes/PlayStation3 and UsefulNotes/PlayStation4, on August 19.

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First released on the UsefulNotes/{{Xbox Platform/{{Xbox 360}} and UsefulNotes/XboxOne Platform/XboxOne consoles on February 25, 2014, it was ported to [[UsefulNotes/MicrosoftWindows Windows]] on June 30 of the same year, and the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStation4, Platform/PlayStation4, on August 19.
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* LimitBreak: Legendary character variants introduced in the sequel will enter a SuperMode upon filling their meter with vanquishes (in the case of Toxic Brainz, just punches).
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* AnchoredAttackStance: The first game has Peashooter's Pea Gatling and Sunflower's Solar Flare Beam, abilities that boast higher damage at the cost of being rooted to the ground.
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** The [[VideoGame/SuperMarioBros Fire Flower]] Sunflower variant.

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** The [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Fire Flower]] Sunflower variant.
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* SuddenDeath: In ''Gardens & Graveyards'', Overtime kicks in if there's any zombies currently in the garden they're trying to capture when time runs out. This lasts until either the point is captured or all the zombies in the radius are killed, whichever comes first.
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** [=GW2=] adds Citrons and Superbrains, though Citrons can transform to move from one place to another quickly.

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** [=GW2=] adds Citrons and Superbrains, Superbrainz, though Citrons can transform to move from one place to another quickly.
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*** Kernel Corns were added to fill the [[GatlingGood "Dude with a Minigun"]] niche that the zombies covered with and All-Stars. But while both have a poweful rapid-fire minigun attack, All-Stars can place shields and tackle their opponents, Kernel Corns have missiles and artillery support.

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*** Kernel Corns were added to fill the [[GatlingGood "Dude with a Minigun"]] niche that the zombies covered with and All-Stars. But while both have a poweful powerful rapid-fire minigun attack, All-Stars can place shields and tackle their opponents, Kernel Corns have missiles and artillery support.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph:
** Rose's Goatify, which [[ExactlyWhatItSaysOnTheTin turns zombies into Goats]], replacing their abilities with useless and lengthy taunts. Their only means of defense is a weak and slow ram attack. Although it's temporary, and doesn't work on Z-Mechs or Hover-Goats.
** The Royal Hypno-Flower has a stronger version that turns ''all'' zombies into Stinky Goats which it uses once it takes enough damage. Unlike Rose's, this one ''can'' affect Z-Mechs and even Hover-Goats, ''and'' it also won't wear off normally- the goatified zombies need to eat Poly Leaves in order to cure it.


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* ForcedTransformation:
** Rose's Goatify, which [[ExactlyWhatItSaysOnTheTin turns zombies into Goats]], replacing their abilities with useless and lengthy taunts. Their only means of defense is a weak and slow ram attack. Although it's temporary, and doesn't work on Z-Mechs or Hover-Goats.
** The Royal Hypno-Flower has a stronger version that turns ''all'' zombies into Stinky Goats which it uses once it takes enough damage. Unlike Rose's, this one ''can'' affect Z-Mechs and even Hover-Goats, ''and'' it also won't wear off normally- the goatified zombies need to eat Poly Leaves in order to cure it.
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* ChekovsGun: Dave-bot 3000 claims that the three primary skills of being a LEAF agent are being able to handle salsa and explosives, being able to get sand out of socks (And look good in socks and sandals), and being able to locate other agents of LEAF. While the last of those three is the most practical skill to have, all three play a part throughout his quests, as Grumpy Stumpy requires you to find and escort the eponymous Torchwood back to base, Secret Plan Shoes has Dave-bot mention that there's sand in Crazy Dave's shoe that has the secret plans written in it, and Boom Tombs has Dave-bot reveal that fireworks and salsa, when combined together, make a zombie repellant weapon.

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* ChekovsGun: ChekhovsGun: Dave-bot 3000 claims that the three primary skills of being a LEAF agent are being able to handle salsa and explosives, being able to get sand out of socks (And look good in socks and sandals), and being able to locate other agents of LEAF. While the last of those three is the most practical skill to have, all three play a part throughout his quests, as Grumpy Stumpy requires you to find and escort the eponymous Torchwood back to base, Secret Plan Shoes has Dave-bot mention that there's sand in Crazy Dave's shoe that has the secret plans written in it, and Boom Tombs has Dave-bot reveal that fireworks and salsa, when combined together, make a zombie repellant weapon.

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