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* CardiovascularLove: Played with. The hearts are used in the first cutscene to represent Stuart's love, but shortly after his big gold heart is ripped in two ([[IncrediblyLamePun hearbreak]]). Then in the game proper, all the heart creatures are trying to, and will, kill you.

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* CardiovascularLove: Played with. The hearts are used in the first cutscene to represent Stuart's love, but shortly after his big gold heart is ripped in two ([[IncrediblyLamePun hearbreak]]).heart''break'']]). Then in the game proper, all the heart creatures are trying to, and will, kill you.
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* CardiovascularLove: Played with. The hearts are used in the first cutscene to represent Stuart's love, but shortly after his big gold heart is ripped in to([[IncrediblyLamePun hearbreak]]). Then in the game proper, all the heart creatures are trying to, and will, kill you.

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* CardiovascularLove: Played with. The hearts are used in the first cutscene to represent Stuart's love, but shortly after his big gold heart is ripped in to([[IncrediblyLamePun two ([[IncrediblyLamePun hearbreak]]). Then in the game proper, all the heart creatures are trying to, and will, kill you.



* DefendCommand: "Denying the pain"; where you press the 'shift' on keyboard or 'left trigger' on a controller to shield yourself from heart bullets.

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* DefendCommand: "Denying the pain"; where you press the 'shift' on keyboard or 'left trigger' shoulder' on a controller to shield yourself from heart bullets.



* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater sadistic monsters that feed off despair]], and each represent a stage of grief (Denial, Anger, Bargaining and Depression) and has an [[IronicName ironic name]].

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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater sadistic monsters that feed off despair]], and each represent a stage of grief (Denial, Anger, Bargaining and Depression) and has an [[IronicName ironic name]].IronicName.

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* PrecisionGuidedBoomerang: Stuart's broken heart can function as a boomerang in later levels to flip switches.



* VideoGameDashing: 'Feed the rage' by double tapping or pressing 'right trigger', making Stuart dash forward.

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* VideoGameDashing: 'Feed the rage' by double Double tapping or pressing 'right trigger', making button' for the controller will 'feed the rage', and make Stuart dash forward.
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* RosesAreRedVioletsAreBlue: This is the first line of the story, it's true.

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* RosesAreRedVioletsAreBlue: *RosesAreRedVioletsAreBlue: This is the first line of the story, it's true.



* VideoGameDashing: 'Feed the rage' by double tapping or pressing 'right trigger', making him dash forward.

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* VideoGameDashing: 'Feed the rage' by double tapping or pressing 'right trigger', making him Stuart dash forward.
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* RhymesOnADime: The opening and cutscenes are narrated via rhyme.
*RosesAreRedVioletsAreBlue: This is the first line of the story, it's true.



* SpidersAreScary: Solace, the demon of depression.

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* SpidersAreScary: Solace, the demon of depression.depression.
* VideoGameDashing: 'Feed the rage' by double tapping or pressing 'right trigger', making him dash forward.

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* CardiovascularLove: Played with. The hearts are used in the first cutscene to represent Stuart's love, but shortly after his big gold heart is ripped in to([[IncrediblyLamePun hearbreak]]). Then in the game proper, all the heart creatures are trying to, and will, kill you.



* DrivenToSuicide: Stuart, in the opening sequence.

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* DefendCommand: "Denying the pain"; where you press the 'shift' on keyboard or 'left trigger' on a controller to shield yourself from heart bullets.
* DrivenToSuicide: Implied for Stuart, in the opening sequence.sequence. The narration says he chose to '[[DeadlyEuphemism turn the world black]]', with the silhouette of a noose fading into the scene.


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* HeartSymbol: Obviously. Every enemy and boss in the game are modeled using hearts.
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* FlunkyBoss: Solace.
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* FiveStagesOfGrief: The realms are designed based on this.
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* FireAndBrimstoneHell: Chapter 2.
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* AlwaysABiggerFish: [[spoiler:The boss of Chapter 2 is suddenly taken down by the boss of Chapter 3.]]
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->''"Deny the pain. Feed the rage. Doubt your feelings. Accept decay."

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->''"Deny the pain. Feed the rage. Doubt your feelings. Accept decay."
"''
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->''"Deny the pain. Feed the rage. Doubt your feelings. Accept decay."
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* CirclesOfHell: Each corresponding to the five stages of grief.
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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater sadistic monsters that feed off despair]], and each represent a stage of grief (Denial, Anger, Bargaining and Depression) and have [[IronicName ironic names]].

