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Trope was cut/disambiguated due to cleanup


* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: Axe & [[DropTheHammer Hammer]], Polearm, [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].

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* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: Axe & [[DropTheHammer Hammer]], Hammer, Polearm, [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].
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Bonus Boss is a disambiguation


* CooldownManipulation: Used by [[BonusBoss Belle Leun,]] [[FlunkyBoss the Mad Princess]] of Flowsilver Palace, and by [[PuzzleBoss Kailia the Otherworldly]] of Dawnlight Halls' "dice" middle path, with both bosses increasing skill cooldowns by up to two full minutes. In the former case, Belle Leun uses it as a desperation move, and it expires after a few seconds. In the latter case, however, Kailia will use it any time the party fails to roll the correct number on the puzzle die - and on top of being combined with StatusBuffDispel, the debuff increases the cooldowns of the next FIVE skills, including Genie skills, that affected players use and CANNOT be dispelled through the use of debuff-removing remedies.

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* CooldownManipulation: Used by [[BonusBoss Belle Leun,]] [[FlunkyBoss Belle Leun, the Mad Princess]] of Flowsilver Palace, and by [[PuzzleBoss Kailia the Otherworldly]] of Dawnlight Halls' "dice" middle path, with both bosses increasing skill cooldowns by up to two full minutes. In the former case, Belle Leun uses it as a desperation move, and it expires after a few seconds. In the latter case, however, Kailia will use it any time the party fails to roll the correct number on the puzzle die - and on top of being combined with StatusBuffDispel, the debuff increases the cooldowns of the next FIVE skills, including Genie skills, that affected players use and CANNOT be dispelled through the use of debuff-removing remedies.



* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Leun,]] the Mad Princess. Once Belle Leun is down to about 40% of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.

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* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Belle Leun,]] the Mad Princess. Once Belle Leun is down to about 40% of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.

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Being cut per TRS


* ElementalIgnorance: Done twice in the first trial of the Uncharted Paradise, called the "Trial of Unity." After your party of ten crosses the chessboard in two groups of five, five pillars will pop up: Blazing Fire, Flooding Water, Steady Earth, Gigantic Wood, and Gilded Metal. Defying the usual ElementalRockPaperScissors to which players are accustomed, each pillar can only be damaged by the element reflected in its name, and one other damage type. Once the player party knocks down all five of the pillars, the boss, Pathkeeper Bajan, will summon Avatars of the five elements that have pretty much exactly the same immunities (with the only difference being that Wood, instead of Earth, is the other element to which the Flooding Water Avatar is vulnerable). It's fortunate that hitting an Avatar with one of its two weaknesses will stop it in its tracks; see TotalPartyKill below. Obviously, some of these "other" weaknesses make sense from an outsider's perspective, but don't jive with the usual magic damage system.
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Blade On A Stick has been disambiguated


* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: Axe & [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].

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* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: Axe & [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], Polearm, [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].
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An Axe To Grind is no longer a trope


* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: [[AnAxeToGrind Axe &]] [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].

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* MultiMeleeMaster: The Blademaster class. This class can wield all four class-interchangeable types of melee weapons with proper distribution of attribute points. Listed in order of required Strength/Dexterity ratio: [[AnAxeToGrind Axe &]] & [[DropTheHammer Hammer]], [[BladeOnAStick Polearm]], [[HeroesPreferSwords Blade & Sword]], and [[PowerFist Fist]] [[GoodOldFisticuffs &]] [[WolverineClaws Claw]].
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Weapon Of Choice is now a disambig


* WeaponOfChoice: again, oddly handled; since you need certain stats to wield certain weapons you can find mages with giant hammers, or Barbarians with magic wands; however, classes won't be able to use their skills if they're not using weapons made for them.

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* WeaponOfChoice: WeaponBasedCharacterization: again, oddly handled; since you need certain stats to wield certain weapons you can find mages with giant hammers, or Barbarians with magic wands; however, classes won't be able to use their skills if they're not using weapons made for them.



*** When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, and Soulspheres as the same for Psychics.

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*** When the Tideborn race was introduced in ''New Horizons'', it established daggers as Assassins' WeaponOfChoice, weapons, and Soulspheres as the same for Psychics.
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Interestingly enough, Beijing Perfect World has a film production subsidiary [[InternationalCoproduction that has co-produced a lot of Hollywood films, as well as making their own local dramas and movies for the Chinese market]].
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Per TRS, this is YMMV


* DifficultySpike: Players entering Flowsilver Palace for the first time will find a sudden, sharp upswing in the number of boss attacks and other things that can OneHitKill them if they are not careful.
** Exaggerated in the Uncharted Paradise for twice-reborn players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky III and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.
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Up To Eleven is a defunct trope


** Taken UpToEleven in the Uncharted Paradise for twice-reborn players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky III and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.

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** Taken UpToEleven Exaggerated in the Uncharted Paradise for twice-reborn players, and then again in the Dawnlight Halls for players of Vitae level Twilight Sky III and above. With EverythingTryingToKillYou here, you're guaranteed to die multiple times within these instances no matter how powerful you are. Best stock up on Resurrection Scrolls, especially if you don't have both a Cleric and a Mystic in your squad.



