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* NotTheFallThatKillsYou: Apart from instanced dungeons where falling into lava causes instant death, player-characters are completely immune to falling damage.



** Each of the Three Orders of Morai (Luminance, Shroud, and Corona) offer Teleport Scrolls to member players who have enough Prestige, for nominal fees in Influence (Order-specific currency). These scrolls teleport players from any location on the Perfect World map to the home base of the issuing Order: Nexus of Luminance, Shrouded Temple, and Corona Sanctuary.
*** Players who complete the "Darkness of Magnier" daily quest in the GhostTown of Magnier are awarded a "Yin Yang Twin Stone" that may be exchanged for rewards. Among these rewards are high-level potions, and Teleport Scrolls that warp players either back to Magnier, or to the Western Steppes' capital city of Neverfall, from just about any map.

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** Each of the Three Orders of Morai (Luminance, Shroud, and Corona) offer Teleport Scrolls to member players who have enough Prestige, for nominal fees in Influence (Order-specific currency). These scrolls teleport players from any location on the Perfect World map to the home base of the issuing Order: Nexus of Luminance, Shrouded Temple, and Corona Sanctuary.
*** Players who complete the "Darkness of Magnier" daily quest in the GhostTown of Magnier are awarded a "Yin Yang Twin Stone"
Sanctuary. Other quests that may be exchanged for rewards. Among these rewards are high-level potions, and Teleport award Teleportation Scrolls that warp players either back to Magnier, or to the Western Steppes' capital city of Neverfall, from just about any map.with specific target destinations may be offered as event rewards.


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* TotalPartyKill: Pathkeeper Bajan, first boss in the Uncharted Paradise, is ''extremely'' fond of this trope, as he has numerous battle mechanics to this effect. If any player steps outside his arena while the fight is going on (including returning to the instance entrance after being killed), or if one of his elemental avatars, which spawn around the edges of the battlefield, is allowed to reach him in the center...the squad feels this trope in full force. Bajan also does an attack that reels everyone in and causes OneHitKill circles of death to appear around him, but players who know when to run (and when to stop running) can usually manage to avoid these. (His trial isn't called "The Trial of Unity" for nothing.)
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Badass Princess is being cleaned up, and Zero Context Examples aren't permitted anyway.


* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Leun,]] [[BadassPrincess the Mad Princess]]. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.

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* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Leun,]] [[BadassPrincess the Mad Princess]].Princess. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.
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minor edits to existing trope examples


** As of the ''Neverfall'' expansion, public-display-of-affection actions that may be performed with other player characters for mutual Chi gain now include "Show Affection" (pair stands or sits close together, resting their heads against each other, and initiator wraps an arm around receiver)[[note]]This action may be performed by a heterosexual pair or [[LesYay a pair of females]], but it is unknown if two males are allowed to Show Affection.[[/note]] and "Adore and Love" (pair stands hugging each other, passionately kissing).
** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. "Embrace," however, is the only action that allows the couple to move around while gaining Chi (movement direction is up to the man involved).

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** As of the ''Neverfall'' expansion, public-display-of-affection actions that may be performed with other player characters for mutual Chi gain now include "Show Affection" (pair stands or sits close together, resting their heads against each other, and initiator wraps an arm around receiver)[[note]]This action may be performed by a heterosexual pair or [[LesYay a pair of females]], but it is unknown if two males are allowed to Show Affection.[[/note]] and "Adore and Love" (pair stands hugging each other, passionately kissing).
kissing). "Embrace," however, is the only action that allows the couple to move around while gaining Chi (movement direction is up to the man involved).
** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. "Embrace," however, is the only action that allows the couple to move around while gaining Chi (movement direction is up to the man involved).

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* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]], i.e the Untamed race alone hard-wires all its men into the warrior class and all its women into the mage class (Barbarians and Venomancers, respectively). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.

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* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]], i.e the Untamed race alone hard-wires all its men into the warrior class and all its women into the mage class (Barbarians and Venomancers, respectively). Most of the artwork (loading screens, screens used throughout the ''Eclipse'' and ''Elysium'' expansions, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.



** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls.

to:

** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. "Embrace," however, is the only action that allows the couple to move around while gaining Chi (movement direction is up to the man involved).



* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rin the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: power in Morai: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rin the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]



* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the battlefield. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will OneHitKill them. (1 Spark=100 Chi)

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* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity once every 30 seconds for as long as he is on the battlefield. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will OneHitKill them. (1 Spark=100 Chi)



*** Players who complete the "Darkness of Magnier" daily quest in the GhostTown of Magnier are awarded a "Yin Yang Twin Stone" that may be exchanged for rewards. Among these rewards are high-level potions, and Teleport Scrolls that warp players either back to Magnier, or to the Western Steppes' capital city of Neverfall, from just about any map.



* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle Leun,]] [[BadassPrincess the Mad Princess]]. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.

