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* BowsVersusCrossbows: The old bow is a very inexpensive early game weapon (unlocked at level 3 and only requiring wood, stone and fiber), it's relatively weak as it's an early game weapon. The crossbow is unlocked at level 13, and requires metal. It's stronger than the old bow but it has a slower fire rate.

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** Out of all player stats to upgrade, Weight Limits is the most important regarding how much more the player can carry, especially when it comes to carrying heavy materials like coal, ore, and fragments.

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** Out of all player stats to upgrade, Weight Limits is the most important regarding how much more the player can carry, especially when it comes to carrying heavy materials like coal, ore, and fragments. Even with three bases set up in resource-rich areas, you'll likely still have to go out and collect more by yourself to keep up with resource demands (particularly with regards to ore and coal for Refined and Pal Metal, which gets used in pretty much everything after a certain point).



* HPToOne: If a player or Pal goes a long duration without eating, they will begin to starve and rapidly lose health over time, however this effect will not reduce them below 1 hit point.



* RegeneratingShieldStaticHealth: Downplayed, as health also regenerates, but shields regenerate much faster, as long as you can avoid damage for a bit, letting them quickly recover to full in combat. By contrast, the player's HP regeneration is far too slow to really make a difference while fighting, and the only way for the player to restore appreciable amounts of health in combat is to be healed by one of the few Pals capable of doing so.

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* RegeneratingShieldStaticHealth: Downplayed, as health also regenerates, but shields regenerate much faster, faster as long as you can avoid damage for a bit, letting them quickly recover to full in combat. By contrast, the player's HP regeneration is far too slow to really make a difference while fighting, and the only way for the player to restore appreciable amounts of health in combat is to be healed by one of the few Pals capable of doing so.



* SanityMeter: Each Pal has a Sanity gauge that lowers from doing work and recovers when sleeping or relaxing. If a Pal's sanity drops too low, they become prone to slacking off and refusing to work, or in particularly dire cases, they may start causing disturbances.

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* SanityMeter: Each Pal has a Sanity gauge that lowers from doing work and recovers when sleeping or relaxing. If a Pal's sanity drops too low, they become prone to slacking off and refusing to work, or in particularly dire cases, they may start causing disturbances.become ill and unable to work effectively until you cure them with medicine.



* StatSticks: A decent number of Pals have abilities that passively provide some form of stat benefit just by having them in your party, and these stat boosts stack, meaning a viable method for combat is having one Pal for combat while the other five sit in your inventory boosting it, or in the case of Gobfin, boosting the player while using a mount that provides its own boosts to your attacks.

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* StatSticks: A decent number of Pals have abilities that passively provide some form of stat benefit just by having them in your party, and these stat boosts stack, meaning a viable method for combat is having one Pal for combat while the other five four sit in your inventory boosting it, or in the case of Gobfin, boosting the player while using a mount that provides its own boosts to your attacks.
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* RedSkyTakeWarning: Whenever you approach a Nature Reserve, the sky turns blood red, indicating a level of danger with police patrolling the grounds. The sky returns to normal once you fully leave the area.
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** ''Palworld'' is also one of the ''very'' few MonsSeries to answer a deeply uncomfortable question: "If Pals and humans share a common ancestor, does that mean you can capture humans in Pal Spheres?" The answer here, of course, is "Yes": capturing humans inside of Spheres -- while considered inhumane and ''very'' illegal -- can, and does, happen, and allows the Pal trainer to [[HumanTraffickers potentially sell them off on the black market]]. Or even [[ImAHumanitarian butcher them]].

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** ''Palworld'' is also one of the ''very'' few MonsSeries to answer a deeply uncomfortable question: "If Pals and humans share a common ancestor, does that mean you can capture humans in Pal Spheres?" The answer here, of course, is "Yes": capturing humans inside of Spheres -- while considered inhumane and ''very'' illegal -- can, and does, happen, and allows the Pal trainer to [[HumanTraffickers potentially sell them off on the black market]]. Or even [[ImAHumanitarian butcher them]].them.



* FantasticNatureReserve: Its equivalent to the Safari Zone, the Wildlife Sanctuaries, is a [[SurprisinglyRealisticOutcome more realistic take]] rather than hunting grounds, being actual nature reserves guarded by the PIDF where even setting foot there is considered trespassing (but EvilPaysBetter). Fortunately, the species exclusive to the sanctuaries can be found as Field Bosses or by breeding, allowing you to obtain them legally. They can often also be purchased from Black Marketeers, which is mildly less legal but won't get you in trouble with the cops.
* FlamethrowerBackfire: Some mooks from the Rayne Syndicate and most mooks from the Brothers of the Eternal Pyre carry flamethrowers. If you set them on fire, the flamethrower's fuel tank explodes with predictable results, and shooting the tank will cause them to leak and ignite the user (and then explode). Oddly enough, if the mook survives the tank explosion, they can still use the flamethrower with no problems.