** Taken UpToEleven in the Uncharted Paradise's Trial of Reflection, which forces the ten-person player squad to fight up to twelve Nightmares (souped-up versions of puppets that use a wider variety of class skills, hit twenty times harder, and have much higher HP) at one time. You'd better believe that the Winged Elf's Nightmare (Cleric doppleganger) and Mystic's Nightmare are priority targets whether they appear in the Trial of Reflection itself, or whether the [[FinalBoss Lord of Paradise]] summons them onto his battlefield in the final fight.

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** Taken UpToEleven Exaggerated in the Uncharted Paradise's Trial of Reflection, which forces the ten-person player squad to fight up to twelve Nightmares (souped-up versions of puppets that use a wider variety of class skills, hit twenty times harder, and have much higher HP) at one time. You'd better believe that the Winged Elf's Nightmare (Cleric doppleganger) and Mystic's Nightmare are priority targets whether they appear in the Trial of Reflection itself, or whether the [[FinalBoss Lord of Paradise]] summons them onto his battlefield in the final fight.
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"over two years" was outdated even when this page was created. What gives?


Perfect World is a Chinese {{MMORPG}}, developed by Beijing Perfect World. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

It has been online for over two years and has already put out four expansions. Its main selling point may be the truly enormous level of customization available: there are five races with two job classes available for each, males and females, completely up-to-the-player stats, and more unique appearance, cosmetic, and fashion choices than most other games on the market. Like most [=MMORPGs=], PW also boasts a huge open world.

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Perfect World is a Chinese {{MMORPG}}, developed by Beijing Perfect World. If you're looking at this page, chances are you're seeing ads for one of their other two [=MMORPG=].

[=MMORPG=]. %% which ones? if someone knows, link them

It has been online for over two years since 2006, with international servers since 2008, and as of 2021 has already put out four sixteen expansions. Its main selling point may be the truly enormous level of customization available: there are five races with two job classes available for each, males and females, completely up-to-the-player stats, and more unique appearance, cosmetic, and fashion choices than most other games on the market. Like most [=MMORPGs=], PW also boasts a huge open world.

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TRS cleanup, plus commented out slashed tropes


** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which ''can'' still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.
* BadassInANiceSuit / KickingAssInAllHerFinery: Plenty of the fashion lets players do this. Indeed, most of the non-{{Stripperiffic}} female fashion falls into the latter category instead.

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** Celestone Fragments were once used to trade for Mirage Celestones at 25 fragments a piece. At some point, the ability to trade the fragments was removed, rendering them functionally useless. However, the item itself has remained in the game, and often appears as an additional reward from quests despite their empty value (compared to Celestones of Earth, Heaven, and Human which ''can'' still be traded for Mirages), much to the [[DudeWheresMyReward irritation of many players]]. They don't even serve as VendorTrash anymore, as each fragment sells for a grand total of one coin.
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players]].
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BadassInANiceSuit / KickingAssInAllHerFinery: Plenty of the fashion lets players do this. Indeed, most of the non-{{Stripperiffic}} female fashion falls into the latter category instead.
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* SatanicArchetype: Hellfire Abomination, lead boss in the Nightmare Gate region of the Seat of Torment. Ruddy hair and complexion, glowing red eyes, bat wings, the works. War Avatar flavor-text describes him thus: "He once lived in Lothranis but was exiled to the Seat of Torment due to his cruel ways. The agony in the Seat of Torment intensifies his hatred for the world." In battle, Hellfire Abomination calls lightning down on players and summons nigh-invulnerable [[ALoadOfBull Minotaur Demon]] minions that can only be killed by luring them into a trap that appears on the battlefield.

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* SatanicArchetype: Hellfire Abomination, lead boss in the Nightmare Gate region of the Seat of Torment. Ruddy hair and complexion, glowing red eyes, bat wings, the works. War Avatar flavor-text describes him thus: "He once lived in Lothranis but was exiled to the Seat of Torment due to his cruel ways. The agony in the Seat of Torment intensifies his hatred for the world." In battle, Hellfire Abomination calls lightning down on players and summons nigh-invulnerable [[ALoadOfBull [[OurMinotaursAreDifferent Minotaur Demon]] minions that can only be killed by luring them into a trap that appears on the battlefield.
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Dummied Out is now trivia. Moving examples accordingly.


** Alternately, when Belle Leun realizes she's in over her head, she may yell, "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.

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** Alternately, when Belle Leun realizes she's in over her head, she may yell, "Lord of Lava! Help me vanquish my enemies!" to summon Skyscreamer, a nerfed version of a [[DummiedOut now-extinct boss]] boss called Yelling to the Sky. In either case, while the Mad Princess's chosen interceder is on the field, Belle Leun herself is immune to all damage until the intervening mini-boss is defeated.

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** Note that despite all this, it is still possible to do all this without paying, [[SubvertedTrope and succeeding is viewed as a great accomplishment and a badge of honor among parts of the playerbase.]]

