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''Passage'' is an autobiographical 2D pixel-art EnvironmentalNarrativeGame, created by indie developer Jason Rohrer in 2007. It can be [[FreewareGames freely]] downloaded for [[UsefulNotes/MicrosoftWindows Windows]] or UsefulNotes/{{Linux}} [[UsefulNotes/IBMPersonalComputer PCs]], or [[UsefulNotes/AppleMacintosh Mac]] [[http://hcsoftware.sourceforge.net/passage/ here]]. It is also available for the [[UsefulNotes/IOSGames iOS]].
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''Passage'' is an autobiographical 2D pixel-art EnvironmentalNarrativeGame, created by indie developer Jason Rohrer in 2007. It can be [[FreewareGames freely]] downloaded for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] or UsefulNotes/{{Linux}} [[UsefulNotes/IBMPersonalComputer Platform/{{Linux}} [[Platform/IBMPersonalComputer PCs]], or [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] [[http://hcsoftware.sourceforge.net/passage/ here]]. It is also available for the [[UsefulNotes/IOSGames iOS]].
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The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
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The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show shown at The Museum of Modern Art.
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Compare to ''VideoGame/AndEverythingStartedToFall''.
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''Passage'' is an autobiographical video game created by indie developer Jason Rohrer in 2007. It can be [[FreewareGames freely]] downloaded for [[UsefulNotes/MicrosoftWindows Windows]] or UsefulNotes/{{Linux}} [[UsefulNotes/IBMPersonalComputer PCs]], or [[UsefulNotes/AppleMacintosh Mac]] [[http://hcsoftware.sourceforge.net/passage/ here]]. It is also available for the [[UsefulNotes/IOSGames iOS]].
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''Passage'' is an autobiographical video game 2D pixel-art EnvironmentalNarrativeGame, created by indie developer Jason Rohrer in 2007. It can be [[FreewareGames freely]] downloaded for [[UsefulNotes/MicrosoftWindows Windows]] or UsefulNotes/{{Linux}} [[UsefulNotes/IBMPersonalComputer PCs]], or [[UsefulNotes/AppleMacintosh Mac]] [[http://hcsoftware.sourceforge.net/passage/ here]]. It is also available for the [[UsefulNotes/IOSGames iOS]].
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Expansion.
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''Passage'' is an autobiographical video game created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
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''Passage'' is an autobiographical video game created by indie hero, developer Jason Rohrer. Rohrer in 2007. It can be [[FreewareGames freely]] downloaded for [[UsefulNotes/MicrosoftWindows Windows]] or UsefulNotes/{{Linux}} [[UsefulNotes/IBMPersonalComputer PCs]], or [[UsefulNotes/AppleMacintosh Mac]] [[http://hcsoftware.sourceforge.net/passage/ here]]. It is also available for the [[UsefulNotes/IOSGames iOS]].
The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
[[SimilarlyNamedWorks Unrelated to]] the [[Literature/{{Passage}} 2002 novel]], or a 2018 game of the same name.
The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
[[SimilarlyNamedWorks Unrelated to]] the [[Literature/{{Passage}} 2002 novel]], or a 2018 game of the same name.
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* InexplicableTreasureChests - One of the goals of the game is to pick up treasure chests.
* WeAllDieSomeday - The game has been described as a "memento mori".
* WriteWhatYouKnow - The game was inspired by Rohrer's own emotions.
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* LoveAtFirstSight: When the player approaches a green-eyed girl, a heart symbol instantly lights up, and from then on, they always walk together, up until she dies.
*
* TitleDrop: At the end, when the player character finally falls and is replaced with a gravestone, the words "Passage" slowly wipe over the image on the screen.
* WeAllDieSomeday: The game has been described as a "memento mori".
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''Passage''' is an autobiographical video game created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
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more info
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'''Passage''' is an autobiographical video game created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
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'''Passage''' is an autobiographical video game created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
death. ''Passage'' is often seen in arguments for [[ArtGame games as art]], and has been show at The Museum of Modern Art.
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fixed some punctuation errors
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'''Passage''' is an autobiographical video game, created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
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'''Passage''' is an autobiographical video game, game created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
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* InexplicableTreasureChests - One of the goal's of the game is to pick up treasure chests.
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* InexplicableTreasureChests - One of the goal's goals of the game is to pick up treasure chests.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/passage.jpg]]
'''Passage''' is an autobiographical video game, created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
!!Provides examples of:
*InexplicableTreasureChests - One of the goal's of the game is to pick up treasure chests.
*WeAllDieSomeday - The game has been described as a "memento mori".
*WriteWhatYouKnow - The game was inspired by Rohrer's own emotions.
'''Passage''' is an autobiographical video game, created by indie hero, Jason Rohrer. The game runs about five minutes in length. Within those five minutes, the player navigates a man through his entire life. The decisions of the player impact the man's life and accomplishments, but the game always ends in death.
!!Provides examples of:
*InexplicableTreasureChests - One of the goal's of the game is to pick up treasure chests.
*WeAllDieSomeday - The game has been described as a "memento mori".
*WriteWhatYouKnow - The game was inspired by Rohrer's own emotions.