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* BoringButPractical: Of all the cool weaponry you can get in the game, they're either too expensive/unavailable until later in the game or AwesomeButImpractical, pistols are probably the best weapon to keep with you throughout the game. It's due to the fact that the game's critical hit are absurdly high with single shot weapons (including the paltry [=P08=]) and you get infinite basic pistol ammo in the form of random ammo boxes. Many strategies recommend you use nothing but pistols in the harder modes solely because of this fact.

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* BoringButPractical: Of all the cool weaponry you can get in the game, they're either too expensive/unavailable until later in the game or AwesomeButImpractical, pistols AwesomeButImpractical. Pistols are probably the best weapon to keep with you throughout the game. It's due to the fact that the game's critical hit are absurdly high with single shot weapons (including the paltry [=P08=]) and you get infinite basic pistol ammo in the form of random ammo boxes. Many strategies recommend you use nothing but pistols in the harder modes solely because of this fact.
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* BoringButPractical: Of all the cool weaponry you can get in the game, they're either too expensive/unavailable until later in the game or AwesomeButImpractical, pistols are probably the best weapon to keep with you throughout the game. It's due to the fact that the game's critical hit are absurdly high with single shot weapons (including the paltry [=P08=]) and you get infinite basic pistol ammo in the form of random ammo boxes. Most strategy guides recommend you use nothing but pistols in the harder modes solely because of this fact.

to:

* BoringButPractical: Of all the cool weaponry you can get in the game, they're either too expensive/unavailable until later in the game or AwesomeButImpractical, pistols are probably the best weapon to keep with you throughout the game. It's due to the fact that the game's critical hit are absurdly high with single shot weapons (including the paltry [=P08=]) and you get infinite basic pistol ammo in the form of random ammo boxes. Most strategy guides Many strategies recommend you use nothing but pistols in the harder modes solely because of this fact.
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* BoringButPractical: Of all the cool weaponry you can get in the game, they're either too expensive/unavailable until later in the game or AwesomeButImpractical, pistols are probably the best weapon to keep with you throughout the game. It's due to the fact that the game's critical hit are absurdly high with single shot weapons (including the paltry [=P08=]) and you get infinite basic pistol ammo in the form of random ammo boxes. Most strategy guides recommend you use nothing but pistols in the harder modes solely because of this fact.
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* SceneryPorn: For the time in which it was made, ''Parasite Eve 2's'' backgrounds are amazingly detailed. They were all pre-rendered and still-shots were used as the backgrounds, similar to how most ResidentEvil games worked, but with ''much'' more work put into them. These places look like places where people worked, ate and lived; a lot of thought went into them and thus it brings a lot of verisimilitude.

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* SceneryPorn: For the time in which it was made, ''Parasite Eve 2's'' backgrounds are amazingly detailed. They were all pre-rendered and still-shots were used as the backgrounds, similar to how most ResidentEvil Franchise/ResidentEvil games worked, but with ''much'' more work put into them. These places look like places where people worked, ate and lived; a lot of thought went into them and thus it brings a lot of verisimilitude.
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A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[Literature/ParasiteEve the novel of the same name]]), also appearing on the {{Playstation}}. This game features an interface closer to ''ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.

to:

A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[Literature/ParasiteEve the novel of the same name]]), also appearing on the {{Playstation}}. This game features an interface closer to ''ResidentEvil'', ''Franchise/ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.
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** Cloud and Aerith from ''VideoGame/FinalFantasyVII'' are name-dropped, appearing as an computer antivirus and a magazine with a clue on how to enter the files of a computer in the Shelter.

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** Cloud and Aerith Aeris from ''VideoGame/FinalFantasyVII'' are name-dropped, appearing as an computer antivirus and a magazine with a clue on how to enter the files of a computer in the Shelter.
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* GlassCannon: Aya is defintely weaker in defense compared to the first game due to the new armor and HP mechanics (it will be rare that Aya's HP ever hits 300) and she can die in just a few hits if you aren't careful. However, Aya has access to a lot of powerful guns if you know where to look and unlocking the 3rd abilities in each of Aya's parasite powers will make her even stronger.

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Moving character tropes to character page


* BadassAbnormal: Aya. Most of her combat is with guns, but she's got deadly magic to back herself up with.



* BadassNormal: Rupert. He's pretty much a OneSceneWonder. He saves Aya from an ambush early in the game and unloads a ton of lead into the first Stranger, but sadly, he's wounded and out of commission for most of the rest of the game.



* BarbieDollAnatomy: Close-up analysis of [=PE2=]'s "Stranger" [=NMCs=] indicates that nipples may just be considered a disadvantageous evolutionary feature. This may, of course, be due to the fact that the "Suckler" [=NMCs=] [[YourHeadASplode detonate their own craniums]] as a self-defense mechanism, making breastfeeding quite the chore.