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* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle Belle]] [[FlunkyBoss Leun,]] [[BadassPrincess the Mad Princess]]. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.
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* CombatPragmatist: Towards endgame, many bosses have frontal area-of-effect strikes (physical at close range, or magical at both close range and long range, the latter usually represented by a cone-shaped illumination), that OneHitKill all classes caught in them except Barbarians. (In one case, a system message explicitly states that only Barbarians can bear the brunt of the attack.) When facing one of these bosses, [[InTheBack attacking from behind]] is almost always a necessity.
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* FaceHeelTurn: War Avatar flavor-text describes this as the backstory of each of three bosses that are cultivation-quest targets in the Seat of Torment, for players choosing the Sage cultivation path: Rancid Venerator, Infernal Spikewing, and Torturess Venerator. "One of three Fallen Celestials, [boss] was once a defender of Lothranis. Tempted by the evil power in the Seat of Torment, [[OneWingedAngel his/her body deformed]] [[EvilMakesYouUgly into that of a hideous beast.]]"

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* WeaponOfChoice: again, oddly handled; since you need certain stats to wield certain weapons you can find mages with giant hammers, or Barbarians with magic wands; however, classes won't be able to use their skills if they're not using weapons made for them. Blademasters in particular will find themselves switching weapons frequently for this reason.
** More traditionally handled in the later expansions: From ''Genesis'' onward, Seekers can only use swords (probably to prevent the trick of switching to fists and punching everything endgame, regardless of class, that became popular shortly after the inception of ''New Horizons'') and Mystics can only use magic implements. When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics. ''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.

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* WeaponOfChoice: again, oddly handled; since you need certain stats to wield certain weapons you can find mages with giant hammers, or Barbarians with magic wands; however, classes won't be able to use their skills if they're not using weapons made for them.
**
Blademasters in particular will find themselves switching weapons frequently for this reason.
reason, as from ''Eclipse'' onward, endgame Blademasters are expected to use debuffs and other tactical moves from all four branches of their class's skill tree.
** More traditionally handled in the later expansions: expansions:
***
From ''Genesis'' onward, Seekers can only use swords (probably to prevent the trick of switching to fists and punching everything endgame, regardless of class, that became popular shortly after the inception of ''New Horizons'') and Mystics can only use magic implements. implements.
***
When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics. Psychics.
***
''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.
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* ContractualBossImmunity: Bosses in all areas of the game tend to be immune to Freeze (prevents movement), Silence (prevents attacking), Stun and Paralyze (these do both), and usually also Knockback. A handful of them either have special attacks whose channeling cannot be interrupted, or a buff that gives them the ability to use all their attacks with absolutely no channeling and thus no room for the player party to use its interrupting moves. (Fortunately the Harpy Wraith, an extremely tough overworld boss, appears thus far to be the only known example of the latter.)

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* ContractualBossImmunity: Bosses in all areas of the game tend to be immune to Freeze (prevents movement), Silence (prevents attacking), Stun and Paralyze (these do both), and usually also Knockback. A handful of them either have special attacks whose channeling cannot be interrupted, or a buff that gives them the ability to use all their attacks with absolutely no channeling and thus no room for the player party to use its interrupting moves. (Fortunately the [[HarpingOnAboutHarpies Harpy Wraith, Wraith]], an extremely tough overworld boss, appears thus far to be the only known example of the latter.)

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* ContractualBossImmunity: Bosses in all areas of the game tend to be immune to Freeze, Paralyze (both prevent movement), Silence (prevents attacking), Stun (does both), and usually also Knockback. A handful of them either have special attacks whose channeling cannot be interrupted, or a buff that gives them the ability to use all their attacks with absolutely no channeling and thus no room for the player party to use its interrupting moves. (Fortunately the Harpy Wraith, an overworld boss, appears thus far to be the only known example of the latter.)
* ConvectionSchmonvection: Taken to the logical extreme; not only are players unfazed when standing near lava, they can [[RefugeInAudacity lie on top of it and not be harmed either]].
** Subverted in the first boss-battle room of Flowsilver Palace. Characters who fall into the lava here are killed, forcing them back to the entryway. Fortunately, nothing in this room has a knockback attack that would throw them in.

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* ContractualBossImmunity: Bosses in all areas of the game tend to be immune to Freeze, Paralyze (both prevent Freeze (prevents movement), Silence (prevents attacking), Stun (does and Paralyze (these do both), and usually also Knockback. A handful of them either have special attacks whose channeling cannot be interrupted, or a buff that gives them the ability to use all their attacks with absolutely no channeling and thus no room for the player party to use its interrupting moves. (Fortunately the Harpy Wraith, an extremely tough overworld boss, appears thus far to be the only known example of the latter.)
* ConvectionSchmonvection: Taken to the logical extreme; extreme in all overworld areas; not only are players unfazed when standing near lava, they can [[RefugeInAudacity lie on top of it and not be harmed either]].
** Subverted in the first boss-battle room of Flowsilver Palace. Characters who fall Palace, the final room of the Uncharted Paradise, and throughout the Dawnlight Halls. In these places, falling into the lava here are killed, forcing them back to equals OneHitKill. (Fortunately, Dawnlight Halls is the entryway. Fortunately, nothing only example in this room which anything has a knockback attack move that would throw them in.players into lava, or a mechanic that raises lava up to the players' level. In Flowsilver Palace and the Uncharted Paradise, lava is fairly easily avoidable.)