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** The ingame currency got split into silver and gold in 2019. Silver cannot be traded, and can only be used to pay costs and buy vendor items. And some costs don't accept silver. It cannot be traded between players. This means it can't be used to buy stuff from other players. Ingame drops were made silver. Quest rewards were made silver. Gold is only introduced into game by selling certain rare items or exchanging cash shop currency for it, and cannot be farmed for this reason. This makes it much more difficult to buy cash shop items from other players. Gold can be used in place of silver, which removes it from the economy, requiring redemption of cashshop currency to replace it.
** Note that despite all this, it is still possible to do all this without paying, [[SubvertedTrope and succeeding is viewed as a great accomplishment and a badge of honor among parts of the playerbase.]]]] This is not true in Forsaken World, which does most of the same tricks, and systematically removes every trick free players figure out to get money, and has paying players tell them to stop whining and pay up.
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Moved from YMMV page
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* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage disallow PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe partner-selection rules when engaging in these actions, such as avoiding married partners unless they ''really'' need more Chi, or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.
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Five Races is now Standard Fantasy Races; this example lacks context and has to be cut


* FiveRaces: Played with. The game's universe appears to cast Humans as the [[HumansAreAverage Mundane]], [[UpliftedAnimal Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No playable race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.
** The ''Eclipse'' expansion has since introduced the [[SixthRanger Nightshade]] race as a different breed of High Men. FlavorText describes them thus: "Created by the son of Pan Gu, the Reapers once guarded the Celestial Vale. Bound to the life of the Divine Child, they defended him until he was mortally wounded in battle. With the last of his strength, the Divine Child freed the Reapers from his service and sent them to Perfect World. Now known as the Nightshades, they draw upon the power of the moon to battle evil in all its forms." Nightshade melee fighters are called Duskblades and wield sabers, while spellcasters are called Stormbringers and channel Water- and Metal-based elemental attacks through magic scythes.
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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule. Ultimately, however, palette swaps are the norm, and there's rarely anything special to distinguish one model from another.
* ZettaiRyouiki: Several fashion items, as well as some armor.

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* YouAllLookFamiliar: There aren't very many different NPC models. The mob models are also somewhat reused. For example, there's many different versions of those Skelrelic creatures - Geisha, Ossein, Skeleranc, ect. Geishas have red scarves and carry swords, and have brownish skin. Osseins and Skelerancs can be either archers, swordsmen, or casters and have a more greenish coloring. Some models are reused more often, but it tends to make sense - there might be like 20 different kinds of wolves but they are all the same "family" of creatures. This seems to affect aggro mechanics as well - creatures sharing the same base model tend to aggro in a group no matter whether they are all the same creature or different ones. One of the low level dungeons has 3 different bosses, all surrounded by mobs. With 2 of them, it's perfectly possible to aggro the group to leave the boss standing (but not vice versa unless special tricks are used), while with the remaining one is difficult to pull out even with tricks. It shares the model with its adds. So does one of the other bosses, but that seems to be an exception to the rule. Ultimately, however, palette swaps are the norm, and there's rarely anything special to distinguish one model from another.
* ZettaiRyouiki: Several fashion items, as well as some armor.

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another.
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*** Addendum: As of the ''Wings of Rebirth'' expansion, Spirit Chaser no longer functions as a ranged skill. Almost all universal (usable with any melee weapon) combat skills for Blademasters, however, have been modified to grant extra range when polearms are used (with the apparent sole exception being that the area effect skill Army Crusher is still strictly a melee attack).
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* FourIsDeath: Par for the course for a game of Chinese origin; there exist bosses that are fought in four phases before they finally die. Notable among these are [[MasterOfIllusion Mistress of Endless Night]] in the Endless Universe, [[ReptilesAreAbhorrent Aurogon, the Dragon Emperor]] in the Advanced Endless Universe, and [[GeneralRipper General Wurlord]] in the Twilight Temple (Act II: Symphony of Fate).
** [[NoGearLevel Heavenfall Temple]], in Lothranis, has a group of four bosses appearing on its ninth and eighteenth floors: Marei Sekh of the Howling Sea, Marei Ciah of the Glacial Waste, Marei Tsou of the Noxious Swamp, and Marei Hrul of the Scorching Peaks. The player must defeat them one by one, but even after being defeated, the "defeated" ones continue launching their heavily-damaging area effect strikes as the player fights the next boss in the lineup.
** [[PuzzleBoss Kailia the Otherworldly]] has four rounds of her dice-rolling game. For the first two rounds, the player party must roll a random number (move the robot to fix one of the layers of the seal around Kailia), then a five or six in the third round, then a six in the fourth and final round. Each failure to roll the correct number is punished with a StatusBuffDispel and [[CooldownManipulation Dark Curtain debuff]], and Kailia gains a shield equivalent to a percentage of her HP (10% in Normal mode, 20% in Deicide and Judgment modes) that must be battered down before she takes any more real damage.
*** The [[RuleOfThree third round]] is [[SubvertedTrope actually more detrimental to the player party]] than the fourth round: in addition to the purge and Dark Curtain, players are hit with a DamageIncreasingDebuff. Better keep those Resurrection Scrolls handy!
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* OfficerAndAGentleman: General Summer, known among denizens of Perfect World proper as the [[RedBaron Iron Fortress of Archosaur]]. Always personable when dealing with the player character, no matter the quest.
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* ElementalRockPaperScissors: a pretty large part of the magic damage system, especially for Wizards (who can cast 3 of the 5 elements). To wit, the system is based on the "destructive" portion of the Chinese Five Elements concept: Wood separates Earth, Metal penetrates Wood, Fire melts Metal, Water smothers Fire, and Earth absorbs Water. Bosses, and other creatures marked as non-elemental, will generally not have weaknesses to specific elements.