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* FantasticNatureReserve: Its equivalent to the Safari Zone, the Wildlife Sanctuaries, is a [[SurprisinglyRealisticOutcome more realistic take]] rather than hunting grounds, being actual nature reserves guarded by the PIDF where even setting foot there is considered trespassing (but EvilPaysBetter). Fortunately, the most species exclusive to the sanctuaries can be found as Field Bosses or by breeding, allowing you to obtain them legally. They can often also be purchased from Black Marketeers, which is mildly less legal but won't get you in trouble with the cops.
* FlamethrowerBackfire: Some mooks from the Rayne Syndicate and most all mooks from the Brothers of the Eternal Pyre carry flamethrowers. If you set them on fire, the flamethrower's fuel tank explodes with predictable results, and shooting the tank will cause them to leak and ignite the user (and then explode). Oddly enough, if the mook survives the tank explosion, they can still use the flamethrower with no problems.



* MadeOfIncendium: Wooden materials in this game are ''insanely'' flammable compared to not just real wood, but also wood from most other survival games; where a wooden house would take hours in real life and minutes in an average survival game to burn down, a large wooden house in ''Palworld'' will get instantly set entirely ablaze from the smallest spark and burn down in seconds.

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* MadeOfIncendium: Wooden materials in this game are ''insanely'' flammable compared to not just real wood, but also wood from most other survival games; where a wooden house would take hours in real life and minutes in an average survival game to burn down, a large wooden house in ''Palworld'' will get instantly set entirely ablaze from the smallest spark and burn down in seconds. The fire mechanic actually had to be nerfed because it did its job a little ''too'' well, burning houses down even with high-tier Water Pals like Jormuntide trying to put them out.



* {{Pixellation}}: Choosing to "butcher" your Pal instead of "pet", when equipping a Meat Cleaver, will cover them in a pixel censor while the deed is done.

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* {{Pixellation}}: Choosing to "butcher" your Pal instead of "pet", when equipping a Meat Cleaver, will cover them in a pixel censor while the deed is done. Hilariously, the pixellation applies to all players and is visible from any distance, meaning that someone on the other side of the archipelago will see the censor box in your direction.



* RegeneratingHealth: Health slowly regenerates outside combat.

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* RegeneratingHealth: Health slowly regenerates outside combat. You can also craft [[HealingPotion Recovery Meds]] that, when consumed, increases health regeneration for you or one of your Pals.
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* TieredBySize: Pal Eggs get harder to hatch as they get bigger: unprefixed, Large, then Huge, but with rarer Pals inside, too.
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** Dying in single-player, even with the hardest difficulty settings, is still ultimately just an inconvenience; the player is simply required to go retrieve their belongings from where they died. Nothing is permanently lost, even with subsequent deaths.

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** Dying in single-player, even with the hardest difficulty settings, is still ultimately just an inconvenience; the player is simply required to go retrieve their belongings from where they died. Nothing is permanently lost, even with subsequent deaths.deaths, so long as you don't have too many Death Chests around that they start despawning, that is.
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* EnemyMine: By the time you hit level 40, you've become such a threat that the other factions (except the PIDF) will put aside their differences and form a raiding party made of their toughest {{mooks}} with the Rayne Syndicate contributing Syndicate Elites, the PGRU contributing Executioners armed with laser rifles, Brothers of the Eternal Pyre contributing Martyrs with flamethrowers and the Free Pal Alliance contributing crossbowmen with electric stun bolts.

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* EnemyMine: By the time you hit level 40, you've become such a threat that the other factions (except the PIDF) will put aside their differences and form a raiding party (dubbed the Anti Pal Tamer Alliance) made of their toughest {{mooks}} with the Rayne Syndicate contributing Syndicate Elites, the PGRU contributing Executioners armed with laser rifles, Brothers of the Eternal Pyre contributing Martyrs with flamethrowers and the Free Pal Alliance contributing crossbowmen with electric stun bolts.
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->''"It's like Skyrim, but with Pokemon."''

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->''"It's like Skyrim, [[VideoGame/TheElderScrollsVSkyrim Skyrim]], but with Pokemon.Franchise/{{Pokemon}}."''