** Taken UpToEleven in the Uncharted Paradise for twice-reborn players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky I and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.

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** Taken UpToEleven in the Uncharted Paradise for twice-reborn players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky I III and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.



* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]], i.e the Untamed race alone hard-wires all its men into the warrior class (Barbarians) and all its women into the mage class (Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.

to:

* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]], i.e the Untamed race alone hard-wires all its men into the warrior class (Barbarians) and all its women into the mage class (Venomancers).(Barbarians and Venomancers, respectively). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.



* MultiMeleeMaster: The Blademaster class. This class can wield all four types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: [[AnAxeToGrind Axe &]] [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].

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* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: [[AnAxeToGrind Axe &]] [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].



** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the mostly-undeveloped expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]

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** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the mostly-undeveloped expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]] The "Western Steppes" (the only newly-developed continent as of early 2017), however, appears to follow the Midlands' model of random variations in environment.]]
* OneSteveLimit: Averted. In regard to character stats, "Spirit" refers both to a point score that works similarly to Attack/Defense Levels (raises damage that the player character inflicts while reducing damage taken) and to the points earned from completing quests and killing monsters (at a rate of 1 Spirit to 4.5 EXP on average) and spent to improve skills.



* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP and no immunities.

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* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has a variant on this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE area-of-effect skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP and no immunities.
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** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. Because the endgamers who run these dungeons regularly are quite reliant upon "nuking" bosses by overwhelming them with a combination of multiple debuffs and extremely high damage, and most (if not all) of every class's most useful skills for this purpose are Chi-costly, it is not uncommon to see player-characters cuddling with one another shortly before a battle begins.

to:

** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. Because the endgamers who run these dungeons regularly are quite reliant upon "nuking" bosses by overwhelming them with a combination of multiple debuffs and extremely high damage, and most (if not all) of every class's most useful skills for this purpose are Chi-costly, it is not uncommon to see player-characters cuddling with one another shortly before a battle begins.
Is there an issue? Send a MessageReason:
minor edits to existing trope examples


** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. Because the endgamers who run these dungeons regularly are quite reliant upon "nuking" bosses by overwhelming them with a combination of multiple debuffs and extremely high damage, and most (if not all) of every class's most useful skills for this purpose are Chi-costly, it is not uncommon to see player-characters acuddling with one another shortly before a battle begins.

to:

** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. Because the endgamers who run these dungeons regularly are quite reliant upon "nuking" bosses by overwhelming them with a combination of multiple debuffs and extremely high damage, and most (if not all) of every class's most useful skills for this purpose are Chi-costly, it is not uncommon to see player-characters acuddling cuddling with one another shortly before a battle begins.
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added add'l example of a trope

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** As of the ''Neverfall'' expansion, public-display-of-affection actions that may be performed with other player characters for mutual Chi gain now include "Show Affection" (pair stands or sits close together, resting their heads against each other, and initiator wraps an arm around receiver)[[note]]This action may be performed by a heterosexual pair or [[LesYay a pair of females]], but it is unknown if two males are allowed to Show Affection.[[/note]] and "Adore and Love" (pair stands hugging each other, passionately kissing).
** While all of the above PDA's are typically allowed in overworld areas but disallowed in dungeons, examples of instanced dungeons that allow PDA's for Chi gain include Quicksand Maze, Flowsilver Palace, Undercurrent Hall, Uncharted Paradise, and Dawnlight Halls. Because the endgamers who run these dungeons regularly are quite reliant upon "nuking" bosses by overwhelming them with a combination of multiple debuffs and extremely high damage, and most (if not all) of every class's most useful skills for this purpose are Chi-costly, it is not uncommon to see player-characters acuddling with one another shortly before a battle begins.

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* ContractualBossImmunity: Bosses in all areas of the game tend to be immune to Freeze, Paralyze (both prevent movement), Silence (prevents attacking), Stun (does both), and usually also Knockback. A handful of them either have special attacks whose channeling cannot be interrupted, or a buff that gives them the ability to use all their attacks with absolutely no channeling and thus no room for the player party to use its interrupting moves. (Fortunately the Harpy Wraith, an overworld boss, appears thus far to be the only known example of the latter.)



* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain Jian'rin the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]
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* TheArtifact: Originally, the game had a monthly fee. For some reason, when they switched to the cash shop model, [=NPCs=] who sold boutique items were left in the game, just without a shop.