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* ElementalRockPaperScissors: a pretty large part of the magic damage system, especially for Wizards (who can cast 3 three of the 5 elements).five elements) and Edgerunners (who can enchant their swords to inflict all five elemental damage types, as well as physical damage). To wit, the system is based on the "destructive" portion of the Chinese Five Elements concept: Wood separates Earth, Metal penetrates Wood, Fire melts Metal, Water smothers Fire, and Earth absorbs Water. Bosses, and other creatures marked as non-elemental, will generally not have weaknesses to specific elements.



** Played straight with the two new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use {{BFG}}s, and the Edgerunners are an all-male class of Winged Elf fighters who wield a KnightlySwordAndShield.

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** Played straight with the two new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use {{BFG}}s, and the Edgerunners are an all-male class of Winged Elf fighters who wield a KnightlySwordAndShield.the KnightlySwordAndShield combination.



* OurZombiesAreDifferent: Wraiths. Imagine the story of Noah's Ark, except all the drowned sinners ''came back.'' And started possessing corpses. [[{{Metaphorgotten}} And are currently trying to murder just about everything.]]

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* OurZombiesAreDifferent: Wraiths. Imagine the story of Noah's Ark, except all the drowned sinners ''came back.'' And started possessing corpses. [[{{Metaphorgotten}} And are currently trying to murder just about everyone and everything.]]
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*** Try playing any caster class, aside from clerics, beyond 95, period. Venomancers may get by with this, due to having a useful debuff for 5 APS characters to take advantage of, and the casters are sometimes viable in PvP, but still, in [[PlayerVersusEnvironment PvE]], you're far from useful.

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*** Try playing any caster class, aside from clerics, beyond 95, period. Venomancers may get by with this, due to having a useful debuff for 5 APS characters to take advantage of, and the casters are sometimes viable in PvP, [[PlayerVersusPlayer PvP]], but still, in [[PlayerVersusEnvironment PvE]], you're far from useful.
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* GameplayAndStorySegregation: Happens in-between the Royal Sky V and Royal Sky VI story quests out in the Western Steppes. [[spoiler:After the player character has killed a small group of monsters for the village of Dalmoor, an "Old Villager" serves the PC a cup of hot tea in apparent gratitude. After the PC has drunk the tea, he/she starts feeling unwell - at which point the Old Villager [[EvilGloating laughs and gloats that the bad guy you're chasing]], [[IronicName ironically named Goodhill]], [[EvilGloating has ordered her to poison the PC]]. As the name of the next NPC who needs to be addressed, a "Mad Pastor" who lives a few houses down, appears in the player's quest tracker along with a timer, [[InterfaceScrew the camera starts spinning to illustrate that the PC is dizzy from the poison's effects]]. The Mad Pastor doesn't have a proper antidote for the poison, but only gives the PC a stimulant to fix the dizziness (which ends the shaky-camera effect). The poison is not truly neutralized until a point in the Royal Sky VI phase, but [[TakeYourTime the player is under no real pressure to level up his/her character's Vitae in the meantime]].]]
** [[JustifiedTrope Justified.]] Leveling up Vitae boundaries can take weeks, even for players who do all their daily quests that award Vitae faithfully. Can you imagine an MMO game putting you on a timer, and when it expires, [[PlotlineDeath you permanently lose your ability to play]], and no amount of BribingYourWayToVictory will let you have your character back?

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* BizarreSexualDimorphism: The Untamed race. Females are PettingZooPeople, and males are lions and tigers and bears (oh my!) who happen to be bipedal and able to wield axes.



* FiveRaces: Played with. The game's universe appears to cast Humans as the [[HumansAreAverage Mundane]], [[PettingZooPeople Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No playable race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.

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* FiveRaces: Played with. The game's universe appears to cast Humans as the [[HumansAreAverage Mundane]], [[PettingZooPeople [[UpliftedAnimal Untamed]] as the Stout, [[OurElvesAreDifferent Winged Elves]] as the Fairy, and [[NatureHero Earthguard]] as the High Men. No playable race really fits into the "Cute" category, although the [[ApparentlyHumanMerfolk Tideborn]] seem to be a cross between High Men and Fairy, given their finesse-based fighting styles.