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* BarbieDollAnatomy: Close-up analysis of [=PE2=]'s the "Stranger" [=NMCs=] indicates that nipples may just be considered a disadvantageous evolutionary feature. This may, of course, be due to the fact that the "Suckler" [=NMCs=] [[YourHeadASplode detonate their own craniums]] as a self-defense mechanism, making breastfeeding quite the chore.



* BizarreHumanBiology: The protagonist Aya possesses a more benign/passive form of the "evolved" strain of mitochondria serving as the franchise's BigBad, which are not only ''a self-aware HiveMind'' that can [[BodySnatcher hijack their "hosts"]] and act like TheVirus, they possess actual ''superpowers'', which include [[PlayingWithFire spontaneous combustion]] and BodyHorror transformations!
* BlackBestFriend: Rupert. Unfortunately, despite his EstablishingCharacterMoment being a badass with a huge HandCannon, he's out of the picture for most of the game. He's probably a HeroOfAnotherStory.



* DeadpanSnarker: Aya, mostly when you have her examine something several times. "Do I have to look in there again?" is her comment if you keep trying to make her look into a dirty toilet.



* DoubleAgent: [[spoiler:Kyle Madigan, a PrivateInvestigator, is actually a government agent sent to infiltrate the Ark organization, which in turn sends him to gain Aya's trust and manipulate her.]]



* DragonInChief: Number Nine is the closest we have to a main antagonist, but he's not actually in charge of the big plan, just following it out. Whoever orchestrated it is long gone, either killed or turned into an ANMC.
* EscortMission: [=PE2=]'s Kyle Madigan is one of those few escortees that can actually hold his own in a firefight (and often comes with some sort of [[{{BFG}} overpowered firearm or another]] to offset being unable to heal).

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* DragonInChief: Number Nine is the closest we have to a main antagonist, but he's not actually in charge of the big plan, just following it out. Whoever orchestrated it is long gone, either killed or turned into an ANMC.
* EscortMission: [=PE2=]'s Kyle Madigan is one of those few escortees that can actually hold his own in a firefight (and often comes with some sort of [[{{BFG}} overpowered firearm or another]] to offset being unable to heal).



* NonActionGuy: Pierce Carradine, MIST's PlayfulHacker, who gets himself into trouble while trying to help Aya out. Whether he survives or not [[MultipleEndings depends on the player's actions.]] And [[GuideDangIt whether you have a damn clue how to take those actions.]]



* OlderThanTheyLook: Aya is chronologically 28, but still looks like she's in her early twenties. This is explained in that, since her evolved mitochondria have opted to work with her rather than against her (which is the defining difference between Aya and the various monsters around her), they've decided that keeping their host healthy and young is more advantageous to them than allowing her to age.

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* OlderThanTheyLook: Aya is chronologically 28, but still looks like she's in her early twenties. This is explained in that, since her evolved mitochondria have opted to work with her rather than against her (which is the defining difference between Aya and the various monsters around her), they've decided that keeping their host healthy and young is more advantageous to them than allowing her to age.



* TreacherousAdvisor: [[spoiler:Aya's boss, Eric Baldwin]].

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-->''The threat returns''.

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-->''The [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Parasite_Eve_2_Cover_5298.jpg]]

->''The
threat returns''.
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* WasOnceAMan: Most of the monsters in the first game are mutated animals. Most of the monsters in this game, however, are mutated humans.

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* WasOnceAMan: Most of the monsters in the first game are mutated animals. Most of the monsters in this game, however, are mutated humans. Some of them, like the young woman in the Akropolis Tower's café, even mutate right in front of you.
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* AwesomeButImpractical: The Golems. [[spoilers: All the research and effort that goes into their biological modifications and flashy laser weaponry is shown to be ultimately pointless as they are utterly wrecked by good ol' fashion infantry with good ol' fashion guns.]]

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* AwesomeButImpractical: The Golems. [[spoilers: [[spoiler: All the research and effort that goes into their biological modifications and flashy laser weaponry is shown to be ultimately pointless as they are utterly wrecked by good ol' fashion infantry with good ol' fashion guns.]]
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* AwesomeButImpractical: The Golems. [[spoilers: All the research and effort that goes into their biological modifications and flashy laser weaponry is shown to be ultimately pointless as they are utterly wrecked by good ol' fashion infantry with good ol' fashion guns.]]
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* FollowTheLeader: After doing its own thing in the first ''VideoGame/ParasiteEve'' game, Squaresoft decided to ape ''Franchise/ResidentEvil'' for this one, resulting in Aya investigating a seemingly abandoned area where an outbreak of man made monsters is occurring, eventually leading her to a secret underground base run by a powerful group with a lot of money and NoOSHACompliance. Also, SolveTheSoupCan puzzles and tank controls.