The game is also known for the ''extreme'' amounts of BlackComedy it has, with the game outright reveling in the mistreatment of its various Pals to varying degrees. It being a {{Deconstructive|Parody}} AffectionateParody of ''Franchise/{{Pokemon}}'' in the mishmash style of ''VideoGame/PanzerDragoon'', ''VideoGame/GrandTheftAuto'' and ''VideoGame/PlayerunknownsBattlegrounds'', it takes place in a CrapsaccharineWorld filled with colorful {{mons}} called Pals who you can choose to [[VideoGameCaringPotential protect]] or [[VideoGameCrueltyPotential exploit]]. The game's open world, especially in regards to its design and progression, also takes very obvious cues from games like ''VideoGame/EldenRing'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', ''VideoGame/ARKSurvivalEvolved'', and ''VideoGame/RedDeadRedemption2''.

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The game is also known for the ''extreme'' amounts of BlackComedy it has, with the game outright reveling in the mistreatment of its various Pals to varying degrees. It being a {{Deconstructive|Parody}} AffectionateParody of ''Franchise/{{Pokemon}}'' in the mishmash style of ''VideoGame/PanzerDragoon'', ''VideoGame/GrandTheftAuto'' ''VideoGame/FreedomWars'', and ''VideoGame/PlayerunknownsBattlegrounds'', ''VideoGame/PlayerUnknownsBattlegrounds'', it takes place in a CrapsaccharineWorld filled with colorful {{mons}} called Pals who you can choose to [[VideoGameCaringPotential protect]] or [[VideoGameCrueltyPotential exploit]]. The game's open world, especially in regards to its design and progression, also takes very obvious cues from games like ''VideoGame/EldenRing'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', ''VideoGame/ARKSurvivalEvolved'', ''VideoGame/GrandTheftAuto'', and ''VideoGame/RedDeadRedemption2''.
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** You used to be able to instantly revive Pals by placing them in the viewing cages. 0.2.0.6 patched this out.
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* ProtectionMission: Raid Bosses are essentially these, with the item in need of protection being your Palbox. If the Palbox goes down due to damage from the boss, the raid automatically ends in failure, as there will be no more base for the Raid Boss to take place in. This makes building the Palbox on foundations a ''bad'' idea for Raid Bosses, since foundations have much lower health than the box and if they are destroyed, the Pal Box gets destroyed too.
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* 0.2.0.6 made it so flying or floating Pals are now immune to FallingDamage after people [[CheeseStrategy cheesed]] Jetragon by luring it off the nearby cliffs.

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* ** 0.2.0.6 made it so flying or floating Pals are now immune to FallingDamage after people [[CheeseStrategy cheesed]] Jetragon by luring it off the nearby cliffs.
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* 0.2.0.6 made it so flying or floating Pals are now immune to FallingDamage after people [[CheeseStrategy cheesed]] Jetragon by luring it off the nearby cliffs.
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* LastChanceHitPoint: The Mercy Hit passive acts like False Swipe from ''Franchise/{{Pokemon}}'', by preventing a Pal with it from lowering an opponent's health below 1. The Ring of Mercy allows the player to make their attacks non-lethal. Both of these make it much easier to capture Pals without accidentally killing them.

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** If you die during a tower boss battle, your dropped items sack will be neatly placed in front of the tower entrance, instead of inside the tower instance where you died.

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** If you die during a tower boss battle, Sealed Realm battle, or dungeon, your dropped items sack will be neatly placed in front of the tower entrance, instead of inside the tower instance where you died.



* AwesomeButImpractical: The Double Barrel Shotgun is great for crowd control and close-quarter combat against higher-leveled Pals. However, it quickly loses effectiveness in terms of damage should the range be past point-blank plus unlike the Pump Shotgun, ammo can easily be wasted when fired carelessly and can easily break when overused.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Double Barrel Shotgun is great for crowd control and close-quarter combat against higher-leveled Pals. However, it quickly loses effectiveness in terms of damage should the range be past point-blank plus unlike the Pump Shotgun, ammo can easily be wasted when fired carelessly and can easily break when overused.overused.
** The Musket deals absurd damage per shot, far more than even guns well above it on the techtree, making it very ammo efficient. However, it also takes several seconds to reload, and the reload sequence is reset if you have to dodge or switch weapons.



* BackStab: Tagging an unaware Pal from behind with a Palsphere gives a higher capture chance.

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* BackStab: Tagging an unaware a Pal from behind with a Palsphere Pal Sphere gives a higher capture chance.chance. Sleeping Pals are likewise easier to capture with a thrown Sphere, and will take extra damage from the first attack that hits them (at which point they wake up).



* ConfusedQuestionMark: Confused pals display "?" above them.