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* HumanoidFemaleAnimal: The females of the Untamed race, in comparison/contrast to their males.
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** Played straight with the two new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use {{BFG giant cannons}}, and the Edgerunners are an all-male class of Winged Elf fighters who wield a KnightlySwordAndShield.

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** Played straight with the two new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use {{BFG giant cannons}}, {{BFG}}s, and the Edgerunners are an all-male class of Winged Elf fighters who wield a KnightlySwordAndShield.

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* AnAdventurerIsYou: Let's count the ways; you got your run-of-the-mill sword-and-shield fighter (Edgerunner), your MultiMeleeMaster warrior (Blademaster), four SquishyWizard classes (the aptly named Wizard and Cleric, the latter combined with TheMedic, as well as the Psychic and Stormbringer classes), one GlassCannon (Archers), a MightyGlacier (Barbarians), three technical classes (Assassins and Duskblades, as well as the aptly-named Technicians) and a combination squishy wizard/petmaster/debilitator (Venomancers, though all magic classes have some sort of buff/debuff).

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* AnAdventurerIsYou: Let's count the ways; you got your run-of-the-mill sword-and-shield fighter with a KnightlySwordAndShield (Edgerunner), your MultiMeleeMaster warrior (Blademaster), four SquishyWizard classes (the aptly named Wizard and Cleric, the latter combined with TheMedic, as well as the Psychic and Stormbringer classes), one GlassCannon (Archers), a MightyGlacier (Barbarians), three technical classes (Assassins and Duskblades, as well as the aptly-named Technicians) Technicians who wield a {{BFG}}) and a combination squishy wizard/petmaster/debilitator (Venomancers, though all magic classes have some sort of buff/debuff).



** Played straighter with the new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use shoulder cannons, and the Edgerunners are an all-male class of Winged Elf fighters who wield a sword and a shield.

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** Played straighter straight with the two new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use shoulder cannons, {{BFG giant cannons}}, and the Edgerunners are an all-male class of Winged Elf fighters who wield a sword and a shield.KnightlySwordAndShield.



* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Leun,]] the Mad Princess. Once Belle Leun is down to a third of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.

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* [[EvenEvilHasLovedOnes Villainous]] [[HeroicSecondWind Second Wind]]: Appears about half the time in Flowsilver Palace's new Judgment Mode, when the party is fighting [[BonusBoss Belle]] [[FlunkyBoss Leun,]] the Mad Princess. Once Belle Leun is down to a third about 40% of her health, she will cry out for her husband, Tyrant Prince Mushi, to intervene on her behalf: "[[SaveThePrincess Mushi, my love! Save your princess from these intruders!]]" When Mushi re-enters the battlefield, he behaves exactly as he did in the previous fight (the throne room) in terms of battle mechanics, but only has a third of his normal HP.



*** ''Eclipse'' similarly limits Duskblades to sabers and Stormbringers to magic scythes.

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*** ''Eclipse'' ''Eclipse'', introducing the Nightshade race, similarly limits Duskblades to sabers and Stormbringers to magic scythes.scythes.
*** ''Wings of Rebirth'' adds the BFG-toting (their weapon is officially called a Firearm) Technicians to the Human class roster and the sword-and-shield wielding Edgerunners to the Winged Elves' list of classes.

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* AnAdventurerIsYou: Let's count the ways; you got your MultiMeleeMaster warrior (Blademaster), four SquishyWizard classes (the aptly named Wizard and Cleric, the latter combined with TheMedic, as well as the Psychic and Stormbringer classes), one GlassCannon (Archers), a MightyGlacier (Barbarians), two technical classes (Assassins and Duskblades) and a combination squishy wizard/petmaster/debilitator (Venomancers, though all magic classes have some sort of buff/debuff).

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* AnAdventurerIsYou: Let's count the ways; you got your run-of-the-mill sword-and-shield fighter (Edgerunner), your MultiMeleeMaster warrior (Blademaster), four SquishyWizard classes (the aptly named Wizard and Cleric, the latter combined with TheMedic, as well as the Psychic and Stormbringer classes), one GlassCannon (Archers), a MightyGlacier (Barbarians), two three technical classes (Assassins and Duskblades) Duskblades, as well as the aptly-named Technicians) and a combination squishy wizard/petmaster/debilitator (Venomancers, though all magic classes have some sort of buff/debuff).



** Played straighter with the new classes in the ''Wings of Rebirth'' expansion: the Technicians are an all-female class of Human fighters who use shoulder cannons, and the Edgerunners are an all-male class of Winged Elf fighters who wield a sword and a shield.



** Frequently [[InvertedTrope inverted]], i.e. the illuminated part of the battlefield is the ONLY place where players are safe from a TotalPartyKill strike, in endgame boss battles.

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** Frequently [[InvertedTrope inverted]], i.e. the illuminated yellow dome/blue flower/etc. is the ONLY part of the battlefield is the ONLY place where players are safe from a TotalPartyKill strike, in endgame boss battles.