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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater sadistic monsters that feed off despair]], and each represent a stage of grief (Denial, Anger, Bargaining and Depression) and have has an [[IronicName ironic names]].name]].
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* FogOfWar: Interestingly implemented in a 2D Platformer.
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* DriverToSuicide: Stuart, in the opening sequence.

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* DriverToSuicide: DrivenToSuicide: Stuart, in the opening sequence.
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* IronicHell
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* DriverToSuicide: Stuart, in the opening sequence.
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* IdiosyncraticEpisodeNaming
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]][[caption-width-right:350:Love is Hell]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yt_thumb_7.jpg]]
[[caption-width-right:350:some caption text]]
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* EmotionEater: Implied by the Four Demons of Grief, but it is possible they are just [[{{Sadist}} sadists]].

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* EmotionEater: Implied by with the Four Demons of Grief, but it is possible they are just [[{{Sadist}} sadists]].
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* EmotionEater: Implied by the Four Demons of Grief, but it is possible they are just [[Sadist sadists]].

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* EmotionEater: Implied by the Four Demons of Grief, but it is possible they are just [[Sadist [[{{Sadist}} sadists]].
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* EmotionEater: Implied by the Four Demons of Grief, but it is possible they are just [[Sadist sadists]].
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* IronicName: Each of the Four Demons of Grief has one.
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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater Emotion Eaters]] that eachrepresent a stage of grief (Denial, Anger, Bargaining and Depression), each with an {{IronicName}}.

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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater Emotion Eaters]] sadistic monsters that eachrepresent feed off despair]], and each represent a stage of grief (Denial, Anger, Bargaining and Depression), each with an {{IronicName}}.Depression) and have [[IronicName ironic names]].
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* OurDemonsAreDifferent: The Four Demons of Grief are [[EmotionEater Emotion Eaters]] that eachrepresent a stage of grief (Denial, Anger, Bargaining and Depression), each with an {{IronicName}}.
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''Philophobia: The Fear of Love'' is a precision platformer created by solo developer Tim Ruswick and released on Steam on February 10th, 2020. Philophobia is based on the five stages of grief, where love is literal Hell, and the game world is made entirely out of hearts. It employs a unique shadow mechanic which hides any part of the level not directly in the the character's line of sight from the player. The game's story and themes were inspired by Ruswick's own experience with heartbreak, and Ruswick livestreamed much of the game's five year development.

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''Philophobia: The Fear of Love'' is a precision platformer created by solo developer Tim Ruswick and released on Steam on February 10th, 2020. Philophobia is based on the five stages of grief, where love is literal Hell, and the game world is made entirely out of hearts. It employs a unique shadow mechanic which hides any part of the level not directly in the the character's line of sight from the player. The game's story and themes were inspired by Ruswick's own experience with heartbreak, and Ruswick livestreamed much of the game's five year development.development.

!!''Philophobia'' provides examples of:

* [[spoiler:BossRush]]: [[spoiler: Played with. The climax of the game pits you against all four Demons of Grief, but they are used as stage obstacles and are not re-fought in their entirety.]]
* SnakesAreSinister: The boss of Chapter 3.
* SpidersAreScary: Solace, the demon of depression.
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''Philophobia: The Fear of Love'' is a precision platformer created by solo developer Tim Ruswick and released on Steam on February 10th, 2020. Philophobia is based on the five stages of grief, where love is literal Hell, and the game world is made entirely out of hearts. It employs a unique shadow mechanic which hides any part of the level not directly in the the character's line of sight from the player. The game's story and themes were inspired by Ruswick's own experience with heartbreak, and much of the game's five year development was livestreamed by Ruswick.

to:

''Philophobia: The Fear of Love'' is a precision platformer created by solo developer Tim Ruswick and released on Steam on February 10th, 2020. Philophobia is based on the five stages of grief, where love is literal Hell, and the game world is made entirely out of hearts. It employs a unique shadow mechanic which hides any part of the level not directly in the the character's line of sight from the player. The game's story and themes were inspired by Ruswick's own experience with heartbreak, and Ruswick livestreamed much of the game's five year development was livestreamed by Ruswick.development.
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Added DiffLines:

''Philophobia: The Fear of Love'' is a precision platformer created by solo developer Tim Ruswick and released on Steam on February 10th, 2020. Philophobia is based on the five stages of grief, where love is literal Hell, and the game world is made entirely out of hearts. It employs a unique shadow mechanic which hides any part of the level not directly in the the character's line of sight from the player. The game's story and themes were inspired by Ruswick's own experience with heartbreak, and much of the game's five year development was livestreamed by Ruswick.

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