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* TheArtifact: Originally, the game had a monthly fee. For some reason, when they switched to the cash shop model, [=NPCs=] {{Non Player Character}}s who sold boutique items were left in the game, just without a shop.



** In terms of NPCs, the only ones that can communicate with player characters while underwater, indicating either ability to breathe underwater or lack of any need to breathe, are sentient ghosts and Tideborn.

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** In terms of NPCs, {{Non Player Character}}s, the only ones that can communicate with player characters while underwater, indicating either ability to breathe underwater or lack of any need to breathe, are sentient ghosts and Tideborn.



* TwoGuysAndAGirl: The three allied NPCs that assist adventuring player squads in fighting three powerful Wraith Emperors, one of whom (randomly determined at instance start) will stand in the players' way of fighting their commander, [[BigBad Aurogon the Dragon Emperor]], in the Advanced Endless Universe.

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* TwoGuysAndAGirl: The three allied NPCs {{Non Player Character}}s that assist adventuring player squads in fighting three powerful Wraith Emperors, one of whom (randomly determined at instance start) will stand in the players' way of fighting their commander, [[BigBad Aurogon the Dragon Emperor]], in the Advanced Endless Universe.
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** Taken UpToEleven in the Uncharted Paradise for twice-reborn players. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within this instance no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.

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** Taken UpToEleven in the Uncharted Paradise for twice-reborn players. players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky I and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within this instance these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.



** Encountered ''very'' often in the overworld throughout the Neverfall expansion's Western Steppes.

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** Encountered ''very'' often in the overworld throughout the Neverfall ''Neverfall'' expansion's Western Steppes.



* FiveRaces: Played with. The game's universe appears to cast Humans as the [[HumansAreAverage Mundane]], [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.
** The Eclipse expansion has since introduced the [[SixthRanger Nightshade]] race as a different breed of High Men. FlavorText describes them thus: "Created by the son of Pan Gu, the Reapers once guarded the Celestial Vale. Bound to the life of the Divine Child, they defended him until he was mortally wounded in battle. With the last of his strength, the Divine Child freed the Reapers from his service and sent them to Perfect World. Now known as the Nightshades, they draw upon the power of the moon to battle evil in all its forms." Nightshade melee fighters are called Duskblades and wield sabers, while casters are called Stormbringers and channel Water- and Metal-based elemental attacks through magic scythes.

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* FiveRaces: Played with. The game's universe appears to cast Humans as the [[HumansAreAverage Mundane]], [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No playable race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.
** The Eclipse ''Eclipse'' expansion has since introduced the [[SixthRanger Nightshade]] race as a different breed of High Men. FlavorText describes them thus: "Created by the son of Pan Gu, the Reapers once guarded the Celestial Vale. Bound to the life of the Divine Child, they defended him until he was mortally wounded in battle. With the last of his strength, the Divine Child freed the Reapers from his service and sent them to Perfect World. Now known as the Nightshades, they draw upon the power of the moon to battle evil in all its forms." Nightshade melee fighters are called Duskblades and wield sabers, while casters are called Stormbringers and channel Water- and Metal-based elemental attacks through magic scythes.



** Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each. Wizards come in a close second in this regard: they have three elemental skill-tree branches (Fire, Water, and Earth), each with one two-Spark-costly skill.

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** Blademasters are best equipped to survive take advantage of this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each. Wizards come in a close second in this regard: they have three elemental skill-tree branches (Fire, Water, and Earth), each with one two-Spark-costly skill.



** Teleport Stones teleport players from anywhere on any map (except the Western Steppes) to a selected active waypoint on the Perfect World Midlands map. These cannot be used while a player is in combat.

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** Teleport Stones teleport players from anywhere on any map (except the Western Steppes) to a selected active waypoint on the Perfect World Midlands map. These cannot be used while a player is in combat.



* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP.

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* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP.HP and no immunities.



** More traditionally handled in the later expansions: From ''Genesis'' onward, Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics. ''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.

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** More traditionally handled in the later expansions: From ''Genesis'' onward, Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) class, that became popular shortly after the inception of ''New Horizons'') and Mystics can only use magic implements (for some reason).implements. When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics. ''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.



*** Everyone except Seekers (And possibly Mystics as well) that is. Seekers can use swords and only swords, probably as an attempt to save the weapon class from disuse.

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*** Everyone except Seekers (And possibly Mystics as well) that is. Seekers can use swords and only swords, probably as an attempt to save the weapon class from disuse. Duskblades and Stormbringers are similarly banned from using bows.
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* ThePiratesWhoDontDoAnything: Assassins fight with daggers and rely heavily on stealth and finesse as one might expect, but confine their killing intent to Wraiths and other creatures that are the collective enemy of the universe's denizens.
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* SuperpoweredEvilSide / HelplessGoodSide: Borobudur Dungeon Lord has this as a battle mechanic: he will frequently challenge the player party, "Can you tell between what is good and what is evil?" as he spawns one of two adds (appropriately named "Borobudur - Good" and "Borobudur - Evil"). If the squad kills the Good add, or fails to kill the Evil add within ten seconds, Borobudur will gain more attack power. Unfortunately for the player party that all too often collectively spams its AoE skills, the Good add is significantly more vulnerable than the [[AntiMagic elemental-immune]] Evil add, due to having less HP.
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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused, but there is still a lot of variety, both in number of "base models" as well as variations to them. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule.