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* ElementalIgnorance: Done twice in the first trial of the Uncharted Paradise, called the "Trial of Unity." After your party of ten crosses the chessboard in two groups of five, five pillars will pop up: Blazing Fire, Flooding Water, Steady Earth, Gigantic Wood, and Gilded Metal. Defying the usual ElementalRockPaperScissors to which players are accustomed, each pillar can only be damaged by the element reflected in its name, and one other damage type. [[spoiler:In the case of Metal, the other damage type is Earth. For Wood, it's Fire. For Earth, it's physical damage. For Water, it's Earth. For Fire, it's Water.]] Once the player party knocks down all five of the pillars, the boss, Pathkeeper Bajan, will summon Avatars of the five elements that have pretty much exactly the same immunities (with the only difference being that Wood, instead of Earth, is the other element to which the Flooding Water Avatar is vulnerable). It's fortunate that hitting an Avatar with one of its two weaknesses will stop it in its tracks; see TotalPartyKill below. Obviously, some of these "other" weaknesses make sense from an outsider's perspective, but don't jive with the usual magic damage system.

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* ElementalIgnorance: Done twice in the first trial of the Uncharted Paradise, called the "Trial of Unity." After your party of ten crosses the chessboard in two groups of five, five pillars will pop up: Blazing Fire, Flooding Water, Steady Earth, Gigantic Wood, and Gilded Metal. Defying the usual ElementalRockPaperScissors to which players are accustomed, each pillar can only be damaged by the element reflected in its name, and one other damage type. [[spoiler:In the case of Metal, the other damage type is Earth. For Wood, it's Fire. For Earth, it's physical damage. For Water, it's Earth. For Fire, it's Water.]] Once the player party knocks down all five of the pillars, the boss, Pathkeeper Bajan, will summon Avatars of the five elements that have pretty much exactly the same immunities (with the only difference being that Wood, instead of Earth, is the other element to which the Flooding Water Avatar is vulnerable). It's fortunate that hitting an Avatar with one of its two weaknesses will stop it in its tracks; see TotalPartyKill below. Obviously, some of these "other" weaknesses make sense from an outsider's perspective, but don't jive with the usual magic damage system.



* InstantDeathRadius: In Dawnlight Halls, immediately before fighting [[FinalBoss Natya Veda,]] [[TreacherousAdvisor the Great Advisor]], players must run a gauntlet that consists of a narrow stone walkway over deadly lava, with five aptly-named Death Wards that will OneHitKill any player who steps into their auras (and an invincible "Inevitable Nightmare" that will chase the player party down the passage and OneHitKill any player whom it catches from behind). As ranged classes break the Death Wards one by one, melee classes must use stuns and interrupts to crowd-control the "Augmented Dark Knight" and "Guardian Statue" mobs, the latter of which have knockback moves to throw players into the lava (or into the aura of the nearest Death Ward, or that of the Inevitable Nightmare). Only when all five Death Wards are broken and the "FMI Summoner" that called the Inevitable Nightmare forth is dead will the player party be allowed to fight Natya Veda. Should the Inevitable Nightmare reach the Summoner, or the nearest unbroken Death Ward preceding him, the entire gauntlet will reset itself.
** Deicide and Judgment modes both grant the Inevitable Nightmare an additional active radius that slows down any player caught within 25 meters of it.
** There exist small floating islands on the sides of the walkway to which players knocked around by Guardian Statues ''might'' be able to safely steer themselves in order to avoid death by lava. Judgment Mode, however, places additional "Renegade Monk" mobs, possessed of a knockback move of their own, on these islands. Needless to say, kill them ASAP.
** Better pray that your squad can do without one or two people if need be, because should ANY player be thrown into the lava or shoved back to the Inevitable Nightmare, upon picking the "return to city" option after death, the killed player will be taken to an off-map sector called the Hall of Oblivion and imprisoned there for the ENTIRE remaining duration of the gauntlet.

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* InstantDeathRadius: In Probably the best-known example lies in Dawnlight Halls, Halls. There, immediately before fighting [[FinalBoss Natya Veda,]] [[TreacherousAdvisor the Great Advisor]], players must run a gauntlet that consists consisting of a narrow stone walkway over deadly lava, with five aptly-named Death Wards that will OneHitKill any player who steps into their auras (and an invincible "Inevitable Nightmare" that will chase the player party down the passage and OneHitKill kill any player whom it catches from behind). As ranged classes break the Death Wards one by one, melee classes must use stuns and interrupts to crowd-control the "Augmented Dark Knight" and "Guardian Statue" mobs, the latter of which have knockback moves to throw players into the lava (or into the aura of the nearest Death Ward, or that of the Inevitable Nightmare).any and all OneHitKill hazards mentioned above. Only when all five Death Wards are broken and the "FMI Summoner" that called the Inevitable Nightmare forth is dead will the player party be allowed to fight Natya Veda. Should the Inevitable Nightmare reach the Summoner, or the nearest unbroken Death Ward preceding him, Ward, the entire gauntlet will reset itself.
** Deicide and Judgment modes both grant Frequently [[InvertedTrope inverted]], i.e. the Inevitable Nightmare an additional active radius that slows down any player caught within 25 meters of it.
** There exist small floating islands on the sides
illuminated part of the walkway to which battlefield is the ONLY place where players knocked around by Guardian Statues ''might'' be able to safely steer themselves are safe from a TotalPartyKill strike, in order to avoid death by lava. Judgment Mode, however, places additional "Renegade Monk" mobs, possessed of a knockback move of their own, on these islands. Needless to say, kill them ASAP.
** Better pray that your squad can do without one or two people if need be, because should ANY player be thrown into the lava or shoved back to the Inevitable Nightmare, upon picking the "return to city" option after death, the killed player will be taken to an off-map sector called the Hall of Oblivion and imprisoned there for the ENTIRE remaining duration of the gauntlet.
endgame boss battles.