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* FollowTheLeader: After doing its own thing in the first ''VideoGame/ParasiteEve'' game, Squaresoft decided to ape ''Franchise/ResidentEvil'' for this one, resulting in Aya investigating a seemingly abandoned area where an outbreak of man made monsters is occurring, eventually leading her to a secret underground base run by a powerful group with a lot of money and NoOSHACompliance. Also, SolveTheSoupCan SolveTheSoupCans puzzles and tank controls.
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Added DiffLines:

* FollowTheLeader: After doing its own thing in the first ''VideoGame/ParasiteEve'' game, Squaresoft decided to ape ''Franchise/ResidentEvil'' for this one, resulting in Aya investigating a seemingly abandoned area where an outbreak of man made monsters is occurring, eventually leading her to a secret underground base run by a powerful group with a lot of money and NoOSHACompliance. Also, SolveTheSoupCan puzzles and tank controls.


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** The only way to return to Dryfield is blocked by a gate that requires knowledge of Japanese calender phraseology to open.
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namespace fix, yeah


A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[{{Literature/Parasite Eve}} the novel of the same name]]), also appearing on the {{Playstation}}. This game features an interface closer to ''ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.

to:

A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[{{Literature/Parasite Eve}} [[Literature/ParasiteEve the novel of the same name]]), also appearing on the {{Playstation}}. This game features an interface closer to ''ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.
game.



It has a sequel on the PlaystationPortable titled ''{{VideoGame/The 3rd Birthday}}''.

to:

It has a sequel on the PlaystationPortable titled ''{{VideoGame/The 3rd Birthday}}''.
''VideoGame/The3rdBirthday''.



* {{BFS}}: The unlockable [[FinalFantasyVIII Gunblade]] as well, which operates in the same fashion from its original game and is possibly stronger than the Hypervelocity Rail Cannon when loaded with R. Slug ammo.

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* {{BFS}}: The unlockable [[FinalFantasyVIII [[VideoGame/FinalFantasyVIII Gunblade]] as well, which operates in the same fashion from its original game and is possibly stronger than the Hypervelocity Rail Cannon when loaded with R. Slug ammo.



* DepletedPhlebotinumShells: They return as a NewGamePlus bonus (or [[MultipleEndings Bad Ending]] crutch) in 2.

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* DepletedPhlebotinumShells: They return as a NewGamePlus bonus (or [[MultipleEndings Bad Ending]] crutch) in 2.



* DoubleAgent: [[spoiler:Kyle Madigan, a PrivateInvestigator, is actually a government agent sent to infiltrate the Ark organization, which in turn sends him to gain Aya's trust and manipulate her.]]

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* DoubleAgent: [[spoiler:Kyle Madigan, a PrivateInvestigator, is actually a government agent sent to infiltrate the Ark organization, which in turn sends him to gain Aya's trust and manipulate her.]] ]]



** AdvancingBossOfDoom: The creature keeps slowly and implacably moving closer and closer, leaving you with less and less room to run away from it.

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** AdvancingBossOfDoom: The creature keeps slowly and implacably moving closer and closer, leaving you with less and less room to run away from it.



** [[spoiler: This trope also comes into effect when you have to escape the secret underground lab with Eve. While no enemies are present, Eve will start to cough from the gas filling the room and lose HP.]]

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** [[spoiler: This trope also comes into effect when you have to escape the secret underground lab with Eve. While no enemies are present, Eve will start to cough from the gas filling the room and lose HP.]] ]]



* FunctionalMagic: Aya's parasite energies in this game are based around [[ElementalPowers Fire, Wind, Water, and Earth]].

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* FunctionalMagic: Aya's parasite energies in this game are based around [[ElementalPowers Fire, Wind, Water, and Earth]].



** Many of the unlockable items require a very high score whenever you complete the game, but what the game doesn't tell you that A) NOT using the items you find and hoarding them instead gives points, B) playing on a harder mode like Bounty Mode gives you a bonus multiplier to your overall score and C) triggering certain events in the game gives you bonus points too.

to:

** Many of the unlockable items require a very high score whenever you complete the game, but what the game doesn't tell you that A) NOT using the items you find and hoarding them instead gives points, B) playing on a harder mode like Bounty Mode gives you a bonus multiplier to your overall score and C) triggering certain events in the game gives you bonus points too.



* ShoutOut:
** In Dryfield's bar, there's an "Einhander" pinball machine (referring to an early Playstation shooter that Square produced).
** Another is the "Gunblade" from ''FinalFantasyVIII'', which is an unlockable weapon.

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* ShoutOut:
ShoutOut:
** In Dryfield's bar, there's an "Einhander" pinball machine (referring to an early Playstation shooter that Square produced).
produced).
** Another is the "Gunblade" from ''FinalFantasyVIII'', ''VideoGame/FinalFantasyVIII'', which is an unlockable weapon.