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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused, but there is still a lot of variety, both in number of "base models" as well as variations to them.reused. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule. Ultimately, however, palette swaps are the norm, and there's rarely anything special to distinguish one model from another.

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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active for a maximum of eight hours, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.

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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active "active" for a an absolute maximum of eight hours, hours per day, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.



* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume. The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both parties to gain Chi over a period of time.

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* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume.consume (particularly high-level skills). The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both parties to gain Chi over a period of time.



* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck fiasco of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]



** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]

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** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the mostly-undeveloped expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]



* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)

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* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. battlefield. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike.OneHitKill them. (1 Spark=100 Chi)



* PortalNetwork: Perfect World proper, [[GreenHillZone the Celestial Vale starter zone]], Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:

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* PortalNetwork: Perfect World proper, proper (developed continents thus far being the Midlands and the Western Steppes), [[GreenHillZone the Celestial Vale starter zone]], Vale]], Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:



** Teleport Stones teleport players from anywhere on any map to a selected active waypoint on the Perfect World map. These cannot be used while a player is in combat.

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** Teleport Stones teleport players from anywhere on any map (except the Western Steppes) to a selected active waypoint on the Perfect World Midlands map. These cannot be used while a player is in combat.
*** [[spoiler:The ''Neverfall'' expansion introduces Perfect Teleport Stones available in the boutique, allowing users ultimate freedom to teleport from any map to any point on any other map. As with their predecessors, they cannot be used while in
combat.]]



** At about the time of the ''Eclipse'' expansion, certain servers were merged with one another to make a grand total of 4 servers, all of them PVE by default (though of course players who wish to do so may enter PK Mode).



* StupidityIsTheOnlyOption: One of the tasks required to increase your Spiritual Cultivation (increasing it unlocks new abilities for your class) has you meeting with a ghost spirit, but before you can do so, you have to die. Luckily [[AllThereInTheManual the website's guide]] advises to do this portion immediately after leveling up for less EXP loss.

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* StupidityIsTheOnlyOption: One of the tasks required to increase your Spiritual Cultivation (increasing it unlocks new abilities for your class) has you meeting with a ghost spirit, but before you can do so, you have to die.have died at least once, and fairly recently at that. Luckily [[AllThereInTheManual the website's guide]] advises to do this portion immediately after leveling up for less EXP loss.



* SuperNotDrowningSkills: All characters are able to remain underwater indefinitely and take damage only when attacked. Strictly speaking, only Psychics and Assassins (members of the Tideborn race) should have this ability.
** All ''player'' characters, that is. In terms of NPCs, the only ones that can communicate with player characters while underwater are sentient ghosts and Tideborn.

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* SuperNotDrowningSkills: All player characters are able to remain underwater indefinitely and take damage only when attacked. Strictly speaking, only Psychics and Assassins (members of the Tideborn race) should have this ability.
** All ''player'' characters, that is. In terms of NPCs, the only ones that can communicate with player characters while underwater, indicating either ability to breathe underwater or lack of any need to breathe, are sentient ghosts and Tideborn.



** [[GeniusBruiser Steel-Eyed Shakti]] marks [[KillItWithFire Flame Emperor Locen]] as her nemesis, outsmarting him from the shadows.

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** [[GeniusBruiser Steel-Eyed Shakti]] marks [[KillItWithFire [[RapePillageAndBurn Flame Emperor Locen]] as her nemesis, outsmarting him from the shadows.
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* AntiPoopsocking: At some point shortly before the ''Eclipse'' expansion, an Earning Time system was implemented to this effect wherein any one player-character may be active for a maximum of eight hours, after which they stop earning item/coin drops, EXP, and Spirit (used to improve skills). Overworld areas and most low-level instanced dungeons deduct Earning Time only while the player is in combat, while some instanced dungeons deduct Earning Time for any and all movement throughout the dungeon in question. The Endless Universe appears to be the only instanced dungeon that does not deduct Earning Time for player movement or combat with enemies.
** Examples of instanced dungeons that deduct Earning Time for movement as well as combat include, but are not limited to Twilight Temple, Valley of Reciprocity, Lunar Glade, Warsong City, Eden, Brimstone Pit, Abaddon, and Seat of Torment. These count as an AntiGrinding measure as well, as most of these instances are "farmed" for crafting materials, items for Genie husbandry, high-level HP and MP potions, and even spare ammo for Archers.
** In squads, Earning Time limits apply to the entire squad. If one player in the squad is out of Earning Time for the day, the entire squad loses its drops, EXP, and Spirit rewards for as long as they ally themselves with the "spent" player. Squad members' Earning Time states are tracked in the squad roster, with a red chest indicating a player who is out of Earning Time, and a gold chest indicating that a player has 1 hour or less of Earning Time remaining.
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.