* MarathonBoss: The five Elementalists that players performing Level 6 (Professional) workshop quests for their Homesteads must defeat in order to gather Elemental Crystals. All of them have an area-of-effect strike that reduces players caught in it to just above half their HP regardless of maximum HP or any defensive capabilities, and each one has a different debuff used periodically throughout the fight: [[DishingOutDirt Steady Earth Elementalist]] fires off a Stun, [[WhenTreesAttack Gigantic Wood Elementalist]] reduces magic attack power, [[ExtraOreDinary Gilded Metal]] [[ShockAndAwe Elementalist]] slows channeling, [[PlayingWithFire Blazing Fire Elementalist]] reduces physical attack power, and [[MakingASplash Flooding Water Elementalist]] slows melee-attack rate. Even among endgame players with Nirvana T3 gear (best gear available without cash-shopping) it is not advised to approach any of the Elementalists without a squad of at least four players.
** Thankfully you don't ''always'' need to fight them. Once an elementalist is defeated, a system message saying, "Gather the Elemental Crystals quickly!" will appear all over the server, and the dropped minerals from which Elemental Crystals are extracted (using single-use "Elemental Borer" tools) remain on the ground for approximately three minutes. [[spoiler:Because the system message never indicates which elementalist was killed, on rare occasion, one of the players who fought the elementalist will indicate on the World Chat channel which Elemental Crystals may now be gathered.]]

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* MarathonBoss: The five Elementalists that players performing Level 6 (Professional) workshop quests for their Homesteads must defeat in order to gather Elemental Crystals. All of them have an area-of-effect strike that reduces players caught in it to just above half their HP regardless of maximum HP or any defensive capabilities, strikes, and each one has a different debuff used periodically throughout the fight: [[DishingOutDirt Steady Earth Elementalist]] fires off a Stun, [[WhenTreesAttack Gigantic Wood Elementalist]] reduces magic attack power, [[ExtraOreDinary Gilded Metal]] [[ShockAndAwe Elementalist]] slows channeling, [[PlayingWithFire Blazing Fire Elementalist]] reduces physical attack power, and [[MakingASplash Flooding Water Elementalist]] slows melee-attack rate. Even among endgame players with Nirvana T3 gear (best gear available without cash-shopping) it is not advised to approach any of the Elementalists without a squad of at least four players.
** Thankfully you don't ''always'' need to fight them. Once an elementalist is defeated, a system message saying, "Gather the Elemental Crystals quickly!" will appear all over the server, and the dropped minerals from which Elemental Crystals are extracted (using single-use "Elemental Borer" tools) remain on the ground for approximately three minutes. [[spoiler:Because the system message never indicates which elementalist was killed, on rare occasion, one of the players who fought the elementalist will indicate on the World Chat channel which Elemental Crystals may now be gathered.]]five minutes.



** Arguably, however, the one skill that makes Blademasters most useful to their squads is Heaven's Flame, an Axe & Hammer skill that inflicts a potent DamageIncreasingDebuff on all targets that it hits, lasting several seconds.

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** Arguably, however, the one skill that makes Blademasters most useful to their squads is Heaven's Flame, an area-of-effect Axe & Hammer skill that inflicts a potent DamageIncreasingDebuff on all targets that it hits, lasting several seconds.



* NoGearLevel: More like a "No-Buffs Level," but when you enter Heavenfall Temple (a 108-floor solo instance accessible from Level 89 and Aware of the Myriad/Aware of the Void cultivation), [[StatusBuffDispel all buffs that may be in effect when you enter are dispelled]], and your Guardian Charm, if you have one equipped, is disabled while you're in the instance. You can get some of your buffs back with remedies in your inventory, but they aren't quite as effective or long-lasting as those cast upon you by your fellow players, and since all of your remedies share the 2-minute cooldown timer, you can't buff yourself nearly as quickly. You can get around the disabling of your Guardian Charm with an Auto-Recovery Stone (boutique item that allows you to use potions and single-strike Defense Charms automatically any time your HP falls below a certain percentage), but potions and Defense Charms, too, have cooldown timers to be aware of, and these too may fail you if you're fighting something especially nasty.