** Aya named her car [[StephenKing Carrie]].

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** Aya named her car [[StephenKing [[Creator/StephenKing Carrie]].
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** In their first encounter, No.9 attacks Aya [[Film/FridayThe13th with a machete while wearing what looks like a hockey mask]].

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** In their first encounter, No.9 attacks Aya [[Film/FridayThe13th [[Franchise/FridayThe13th with a machete while wearing what looks like a hockey mask]].
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* AlasPoorVillain: In-universe. Aya may have some somber reflections on some of the boss monsters after she's defeated them, including the garbage monster and the living power generator.
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** Let's not forget the ''{{Highlander}}'' reference.
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** You also run into a giant-sized version of a Brain Stinger.
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** Cloud and Aerith from ''Final Fantasy VII'' are name-dropped, appearing as an computer antivirus and a magazine with a clue on how to enter the files of a computer in the Shelter.
** Looking at a mirror in her room will cause Aya to reference ''{{Casablanca}}'' and ''IndianaJones''.
** In their first encounter, No.9 attacks Aya [[FridayThe13th with a machete while wearing what looks like a hockey mask]].

to:

** Cloud and Aerith from ''Final Fantasy VII'' ''VideoGame/FinalFantasyVII'' are name-dropped, appearing as an computer antivirus and a magazine with a clue on how to enter the files of a computer in the Shelter.
** Looking at a mirror in her room will cause Aya to reference ''{{Casablanca}}'' and ''IndianaJones''.
''Franchise/IndianaJones''.
** In their first encounter, No.9 attacks Aya [[FridayThe13th [[Film/FridayThe13th with a machete while wearing what looks like a hockey mask]].
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** A completely different game series gets a nod in one of the {{Escort Mission}}s: try going through the wrong door enough times with Kyle in tow and he'll warn that you might be eaten by a [[{{Zork}} Grue]].

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** A completely different game series gets a nod in one of the {{Escort Mission}}s: try going through the wrong door enough times with Kyle in tow and he'll warn that you might be eaten by a [[{{Zork}} [[VideoGame/{{Zork}} Grue]].

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* AnimeAnatomy: Close-up analysis of [=PE2=]'s "Stranger" [=NMCs=] indicates that nipples may just be considered a disadvantageous evolutionary feature. This may, of course, be due to the fact that the "Suckler" [=NMCs=] [[YourHeadASplode detonate their own craniums]] as a self-defense mechanism, making breastfeeding quite the chore.


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* BarbieDollAnatomy: Close-up analysis of [=PE2=]'s "Stranger" [=NMCs=] indicates that nipples may just be considered a disadvantageous evolutionary feature. This may, of course, be due to the fact that the "Suckler" [=NMCs=] [[YourHeadASplode detonate their own craniums]] as a self-defense mechanism, making breastfeeding quite the chore.

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Moving trope to YMMV page.


Now available on Playstation Network.

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Now available It can also be found on Playstation Network.
the PlaystationNetwork.



* AlasPoorVillain: Aya may have some somber reflections on some of the boss monsters after she's defeated them, including the garbage monster and the living power generator.
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* EscortMission: [=PE2=]'s Kyle Madigan is one of those few escortees that can actually hold his own in a firefight (and often comes with some sort of [[ReallyBigGun overpowered firearm or another]] to offset being unable to heal).

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* EscortMission: [=PE2=]'s Kyle Madigan is one of those few escortees that can actually hold his own in a firefight (and often comes with some sort of [[ReallyBigGun [[{{BFG}} overpowered firearm or another]] to offset being unable to heal).
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** Most bits of scenery can also be examined, prodding several different lines of description from Aya. That is easily more detail than most old-school adventure games have.
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** In their first encounter, No.9 attacks Aya [[FridayThe13th with a machete while wearing what looks like a hockey mask]].
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* RareCandy: Protein Capsules, which recovers all HP and boosts max HP by 5.

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* RareCandy: Protein Capsules, which recovers all HP and boosts max HP by 5. Lipstick increases maximum MP by 1.
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* GameplayAndStorySegregation: Averted in the lengthy cut scene that takes place before the FinalBattle. Aya winds up being shot in the leg and when you regain control of her, her remaining HP has been lowered to reflect her gunshot wound.
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** Many of the unlockable items require a very high score whenever you complete the game, but what the game doesn't tell you that A) NOT using the items you find and hoarding them instead gives points, B) playing on a harder mode like Bounty Mode gives you a bonus multiplier to your overall score and C) triggering certain events in the game gives you bonus points too.
Is there an issue? Send a MessageReason:
None


It has a sequel on the PlaystationPortable titled ''{{Game/The 3rd Birthday}}''.

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It has a sequel on the PlaystationPortable titled ''{{Game/The ''{{VideoGame/The 3rd Birthday}}''.

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