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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ ''can'' still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward irritation of many players]]. They don't even serve as VenderTrash anymore, as each fragment sells for a grand total of one coin.

to:

** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward [[DudeWheresMyReward irritation of many players]]. They don't even serve as VenderTrash VendorTrash anymore, as each fragment sells for a grand total of one coin.
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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which _can_ still be traded for Mirages), much to the [[DudeWhere'sMyReward irritation of many players]]. They don't even serve as VenderTrash anymore, as each fragment sells for a grand total of one coin.

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Perfect World is a Chinese {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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Perfect World is a Chinese {{MMORPG}}, developed by Beijing Perfect World, Inc.World. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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Isn't Perfect World (the company Chinese?) Wikipedia says so, and all other sources I can find also says so.


Perfect World is a Korean {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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Perfect World is a Korean Chinese {{MMORPG}}, developed by Perfect World, Inc. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

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*** The puppet players are also the most egregious example of TheComputerIsACheatingBastard, as they ignore the costs and cooldown times of their classes' more Chi-costly signature moves.



** Taken UpToEleven in the Uncharted Paradise for twice-reborn players. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within this instance no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.



** Encountered ''very'' often in the overworld throughout the Neverfall expansion's Western Steppes.



* FiveRaces: Played with. The game's universe appears to cast Humans as the Mundane, [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.

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* FiveRaces: Played with. The game's universe appears to cast Humans as the Mundane, [[HumansAreAverage Mundane]], [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.



** Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each.

to:

** Blademasters are best equipped to survive this maneuver, as their four skill-tree branches give them the widest array of Chi-costly moves, including three debuffs and an elemental attack that cost two Sparks each. Wizards come in a close second in this regard: they have three elemental skill-tree branches (Fire, Water, and Earth), each with one two-Spark-costly skill.



** The Blademaster's Drake Ray, as well.

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** The Blademaster's Drake Ray, as well. Within their weapon-specific skill-tree branches, Blademasters also have Spirit Chaser (for swords) and Farstrike (for polearms).

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

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* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]] pulling the strings.strings so that everything you do only makes things worse. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]



** Played straight during the Nation Wars [[PlayerVersusPlayer PvP]] event: the home base of the Frost Nation is located in the far north, while the Flame Nation base lies on the south-most part of the map. Light Nation and Dark Nation make their base-camps in the far west and far east, respectively.



* PortalNetwork: Perfect World proper, the Celestial Vale (starter zone) Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:
** Teleport Incense functions in the same manner as the inherent Town Portal skill: as an EscapeRope from any overworld area or instanced dungeon to the nearest village or other Safe Zone. These take a few seconds to activate, but may be used in combat unless the enemy uses an attack that interrupts skill channeling.

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* PortalNetwork: Perfect World proper, [[GreenHillZone the Celestial Vale (starter zone) starter zone]], Morai, and the Primal World (and to lesser degrees Lothranis, Momaganon, and Old Heaven's Tear) each have a separate one, operated by aptly-named Teleport Masters for fees ranging from 200 to 8,000 coins per teleport, with fees increasing if one wishes to go to a location that requires multiple teleports due to the Teleport Masters' limited knowledge. Originally, to be able to access the teleport service, players had to enter a town on foot for the first time and speak to the local Teleport Master. No later than Level 30, however, players are issued a "Geographic Map" that instantly unlocks every available teleport waypoint. (Players can also buy this item from the boutique for their lower-leveled characters.) In addition, players may carry and use a few types of single-use teleportation tools:
** Teleport Incense functions in the same manner as the inherent Town Portal skill: as an EscapeRope from any overworld area or instanced dungeon to the nearest village or other Safe Zone. These take a few seconds to activate, but may be used in to escape combat unless the enemy uses an attack that interrupts skill channeling.



* PrincessesRule: [[spoiler:Princess Moonhowler of Luneska, though she's [[RareFemaleExample a rare example of]] [[TheEvilPrince an evil princess]]. Fortunately, as an overworld boss, [[FauxActionGirl she's not a threat to most players]] by the time one must fight her.]]



* TheSavageSouth: Personified in Flame Emperor Locen, a denizen of the Advanced Endless Universe [[GoddamnedBoss particularly despised among the player-base]]. War Avatar flavor-text describes Locen thus: "The bloodthirsty South Sovereign of Morai. To him, there is no greater pleasure than in [[RapePillageAndBurn killing and pillaging]]. [[WalkingWasteland Leaving fire and destruction in his wake]], Locen truly is a monster."

to:

* TheSavageSouth: Personified in [[KillItWithFire Flame Emperor Locen, Locen]], a denizen of the Advanced Endless Universe [[GoddamnedBoss particularly despised among the player-base]]. War Avatar flavor-text describes Locen thus: "The bloodthirsty South Sovereign of Morai. To him, there is no greater pleasure than in [[RapePillageAndBurn killing and pillaging]]. [[WalkingWasteland Leaving fire and destruction in his wake]], Locen truly is a monster."