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* NoGearLevel: More like a "No-Buffs Level," but when you enter Heavenfall Temple (a 108-floor solo instance accessible from Level 89 and Aware of the Myriad/Aware of the Void cultivation), [[StatusBuffDispel all buffs that may be in effect when you enter are dispelled]], and your Guardian Charm, if you have one equipped, is disabled while you're in the instance. You can get some Means of your buffs back with remedies in your inventory, but they aren't quite as effective or long-lasting as those cast upon you by your fellow players, and since all of your remedies share the 2-minute cooldown timer, you can't buff yourself nearly as quickly. You can get getting around the buff-dispel and disabling of your Guardian Charm with an Auto-Recovery Stone (boutique item that allows you to use potions and single-strike Defense Charms automatically any time your HP falls below a certain percentage), exist, but potions and Defense Charms, too, have cooldown timers to be aware of, and these too they may fail you if you're fighting something especially nasty.



* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity once every 30 seconds. Players must regularly "spark" (use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use Chi-costly skills to keep headspace in their Chi meters at all times while Mushi is on the battlefield, or this move will OneHitKill them. (1 Spark=100 Chi)

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* PhlebotinumOverload: [[TheEvilPrince Tyrant Prince Mushi]], Flowsilver Palace's final boss, has a battle mechanic that will cause everyone's Chi meter to instantly fill up to its maximum capacity once every 30 seconds. Players must regularly "spark" (use (i.e. use Celestial/Demonic Eruption to consume all three Sparks and gain a measure of health, greater attack power for a few seconds, and a very brief invulnerability) or use Chi-costly skills to keep headspace in their Chi meters at all times while Mushi is on the battlefield, or this move will OneHitKill them. (1 Spark=100 Chi)

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*** Or to [[ScrewThisImOuttaHere flee the battlefield]] and come back after Kailia has cast her debuff-and-purge, in cases where the player knows his/her party is going to fail the die-roll and if he/she [[CowardlyLion belongs to a class that is allowed to be cowardly now and then]], but in Dawnlight Halls' Deicide and Judgment modes, this is an ''extremely'' risky tactic, as Kailia will constantly launch OneHitKill attacks covering a quadrant of the battlefield, entirely unrelated to aggro (moving clockwise in Deicide, moving randomly in Judgment), and if you're in the hallway leading from the dice-game board to the battlefield when her death-quadrant strikes one of the two front quarters of the battlefield, [[NoFairCheating Kailia WILL strike you dead,]] [[TheComputerIsACheatingBastard even if you're on the supposed "safe" side of the hallway.]]

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*** Or to [[ScrewThisImOuttaHere flee the battlefield]] and come back after Kailia has cast her debuff-and-purge, in cases where the player knows his/her party is going to fail the die-roll and if he/she [[CowardlyLion belongs to a class that is allowed to be cowardly now and then]], but in die-roll. In Dawnlight Halls' Deicide and Judgment modes, however, this is an ''extremely'' risky tactic, as Kailia will constantly launch OneHitKill OneHitPolykill attacks covering a quadrant quarter of the battlefield, entirely unrelated to aggro (moving clockwise in Deicide, moving randomly in Judgment), and if you're Judgment). Should you be in the hallway leading from the dice-game board to the battlefield when her death-quadrant strikes one of the two front quarters of the battlefield, [[NoFairCheating Kailia WILL strike you dead,]] [[TheComputerIsACheatingBastard even if you're on the supposed "safe" side of the hallway.]]


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* InstantDeathRadius: In Dawnlight Halls, immediately before fighting [[FinalBoss Natya Veda,]] [[TreacherousAdvisor the Great Advisor]], players must run a gauntlet that consists of a narrow stone walkway over deadly lava, with five aptly-named Death Wards that will OneHitKill any player who steps into their auras (and an invincible "Inevitable Nightmare" that will chase the player party down the passage and OneHitKill any player whom it catches from behind). As ranged classes break the Death Wards one by one, melee classes must use stuns and interrupts to crowd-control the "Augmented Dark Knight" and "Guardian Statue" mobs, the latter of which have knockback moves to throw players into the lava (or into the aura of the nearest Death Ward, or that of the Inevitable Nightmare). Only when all five Death Wards are broken and the "FMI Summoner" that called the Inevitable Nightmare forth is dead will the player party be allowed to fight Natya Veda. Should the Inevitable Nightmare reach the Summoner, or the nearest unbroken Death Ward preceding him, the entire gauntlet will reset itself.
** Deicide and Judgment modes both grant the Inevitable Nightmare an additional active radius that slows down any player caught within 25 meters of it.
** There exist small floating islands on the sides of the walkway to which players knocked around by Guardian Statues ''might'' be able to safely steer themselves in order to avoid death by lava. Judgment Mode, however, places additional "Renegade Monk" mobs, possessed of a knockback move of their own, on these islands. Needless to say, kill them ASAP.
** Better pray that your squad can do without one or two people if need be, because should ANY player be thrown into the lava or shoved back to the Inevitable Nightmare, upon picking the "return to city" option after death, the killed player will be taken to an off-map sector called the Hall of Oblivion and imprisoned there for the ENTIRE remaining duration of the gauntlet.

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