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* ConfusedQuestionMark: Confused pals Pals whose attention you've caught will display "?" a question mark above them.their heads, as if to signal that they're confused or curious about you. If that question mark then becomes an exclamation mark, that's your cue to start dodging as it means they've decided to fight.



* EatTheDog: "You must be prepared to do anything if you want to survive. You may even need to consume Pals sometimes...". In fact, Chikipi normally becomes food in the Palworld videos, and the game itself enforces this to the point that the Paldeck entry notes that, despite being food for essentially ''everything else'' on the island, the population never seems to decline. The game doesn't let you do this easily, however, as doing so requires you to go through quite a bit of the techtree and craft an item that enables the function. This is even discouraged if you're playing optimally, since it's much better to use Pals in the essence combiner or for their labor purposes, so [[VideoGameCrueltyPotential the only practical reason to butcher your own Pals is to be a special kind of cruel]].



* EmergencyFoodSupplyAnimal: "You must be prepared to do anything if you want to survive. You may even need to consume Pals sometimes...". In fact, Chikipi normally becomes food in the Palworld videos, and the game itself enforces this to the point that the Paldeck entry notes that, despite being food for essentially ''everything else'' on the island, the population never seems to decline. The game doesn't let you do this easily, however, as doing so requires you to go through quite a bit of the techtree and craft an item that enables the function. This is even discouraged if you're playing optimally, since it's much better to use Pals in the essence combiner or for their labor purposes (and if you really need food in a pinch [[GameHuntingMechanic there's usually some sort of wild Pal around you can hunt for their meat]]), so [[VideoGameCrueltyPotential the only practical reason to butcher your own Pals is to be a special kind of cruel]].



** Grenades will decrement their own stack count by 1 when thrown, but an oversight in the programming means it also reduces the stack counter of whatever nearby players have in the same slot, deleting the other players' gear.

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** Grenades will decrement their own stack count by 1 when thrown, but an oversight in the programming means it also reduces the stack counter of whatever nearby players have in the same slot, deleting the other players' gear. This has thankfully also been fixed.



* GameHuntingMechanic: The player can kill Pals for meat, but this is explicitly stated to be illegal. To make matters worse, resource scarcity means there may be times when it becomes necessary. Capturing Pals also gives meat for some reason.

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* GameHuntingMechanic: The player A lot of ComMons like Chikipi and Lamball can kill Pals be hunted at will for their meat, but this is explicitly stated to be illegal. To make matters worse, resource scarcity means there may be times when it becomes necessary.and some of the larger and stronger Pals give better quality meat as a reward for taking on the challenge. Capturing Pals also gives meat for some reason. Not all Pals drop edible meat, though.



* LetsYouAndHimFight: If you kill a wild Pal of a normally-docile species without others nearby noticing, they'll get mad when they see the corpse of their fellow and will attack whoever they deem responsible, which is often the first thing they see. If that happens to be another Pal, they'll start attacking that Pal for something you actually did.



** The Paldeck trailers that showcase the Pals are also very deceptive with many of them showing Alpha Pals at levels and locations they cannot be found in. Just to give an example, the Paldeck trailer for [[https://www.youtube.com/watch?v=jMXo094Mbv8 Bushi]] shows an Alpha Bushi at level 43 being fought in a desert. While Bushi ''do'' spawn in a desert, the only Alpha Bushi is level 15 and is found inside a special boss arena.

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** The Paldeck trailers that showcase the Pals are also very deceptive with many of them showing Alpha Pals at levels and locations they cannot be found in. Just to give an example, the Paldeck trailer for [[https://www.youtube.com/watch?v=jMXo094Mbv8 Bushi]] shows an Alpha Bushi at level 43 being fought in a desert. While Bushi ''do'' spawn in a desert, the only Alpha Bushi is level 15 23 and is found inside a special boss arena.


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** The "rescue" mechanic, where active base Pals will take incapacitated base Pals to a bed so they can recover, is meant to keep your base operational after an attack without the need to swap out your workers, but it's also the fastest way to revive your party; simply swap your incapped party member for one of your workers, let them be taken to a bed, then immediately swap back afterward and let natural RegeneratingHealth take care of the rest.
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* NeverTrustATrailer: Because of the game's TroubledProduction, ''all'' the trailers showcased things that never made it into Early Access. And that's not counting the dramatic art style change from stylized and cartoony in the earliest trailers to the more realistic style seen in the later trailers and the Early Access. To go further into detail:

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* NeverTrustATrailer: Because of the game's [[invoked]] TroubledProduction, ''all'' the trailers showcased things that never made it into Early Access. And that's not counting the dramatic art style change from stylized and cartoony in the earliest trailers to the more realistic style seen in the later trailers and the Early Access. To go further into detail:

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