** [[LightEmUp Lightbringer Helios]] leads his band of apprentices and the player party in fighting Dark Emperor Aohe.
** [[GenderBlenderName Luminous Jade]] calls up the powers of both Light and Darkness against Serpent Emperor Chigo.
** [[GeniusBruiser Steel-Eyed Shakti]] marks Flame Emperor Locen as her nemesis, outsmarting him from the shadows.

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** [[LightEmUp Lightbringer Helios]] leads his band of apprentices and the player party in fighting [[TheTrickster Dark Emperor Aohe.
Aohe]].
** [[GenderBlenderName Luminous Jade]] calls up the powers of both Light and Darkness against [[ReptilesAreAbhorrent Serpent Emperor Chigo.
Chigo]].
** [[GeniusBruiser Steel-Eyed Shakti]] marks [[KillItWithFire Flame Emperor Locen Locen]] as her nemesis, outsmarting him from the shadows.



** Alternately, when Belle Leun realizes she's in over her head, she may yell "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.

to:

** Alternately, when Belle Leun realizes she's in over her head, she may yell yell, "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.

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** [[spoiler:Appears to be played straighter in the Neverfall expansion, according to promotional materials. "The Midlands" is the main map with which players are already familiar, and the expanded map boasts a huge frozen region called the "Northern Wastes," while the "Southern Reaches" appear dangerously hot (including being home to a large active volcano).]]



* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is active. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)

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* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is active.on the field. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)



** More traditionally handled in the Genesis expansion: Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). Also handled more traditionally in the Eclipse expansion, which limits Duskblades to sabers and Stormbringers to magic scythes.

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** More traditionally handled in the Genesis expansion: later expansions: From ''Genesis'' onward, Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). Also handled more traditionally in When the Eclipse expansion, which Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics. ''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.
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minor edits to existing trope examples


* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]] i.e the Untamed race alone hard-wires all its men into the warrior class (Barbarians) and all its women into the mage class (Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.

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* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]] aesthetic]], i.e the Untamed race alone hard-wires all its men into the warrior class (Barbarians) and all its women into the mage class (Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.

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** In addition, until the Eclipse expansion, players who wanted to level-up their combat skills needed to visit trainers for their respective classes. As such, class trainers existed in the home cities of their respective races: Blademaster and Wizard in Etherblade, Barbarian and Venomancer in the City of the Lost, Archer and Cleric in the City of the Plume, Seeker and Mystic in Tellus City, Assassin and Psychic in the City of Raging Tides, and (most recently) Duskblade and Stormbringer in Dawnglory. In addition, there were once whole "teachers' districts" in northern and southern Archosaur, Silver Pool, Dreamweaver Port, Sanctuary, and the City of a Thousand Streams. Nowadays visiting a class trainer is not necessary to level-up most combat skills. For sentimental reasons, however, the home-city class trainers remain where they are.

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** In addition, until the Eclipse expansion, players who wanted to level-up their combat skills needed to visit trainers for their respective classes. As such, class trainers existed in the home cities of their respective the appropriate races: Blademaster and Wizard in Etherblade, Barbarian and Venomancer in the City of the Lost, Archer and Cleric in the City of the Plume, Seeker and Mystic in Tellus City, Assassin and Psychic in the City of Raging Tides, and (most recently) Duskblade and Stormbringer in Dawnglory. In addition, there were once whole "teachers' districts" in northern and southern Archosaur, Silver Pool, Dreamweaver Port, Sanctuary, and the City of a Thousand Streams. Nowadays visiting a class trainer is not necessary to level-up most combat skills. For sentimental reasons, however, the home-city class trainers remain where they are.



*** The puppet players are also the most egregious example of TheComputerIsACheatingBastard, as they ignore the costs and cooldown times of their classes' more Chi-costly signature moves.



* DoesNotLikeMen: Mistress of Endless Night from Morai's Endless Universe, according to her War Avatar flavor-text. Specifically: "The beautiful but capricious West Sovereign of Morai. Sometimes, she is sweet and mild. Sometimes, she can be quite cold-blooded. She hates men very much, but she obeys [[IfItsYouItsOkay Emperor Aohe's]] every word."



* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]] (the Untamed race is the only one to hard-wire all its men into the warrior class of Barbarians and all its women into the mage class of Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.

to:

* GuysSmashGirlsShoot: Player-character gender is almost [[PurelyAestheticGender purely aesthetic]] (the i.e the Untamed race is the only one to hard-wire alone hard-wires all its men into the warrior class of Barbarians (Barbarians) and all its women into the mage class of Venomancers).(Venomancers). Most of the artwork (loading screens, class-trainer NPC sprites and War Avatar illustrations), however, follows this trope, depicting physical damage dealers as male and magical damage dealers as female.



* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume. The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both of the embracing PCs to gain Chi over a period of time.
* ItemCrafting: Arguably the best way to get good equipment, or you can search at the auction for items 'other' people have crafted.

to:

* IntimateHealing: Apart from HP and MP, characters also have Chi, which basic attacks and some skills generate and other skills consume. The "Embrace" function, which may be performed by any two opposite-sex player characters and is represented on-screen by the man involved holding the woman in a BridalCarry, allows both of the embracing PCs parties to gain Chi over a period of time.
* ItemCrafting: Arguably the best way to get good equipment, or you can search at the auction for items 'other' other people have crafted.



* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]]. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]

to:

* NiceJobBreakingItHero: [[spoiler:The entire Morai main quest line is a clusterfuck of this nature, thanks to [[ShapeshiftingSeducer Chigo,]] [[ReptilesAreAbhorrent the Serpent Emperor]].Emperor]] pulling the strings. When you find the body of a murdered child, named Little Yetz, at the bottom of a lake, your attempts to identify her killer and bring him to justice [[DivideAndConquer breed discord among the Three Orders that hold power: Corona, Luminance, and Shroud]]. Those Essences of the cities in Perfect World that "Glory" called on you to bring to him so that he could "save Morai from the Wraith invasion"? Chigo, who [[KillAndReplace has murdered the real Glory and now impersonates him]], uses them to activate the Undying Dial on behalf of his boss, [[BigBad Jian'rain the Wraithlord]] in order to take over Perfect World and Morai alike. You must make several trips to Morai's Endless Universe to retrieve all the Essences after unwittingly handing them over. What's worse, he killed Little Yetz because [[YouHaveOutlivedYourUsefulness she was no longer useful to him]] after being the only denizen of Morai able to harvest the coveted Immortality Fruit.]]



** One of the alternate planes which high-level players visit, called Morai, appears distinctly warmer overall than the main overworld. There is a LethalLavaLand [[ConvectionSchmonvection (per se)]] crevice, called Burning Scar, in the center of the Morai map, and much of Morai is covered with either desert, jungle, or subtropical forest, with no distinct cold region notable.

to:

** One of the alternate planes which high-level players visit, called Morai, appears distinctly warmer overall than the main overworld. There is a LethalLavaLand [[ConvectionSchmonvection (per se)]] crevice, called Burning Scar, in the center of the Morai map, and much of Morai is covered with either desert, desert or jungle, or subtropical forest, with no distinct cold region notable.



* PentUpPowerPeril / PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)

to:

* PentUpPowerPeril / PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity every 30 seconds for as long as he is on the field.active. Players whose Chi meters are already full must "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use some other Chi-costly skill before this happens, or this move will kill them in a single strike. (1 Spark=100 Chi)



* PrincessesRule: [[spoiler:Princess Moonhowler of Luneska, though she's [[RareFemaleExample a rare example of]] [[TheEvilPrince an evil princess]]. Fortunately, as an overworld boss, [[FauxActionGirl she's not a threat to most players]] by the time one must fight her.]]



* TheSavageSouth: Personified in Flame Emperor Locen, a denizen of the Advanced Endless Universe particularly despised among the player-base. War Avatar flavor-text describes Locen thus: "The bloodthirsty South Sovereign of Morai. To him, there is no greater pleasure than in [[RapePillageAndBurn killing and pillaging]]. [[WalkingWasteland Leaving fire and destruction in his wake]], Locen truly is a monster."

to:

* TheSavageSouth: Personified in Flame Emperor Locen, a denizen of the Advanced Endless Universe [[GoddamnedBoss particularly despised among the player-base.player-base]]. War Avatar flavor-text describes Locen thus: "The bloodthirsty South Sovereign of Morai. To him, there is no greater pleasure than in [[RapePillageAndBurn killing and pillaging]]. [[WalkingWasteland Leaving fire and destruction in his wake]], Locen truly is a monster."



* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle Leun,]] [[BadassPrincess the Mad Princess]]. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the fray, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.
** Alternately, when Belle Leun realizes she's in over her head, she may yell out "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.

to:

* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle Leun,]] [[BadassPrincess the Mad Princess]]. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the fray, battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.
** Alternately, when Belle Leun realizes she's in over her head, she may yell out "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.



** More traditionally handled in the Genesis expansion: Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). Also handled more traditionally in the Eclipse expansion, which limits Duskblades to wielding sabers and Stormbringers to magic scythes.

to:

** More traditionally handled in the Genesis expansion: Seekers can only use swords (probably to prevent the standard trick of switching to fists and punching everything endgame, regardless of class) and Mystics can only use magic implements (for some reason). Also handled more traditionally in the Eclipse expansion, which limits Duskblades to wielding sabers and Stormbringers to magic scythes.

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